| 1 | <html><head><meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"><title>8.4. Controlling Visualization from Commands</title><link rel="stylesheet" href="../xml/XSLCustomizationLayer/G4HTMLStylesheet.css" type="text/css"><meta name="generator" content="DocBook XSL Stylesheets V1.71.1"><link rel="start" href="index.html" title="Geant4 User's Guide for Application Developers"><link rel="up" href="ch08.html" title="Chapter 8. Visualization"><link rel="prev" href="ch08s03.html" title="8.3. The Visualization Drivers"><link rel="next" href="ch08s05.html" title="8.5. Controlling Visualization from Compiled Code"><script language="JavaScript">
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| 8 | </script></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">8.4.
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| 9 | Controlling Visualization from Commands
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| 10 | </th></tr><tr><td width="20%" align="left"><a accesskey="p" href="ch08s03.html"><img src="AllResources/IconsGIF/prev.gif" alt="Prev"></a> </td><th width="60%" align="center">Chapter 8.
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| 11 | Visualization
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| 12 | </th><td width="20%" align="right"> <a accesskey="n" href="ch08s05.html"><img src="AllResources/IconsGIF/next.gif" alt="Next"></a></td></tr></table><hr></div><div class="sect1" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="sect.VisCntCmmd"></a>8.4.
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| 13 | Controlling Visualization from Commands
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| 14 | </h2></div></div></div><p>
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| 15 | This section describes just a few of the more commonly used
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| 16 | visualization commands. For the complete list of commands and
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| 17 | options, see the
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| 18 | <a href="./AllResources/Control/UIcommands/_vis_.html" target="_top">
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| 19 | Control...UICommands</a> section of this user guide.
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| 20 | </p><p>
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| 21 | For simplicity, this section assumes that the Geant4 executable
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| 22 | was compiled incorporating the DAWNFILE and the OpenGL-Xlib
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| 23 | drivers. For details on creating an executable for visualization
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| 24 | see <a href="ch08s02.html" title="8.2.
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| 25 | Adding Visualization to Your Executable
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| 26 | ">Section 8.2</a>.
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| 27 | </p><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="sect.VisCntCmmd.ScnHndVw"></a>8.4.1.
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| 28 | Scene, scene handler, and viewer
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| 29 | </h3></div></div></div><p>
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| 30 | In using the visualization commands, it is useful to know the
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| 31 | concept of "scene", "scene handler", and "viewer". A "scene" is a
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| 32 | set of visualizable raw 3D data. A "scene handler" is a
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| 33 | graphics-data modeler, which processes raw data in a scene for
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| 34 | later visualization. And a "viewer" generates images based on data
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| 35 | processed by a scene handler. Roughly speaking, a set of a scene
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| 36 | handler and a viewer corresponds to a visualization driver.
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| 37 | </p><p>
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| 38 | The steps of performing Geant4 visualization are explained
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| 39 | below, though some of these steps may be done for you so that in
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| 40 | practice you may use as few as just two commands (such as /vis/open
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| 41 | OGLIX plus /vis/drawVolume) The seven steps of visualization are:
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| 42 |
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| 43 | </p><div class="itemizedlist"><ul type="disc" compact><li><p>
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| 44 | Step 1. Create a scene handler and a viewer.
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| 45 | </p></li><li><p>
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| 46 | Step 2. Create an empty scene.
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| 47 | </p></li><li><p>
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| 48 | Step 3. Add raw 3D data to the created scene.
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| 49 | </p></li><li><p>
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| 50 | Step 4. Attach the current scene handler to the current scene.
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| 51 | </p></li><li><p>
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| 52 | Step 5. Set camera parameters, drawing style (wireframe/surface), etc.
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| 53 | </p></li><li><p>
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| 54 | Step 6. Make the viewer execute visualization.
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| 55 | </p></li><li><p>
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| 56 | Step 7. Declare the end of visualization for flushing.
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| 57 | </p></li></ul></div><p>
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| 58 | </p><p>
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| 59 | These seven steps can be controlled explicitly to create
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| 60 | multiple scenes and multiple viewers, each with its own set of
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| 61 | parameters, with easy switching from one scene to another. But for
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| 62 | the most common case of just having one scene and one viewer, many
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| 63 | steps are handled implicitly for you.
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| 64 | </p></div><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="sect.VisCntCmmd.CrtScnVw"></a>8.4.2.
