source: tags/before-XString-Modif/XXX/include/G4XXXFileSceneHandler.hh

Last change on this file was 850, checked in by garnier, 16 years ago

geant4.8.2 beta

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26//
27// $Id: G4XXXFileSceneHandler.hh,v 1.3 2006/06/29 21:26:42 gunter Exp $
28// GEANT4 tag $Name: HEAD $
29//
30//
31// John Allison  7th March 2006
32// A template for a file-writing graphics driver.
33//?? Lines beginning like this require specialisation for your driver.
34
35#ifndef G4XXXFileSCENEHANDLER_HH
36#define G4XXXFileSCENEHANDLER_HH
37
38#include "G4VSceneHandler.hh"
39
40class G4XXXFileSceneHandler: public G4VSceneHandler {
41
42  friend class G4XXXFileViewer;
43
44public:
45  G4XXXFileSceneHandler(G4VGraphicsSystem& system,
46                        const G4String& name);
47  virtual ~G4XXXFileSceneHandler();
48
49  ////////////////////////////////////////////////////////////////
50  // Optional virtual functions...
51  void AddSolid(const G4Box&);
52  // Further optional AddSolid functions.  Explicitly invoke base
53  // class methods if not otherwise defined to avoid warnings about
54  // hiding of base class methods.
55  void AddSolid(const G4Cons& cons)
56  {G4VSceneHandler::AddSolid(cons);}
57  void AddSolid(const G4Tubs& tubs)
58  {G4VSceneHandler::AddSolid(tubs);}
59  void AddSolid(const G4Trd& trd)
60  {G4VSceneHandler::AddSolid(trd);}
61  void AddSolid(const G4Trap& trap)
62  {G4VSceneHandler::AddSolid(trap);}
63  void AddSolid(const G4Sphere& sphere)
64  {G4VSceneHandler::AddSolid(sphere);}
65  void AddSolid(const G4Para& para)
66  {G4VSceneHandler::AddSolid(para);}
67  void AddSolid(const G4Torus& torus)
68  {G4VSceneHandler::AddSolid(torus);}
69  void AddSolid(const G4Polycone& polycone)
70  {G4VSceneHandler::AddSolid(polycone);}
71  void AddSolid(const G4Polyhedra& polyhedra)
72  {G4VSceneHandler::AddSolid(polyhedra);}
73  void AddSolid(const G4VSolid& solid)
74  {G4VSceneHandler::AddSolid(solid);}
75  // More optional functions...
76  // void AddCompound(const G4VTrajectory&);
77  // void AddCompound(const G4VHit&);
78  // void PreAddSolid(const G4Transform3D& objectTransformation,
79  //       const G4VisAttributes&);
80  // void PostAddSolid();
81
82  ////////////////////////////////////////////////////////////////
83  // Required implementation of pure virtual functions...
84
85  void AddPrimitive(const G4Polyline&);
86  void AddPrimitive(const G4Text&);
87  void AddPrimitive(const G4Circle&);
88  void AddPrimitive(const G4Square&);
89  void AddPrimitive(const G4Polyhedron&);
90  void AddPrimitive(const G4NURBS&);
91  // Further optional AddPrimitive methods.  Explicitly invoke base
92  // class methods if not otherwise defined to avoid warnings about
93  // hiding of base class methods.
94  void AddPrimitive(const G4Polymarker& polymarker)
95  {G4VSceneHandler::AddPrimitive (polymarker);}
96  void AddPrimitive(const G4Scale& scale)
97  {G4VSceneHandler::AddPrimitive (scale);}
98  // Further related optional virtual functions...
99  // void BeginPrimitives(const G4Transform3D& objectTransformation);
100  // void EndPrimitives();
101
102  ////////////////////////////////////////////////////////////////
103  // Further optional virtual functions...
104
105  // void BeginModeling();
106  // void EndModeling();
107
108  //////////////////////////////////////////////////////////////
109  // Administration functions.
110
111  // void ClearStore ();
112  // void ClearTransientStore ();
113
114protected:
115
116  static G4int fSceneIdCount;  // Counter for XXXFile scene handlers.
117
118private:
119
120#ifdef G4XXXFileDEBUG
121  void PrintThings();
122#endif
123
124};
125
126#endif
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