| 1 | <html><head><meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"><title>2.9. How to Execute a Program</title><link rel="stylesheet" href="../xml/XSLCustomizationLayer/G4HTMLStylesheet.css" type="text/css"><meta name="generator" content="DocBook XSL Stylesheets V1.71.1"><link rel="start" href="index.html" title="Geant4 User's Guide for Application Developers"><link rel="up" href="ch02.html" title="Chapter 2. Getting Started with Geant4 - Running a Simple Example"><link rel="prev" href="ch02s08.html" title="2.8. How to Set Up an Interactive Session"><link rel="next" href="ch02s10.html" title="2.10. How to Visualize the Detector and Events"><script language="JavaScript">
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| 2 | function remote_win(fName)
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| 3 | {
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| 4 | var url = "AllResources/Detector/geometry.src/" + fName;
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| 5 | RemoteWin=window.open(url,"","resizable=no,toolbar=0,location=0,directories=0,status=0,menubar=0,scrollbars=0,copyhistory=0,width=520,height=520")
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| 6 | RemoteWin.creator=self
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| 7 | }
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| 8 | </script></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">2.9.
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| 9 | How to Execute a Program
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| 10 | </th></tr><tr><td width="20%" align="left"><a accesskey="p" href="ch02s08.html"><img src="AllResources/IconsGIF/prev.gif" alt="Prev"></a> </td><th width="60%" align="center">Chapter 2.
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| 11 | Getting Started with Geant4 - Running a Simple Example
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| 12 | </th><td width="20%" align="right"> <a accesskey="n" href="ch02s10.html"><img src="AllResources/IconsGIF/next.gif" alt="Next"></a></td></tr></table><hr></div><div class="sect1" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="sect.HowToExec"></a>2.9.
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| 13 | How to Execute a Program
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| 14 | </h2></div></div></div><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="sect.HowToExec.Intro"></a>2.9.1.
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| 15 | Introduction
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| 16 | </h3></div></div></div><p>
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| 17 | A Geant4 application can be run either in
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| 18 |
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| 19 | </p><div class="itemizedlist"><ul type="disc" compact><li><p>
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| 20 | `purely hard-coded` batch mode
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| 21 | </p></li><li><p>
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| 22 | batch mode, but reading a macro of commands
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| 23 | </p></li><li><p>
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| 24 | interactive mode, driven by command lines
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| 25 | </p></li><li><p>
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| 26 | interactive mode via a Graphical User Interface
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| 27 | </p></li></ul></div><p>
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| 28 |
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| 29 | The last mode will be covered in <a href="ch02s08.html" title="2.8.
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| 30 | How to Set Up an Interactive Session
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| 31 | ">Section 2.8</a>.
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| 32 | The first three modes are explained here.
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| 33 | </p></div><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="sect.HowToExec.HardCodedBatch"></a>2.9.2.
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| 34 | 'Hard-coded' Batch Mode
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| 35 | </h3></div></div></div><p>
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| 36 | Below is an example of the main program for an application which
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| 37 | will run in batch mode.
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| 38 |
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| 39 | </p><div class="example"><a name="programlist_HowToExec_1"></a><p class="title"><b>Example 2.20.
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| 40 | An example of the <code class="literal">main()</code> routine
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| 41 | for an application which will run in batch mode.
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| 42 | </b></p><div class="example-contents"><pre class="programlisting">
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| 43 | int main()
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| 44 | {
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| 45 | // Construct the default run manager
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| 46 | G4RunManager* runManager = new G4RunManager;
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| 47 |
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| 48 | // set mandatory initialization classes
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| 49 | runManager->SetUserInitialization(new ExN01DetectorConstruction);
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| 50 | runManager->SetUserInitialization(new ExN01PhysicsList);
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| 51 |
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| 52 | // set mandatory user action class
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| 53 | runManager->SetUserAction(new ExN01PrimaryGeneratorAction);
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| 54 |
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| 55 | // Initialize G4 kernel
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| 56 | runManager->Initialize();
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| 57 |
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| 58 | // start a run
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| 59 | int numberOfEvent = 1000;
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| 60 | runManager->BeamOn(numberOfEvent);
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| 61 |
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| 62 | // job termination
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| 63 | delete runManager;
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| 64 | return 0;
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| 65 | }
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| 66 | </pre></div></div><p><br class="example-break">
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| 67 | </p><p>
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| 68 | Even the number of events in the run is `frozen`. To change this
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| 69 | number you must at least recompile <code class="literal">main()</code>.