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| 65 | Create a scene handler and a viewer: <code class="literal">/vis/open</code> command
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| 66 | </h3></div></div></div><p>
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| 67 | Command "<code class="literal">/vis/open</code>" creates a scene handler and a viewer,
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| 68 | which corresponds to Step 1.
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| 69 | </p><p>
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| 70 | <span class="bold"><strong>Command: </strong></span>
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| 71 | <code class="literal">/vis/open [driver_tag_name]</code>
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| 72 | </p><div class="itemizedlist"><ul type="disc" compact><li><p>
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| 73 | <span class="bold"><strong>Argument</strong></span>
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| 74 | </p><p>
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| 75 | A name of (a mode of) an available visualization driver.
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| 76 | </p><p>
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| 77 | </p></li><li><p>
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| 78 | <span class="bold"><strong>Action</strong></span>
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| 79 | </p><p>
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| 80 | Create a visualization driver, i.e. a set of a scene hander and a
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| 81 | viewer.
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| 82 | </p><p>
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| 83 | </p></li><li><p>
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| 84 | <span class="bold"><strong>Example: Create the OpenGL-Xlib driver with its
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| 85 | immediate mode</strong></span>
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| 86 | </p><p>
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| 87 | <code class="literal">Idle> /vis/open OGLIX</code>
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| 88 | </p><p>
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| 89 | </p></li><li><p>
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| 90 | <span class="bold"><strong>Additional notes</strong></span>
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| 91 | </p><p>
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| 92 | For immediate viewers, such as OGLIX, your geometry will
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| 93 | immediately be rendered in the new GL window
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| 94 | </p><p>
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| 95 | </p></li></ul></div><p>
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| 96 | How to list available driver_tag_name:
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| 97 |
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| 98 | </p><pre class="programlisting">
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| 99 | Idle> help /vis/open
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| 100 | </pre><p>
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| 101 |
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| 102 | or
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| 103 |
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| 104 | </p><div class="informalexample"><pre class="programlisting">
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| 105 | Idle> help /vis/sceneHandler/create
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| 106 | </pre></div><p>
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| 107 |
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| 108 | The list is, for example, displayed as follows:
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| 109 |
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| 110 | </p><div class="informalexample"><pre class="programlisting">
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| 111 | .....
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| 112 | Candidates : DAWNFILE OGLIX OGLSX
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| 113 | .....
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| 114 | </pre></div><p>
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| 115 | </p><p>
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| 116 | For additional options, see the
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| 117 | <a href="./AllResources/Control/UIcommands/_vis_.html" target="_top">
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| 118 | Control...UICommands</a> section of this user guide.
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| 119 | </p></div><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="sect.VisCntCmmd.CrtEmp"></a>8.4.3.
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| 120 | Create an empty scene: <code class="literal">/vis/scene/create</code> command
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| 121 | </h3></div></div></div><p>
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| 122 | Command "<code class="literal">/vis/scene/create</code>" creates an empty scene,
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| 123 | which corresponds to Step 2.
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| 124 | </p><p>
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| 125 | <span class="bold"><strong>Command: </strong></span>
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| 126 | <code class="literal">
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| 127 | /vis/scene/create [scene_name]
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| 128 | </code>
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| 129 | </p><div class="itemizedlist"><ul type="disc" compact><li><p><span class="bold"><strong>Argument</strong></span>
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| 130 | </p><p>
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| 131 | A name for this scene. Created for you if you don't specify one.
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| 132 | </p><p>
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| 133 | </p></li></ul></div></div><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="sect.VisCntCmmd.PhyVol"></a>8.4.4.
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| 134 | Visualization of a physical volume: <code class="literal">/vis/drawVolume</code> command
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| 135 | </h3></div></div></div><p>
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| 136 | Command "<code class="literal">/vis/drawVolume</code>" adds a physical volume to the
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| 137 | scene. It also does some of the other steps, if you haven't done
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| 138 | them explicitly. It takes care of steps 2, 3, 4 and 6. Command
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| 139 | "<code class="literal">/vis/viewer/flush</code>" should follow in order to do the final
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| 140 | Step 7.
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| 141 | </p><p>
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| 142 | <span class="bold"><strong>Commands:</strong></span>
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| 143 | </p><p>
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| 144 | </p><div class="informalexample"><pre class="programlisting">
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| 145 | /vis/drawVolume [physical-volume-name]
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| 146 | .....
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| 147 | Idle> /vis/viewer/flush
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| 148 | </pre></div><p>
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| 149 | </p><div class="itemizedlist"><ul type="disc" compact><li><p>
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| 150 | <span class="bold"><strong>Argument</strong></span>
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| 151 | </p><p>
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| 152 | A physical-volume name. The default value is "world", which is
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| 153 | omittable.
