// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4RTXScanner.hh,v 1.4 2006/06/29 21:23:31 gunter Exp $ // GEANT4 tag $Name: $ // // #ifdef G4VIS_BUILD_RAYTRACERX_DRIVER #ifndef G4RTXScanner_H #define G4RTXScanner_H 1 // class description: // // G4RTXScanner // Provides a sequence of window coordinates suitable for a visible // window of ever increasing resolution. #include "G4VRTScanner.hh" #include #include class G4ViewParameters; class G4RTXScanner: public G4VRTScanner { public: // with description G4RTXScanner(); // Compiler defaults for destructor, copy constructor and // assignmemt. virtual const G4String& GetGSName() const; // Get name that acts as graphics system name. virtual const G4String& GetGSNickname() const; // Get name that acts as graphics system nickname. It is this that // the user specifies on the /vis/open and /vis/sceneHandler/create // commands. virtual void Initialize(G4int nRow, G4int nColumn); // Intialises scanner for window with nRow rows and nColumn columns. virtual G4bool Coords(G4int& iRow, G4int& iColumn); // Supplies coordinate (iRow,iColumn) and returns false when the // sequence has finished, i.e., on the call *after* suplying the // last valid coordinate. virtual void Draw (unsigned char red, unsigned char green, unsigned char blue); // Draw coloured square at current position. G4bool GetXWindow(const G4String& name, G4ViewParameters&); protected: G4String theGSName, theGSNickname; G4int theNRow, theNColumn, theStep, theIRow, theIColumn; // X Window variables... Display* display; Window win; GC gc; XStandardColormap *scmap; }; #endif #endif