// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4VTreeSceneHandler.hh,v 1.18 2006/06/29 21:24:47 gunter Exp $ // GEANT4 tag $Name: $ // // // John Allison 5th April 2001 // A base class for a scene handler to dump geometry hierarchy. // In the derived class, override G4VScenehandler::RequestPrimitives // to implement dump of the geometry hierarchy. #ifndef G4VTREESCENEHANDLER_HH #define G4VTREESCENEHANDLER_HH #include "G4VSceneHandler.hh" #include "G4PhysicalVolumeModel.hh" #include #include class G4VPhysicalVolume; class G4LogicalVolume; class G4ModelingParameters; class G4VTreeSceneHandler: public G4VSceneHandler { public: G4VTreeSceneHandler(G4VGraphicsSystem& system, const G4String& name); virtual ~G4VTreeSceneHandler (); void PreAddSolid (const G4Transform3D& objectTransformation, const G4VisAttributes&); void PostAddSolid (); //////////////////////////////////////////////////////////////// // Functions not used but required by the abstract interface. virtual void BeginPrimitives (const G4Transform3D&) {} virtual void EndPrimitives () {} virtual void AddPrimitive (const G4Polyline&) {} virtual void AddPrimitive (const G4Text&) {} virtual void AddPrimitive (const G4Circle&) {} virtual void AddPrimitive (const G4Square&) {} virtual void AddPrimitive (const G4Polyhedron&) {} virtual void AddPrimitive (const G4NURBS&) {} virtual void AddPrimitive (const G4Polymarker&) {} virtual void AddPrimitive (const G4Scale&) {} virtual void BeginModeling(); virtual void EndModeling(); protected: // In the derived class, override G4VScenehandler::RequestPrimitives // to implement dump of the geometry hierarchy. static G4int fSceneIdCount; // Counter for Tree scene handlers. const G4Transform3D* fpCurrentObjectTransformation; std::set fDrawnLVStore; // Stores encountered LVs. }; #include "G4VTreeSceneHandler.icc" #endif