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| 154 | </p><p>
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| 155 | </p></li><li><p>
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| 156 | <span class="bold"><strong>Action</strong></span>
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| 157 | </p><p>
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| 158 | Creates a scene consisting of the given physical volume and asks
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| 159 | the current viewer to draw it. The scene becomes current. Command
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| 160 | "<code class="literal">/vis/viewer/flush</code>" should follow this command in order to
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| 161 | declare end of visualization.
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| 162 | </p><p>
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| 163 | </p></li><li><p>
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| 164 | <span class="bold"><strong>Example: Visualization of the whole world with
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| 165 | coordinate axes</strong></span>
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| 166 | </p><div class="informalexample"><pre class="programlisting">
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| 167 | Idle> /vis/drawVolume
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| 168 | Idle> /vis/scene/add/axes 0 0 0 500 mm
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| 169 | Idle> /vis/viewer/flush
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| 170 | </pre></div><p>
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| 171 | </p></li></ul></div></div><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="sect.VisCntCmmd.LogVol"></a>8.4.5.
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| 172 | Visualization of a logical volume: <code class="literal">/vis/specify</code> command
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| 173 | </h3></div></div></div><p>
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| 174 | Command "<code class="literal">/vis/specify</code>" visualizes a logical volume. If
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| 175 | allows you to control how much details is shown and whether to show
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| 176 | booleans, voxels and readout geometries. It also does some of the
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| 177 | other steps, if you haven't done them explicitly. It takes care of
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| 178 | steps 2, 3, 4 and 6. Command "<code class="literal">/vis/viewer/flush</code>" should
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| 179 | follow the command in order to do the final Step 7.
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| 180 | </p><p>
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| 181 | <span class="bold"><strong>Command: </strong></span>
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| 182 | <code class="literal">/vis/specify [logical-volume-name][depth-of-descent]
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| 183 | [booleans-flag] [voxels-flag] [readout-flag]</code>
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| 184 | </p><div class="itemizedlist"><ul type="disc" compact><li><p>
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| 185 | <span class="bold"><strong>Argument</strong></span>
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| 186 | </p><p>
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| 187 | A logical-volume name.
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| 188 | </p><p>
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| 189 | </p></li><li><p>
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| 190 | <span class="bold"><strong>Action</strong></span>
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| 191 | </p><p>
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| 192 | Creates a scene consisting of the given logical volume and asks the
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| 193 | current viewer to draw it. The scene becomes current.
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| 194 | </p><p>
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| 195 | </p></li><li><p>
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| 196 | <span class="bold"><strong>Example (visualization of a selected logical
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| 197 | volume with coordinate axes)</strong></span>
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| 198 |
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| 199 | </p><div class="informalexample"><pre class="programlisting">
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| 200 | Idle> /vis/specify Absorber
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| 201 | Idle> /vis/scene/add/axes 0 0 0 500 mm
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| 202 | Idle> /vis/scene/add/text 0 0 0 mm 40 -100 -200 LogVol:Absorber
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| 203 | Idle> /vis/viewer/flush
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| 204 | </pre></div><p>
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| 205 | </p></li></ul></div><p>
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| 206 | For more options, see the
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| 207 | <a href="./AllResources/Control/UIcommands/_vis_.html" target="_top">
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| 208 | Control...UICommands</a> section of this user guide.
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| 209 | </p></div><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="sect.VisCntCmmd.Traj"></a>8.4.6.
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| 210 | Visualization of trajectories: <code class="literal">/vis/scene/add/trajectories</code> command
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| 211 | </h3></div></div></div><p>
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| 212 |
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| 213 | Command "<code class="literal">/vis/scene/add/trajectories [smooth] [rich]</code>"
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| 214 | adds trajectories to the current scene. The optional
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| 215 | parameters "smooth" and/or "rich" (you may specify either, both or
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| 216 | neither) invoke, if "smooth" is specified, the storing and displaying
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| 217 | of extra points on curved trajectories and, if "rich" is specified,
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| 218 | the storing, for possible subsequent selection and display, of
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| 219 | additional information, such as volume names, creator process, energy
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| 220 | deposited, global time. Be aware, of course, that this imposes
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| 221 | computational and memory overheads. Note that this automatically
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| 222 | issues the appropriate
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| 223 | "<code class="literal">/tracking/storeTrajectory</code>" command so that trajectories are
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| 224 | stored (by default they are not). The visualization is performed
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| 225 | with the command "<code class="literal">/run/beamOn</code>" unless you have non-default
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| 226 | values for /vis/scene/endOfEventAction or /vis/scene/endOfRunAction
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| 227 | (described below).
