source: tags/Visualization_after-vis09-02-01-tag/OpenGL/src/G4OpenGLStoredXmViewer.cc @ 958

Last change on this file since 958 was 958, checked in by garnier, 15 years ago

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26//
27// $Id: G4OpenGLStoredXmViewer.cc,v 1.24 2009/01/19 16:53:42 lgarnier Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// Andrew Walkden  10th February 1997
32// Class G4OpenGLStoredXmViewer : a class derived from G4OpenGLXmViewer
33//                              and G4OpenGLStoredViewer.
34
35#ifdef G4VIS_BUILD_OPENGLXM_DRIVER
36
37#include "G4OpenGLStoredXmViewer.hh"
38
39#include "G4ios.hh"
40
41G4OpenGLStoredXmViewer::
42G4OpenGLStoredXmViewer (G4OpenGLStoredSceneHandler& sceneHandler,
43                        const G4String& name)
44 : G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
45   G4OpenGLViewer (sceneHandler),
46   G4OpenGLXmViewer (sceneHandler),
47   G4OpenGLStoredViewer (sceneHandler)
48{
49
50  if (fViewId < 0) return;  // In case error in base class instantiation.
51
52  if (!vi_stored) {
53    fViewId = -1;  // This flags an error.
54    G4cerr << "G4OpenGLStoredXmViewer::G4OpenGLStoredXmViewer -"
55      " G4OpenGLXmViewer couldn't get a visual." << G4endl;
56    return;
57  }
58}
59
60G4OpenGLStoredXmViewer::~G4OpenGLStoredXmViewer () {}
61
62void G4OpenGLStoredXmViewer::Initialise () {
63
64  CreateGLXContext (vi_stored);
65  CreateMainWindow ();
66  CreateFontLists ();
67
68  InitializeGLView ();
69
70// clear the buffers and window.
71  ClearView ();
72  FinishView ();
73 
74  glDepthFunc (GL_LEQUAL);
75  glDepthMask (GL_TRUE);
76 
77  glEnable (GL_BLEND);
78  glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
79
80  glDrawBuffer (GL_BACK);
81}
82
83void G4OpenGLStoredXmViewer::DrawView () {
84#ifdef G4DEBUG_VIS_OGL
85  printf("G4OpenGLStoredXmViewer::DrawView  context:%d old winGL:%d \n",cx,fGLXWin);
86#endif
87
88  //Make sure current viewer is attached and clean...
89  glXMakeCurrent (dpy, fGLXWin, cx);
90
91  G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
92
93  //See if things have changed from last time and remake if necessary...
94  // /vis/viewer/rebuild, but if not, make decision and set flag only
95  // if necessary...
96  if (!fNeedKernelVisit) KernelVisitDecision ();
97  G4bool kernelVisitWasNeeded = fNeedKernelVisit; // Keep (ProcessView resets).
98  ProcessView ();
99
100  if(style!=G4ViewParameters::hlr &&
101     haloing_enabled) {
102
103    HaloingFirstPass ();
104    DrawDisplayLists ();
105#ifdef G4DEBUG_VIS_OGL
106    printf("G4OpenGLStoredXmViewer::DrawView () flush\n");
107#endif
108    glFlush ();
109
110    HaloingSecondPass ();
111
112    DrawDisplayLists ();
113    FinishView ();
114
115  } else {
116
117#ifdef G4DEBUG_VIS_OGL
118    printf("G4OpenGLStoredXmViewer::DrawView not hlr \n");
119#endif
120    // If kernel visit was needed, drawing and FinishView will already
121    // have been done, so...
122    if (!kernelVisitWasNeeded) {
123#ifdef G4DEBUG_VIS_OGL
124      printf("G4OpenGLStoredXmViewer::ComputeView Don't need kernel Visit \n");
125#endif
126      DrawDisplayLists ();
127      FinishView ();
128    } else {
129#ifdef G4DEBUG_VIS_OGL
130      printf("G4OpenGLStoredXmViewer::ComputeView Need kernel Visit \n");
131#endif
132    // However, union cutaways are implemented in DrawDisplayLists, so make
133    // an extra pass...
134      if (fVP.IsCutaway() &&
135          fVP.GetCutawayMode() == G4ViewParameters::cutawayUnion) {
136        ClearView();
137        DrawDisplayLists ();
138        FinishView ();
139      } else { // ADD TO AVOID KernelVisit=1 and nothing to display
140        DrawDisplayLists ();
141        FinishView ();
142      }
143    }
144  }
145#ifdef G4DEBUG_VIS_OGL
146  printf("G4OpenGLStoredXmViewer::DrawView  ^^^^^^^^^^^^^^^^^^^^^^^^^^^\n");
147#endif
148}
149
150void G4OpenGLStoredXmViewer::FinishView () {
151  glXWaitGL (); //Wait for effects of all previous OpenGL commands to
152                //be propogated before progressing.
153
154#ifdef G4DEBUG_VIS_OGL
155  printf("G4OpenGLStoredXmViewer::FinishView () flush \n");
156#endif
157  glFlush (); //FIXME
158
159  GLint renderMode;
160  glGetIntegerv(GL_RENDER_MODE, &renderMode);
161  if (renderMode == GL_RENDER) glXSwapBuffers (dpy, fGLXWin); 
162}
163
164#endif
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