source: tags/before-XString-Modif/OpenGL/src/G4OpenGLImmediateXViewer.cc @ 895

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26//
27// $Id: G4OpenGLImmediateXViewer.cc,v 1.16 2006/07/03 16:38:13 allison Exp $
28// GEANT4 tag $Name: HEAD $
29//
30//
31// Andrew Walkden  7th February 1997
32// Class G4OpenGLImmediateXViewer : a class derived from G4OpenGLXViewer and
33//                                G4OpenGLImmediateViewer.
34
35#ifdef G4VIS_BUILD_OPENGLX_DRIVER
36
37#include "G4OpenGLImmediateXViewer.hh"
38
39#include "G4ios.hh"
40
41G4OpenGLImmediateXViewer::
42G4OpenGLImmediateXViewer (G4OpenGLImmediateSceneHandler& sceneHandler,
43                          const G4String&  name)
44 : G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
45   G4OpenGLViewer (sceneHandler),
46   G4OpenGLXViewer (sceneHandler),
47   G4OpenGLImmediateViewer (sceneHandler)
48{
49  if (fViewId < 0) return;  // In case error in base class instantiation.
50
51// ensure a suitable window was found
52  if (!vi_immediate) {
53    G4cerr << "G4OpenGLImmediateXViewer::G4OpenGLImmediateXViewer -"
54      " G4OpenGLXViewer couldn't get a visual." << G4endl; 
55    fViewId = -1;  // This flags an error.
56    return;
57  }
58}
59
60G4OpenGLImmediateXViewer::~G4OpenGLImmediateXViewer () {}
61
62void G4OpenGLImmediateXViewer::Initialise () {
63#ifdef G4DEBUG
64    printf("G4OpenGLImmediateXViewer::Initialise\n");
65#endif
66
67  CreateGLXContext (vi_immediate);
68  CreateMainWindow ();
69  CreateFontLists ();
70
71  InitializeGLView ();
72
73  // clear the buffers and window.
74  ClearView ();
75  FinishView ();
76
77  // If a double buffer context has been forced upon us, ignore the
78  // back buffer for this OpenGLImmediate view.
79  glDrawBuffer (GL_FRONT);
80
81  glDepthFunc (GL_LEQUAL);
82  glDepthMask (GL_TRUE);
83#ifdef G4DEBUG
84    printf("G4OpenGLImmediateXViewer::Initialise END\n");
85#endif
86}
87
88void G4OpenGLImmediateXViewer::DrawView () {
89
90  G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
91
92  //Make sure current viewer is attached and clean...
93  glXMakeCurrent (dpy, win, cx);
94  glViewport (0, 0, WinSize_x, WinSize_y);
95
96  if(style!=G4ViewParameters::hlr &&
97     haloing_enabled) {
98
99    HaloingFirstPass ();
100    NeedKernelVisit ();
101    ProcessView ();
102    glFlush ();
103
104    HaloingSecondPass ();
105
106  }
107
108  NeedKernelVisit ();  // Always need to visit G4 kernel.
109  ProcessView ();
110  FinishView ();
111
112}
113
114void G4OpenGLImmediateXViewer::FinishView () {
115  glXWaitGL (); //Wait for effects of all previous OpenGL commands to
116                //be propogated before progressing.
117  glFlush ();
118}
119
120#endif
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