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| 228 | </p><p>
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| 229 | <span class="bold"><strong>Command: </strong></span>
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| 230 | <code class="literal">/vis/scene/add/trajectories [smooth] [rich]</code>
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| 231 | </p><div class="itemizedlist"><ul type="disc" compact><li><p>
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| 232 | <span class="bold"><strong>Action</strong></span>
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| 233 | </p><p>
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| 234 | The command adds trajectories to the current scene. Trajectories
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| 235 | are drawn at end of event when the scene in which they are added is
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| 236 | current.
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| 237 | </p><p>
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| 238 | </p></li><li><p>
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| 239 | <span class="bold"><strong>Example: Visualization of trajectories</strong></span>
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| 240 | </p><div class="informalexample"><pre class="programlisting">
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| 241 | Idle> /vis/scene/add/trajectories
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| 242 | Idle> /run/beamOn 10
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| 243 | </pre></div><p>
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| 244 | </p></li><li><p>
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| 245 | <span class="bold"><strong>Additional note 1</strong></span>
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| 246 | </p><p>
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| 247 | See the section
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| 248 | <a href="ch08s07.html#sect.VisEnhTrj.CntlComm" title="8.7.3.
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| 249 | Controlling from Commands
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| 250 | ">Section 8.7.3</a>
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| 251 | Enhanced Trajectory Drawing
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| 252 | for details on how to control how trajectories are
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| 253 | color-coded.
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| 254 | </p><p>
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| 255 | </p></li></ul></div><p>
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| 256 | For more options, see the
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| 257 | <a href="./AllResources/Control/UIcommands/_vis_.html" target="_top">
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| 258 | Control...UICommands </a> section of this user guide.
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| 259 | </p></div><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="sect.VisCntCmmd.Hits"></a>8.4.7.
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| 260 | Visualization of hits: <code class="literal">/vis/scene/add/hits</code> command
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| 261 | </h3></div></div></div><p>
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| 262 | Command "<code class="literal">/vis/scene/add/hits</code>" adds hits to the current
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| 263 | scene, assuming that you have a hit class and that the hits have
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| 264 | visualization information. The visualization is performed with the
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| 265 | command "<code class="literal">/run/beamOn</code>" unless you have non-default values
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| 266 | for /vis/scene/endOfEventAction or /vis/scene/endOfRunAction
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| 267 | (described above).
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| 268 | </p></div><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="sect.VisCntCmmd.HrAtHits"></a>8.4.8.
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| 269 | HepRep Attributes for Hits
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| 270 | </h3></div></div></div><p>
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| 271 | The HepRep file formats, HepRepFile and HepRepXML, attach various
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| 272 | attributes to hits such that you can view these attributes, label
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| 273 | trajectories by these attributes or make visibility cuts based on
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| 274 | these attributes. Examples of adding HepRep attributes to hit
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| 275 | classes can be found in examples /extended/analysis/A01 and
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| 276 | /extended/runAndEvent/RE01.
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| 277 | </p><p>
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| 278 | For example, in example RE01's class RE01CalorimeterHit.cc,
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| 279 | available attributes will be:
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| 280 |
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| 281 | </p><div class="itemizedlist"><ul type="disc" compact><li><p>
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| 282 | Hit Type
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| 283 | </p></li><li><p>
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| 284 | Track ID
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| 285 | </p></li><li><p>
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| 286 | Z Cell ID
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| 287 | </p></li><li><p>
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| 288 | Phi Cell ID
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| 289 | </p></li><li><p>
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| 290 | Energy Deposited
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| 291 | </p></li><li><p>
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| 292 | Energy Deposited by Track
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| 293 | </p></li><li><p>
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| 294 | Position
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| 295 | </p></li><li><p>
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| 296 | Logical Volume
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| 297 | </p></li></ul></div><p>
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| 298 | </p><p>
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| 299 | You can add additional attributes of your choosing by modifying the
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| 300 | relevant part of the hit class (look for the methods GetAttDefs and
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| 301 | CreateAttValues).
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| 302 | </p></div><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="sect.VisCntCmmd.BscCmrWrk"></a>8.4.9.