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| 70 | </p></div><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="sect.HowToExec.BatchMacro"></a>2.9.3.
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| 71 | Batch Mode with Macro File
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| 72 | </h3></div></div></div><p>
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| 73 | Below is an example of the main program for an application which
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| 74 | will run in batch mode, but reading a file of commands.
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| 75 |
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| 76 | </p><div class="example"><a name="programlist_HowToExec_2"></a><p class="title"><b>Example 2.21.
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| 77 | An example of the <code class="literal">main()</code> routine
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| 78 | for an application which will run in batch mode, but reading a file of commands.
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| 79 | </b></p><div class="example-contents"><pre class="programlisting">
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| 80 | int main(int argc,char** argv) {
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| 81 |
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| 82 | // Construct the default run manager
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| 83 | G4RunManager * runManager = new G4RunManager;
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| 84 |
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| 85 | // set mandatory initialization classes
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| 86 | runManager->SetUserInitialization(new MyDetectorConstruction);
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| 87 | runManager->SetUserInitialization(new MyPhysicsList);
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| 88 |
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| 89 | // set mandatory user action class
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| 90 | runManager->SetUserAction(new MyPrimaryGeneratorAction);
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| 91 |
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| 92 | // Initialize G4 kernel
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| 93 | runManager->Initialize();
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| 94 |
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| 95 | //read a macro file of commands
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| 96 | G4UImanager * UI = G4UImanager::getUIpointer();
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| 97 | G4String command = "/control/execute ";
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| 98 | G4String fileName = argv[1];
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| 99 | UI->applyCommand(command+fileName);
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| 100 |
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| 101 | delete runManager;
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| 102 | return 0;
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| 103 | }
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| 104 | </pre></div></div><p><br class="example-break">
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| 105 | </p><p>
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| 106 | This example will be executed with the command:
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| 107 |
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| 108 | </p><div class="informalexample"><pre class="programlisting">
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| 109 | > myProgram run1.mac
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| 110 | </pre></div><p>
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| 111 |
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| 112 | where <code class="literal">myProgram</code> is the name of your executable and
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| 113 | <code class="literal">run1.mac</code> is a macro of commands located in the current
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| 114 | directory, which could look like:
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| 115 |
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| 116 | </p><div class="example"><a name="programlist_HowToExec_3"></a><p class="title"><b>Example 2.22.
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| 117 | A typical command macro.
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| 118 | </b></p><div class="example-contents"><pre class="programlisting">
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| 119 | #
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| 120 | # Macro file for "myProgram.cc"
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| 121 | #
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| 122 | # set verbose level for this run
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| 123 | #
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| 124 | /run/verbose 2
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| 125 | /event/verbose 0
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| 126 | /tracking/verbose 1
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| 127 | #
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| 128 | # Set the initial kinematic and run 100 events
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| 129 | # electron 1 GeV to the direction (1.,0.,0.)
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| 130 | #
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| 131 | /gun/particle e-
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| 132 | /gun/energy 1 GeV
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| 133 | /run/beamOn 100
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| 134 | </pre></div></div><p><br class="example-break">
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| 135 | </p><p>
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| 136 | Indeed, you can re-execute your program with different run
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| 137 | conditions without recompiling anything.
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| 138 | </p><p>
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| 139 | <span class="emphasis"><em>Digression:</em></span>
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| 140 | many G4 category of classes have a verbose flag which controls
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| 141 | the level of 'verbosity'.
