source: tags/Visualization_after-vis09-02-01-tag/modeling/include/G4PhysicalVolumeModel.hh @ 958

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27// $Id: G4PhysicalVolumeModel.hh,v 1.34 2007/04/03 13:46:49 allison Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// John Allison  31st December 1997.
32//
33// Class Description:
34//
35// Model for physical volumes.  It describes a physical volume and its
36// daughters to any desired depth.  Note: the "requested depth" is
37// specified in the modeling parameters; enum {UNLIMITED = -1}.
38//
39// For access to base class information, e.g., modeling parameters,
40// use GetModelingParameters() inherited from G4VModel.  See Class
41// Description of the base class G4VModel.
42//
43// G4PhysicalVolumeModel assumes the modeling parameters have been set
44// up with meaningful information - default vis attributes and culling
45// policy in particular.
46
47#ifndef G4PHYSICALVOLUMEMODEL_HH
48#define G4PHYSICALVOLUMEMODEL_HH
49
50#include "G4VModel.hh"
51
52#include "G4Transform3D.hh"
53#include "G4Plane3D.hh"
54#include <iostream>
55#include <vector>
56#include <map>
57
58class G4VPhysicalVolume;
59class G4LogicalVolume;
60class G4VSolid;
61class G4Material;
62class G4VisAttributes;
63class G4Polyhedron;
64class G4AttDef;
65class G4AttValue;
66
67class G4PhysicalVolumeModel: public G4VModel {
68
69public: // With description
70
71  enum {UNLIMITED = -1};
72
73  enum ClippingMode {subtraction, intersection};
74
75  class G4PhysicalVolumeNodeID {
76  public:
77    G4PhysicalVolumeNodeID
78    (G4VPhysicalVolume* pPV = 0, G4int iCopyNo = 0, G4int depth = 0):
79      fpPV(pPV), fCopyNo(iCopyNo), fNonCulledDepth(depth) {}
80    G4VPhysicalVolume* GetPhysicalVolume() const {return fpPV;}
81    G4int GetCopyNo() const {return fCopyNo;}
82    G4int GetNonCulledDepth() const {return fNonCulledDepth;}
83    G4bool operator< (const G4PhysicalVolumeNodeID& right) const;
84  private:
85    G4VPhysicalVolume* fpPV;
86    G4int fCopyNo;
87    G4int fNonCulledDepth;
88  };
89  // Nested class for identifying physical volume nodes.
90
91  G4PhysicalVolumeModel
92  (G4VPhysicalVolume*,
93   G4int requestedDepth = UNLIMITED,
94   const G4Transform3D& modelTransformation = G4Transform3D(),
95   const G4ModelingParameters* = 0,
96   G4bool useFullExtent = false);
97
98  virtual ~G4PhysicalVolumeModel ();
99
100  void DescribeYourselfTo (G4VGraphicsScene&);
101  // The main task of a model is to describe itself to the graphics scene
102  // handler (a object which inherits G4VSceneHandler, which inherits
103  // G4VGraphicsScene).
104
105  G4String GetCurrentDescription () const;
106  // A description which depends on the current state of the model.
107
108  G4String GetCurrentTag () const;
109  // A tag which depends on the current state of the model.
110
111  G4VPhysicalVolume* GetTopPhysicalVolume () const {return fpTopPV;}
112
113  G4int GetRequestedDepth () const {return fRequestedDepth;}
114
115  const G4Polyhedron* GetClippingPolyhedron () const
116  {return fpClippingPolyhedron;}
117
118  G4int GetCurrentDepth() const {return fCurrentDepth;}
119  // Current depth of geom. hierarchy.
120
121  G4VPhysicalVolume* GetCurrentPV() const {return fpCurrentPV;}
122  // Current physical volume.
123
124  G4LogicalVolume* GetCurrentLV() const {return fpCurrentLV;}
125  // Current logical volume.
126
127  G4Material* GetCurrentMaterial() const {return fpCurrentMaterial;}
128  // Current material.