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| 303 | Basic camera workings: <code class="literal">/vis/viewer/</code> commands
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| 304 | </h3></div></div></div><p>
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| 305 | Commands in the command directory "<code class="literal">/vis/viewer/</code>" set
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| 306 | camera parameters and drawing style of the current viewer, which
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| 307 | corresponds to Step 5. Note that the camera parameters and the
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| 308 | drawing style should be set separately for each viewer. They can be
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| 309 | initialized to the default values with command
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| 310 | "<code class="literal">/vis/viewer/reset</code>". Some visualization systems, such as
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| 311 | the VRML and HepRep browsers also allow camera control from the
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| 312 | standalone graphics application.
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| 313 | </p><p>
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| 314 | Just a few of the camera commands are described here. For more
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| 315 | commands, see the
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| 316 | <a href="./AllResources/Control/UIcommands/_vis_.html" target="_top">
|
|---|
| 317 | Control...UICommands</a> section of this user guide.
|
|---|
| 318 | </p><p>
|
|---|
| 319 | </p><p><span class="bold"><strong>Command: </strong></span>
|
|---|
| 320 | <code class="literal">/vis/viewer/set/viewpointThetaPhi [theta] [phi]
|
|---|
| 321 | [deg|rad]</code>
|
|---|
| 322 | </p><p>
|
|---|
| 323 |
|
|---|
| 324 | </p><div class="itemizedlist"><ul type="disc" compact><li><p>
|
|---|
| 325 | <span class="bold"><strong>Arguments</strong></span>
|
|---|
| 326 | </p><p>
|
|---|
| 327 | Arguments "theta" and "phi" are polar and azimuthal camera angles,
|
|---|
| 328 | respectively. The default unit is "degree".
|
|---|
| 329 | </p><p>
|
|---|
| 330 | </p></li><li><p>
|
|---|
| 331 | <span class="bold"><strong>Action</strong></span>
|
|---|
| 332 | </p><p>
|
|---|
| 333 | Set a view point in direction of (theta, phi).
|
|---|
| 334 | </p><p>
|
|---|
| 335 | </p></li><li><p>
|
|---|
| 336 | <span class="bold"><strong>Example: Set the viewpoint in direction of (70 deg,
|
|---|
| 337 | 20 deg)</strong></span>
|
|---|
| 338 |
|
|---|
| 339 | /</p><div class="informalexample"><pre class="programlisting">
|
|---|
| 340 | Idle> /vis/viewer/set/viewpointThetaPhi 70 20
|
|---|
| 341 | </pre></div><p>
|
|---|
| 342 | </p></li><li><p>
|
|---|
| 343 | <span class="bold"><strong>Additional notes</strong></span>
|
|---|
| 344 | </p><p>
|
|---|
| 345 | Camera parameters should be set for each viewer. They are
|
|---|
| 346 | initialized with command "<code class="literal">/vis/viewer/reset</code>".
|
|---|
| 347 | </p><p>
|
|---|
| 348 | </p></li></ul></div><p>
|
|---|
| 349 |
|
|---|
| 350 | </p><p>
|
|---|
| 351 | <span class="bold"><strong>Command: </strong></span>
|
|---|
| 352 | <code class="literal">/vis/viewer/zoom [scale_factor]</code>
|
|---|
| 353 | </p><p>
|
|---|
| 354 |
|
|---|
| 355 | </p><div class="itemizedlist"><ul type="disc" compact><li><p>
|
|---|
| 356 | <span class="bold"><strong>Argument</strong></span>
|
|---|
| 357 | </p><p>
|
|---|
| 358 | The scale factor. The command multiplies magnification of the view
|
|---|
| 359 | by this factor.
|
|---|
| 360 | </p><p>
|
|---|
| 361 | </p></li><li><p>
|
|---|
| 362 | <span class="bold"><strong>Action</strong></span>
|
|---|
| 363 | </p><p>
|
|---|
| 364 | Zoom up/down of view.
|
|---|
| 365 | </p><p>
|
|---|
| 366 | </p></li><li><p>
|
|---|
| 367 | <span class="bold"><strong>Example: Zoom up by factor 1.5</strong></span>
|
|---|
| 368 | </p><div class="informalexample"><pre class="programlisting">
|
|---|
| 369 | Idle> /vis/viewer/zoom 1.5
|
|---|
| 370 | </pre></div><p>
|
|---|
| 371 | </p></li><li><p>
|
|---|
| 372 | <span class="bold"><strong>Additional notes</strong></span>
|
|---|
| 373 | </p><p>
|
|---|
| 374 | Camera parameters should be set for each viewer. They are
|
|---|
| 375 | initialized with command "<code class="literal">/vis/viewer/reset</code>".
