source: tags/Visualization_after-vis09-02-01-tag/OpenGL/src/G4OpenGLStoredQtViewer.cc @ 958

Last change on this file since 958 was 958, checked in by garnier, 15 years ago

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[531]1//
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25//
26//
[911]27// $Id: G4OpenGLStoredQtViewer.cc,v 1.23 2009/01/19 16:26:40 lgarnier Exp $
[866]28// GEANT4 tag $Name:  $
[531]29//
[564]30//
[533]31// Class G4OpenGLStoredQtViewer : a class derived from G4OpenGLQtViewer and
[564]32//                                G4OpenGLStoredViewer.
[531]33
[533]34#ifdef G4VIS_BUILD_OPENGLQT_DRIVER
[531]35
[533]36#include "G4OpenGLStoredQtViewer.hh"
[531]37
38#include "G4ios.hh"
39
[595]40//#include <qmouseevent.h>
41#include <qevent.h> // include <qcontextmenuevent.h>
[593]42
[533]43G4OpenGLStoredQtViewer::G4OpenGLStoredQtViewer
[531]44(G4OpenGLStoredSceneHandler& sceneHandler,
45 const G4String&  name):
[682]46  G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
47  G4OpenGLViewer (sceneHandler),
48  G4OpenGLQtViewer (sceneHandler),
[709]49  G4OpenGLStoredViewer (sceneHandler)             // FIXME : gerer le pb du parent !
[682]50{
[863]51
52  //set true to picking
53  fVP.SetPicking(true);
[709]54#if QT_VERSION < 0x040000
55  setFocusPolicy(QWidget::StrongFocus); // enable keybord events
56#else
[696]57  setFocusPolicy(Qt::StrongFocus); // enable keybord events
[709]58#endif
[682]59  hasToRepaint =false;
[858]60
[531]61  if (fViewId < 0) return;  // In case error in base class instantiation.
62}
63
[564]64G4OpenGLStoredQtViewer::~G4OpenGLStoredQtViewer() {
[682]65  makeCurrent();
66  // this is connect to the Dialog for deleting it properly
67  // when close event.
68  //   ((QDialog*)window())->reject();
[564]69}
[531]70
[564]71void G4OpenGLStoredQtViewer::Initialise() {
[911]72#ifdef G4DEBUG_VIS_OGL
[858]73  printf("G4OpenGLStoredQtViewer::Initialise 1\n");
[608]74#endif
[682]75  readyToPaint = false;
[866]76  CreateMainWindow (this,QString(fName));
[873]77  CreateFontLists ();
[564]78 
79  readyToPaint = true;
80}
[531]81
[564]82void G4OpenGLStoredQtViewer::initializeGL () {
83
[682]84  InitializeGLView ();
[564]85
[911]86#ifdef G4DEBUG_VIS_OGL
[682]87  printf("G4OpenGLStoredQtViewer::InitialiseGL () 1\n");
[608]88#endif
[564]89
[682]90  // clear the buffers and window.
91  ClearView ();
92  FinishView ();
[564]93   
[682]94  glDepthFunc (GL_LEQUAL);
95  glDepthMask (GL_TRUE);
[564]96
[866]97  if (fSceneHandler.GetScene() == 0) {
98    hasToRepaint =false;
99  } else {
100    hasToRepaint =true;
101  }
[564]102
[911]103#ifdef G4DEBUG_VIS_OGL
[873]104  printf("G4OpenGLStoredQtViewer::InitialiseGL  END\n");
[608]105#endif
[531]106}
107
[564]108
[533]109void G4OpenGLStoredQtViewer::DrawView () {
[911]110#ifdef G4DEBUG_VIS_OGL
[877]111  printf("G4OpenGLStoredQtViewer::DrawView  VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n");
112#endif
113  // That's no the same logic as Immediate Viewer, I don't know why...
114  // But if I send updateGL here, we go here :
115  //  updateQWidget -> paintGL -> ComputeView
116  // whih is not the same as ComputeView Directly
117  // And we loose the redraw of things !
118 
119  ComputeView();
[911]120#ifdef G4DEBUG_VIS_OGL
[877]121  printf("G4OpenGLStoredQtViewer::DrawView  ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^\n");
122#endif
123}
[682]124
[877]125void G4OpenGLStoredQtViewer::ComputeView () {
126
[911]127#ifdef G4DEBUG_VIS_OGL
[906]128  printf("G4OpenGLStoredQtViewer::ComputeView %d %d   VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV\n",fWinSize_x, fWinSize_y);
[608]129#endif
[877]130  makeCurrent();
[682]131  G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
[531]132
[682]133  //Make sure current viewer is attached and clean...
[531]134
[682]135  //See if things have changed from last time and remake if necessary...
136  // The fNeedKernelVisit flag might have been set by the user in
137  // /vis/viewer/rebuild, but if not, make decision and set flag only
138  // if necessary...
[873]139  if (!fNeedKernelVisit) {
[877]140    KernelVisitDecision ();
[873]141  }
[682]142  G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
143  ProcessView ();
[564]144   
[531]145
[682]146  if(style!=G4ViewParameters::hlr &&
147     haloing_enabled) {
[911]148#ifdef G4DEBUG_VIS_OGL
[877]149    printf("G4OpenGLStoredQtViewer::ComputeView DANS LE IF\n");
[608]150#endif
[531]151
[682]152    HaloingFirstPass ();
153    DrawDisplayLists ();
154    glFlush ();
[531]155
[682]156    HaloingSecondPass ();
[531]157
[682]158    DrawDisplayLists ();
159    FinishView ();
[531]160
[682]161  } else {
[564]162     
[682]163    // If kernel visit was needed, drawing and FinishView will already
164    // have been done, so...