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| 142 | </p><p>
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| 143 | Usually <code class="literal">verbose=0</code> means silent. For instance
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| 144 |
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| 145 | </p><div class="itemizedlist"><ul type="disc" compact><li><p>
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| 146 | <code class="literal">/run/verbose</code> is for the <code class="literal">RunManager</code>
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| 147 | </p></li><li><p>
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| 148 | <code class="literal">/event/verbose</code> is for the <code class="literal">EventManager</code>
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| 149 | </p></li><li><p>
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| 150 | <code class="literal">/tracking/verbose</code> is for the <code class="literal">TrackingManager</code>
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| 151 | </p></li><li><p>
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| 152 | ...etc...
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| 153 | </p></li></ul></div><p>
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| 154 | </p></div><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="sect.HowToExec.InteractiveMode"></a>2.9.4.
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| 155 | Interactive Mode Driven by Command Lines
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| 156 | </h3></div></div></div><p>
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| 157 | Below is an example of the main program for an application which
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| 158 | will run interactively, waiting for command lines entered from the
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| 159 | keyboard.
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| 160 |
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| 161 | </p><div class="example"><a name="programlist_HowToExec_4"></a><p class="title"><b>Example 2.23.
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| 162 | An example of the <code class="literal">main()</code> routine for
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| 163 | an application which will run interactively, waiting for commands from the
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| 164 | keyboard.
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| 165 | </b></p><div class="example-contents"><pre class="programlisting">
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| 166 | int main(int argc,char** argv) {
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| 167 |
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| 168 | // Construct the default run manager
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| 169 | G4RunManager * runManager = new G4RunManager;
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| 170 |
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| 171 | // set mandatory initialization classes
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| 172 | runManager->SetUserInitialization(new MyDetectorConstruction);
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| 173 | runManager->SetUserInitialization(new MyPhysicsList);
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| 174 |
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| 175 | // visualization manager
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| 176 | G4VisManager* visManager = new G4VisExecutive;
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| 177 | visManager->Initialize();
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| 178 |
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| 179 | // set user action classes
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| 180 | runManager->SetUserAction(new MyPrimaryGeneratorAction);
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| 181 | runManager->SetUserAction(new MyRunAction);
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| 182 | runManager->SetUserAction(new MyEventAction);
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| 183 | runManager->SetUserAction(new MySteppingAction);
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| 184 |
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| 185 | // Initialize G4 kernel
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| 186 | runManager->Initialize();
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| 187 |
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| 188 | // Define UI terminal for interactive mode
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| 189 | G4UIsession * session = new G4UIterminal;
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| 190 | session->SessionStart();
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| 191 | delete session;
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| 192 |
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| 193 | // job termination
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| 194 | delete visManager;
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| 195 | delete runManager;
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| 196 |
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| 197 | return 0;
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| 198 | }
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| 199 | </pre></div></div><p><br class="example-break">
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| 200 | </p><p>
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| 201 | This example will be executed with the command:
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| 202 |
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| 203 | </p><div class="informalexample"><pre class="programlisting">
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| 204 | > myProgram
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| 205 | </pre></div><p>
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| 206 |
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| 207 | where <code class="literal">myProgram</code> is the name of your executable.
