source: additional/scripts/OpenGLQT_exemple/glwidget.cpp@ 1305

Last change on this file since 1305 was 562, checked in by garnier, 18 years ago

r565@mac-90108: laurentgarnier | 2007-08-14 14:18:03 +0200
mise a jour suite au plantage de svk (cheksum error) suite au crash du DD en juin

File size: 4.6 KB
Line 
1 #include <QtGui>
2 #include <QtOpenGL>
3
4 #include <math.h>
5
6 #include "glwidget.h"
7
8 GLWidget::GLWidget(QWidget *parent)
9 : QGLWidget(parent)
10 {
11 object = 0;
12 xRot = 0;
13 yRot = 0;
14 zRot = 0;
15
16 trolltechGreen = QColor::fromCmykF(0.40, 0.0, 1.0, 0.0);
17 trolltechPurple = QColor::fromCmykF(0.39, 0.39, 0.0, 0.0);
18 }
19
20 GLWidget::~GLWidget()
21 {
22 makeCurrent();
23 glDeleteLists(object, 1);
24 }
25
26 QSize GLWidget::minimumSizeHint() const
27 {
28 return QSize(50, 50);
29 }
30
31 QSize GLWidget::sizeHint() const
32 {
33 return QSize(400, 400);
34 }
35
36void GLWidget::setXRotation(int angle)
37 {
38 normalizeAngle(&angle);
39 if (angle != xRot) {
40 xRot = angle;
41 emit xRotationChanged(angle);
42 updateGL();
43 }
44 }
45
46 void GLWidget::setYRotation(int angle)
47 {
48 normalizeAngle(&angle);
49 if (angle != yRot) {
50 yRot = angle;
51 emit yRotationChanged(angle);
52 updateGL();
53 }
54 }
55
56 void GLWidget::setZRotation(int angle)
57 {
58 normalizeAngle(&angle);
59 if (angle != zRot) {
60 zRot = angle;
61 emit zRotationChanged(angle);
62 updateGL();
63 }
64 }
65
66 void GLWidget::initializeGL()
67 {
68 qglClearColor(trolltechPurple.dark());
69 object = makeObject();
70 glShadeModel(GL_FLAT);
71 glEnable(GL_DEPTH_TEST);
72 glEnable(GL_CULL_FACE);
73 }
74
75 void GLWidget::paintGL()
76 {
77 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
78 glLoadIdentity();
79 glTranslated(0.0, 0.0, -10.0);
80 glRotated(xRot / 16.0, 1.0, 0.0, 0.0);
81 glRotated(yRot / 16.0, 0.0, 1.0, 0.0);
82 glRotated(zRot / 16.0, 0.0, 0.0, 1.0);
83 glCallList(object);
84 }
85
86 void GLWidget::resizeGL(int width, int height)
87 {
88 int side = qMin(width, height);
89 glViewport((width - side) / 2, (height - side) / 2, side, side);
90
91 glMatrixMode(GL_PROJECTION);
92 glLoadIdentity();
93 glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0);
94 glMatrixMode(GL_MODELVIEW);
95 }
96
97 void GLWidget::mousePressEvent(QMouseEvent *event)
98 {
99 lastPos = event->pos();
100 }
101
102 void GLWidget::mouseMoveEvent(QMouseEvent *event)
103 {
104 int dx = event->x() - lastPos.x();
105 int dy = event->y() - lastPos.y();
106
107 if (event->buttons() & Qt::LeftButton) {
108 setXRotation(xRot + 8 * dy);
109 setYRotation(yRot + 8 * dx);
110 } else if (event->buttons() & Qt::RightButton) {
111 setXRotation(xRot + 8 * dy);
112 setZRotation(zRot + 8 * dx);
113 }
114 lastPos = event->pos();
115 }
116
117 GLuint GLWidget::makeObject()
118 {
119 GLuint list = glGenLists(1);
120 glNewList(list, GL_COMPILE);
121
122 glBegin(GL_QUADS);
123
124 GLdouble x1 = +0.06;
125 GLdouble y1 = -0.14;
126 GLdouble x2 = +0.14;
127 GLdouble y2 = -0.06;
128 GLdouble x3 = +0.08;
129 GLdouble y3 = +0.00;
130 GLdouble x4 = +0.30;
131 GLdouble y4 = +0.22;
132
133 quad(x1, y1, x2, y2, y2, x2, y1, x1);
134 quad(x3, y3, x4, y4, y4, x4, y3, x3);
135
136 extrude(x1, y1, x2, y2);
137 extrude(x2, y2, y2, x2);
138 extrude(y2, x2, y1, x1);
139 extrude(y1, x1, x1, y1);
140 extrude(x3, y3, x4, y4);
141 extrude(x4, y4, y4, x4);
142 extrude(y4, x4, y3, x3);
143
144 const double Pi = 3.14159265358979323846;
145 const int NumSectors = 200;
146
147 for (int i = 0; i < NumSectors; ++i) {
148 double angle1 = (i * 2 * Pi) / NumSectors;
149 GLdouble x5 = 0.30 * sin(angle1);
150 GLdouble y5 = 0.30 * cos(angle1);
151 GLdouble x6 = 0.20 * sin(angle1);
152 GLdouble y6 = 0.20 * cos(angle1);
153
154 double angle2 = ((i + 1) * 2 * Pi) / NumSectors;
155 GLdouble x7 = 0.20 * sin(angle2);
156 GLdouble y7 = 0.20 * cos(angle2);
157 GLdouble x8 = 0.30 * sin(angle2);
158 GLdouble y8 = 0.30 * cos(angle2);
159
160 quad(x5, y5, x6, y6, x7, y7, x8, y8);
161
162 extrude(x6, y6, x7, y7);
163 extrude(x8, y8, x5, y5);
164 }
165
166 glEnd();
167
168 glEndList();
169 return list;
170 }
171
172 void GLWidget::quad(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2,
173 GLdouble x3, GLdouble y3, GLdouble x4, GLdouble y4)
174 {
175 qglColor(trolltechGreen);
176
177 glVertex3d(x1, y1, -0.05);
178 glVertex3d(x2, y2, -0.05);
179 glVertex3d(x3, y3, -0.05);
180 glVertex3d(x4, y4, -0.05);
181
182 glVertex3d(x4, y4, +0.05);
183 glVertex3d(x3, y3, +0.05);
184 glVertex3d(x2, y2, +0.05);
185 glVertex3d(x1, y1, +0.05);
186 }
187
188 void GLWidget::extrude(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
189 {
190 qglColor(trolltechGreen.dark(250 + int(100 * x1)));
191
192 glVertex3d(x1, y1, +0.05);
193 glVertex3d(x2, y2, +0.05);
194 glVertex3d(x2, y2, -0.05);
195 glVertex3d(x1, y1, -0.05);
196 }
197
198 void GLWidget::normalizeAngle(int *angle)
199 {
200 while (*angle < 0)
201 *angle += 360 * 16;
202 while (*angle > 360 * 16)
203 *angle -= 360 * 16;
204 }
Note: See TracBrowser for help on using the repository browser.