source: tags/Visualization_after-vis09-02-01-tag/RayTracer/include/G4RayTrajectoryPoint.hh @ 958

Last change on this file since 958 was 958, checked in by garnier, 15 years ago

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1//
2// ********************************************************************
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15// * use.  Please see the license in the file  LICENSE  and URL above *
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19// * technical work of the GEANT4 collaboration.                      *
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25//
26//
27// $Id: G4RayTrajectoryPoint.hh,v 1.9 2006/06/29 21:23:47 gunter Exp $
28// GEANT4 tag $Name:  $
29//
30//
31
32// class description:
33//
34//  This is a concrete class of G4VTrajectoryPoint which represents a point where
35// a ray crosses upon a surface of a volume regardless of its visibility. Objects
36// of this class are created by G4RayTrajectory class object.
37//
38
39/////////////////////////
40//G4RayTrajectoryPoint.hh
41/////////////////////////
42
43#ifndef G4RayTrajectoryPoint_h
44#define G4RayTrajectoryPoint_h 1
45
46class G4VisAttributes;
47#include "globals.hh"
48#include "G4VTrajectoryPoint.hh"
49#include "G4Allocator.hh"
50#include "G4ThreeVector.hh"
51
52class G4RayTrajectoryPoint :public G4VTrajectoryPoint
53{
54  public:
55    G4RayTrajectoryPoint();
56    virtual ~G4RayTrajectoryPoint();
57
58    inline void *operator new(size_t);
59    inline void operator delete(void *aTrajectoryPoint);
60  //    inline int operator==(const G4RayTrajectoryPoint& right) const
61  // { return (this==&right); };
62
63  private:
64    const G4VisAttributes* preStepAtt;
65    const G4VisAttributes* postStepAtt;
66    G4ThreeVector    surfaceNormal;
67    G4double         stepLength;
68
69  public:
70    inline void SetPreStepAtt(const G4VisAttributes* val) { preStepAtt = val; }
71    inline const G4VisAttributes* GetPreStepAtt() const { return preStepAtt; }
72    inline void SetPostStepAtt(const G4VisAttributes* val) { postStepAtt = val; }
73    inline const G4VisAttributes* GetPostStepAtt() const { return postStepAtt; }
74    inline void SetSurfaceNormal(G4ThreeVector val) { surfaceNormal = val; }
75    inline G4ThreeVector GetSurfaceNormal() const { return surfaceNormal; }
76    inline void SetStepLength(G4double val) { stepLength = val; }
77    inline G4double GetStepLength() const { return stepLength; }
78
79    inline const G4ThreeVector GetPosition() const { return G4ThreeVector();}
80    // Dummy function (not used) to satisfy base class pure virtual function.
81};
82
83#if defined G4VIS_ALLOC_EXPORT
84  extern G4DLLEXPORT G4Allocator<G4RayTrajectoryPoint> G4RayTrajectoryPointAllocator;
85#else
86  extern G4DLLIMPORT G4Allocator<G4RayTrajectoryPoint> G4RayTrajectoryPointAllocator;
87#endif
88
89inline void* G4RayTrajectoryPoint::operator new(size_t)
90{
91   void *aTrajectoryPoint;
92   aTrajectoryPoint = (void *) G4RayTrajectoryPointAllocator.MallocSingle();
93   return aTrajectoryPoint;
94}
95
96inline void G4RayTrajectoryPoint::operator delete(void *aTrajectoryPoint)
97{
98   G4RayTrajectoryPointAllocator.FreeSingle((G4RayTrajectoryPoint *) aTrajectoryPoint);
99}
100
101#endif
102
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