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| 208 | </p><p>
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| 209 | The G4 kernel will prompt:
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| 210 |
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| 211 | </p><div class="informalexample"><pre class="programlisting">
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| 212 | Idle>
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| 213 | </pre></div><p>
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| 214 |
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| 215 | and you can start your session. An example session could be:
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| 216 | </p><p>
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| 217 | Create an empty scene ("world" is default):
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| 218 |
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| 219 | </p><div class="informalexample"><pre class="programlisting">
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| 220 | Idle> /vis/scene/create
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| 221 | </pre></div><p>
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| 222 |
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| 223 | Add a volume to the scene:
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| 224 |
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| 225 | </p><div class="informalexample"><pre class="programlisting">
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| 226 | Idle> /vis/scene/add/volume
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| 227 | </pre></div><p>
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| 228 | </p><p>
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| 229 | Create a scene handler for a specific graphics system. Change the
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| 230 | next line to choose another graphic system:
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| 231 |
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| 232 | </p><div class="informalexample"><pre class="programlisting">
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| 233 | Idle> /vis/sceneHandler/create OGLIX
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| 234 | </pre></div><p>
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| 235 |
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| 236 | Create a viewer:
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| 237 |
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| 238 | </p><div class="informalexample"><pre class="programlisting">
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| 239 | Idle> /vis/viewer/create
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| 240 | </pre></div><p>
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| 241 |
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| 242 | Draw the scene, etc.:
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| 243 |
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| 244 | </p><div class="informalexample"><pre class="programlisting">
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| 245 | Idle> /vis/scene/notifyHandlers
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| 246 | Idle> /run/verbose 0
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| 247 | Idle> /event/verbose 0
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| 248 | Idle> /tracking/verbose 1
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| 249 | Idle> /gun/particle mu+
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| 250 | Idle> /gun/energy 10 GeV
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| 251 | Idle> /run/beamOn 1
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| 252 | Idle> /gun/particle proton
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| 253 | Idle> /gun/energy 100 MeV
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| 254 | Idle> /run/beamOn 3
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| 255 | Idle> exit
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| 256 | </pre></div><p>
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| 257 | </p><p>
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| 258 | For the meaning of the machine state <code class="literal">Idle</code>, see
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| 259 | <a href="ch03s04.html#sect.Run.StateMac" title="3.4.2.
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| 260 | Geant4 as a state machine
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| 261 | ">Section 3.4.2</a>.
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| 262 | </p><p>
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| 263 | This mode is useful for running a few events in debug mode and
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| 264 | visualizing them. Notice that the <span class="emphasis"><em>VisManager</em></span> is created in
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| 265 | the <code class="literal">main()</code>, and the visualization system is choosen via
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| 266 | the command:
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| 267 |
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| 268 | </p><div class="informalexample"><pre class="programlisting">
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| 269 | /vis/sceneHandler/create OGLIX
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| 270 | </pre></div><p>
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| 271 | </p></div><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="sect.HowToExec.GeneralCase"></a>2.9.5.
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| 272 | General Case
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| 273 | </h3></div></div></div><p>
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| 274 | Most of the examples in the <code class="literal">$G4INSTALL/examples/</code> directory
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| 275 | have the following <code class="literal">main()</code>, which covers cases 2 and 3
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| 276 | above. Thus, the application can be run either in batch or
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| 277 | interactive mode.
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| 278 |
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| 279 | </p><div class="example"><a name="programlist_HowToExec_5"></a><p class="title"><b>Example 2.24.
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| 280 | The typical <code class="literal">main()</code> routine from the examples directory.
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| 281 | </b></p><div class="example-contents"><pre class="programlisting">
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| 282 | int main(int argc,char** argv) {
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| 283 |
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| 284 | // Construct the default run manager
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| 285 | G4RunManager * runManager = new G4RunManager;
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| 286 |
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| 287 | // set mandatory initialization classes
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| 288 | N03DetectorConstruction* detector = new N03DetectorConstruction;
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| 289 | runManager->SetUserInitialization(detector);
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| 290 | runManager->SetUserInitialization(new N03PhysicsList);
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| 291 |
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| 292 | #ifdef G4VIS_USE
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| 293 | // visualization manager
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| 294 | G4VisManager* visManager = new G4VisExecutive;
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| 295 | visManager->Initialize();
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| 296 | #endif
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| 297 |
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| 298 | // set user action classes
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| 299 | runManager->SetUserAction(new N03PrimaryGeneratorAction(detector));
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| 300 | runManager->SetUserAction(new N03RunAction);
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| 301 | runManager->SetUserAction(new N03EventAction);
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| 302 | runManager->SetUserAction(new N03SteppingAction);
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| 303 |
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| 304 | // get the pointer to the User Interface manager
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| 305 | G4UImanager* UI = G4UImanager::GetUIpointer();
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| 306 |
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| 307 | if (argc==1) // Define UI terminal for interactive mode
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| 308 | {
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| 309 | G4UIsession * session = new G4UIterminal;
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| 310 | UI->ApplyCommand("/control/execute prerunN03.mac");
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| 311 | session->SessionStart();
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| 312 | delete session;
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| 313 | }
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| 314 | else // Batch mode
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| 315 | {
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| 316 | G4String command = "/control/execute ";
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| 317 | G4String fileName = argv[1];
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| 318 | UI->ApplyCommand(command+fileName);
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| 319 | }
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| 320 |
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| 321 | // job termination
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| 322 | #ifdef G4VIS_USE
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| 323 | delete visManager;
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| 324 | #endif
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| 325 | delete runManager;
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| 326 |
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| 327 | return 0;
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| 328 | }
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| 329 | </pre></div></div><p><br class="example-break">
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| 330 | </p><p>
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| 331 | Notice that the visualization system is under the control of the
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| 332 | precompiler variable <code class="literal">G4VIS_USE</code>. Notice also that, in
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| 333 | interactive mode, few intializations have been put in the macro
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| 334 | <code class="literal">prerunN03.mac</code> which is executed before the session
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| 335 | start.
