source: tags/Visualization_after-vis09-02-01-tag/RayTracer/include/G4TheRayTracer.hh @ 958

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1//
2// ********************************************************************
3// * License and Disclaimer                                           *
4// *                                                                  *
5// * The  Geant4 software  is  copyright of the Copyright Holders  of *
6// * the Geant4 Collaboration.  It is provided  under  the terms  and *
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15// * use.  Please see the license in the file  LICENSE  and URL above *
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19// * technical work of the GEANT4 collaboration.                      *
20// * By using,  copying,  modifying or  distributing the software (or *
21// * any work based  on the software)  you  agree  to acknowledge its *
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25//
26//
27// $Id: G4TheRayTracer.hh,v 1.3 2006/06/29 21:23:49 gunter Exp $
28// GEANT4 tag $Name:  $
29//
30//
31
32
33#ifndef G4TheRayTracer_H
34#define G4TheRayTracer_H 1
35
36// class description:
37//
38// G4TheRayTracer
39//   This is a graphics driver of Geant4 which generates a figure file by
40// ray tracing technique. The format of output figure file can be selected
41// by assigning a pointer of G4VFigureFileMaker concrete class object.
42//   The main entry of ray tracing is Trace() method, which is available
43// only at Idle state. G4TheRayTracer shoots rays and controls its own event
44// loop. It generates G4Event objects used for its own purpose. When ray
45// tracing is working, all sensitive detectors are inactivated and all
46// user action classes are swapped out. Still, verbosities set to Geant4
47// manager classes are concerned. Thus, it is recommended to set verbosities
48// to minimum (usually zero).
49//   G4TheRayTracer can visualise absolutely all kinds of geometrical shapes
50// which G4Navigator can deal with. Instead, it can NOT visualise hits
51// nor trajectories generated by usual simulation.
52
53#include "globals.hh"
54#include "G4ThreeVector.hh"
55#include "G4Colour.hh"
56
57class G4Event;
58class G4EventManager;
59class G4UserEventAction;
60class G4UserStackingAction;
61class G4UserTrackingAction;
62class G4UserSteppingAction;
63class G4RTTrackingAction;
64class G4RTSteppingAction;
65class G4RTMessenger;
66class G4RayShooter;
67class G4VFigureFileMaker;
68class G4RayTrajectoryPoint;
69class G4VisAttributes;
70class G4VRTScanner;
71
72
73class G4TheRayTracer
74{
75  public: // with description
76    G4TheRayTracer(G4VFigureFileMaker* figMaker = 0,
77                   G4VRTScanner* scanner = 0);
78    // Constructor. The argument is the pointer to G4VFigureFileMaker
79    // concrete class object. If it is not set and
80    // SetFigureFileMaker() method is not invoked before Trace()
81    // command is invoked, then G4RTJpegMaker will be used and JPEG
82    // file will be generated.  The second argument is a scanner that
83    // produces a sequence of window coordinates.  If it is not set
84    // here or if SetScanner is not invoked before Trace(), a default
85    // G4RTSimpleScanner will be used.
86
87  public:
88    ~G4TheRayTracer();
89
90  public: // with description
91    void Trace(G4String fileName);
92    // The main entry point which triggers ray tracing. "fileName" is output
93    // file name, and it must contain extention (e.g. myFigure.jpg). This
94    // method is available only if Geant4 is at Idle state.
95
96  protected:
97    G4bool CreateBitMap();
98    // Event loop
99    void CreateFigureFile(G4String fileName);
100    // Create figure file after an event loop
101    G4bool GenerateColour(G4Event* anEvent);
102    // Calcurate RGB for one trajectory
103    void StoreUserActions();
104    void RestoreUserActions();
105    // Store and restore user action classes if defined
106
107    G4Colour GetSurfaceColour(G4RayTrajectoryPoint* point);
108    G4Colour GetMixedColour(G4Colour surfCol,G4Colour transCol,G4double weight=0.5);
109    G4Colour Attenuate(G4RayTrajectoryPoint* point, G4Colour sourceCol);
110    G4bool ValidColour(const G4VisAttributes* visAtt);
111
112  public: // with description
113    inline void SetFigureFileMaker(G4VFigureFileMaker* figMaker)
114    // Set a concrete class of G4VFigureFileMaker for assigning the format of
115    // output figure file.
116    { theFigMaker = figMaker; }
117    inline G4VFigureFileMaker* GetFigureFileMaker() {return theFigMaker;}
118    inline void SetScanner(G4VRTScanner* scanner)
119    // Set a concrete class of G4VRTScanner for producing a sequence
120    // of window coordinates.
121    { theScanner = scanner; }
122    inline G4VRTScanner* GetScanner() {return theScanner;}
123
124  protected:
125    G4RayShooter * theRayShooter;
126    G4VFigureFileMaker * theFigMaker;
127    G4RTMessenger * theMessenger;
128    G4VRTScanner * theScanner;
129
130    G4EventManager * theEventManager;
131
132    G4UserEventAction * theUserEventAction;
133    G4UserStackingAction * theUserStackingAction;
134    G4UserTrackingAction * theUserTrackingAction;
135    G4UserSteppingAction * theUserSteppingAction;
136
137    G4UserEventAction * theRayTracerEventAction;
138    G4UserStackingAction * theRayTracerStackingAction;
139    G4RTTrackingAction * theRayTracerTrackingAction;
140    G4RTSteppingAction * theRayTracerSteppingAction;
141
142    unsigned char* colorR;
143    unsigned char* colorG;
144    unsigned char* colorB;
145
146    G4int nColumn;
147    G4int nRow;
148
149    G4ThreeVector eyePosition;
150    G4ThreeVector targetPosition;
151    G4ThreeVector eyeDirection;
152    G4ThreeVector lightDirection;
153    G4double headAngle;
154    G4double viewSpan; // Angle per 100 pixels
155    G4double attenuationLength;
156
157    G4bool distortionOn;
158    G4bool antialiasingOn;
159
160    G4Colour rayColour;
161    G4Colour backgroundColour;
162
163  public:
164    inline void SetNColumn(G4int val) { nColumn = val; }
165    inline G4int GetNColumn() const { return nColumn; }
166    inline void SetNRow(G4int val) { nRow = val; }
167    inline G4int GetNRow() const { return nRow; }
168    inline void SetEyePosition(const G4ThreeVector& val) { eyePosition = val; }
169    inline G4ThreeVector GetEyePosition() const { return eyePosition; }
170    inline void SetTargetPosition(const G4ThreeVector& val) { targetPosition = val; }
171    inline G4ThreeVector GetTargetPosition() const { return targetPosition; }
172    inline void SetLightDirection(const G4ThreeVector& val) { lightDirection = val.unit(); }
173    inline G4ThreeVector GetLightDirection() const { return lightDirection; }
174    inline void SetHeadAngle(G4double val) { headAngle = val; }
175    inline G4double GetHeadAngle() const { return headAngle; }
176    inline void SetViewSpan(G4double val) { viewSpan = val; }
177    inline G4double GetViewSpan() const { return viewSpan; }
178    inline void SetAttenuationLength(G4double val) { attenuationLength = val; }
179    inline G4double GetAttenuationLength() const { return attenuationLength; }
180    inline void SetDistortion(G4bool val) { distortionOn = val; }
181    inline G4bool GetDistortion() const { return distortionOn; }
182    inline void SetBackgroundColour(G4Colour val) { backgroundColour = val; }
183    inline G4Colour GetBackgroundColour() const { return backgroundColour; }
184};
185
186#endif
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