source: tags/Visualization_after-vis09-02-01-tag/OpenGL/include/G4OpenGLSceneHandler.icc @ 958

Last change on this file since 958 was 958, checked in by garnier, 15 years ago

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1//
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3// * License and Disclaimer                                           *
4// *                                                                  *
5// * The  Geant4 software  is  copyright of the Copyright Holders  of *
6// * the Geant4 Collaboration.  It is provided  under  the terms  and *
7// * conditions of the Geant4 Software License,  included in the file *
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11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work  make  any representation or  warranty, express or implied, *
14// * regarding  this  software system or assume any liability for its *
15// * use.  Please see the license in the file  LICENSE  and URL above *
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17// *                                                                  *
18// * This  code  implementation is the result of  the  scientific and *
19// * technical work of the GEANT4 collaboration.                      *
20// * By using,  copying,  modifying or  distributing the software (or *
21// * any work based  on the software)  you  agree  to acknowledge its *
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25//
26//
27// $Id: G4OpenGLSceneHandler.icc,v 1.9 2009/02/04 16:48:40 lgarnier Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// Andrew Walkden  20th January 1998
32
33inline void G4OpenGLSceneHandler::AddSolid (const G4Box& box) {
34  G4VSceneHandler::AddSolid (box);
35}
36
37inline void G4OpenGLSceneHandler::AddSolid (const G4Cons& cons) {
38  G4VSceneHandler::AddSolid (cons);
39}
40
41inline void G4OpenGLSceneHandler::AddSolid (const G4Tubs& tubs) {
42  G4VSceneHandler::AddSolid (tubs);
43}
44
45inline void G4OpenGLSceneHandler::AddSolid (const G4Trd& trd) {
46  G4VSceneHandler::AddSolid (trd);
47}
48
49inline void G4OpenGLSceneHandler::AddSolid (const G4Trap& trap) {
50  G4VSceneHandler::AddSolid (trap);
51}
52
53inline void G4OpenGLSceneHandler::AddSolid (const G4Sphere& sphere) {
54  G4VSceneHandler::AddSolid (sphere);
55}
56
57inline void G4OpenGLSceneHandler::AddSolid (const G4Para& para) {
58  G4VSceneHandler::AddSolid (para);
59}
60
61inline void G4OpenGLSceneHandler::AddSolid (const G4Torus& torus) {
62  G4VSceneHandler::AddSolid (torus);
63}
64
65inline void G4OpenGLSceneHandler::AddSolid (const G4Polycone& polycone) {
66  G4VSceneHandler::AddSolid (polycone);
67}
68
69inline void G4OpenGLSceneHandler::AddSolid (const G4Polyhedra& polyhedra) {
70  G4VSceneHandler::AddSolid (polyhedra);
71}
72
73inline void G4OpenGLSceneHandler::AddSolid (const G4VSolid& vsolid) {
74  G4VSceneHandler::AddSolid (vsolid);
75}
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