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| 336 |
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| 337 | </p><div class="example"><a name="programlist_HowToExec_6"></a><p class="title"><b>Example 2.25.
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| 338 | The <code class="literal">prerunN03.mac</code> macro.
|
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| 339 | </b></p><div class="example-contents"><pre class="programlisting">
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| 340 | # Macro file for the initialization phase of "exampleN03.cc"
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| 341 | #
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| 342 | # Sets some default verbose flags
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| 343 | # and initializes the graphics.
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| 344 | #
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| 345 | /control/verbose 2
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| 346 | /control/saveHistory
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| 347 | /run/verbose 2
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| 348 | #
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| 349 | /run/particle/dumpCutValues
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| 350 | #
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| 351 | # Create empty scene ("world" is default)
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| 352 | /vis/scene/create
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| 353 | #
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| 354 | # Add volume to scene
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| 355 | /vis/scene/add/volume
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| 356 | #
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| 357 | # Create a scene handler for a specific graphics system
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| 358 | # Edit the next line(s) to choose another graphic system
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| 359 | #
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| 360 | #/vis/sceneHandler/create DAWNFILE
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| 361 | /vis/sceneHandler/create OGLIX
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| 362 | #
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| 363 | # Create a viewer
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| 364 | /vis/viewer/create
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| 365 | #
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| 366 | # Draw scene
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| 367 | /vis/scene/notifyHandlers
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| 368 | #
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| 369 | # for drawing the tracks
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| 370 | # if too many tracks cause core dump => storeTrajectory 0
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| 371 | /tracking/storeTrajectory 1
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| 372 | #/vis/scene/include/trajectories
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| 373 | </pre></div></div><p><br class="example-break">
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| 374 | </p><p>
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| 375 | Also, this example demonstrates that you can read and execute a
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| 376 | macro interactively:
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| 377 |
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| 378 | </p><div class="informalexample"><pre class="programlisting">
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| 379 | Idle> /control/execute mySubMacro.mac
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| 380 | </pre></div><p>
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| 381 | </p></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="ch02s08.html"><img src="AllResources/IconsGIF/prev.gif" alt="Prev"></a> </td><td width="20%" align="center"><a accesskey="u" href="ch02.html"><img src="AllResources/IconsGIF/up.gif" alt="Up"></a></td><td width="40%" align="right"> <a accesskey="n" href="ch02s10.html"><img src="AllResources/IconsGIF/next.gif" alt="Next"></a></td></tr><tr><td width="40%" align="left" valign="top">2.8.
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| 382 | How to Set Up an Interactive Session
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| 383 | </td><td width="20%" align="center"><a accesskey="h" href="index.html"><img src="AllResources/IconsGIF/home.gif" alt="Home"></a></td><td width="40%" align="right" valign="top"> 2.10.
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| 384 | How to Visualize the Detector and Events
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| 385 | </td></tr></table></div></body></html>
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