source: tags/Visualization_after-vis09-02-01-tag/modeling/src/G4AxesModel.cc @ 958

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26//
27// $Id: G4AxesModel.cc,v 1.6 2006/06/29 21:32:38 gunter Exp $
28// GEANT4 tag $Name:  $
29//
30//
31// John Allison  3rd April 2001
32// Model which knows how to draw axes.
33
34#include "G4AxesModel.hh"
35
36#include "G4ModelingParameters.hh"
37#include "G4VGraphicsScene.hh"
38#include "G4VisAttributes.hh"
39#include "G4Polyline.hh"
40#include "G4Colour.hh"
41
42G4AxesModel::~G4AxesModel () {}
43
44G4AxesModel::G4AxesModel
45(G4double x0, G4double y0, G4double z0, G4double length):
46  fX0(x0), fY0(y0), fZ0(z0), fLength(length) {
47  fGlobalTag = "G4AxesModel";
48  fGlobalDescription = fGlobalTag;
49}
50
51void G4AxesModel::DescribeYourselfTo (G4VGraphicsScene& sceneHandler) {
52
53  G4Polyline x_axis, y_axis, z_axis;
54
55  G4Colour cx(1.0, 0.0, 0.0); // color for x-axis
56  G4Colour cy(0.0, 1.0, 0.0); // color for y-axis
57  G4Colour cz(0.0, 0.0, 1.0); // color for z-axis
58
59  G4VisAttributes ax(cx);     // VA for x-axis
60  G4VisAttributes ay(cy);     // VA for y-axis
61  G4VisAttributes az(cz);     // VA for z-axis
62
63  sceneHandler.BeginPrimitives();
64
65  //----- Draw x-axis
66  x_axis.SetVisAttributes(&ax);
67  x_axis.push_back(G4Point3D(fX0,fY0,fZ0));
68  x_axis.push_back(G4Point3D((fX0 + fLength),fY0,fZ0));
69  sceneHandler.AddPrimitive(x_axis);
70
71  //----- Draw y-axis
72  y_axis.SetVisAttributes(&ay);
73  y_axis.push_back(G4Point3D(fX0,fY0,fZ0));
74  y_axis.push_back(G4Point3D(fX0,(fY0 + fLength),fZ0));
75  sceneHandler.AddPrimitive(y_axis);
76
77  //----- Draw z-axis
78  z_axis.SetVisAttributes(&az);
79  z_axis.push_back(G4Point3D(fX0,fY0,fZ0));
80  z_axis.push_back(G4Point3D(fX0,fY0,(fZ0 + fLength)));
81  sceneHandler.AddPrimitive(z_axis);
82
83  sceneHandler.EndPrimitives();
84}
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