165    if (!kernelVisitWasNeeded) {
[911]166#ifdef G4DEBUG_VIS_OGL
[877]167      printf("**************************  G4OpenGLStoredQtViewer::ComputeView Don't need kernel Visit \n");
[608]168#endif
[682]169      DrawDisplayLists ();
170      FinishView ();
171    } else {
[911]172#ifdef G4DEBUG_VIS_OGL
[877]173      printf("**************************  G4OpenGLStoredQtViewer::ComputeView need kernel Visit \n");
[608]174#endif
[682]175      // However, union cutaways are implemented in DrawDisplayLists, so make
176      // an extra pass...
177      if (fVP.IsCutaway() &&
178          fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
179        ClearView();
180        DrawDisplayLists ();
181        FinishView ();
[911]182#ifdef G4DEBUG_VIS_OGL
[682]183        printf("***************************  CASE 4 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n");
[608]184#endif
[682]185      } else { // ADD TO AVOID KernelVisit=1 and nothing to display
186        DrawDisplayLists ();
187        FinishView ();
188      }
189    }
190  }
[564]191
[745]192  if (isRecording()) {
[739]193    savePPMToTemp();
[724]194  }
195
[911]196#ifdef G4DEBUG_VIS_OGL
[897]197  printf("G4OpenGLStoredQtViewer::ComputeView %d %d ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ \n",fWinSize_x, fWinSize_y);
[608]198#endif
[682]199  hasToRepaint =true;
[531]200}
201
[564]202
203/**
[682]204   - Lors du resize de la fenetre, on doit non pas redessiner le detecteur, mais aussi les evenements
205*/
[564]206void G4OpenGLStoredQtViewer::resizeGL(
[682]207                                      int aWidth
208                                      ,int aHeight)
[564]209
[906]210  // Set new size, it will be update when next Repaint()->SetView() called
211  fWinSize_x = aWidth;
212  fWinSize_y = aHeight;
213  hasToRepaint = true;
[564]214}
215
216
217void G4OpenGLStoredQtViewer::paintGL()
[682]218{
[911]219#ifdef G4DEBUG_VIS_OGL
[944]220  printf("G4OpenGLStoredQtViewer::paintGL ??\n");
[873]221#endif
[682]222  if (!readyToPaint) {
223    readyToPaint= true;
224    return;
225  }
226  // DO NOT RESIZE IF SIZE HAS NOT CHANGE :
227  //    WHEN CLICK ON THE FRAME FOR EXAMPLE
228  //    EXECEPT WHEN MOUSE MOVE EVENT
229  if ( !hasToRepaint) {
[897]230    if (((fWinSize_x == (unsigned int)width())) &&(fWinSize_y == (unsigned int) height())) {
[682]231      return;
232    }
233  }
[911]234#ifdef G4DEBUG_VIS_OGL
[873]235  printf("G4OpenGLStoredQtViewer::paintGL VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV ready %d\n",readyToPaint);
[608]236#endif
[873]237
[682]238  SetView();
[873]239         
[682]240  ClearView (); //ok, put the background correct
[877]241  ComputeView();
[673]242     
[682]243  hasToRepaint =false;
[673]244     
[911]245#ifdef G4DEBUG_VIS_OGL
[873]246  printf("G4OpenGLStoredQtViewer::paintGL ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ready %d\n",readyToPaint);
[608]247#endif
[682]248}
[564]249
250void G4OpenGLStoredQtViewer::mousePressEvent(QMouseEvent *event)
251{
[873]252  G4MousePressEvent(event);
[564]253}
254
[696]255void G4OpenGLStoredQtViewer::keyPressEvent (QKeyEvent * event)
256{
257  G4keyPressEvent(event);
258}
259
[804]260void G4OpenGLStoredQtViewer::wheelEvent (QWheelEvent * event)
261{
262  G4wheelEvent(event);
263}
264
[678]265/**
266 * This function was build in order to make a zoom on double clic event.
267 * It was think to build a rubberband on the zoom area, but never work fine
268 */
[955]269void G4OpenGLStoredQtViewer::mouseDoubleClickEvent(QMouseEvent *)
[673]270{
[873]271  G4MouseDoubleClickEvent();
[673]272}
273
[955]274void G4OpenGLStoredQtViewer::mouseReleaseEvent(QMouseEvent *)
[673]275{
[797]276  G4MouseReleaseEvent();
[673]277}
278
[564]279void G4OpenGLStoredQtViewer::mouseMoveEvent(QMouseEvent *event)
280{
[873]281  G4MouseMoveEvent(event);
[564]282}
283
284
285void G4OpenGLStoredQtViewer::contextMenuEvent(QContextMenuEvent *e)
286{
[873]287  G4manageContextMenuEvent(e);
[564]288}
289
290void G4OpenGLStoredQtViewer::updateQWidget() {
291  hasToRepaint= true;
292  updateGL();
293  hasToRepaint= false;
294}
295
[877]296void G4OpenGLStoredQtViewer::ShowView (
297)
298//////////////////////////////////////////////////////////////////////////////
299//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
300{
301#if QT_VERSION < 0x040000
302  setActiveWindow();
303#else
304  activateWindow();
305#endif
306  updateQWidget();
307}
[673]308
[531]309#endif
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