129
130  const std::vector<G4PhysicalVolumeNodeID>& GetDrawnPVPath() const
131  {return fDrawnPVPath;}
132  // Path of the current drawn (non-culled) volume in terms of drawn
133  // (non-culled) ancesters.  It is a vector of physical volume node
134  // identifiers corresponding to the geometry hierarchy actually
135  // selected, i.e., not culled.  It is guaranteed that volumes are
136  // presented to the scene handlers in top-down hierarchy order,
137  // i.e., ancesters first, mothers before daughters, so the scene
138  // handler can be assured that, if it is building its own scene
139  // graph tree, a mother, if any, will have already been encountered
140  // and there will already be a node in place on which to hang the
141  // current volume.
142
143  const std::map<G4String,G4AttDef>* GetAttDefs() const;
144  // Attribute definitions for current solid.
145
146  std::vector<G4AttValue>* CreateCurrentAttValues() const;
147  // Attribute values for current solid.  Each must refer to an
148  // attribute definition in the above map; its name is the key.  The
149  // user must test the validity of this pointer (it must be non-zero
150  // and conform to the G4AttDefs, which may be checked with
151  // G4AttCheck) and delete the list after use.  See
152  // G4XXXStoredSceneHandler::PreAddSolid for how to access and
153  // G4VTrajectory::ShowTrajectory for an example of the use of
154  // G4Atts.
155
156  void SetRequestedDepth (G4int requestedDepth) {
157    fRequestedDepth = requestedDepth;
158  }
159
160  void SetClippingPolyhedron (const G4Polyhedron* pClippingPolyhedron) {
161    fpClippingPolyhedron = pClippingPolyhedron;
162  }
163
164  void SetClippingMode (ClippingMode mode) {
165    fClippingMode = mode;
166  }
167
168  G4bool Validate (G4bool warn);
169  // Validate, but allow internal changes (hence non-const function).
170
171  void CurtailDescent() {fCurtailDescent = true;}
172
173protected:
174
175  void VisitGeometryAndGetVisReps (G4VPhysicalVolume*,
176                                   G4int requestedDepth,
177                                   const G4Transform3D&,
178                                   G4VGraphicsScene&);
179
180  void DescribeAndDescend (G4VPhysicalVolume*,
181                           G4int requestedDepth,
182                           G4LogicalVolume*,
183                           G4VSolid*,
184                           G4Material*,
185                           const G4Transform3D&,
186                           G4VGraphicsScene&);
187
188  virtual void DescribeSolid (const G4Transform3D& theAT,
189                              G4VSolid* pSol,
190                              const G4VisAttributes* pVisAttribs,
191                              G4VGraphicsScene& sceneHandler);
192
193  void CalculateExtent ();
194
195  /////////////////////////////////////////////////////////
196  // Data members...
197
198  G4VPhysicalVolume* fpTopPV;        // The physical volume.
199  G4String           fTopPVName;     // ...of the physical volume.
200  G4int              fTopPVCopyNo;   // ...of the physical volume.
201  G4int              fRequestedDepth;
202                     // Requested depth of geom. hierarchy search.
203  G4bool             fUseFullExtent; // ...if requested.
204  G4int              fCurrentDepth;  // Current depth of geom. hierarchy.
205  G4VPhysicalVolume* fpCurrentPV;    // Current physical volume.
206  G4LogicalVolume*   fpCurrentLV;    // Current logical volume.
207  G4Material*    fpCurrentMaterial;  // Current material.
208  G4Transform3D* fpCurrentTransform; // Current transform.
209  std::vector<G4PhysicalVolumeNodeID> fFullPVPath;
210  std::vector<G4PhysicalVolumeNodeID> fDrawnPVPath;
211  G4bool             fCurtailDescent;// Can be set to curtail descent.
212  const G4Polyhedron*fpClippingPolyhedron;
213  ClippingMode       fClippingMode;
214
215private:
216
217  // Private copy constructor and assigment operator - copying and
218  // assignment not allowed.  Keeps CodeWizard happy.
219  G4PhysicalVolumeModel (const G4PhysicalVolumeModel&);
220  G4PhysicalVolumeModel& operator = (const G4PhysicalVolumeModel&);
221};
222
223std::ostream& operator<<
224  (std::ostream& os, const G4PhysicalVolumeModel::G4PhysicalVolumeNodeID);
225
226#endif
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