// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4DAWNFILESceneHandler.cc,v 1.18 2006/06/29 21:16:52 gunter Exp $ // GEANT4 tag $Name: $ // // Satoshi TANAKA // DAWNFILE scene. #define __G_ANSI_C__ // #define DEBUG_FR_SCENE //----- header files #include #include #include #include "globals.hh" #include "G4FRConst.hh" #include "G4DAWNFILE.hh" #include "G4DAWNFILESceneHandler.hh" #include "G4DAWNFILEViewer.hh" #include "G4Point3D.hh" #include "G4VisAttributes.hh" #include "G4Scene.hh" #include "G4Transform3D.hh" #include "G4Polyhedron.hh" #include "G4Box.hh" #include "G4Cons.hh" #include "G4Polyline.hh" #include "G4Trd.hh" #include "G4Tubs.hh" #include "G4Trap.hh" #include "G4Torus.hh" #include "G4Sphere.hh" #include "G4Para.hh" #include "G4Text.hh" #include "G4Circle.hh" #include "G4Square.hh" #include "G4VPhysicalVolume.hh" //----- constants const char FR_ENV_CULL_INVISIBLE_OBJECTS [] = "G4DAWN_CULL_INVISIBLE_OBJECTS"; const char G4PRIM_FILE_HEADER [] = "g4_"; const char DEFAULT_G4PRIM_FILE_NAME[] = "g4_00.prim"; // const int FR_MAX_FILE_NUM = 1 ; // const int FR_MAX_FILE_NUM = 5 ; // const int FR_MAX_FILE_NUM = 10 ; // const int FR_MAX_FILE_NUM = 15 ; // const int FR_MAX_FILE_NUM = 20 ; const int FR_MAX_FILE_NUM = 100 ; /////////////////////////// // Driver-dependent part // /////////////////////////// //----- G4DAWNFILESceneHandler, constructor G4DAWNFILESceneHandler::G4DAWNFILESceneHandler (G4DAWNFILE& system, const G4String& name): G4VSceneHandler (system, fSceneIdCount++, name) , fSystem (system) , fPrimDest () , FRflag_in_modeling (false) , flag_saving_g4_prim (false) , COMMAND_BUF_SIZE (G4FRofstream::SEND_BUFMAX), fPrec (9), fPrec2 (16) { // g4.prim filename and its directory if ( getenv( "G4DAWNFILE_DEST_DIR" ) == NULL ) { strcpy( fG4PrimDestDir , "" ) ; // output dir strcpy( fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME ); // filename } else { strcpy( fG4PrimDestDir , getenv( "G4DAWNFILE_DEST_DIR" ) ); // output dir strcpy( fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME ); // filename } // maximum number of g4.prim files in the dest directory fMaxFileNum = FR_MAX_FILE_NUM ; // initialization if ( getenv( "G4DAWNFILE_MAX_FILE_NUM" ) != NULL ) { sscanf( getenv("G4DAWNFILE_MAX_FILE_NUM"), "%d", &fMaxFileNum ) ; } else { fMaxFileNum = FR_MAX_FILE_NUM ; } if( fMaxFileNum < 1 ) { fMaxFileNum = 1 ; } //----- precision control if( getenv( "G4DAWNFILE_PRECISION" ) != NULL ) { sscanf( getenv("G4DAWNFILE_PRECISION"), "%d", &fPrec ) ; } else { fPrec = 9 ; } fPrec2 = fPrec + 7 ; } //----- G4DAWNFILESceneHandler, destructor G4DAWNFILESceneHandler::~G4DAWNFILESceneHandler () { #if defined DEBUG_FR_SCENE G4cerr << "***** ~G4DAWNFILESceneHandler" << G4endl; #endif if (fPrimDest.IsOpen()) { //----- End of modeling // !EndModeling, !DrawAll, !CloseDevice, // close g4.prim FREndModeling(); } ClearStore (); // clear current scene } //----- void G4DAWNFILESceneHandler::SetG4PrimFileName() { // g4_00.prim, g4_01.prim, ..., g4_MAX_FILE_INDEX.prim const int MAX_FILE_INDEX = fMaxFileNum - 1 ; // dest directory (null if no environmental variables is set) strcpy ( fG4PrimFileName, fG4PrimDestDir) ; // create full path name (default) strcat ( fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME ); // Automatic updation of file names for( int i = 0 ; i < fMaxFileNum ; i++) { // Message in the final execution if( i == MAX_FILE_INDEX ) { G4cerr << "===========================================" << G4endl; G4cerr << "WARNING MESSAGE from DAWNFILE driver: " << G4endl; G4cerr << " This file name is the final one in the " << G4endl; G4cerr << " automatic updation of the output file name." << G4endl; G4cerr << " You may overwrite existing files, i.e. " << G4endl; G4cerr << " g4_XX.prim and g4_XX.eps " << G4endl; G4cerr << "===========================================" << G4endl; } // re-determine file name as G4DAWNFILE_DEST_DIR/g4_XX.prim if( i >= 0 && i <= 9 ) { sprintf( fG4PrimFileName, "%s%s%s%d.prim" , fG4PrimDestDir, G4PRIM_FILE_HEADER, "0", i ); } else { sprintf( fG4PrimFileName, "%s%s%d.prim" , fG4PrimDestDir, G4PRIM_FILE_HEADER, i ); } // check validity of the file name std::ifstream fin ; fin.open(fG4PrimFileName) ; if(!fin) { // new file fin.close(); break; } else { // already exists (try next) fin.close(); } } // for G4cerr << "=========================================== " << G4endl; G4cerr << "Output file: " << fG4PrimFileName << G4endl; G4cerr << "Destination directory (current dir if NULL): " << fG4PrimDestDir << G4endl; G4cerr << "Maximal number of files in the destination directory: " << fMaxFileNum << G4endl; G4cerr << "Note: " << G4endl; G4cerr << " * The maximal number is customizable as: " << G4endl; G4cerr << " % setenv G4DAWNFILE_MAX_FILE_NUM number " << G4endl; G4cerr << " * The destination directory is customizable as:" << G4endl; G4cerr << " % setenv G4DAWNFILE_DEST_DIR dir_name/ " << G4endl; G4cerr << " ** Do not forget \"/\" at the end of the " << G4endl; G4cerr << " dir_name, e.g. \"./tmp/\". " << G4endl; G4cerr << "=========================================== " << G4endl; } // G4DAWNFILESceneHandler::SetG4PrimFileName() //----- void G4DAWNFILESceneHandler::BeginSavingG4Prim( void ) { #if defined DEBUG_FR_SCENE G4cerr << "***** BeginSavingG4Prim (called)\n"; #endif if( !IsSavingG4Prim() ) { #if defined DEBUG_FR_SCENE G4cerr << "***** (started) " ; G4cerr << "(open g4.prim, ##)" << G4endl; #endif SetG4PrimFileName() ; // result set to fG4PrimFileName fPrimDest.Open(fG4PrimFileName) ; SendStr( FR_G4_PRIM_HEADER ) ; flag_saving_g4_prim = true ; } } void G4DAWNFILESceneHandler::EndSavingG4Prim ( void ) { #if defined DEBUG_FR_SCENE G4cerr << "***** EndSavingG4Prim (called)\n"; #endif if( IsSavingG4Prim() ) { #if defined DEBUG_FR_SCENE G4cerr << "***** (started) (close g4.prim)" << G4endl; #endif fPrimDest.Close() ; flag_saving_g4_prim = false ; } } //----- void G4DAWNFILESceneHandler::FRBeginModeling( void ) { if( !FRIsInModeling() ) { #if defined DEBUG_FR_SCENE G4cerr << "***** G4DAWNFILESceneHandler::FRBeginModeling (called & started)" << G4endl; #endif //----- Send saving command and heading comment BeginSavingG4Prim(); //----- Send bounding box command SendBoundingBox(); //----- send SET_CAMERA command #if defined DEBUG_FR_SCENE G4cerr << "***** (!SetCamera in FRBeginModeling())" << G4endl; #endif SendStr( FR_SET_CAMERA ); //----- open device #if defined DEBUG_FR_SCENE G4cerr << "***** (!OpenDevice in FRBeginModeling())" << G4endl; #endif SendStr( FR_OPEN_DEVICE ); //----- begin sending primitives #if defined DEBUG_FR_SCENE G4cerr << "***** (!BeginModeling in FRBeginModeling())" << G4endl; #endif SendStr( FR_BEGIN_MODELING ); FRflag_in_modeling = true ; } // if } ///////////////////////////////////////// // Common to DAWN and DAWNFILE drivers // ///////////////////////////////////////// #define G4FRSCENEHANDLER G4DAWNFILESceneHandler #include "G4FRSceneFunc.icc" #undef G4FRSCENEHANDLER ////////////////////// // static variables // ////////////////////// //----- static variables G4int G4DAWNFILESceneHandler::fSceneIdCount = 0;