source: tags/Visualization_after-vis09-02-01-tag/management/include/G4VUserVisAction.hh @ 958

Last change on this file since 958 was 958, checked in by garnier, 15 years ago

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1//
2// ********************************************************************
3// * License and Disclaimer                                           *
4// *                                                                  *
5// * The  Geant4 software  is  copyright of the Copyright Holders  of *
6// * the Geant4 Collaboration.  It is provided  under  the terms  and *
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11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work  make  any representation or  warranty, express or implied, *
14// * regarding  this  software system or assume any liability for its *
15// * use.  Please see the license in the file  LICENSE  and URL above *
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17// *                                                                  *
18// * This  code  implementation is the result of  the  scientific and *
19// * technical work of the GEANT4 collaboration.                      *
20// * By using,  copying,  modifying or  distributing the software (or *
21// * any work based  on the software)  you  agree  to acknowledge its *
22// * use  in  resulting  scientific  publications,  and indicate your *
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24// ********************************************************************
25//
26//
27// $Id: G4VUserVisAction.hh,v 1.8 2006/06/29 21:28:12 gunter Exp $
28// GEANT4 tag $Name:  $
29//
30//
31
32// Class Description:
33//
34// G4VUserVisAction is added to the scene by the command
35// /vis/scene/add/userAction, which instantiates a G4CallbackModel to
36// add to the RunDurationModels.  Thus the pure virtual Draw() method
37// is invoked whenever the viewer needs to "visit the kernel", e.g.,
38// to remake its graphical database, if any, or simply to refresh the
39// screen.  operator() is defined to satisfy the template
40// G4CallbackModel<G4VUserVisAction>.
41//
42// See the User Guide for Application Developers, Section 8.8.7 and 8.8.8.
43
44
45#ifndef G4VUSERVISACTION_HH
46#define G4VUSERVISACTION_HH
47
48#include "G4Transform3D.hh"
49
50class G4VGraphicsScene;
51
52class G4VUserVisAction
53{
54public: // With description
55  G4VUserVisAction() {}
56  virtual ~G4VUserVisAction() {}
57  virtual void Draw() = 0;
58  void operator()(G4VGraphicsScene&, const G4Transform3D&) {
59    Draw();
60  }
61};
62
63#endif
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