|
|---|
| 376 | </p><p>
|
|---|
| 377 | </p><p>
|
|---|
| 378 | A similar pair of commands, scale and scaleTo allow non-uniform
|
|---|
| 379 | scaling (i.e., zoom differently along different axes). For details,
|
|---|
| 380 | see the
|
|---|
| 381 | <a href="./AllResources/Control/UIcommands/_vis_.html" target="_top">
|
|---|
| 382 | Control...UICommands</a> section of this user guide.
|
|---|
| 383 | </p><p>
|
|---|
| 384 | </p></li></ul></div><p>
|
|---|
| 385 | </p><p>
|
|---|
| 386 | <span class="bold"><strong>Command: </strong></span>
|
|---|
| 387 | <code class="literal">/vis/viewer/set/style [style_name]</code>
|
|---|
| 388 | </p><div class="itemizedlist"><ul type="disc" compact><li><p>
|
|---|
| 389 | <span class="bold"><strong>Arguments</strong></span>
|
|---|
| 390 | </p><p>
|
|---|
| 391 | Candidate values of the argument are "wireframe" and "surface".
|
|---|
| 392 | ("w" and "s" also work.)
|
|---|
| 393 | </p><p>
|
|---|
| 394 | </p></li><li><p>
|
|---|
| 395 | <span class="bold"><strong>Action</strong></span>
|
|---|
| 396 | </p><p>
|
|---|
| 397 | Set a drawing style to wireframe or surface.
|
|---|
| 398 | </p><p>
|
|---|
| 399 | </p></li><li><p>
|
|---|
| 400 | <span class="bold"><strong>Example: Set the drawing style to "surface"</strong></span>
|
|---|
| 401 | </p><div class="informalexample"><pre class="programlisting">
|
|---|
| 402 | Idle> /vis/viewer/set/style surface
|
|---|
| 403 | </pre></div><p>
|
|---|
| 404 | </p></li><li><p>
|
|---|
| 405 | <span class="bold"><strong>Additional notes</strong></span>
|
|---|
| 406 | </p><p>
|
|---|
| 407 | The style of some geometry components may have been forced one way
|
|---|
| 408 | or the other through calls in compiled code. The set/style command
|
|---|
| 409 | will NOT override such force styles.
|
|---|
| 410 | </p><p>
|
|---|
| 411 | </p><p>
|
|---|
| 412 | Drawing style should be set for each viewer. The drawing style is
|
|---|
| 413 | initialized with command "<code class="literal">/vis/viewer/reset</code>".
|
|---|
| 414 | </p><p>
|
|---|
| 415 | </p></li></ul></div></div><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="sect.VisCntCmmd.DclEndFlsh"></a>8.4.10.
|
|---|
| 416 | Declare the end of visualization for flushing: <code class="literal">/vis/viewer/flush</code> command
|
|---|
| 417 | </h3></div></div></div><p>
|
|---|
| 418 | <span class="bold"><strong>Command: </strong></span>
|
|---|
| 419 | <code class="literal">/vis/viewer/flush</code>
|
|---|
| 420 | </p><div class="itemizedlist"><ul type="disc" compact><li><p>
|
|---|
| 421 | <span class="bold"><strong>Action</strong></span>
|
|---|
| 422 | </p><p>
|
|---|
| 423 | Declare the end of visualization for flushing.
|
|---|
| 424 | </p><p>
|
|---|
| 425 | </p></li><li><p>
|
|---|
| 426 | <span class="bold"><strong>Additional notes</strong></span>
|
|---|
| 427 | </p><p>
|
|---|
| 428 | Command "<code class="literal">/vis/viewer/flush</code>" should follow
|
|---|
| 429 | "<code class="literal">/vis/drawVolume</code>", "<code class="literal">/vis/specify</code>",
|
|---|
| 430 | etc in order to complete visualization. It corresponds to Step 7.
|
|---|
| 431 | </p><p>
|
|---|
| 432 | </p><p>
|
|---|
| 433 | The flush is done automatically after every /run/beamOn command
|
|---|
| 434 | unless you have non-default values for /vis/scene/endOfEventAction
|
|---|
| 435 | or /vis/scene/endOfRunAction (described above).
|
|---|
| 436 | </p><p>
|
|---|
| 437 | </p></li></ul></div></div><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="sect.VisCntCmmd.EndEvtRun"></a>8.4.11.
|
|---|
| 438 | End of Event Action and End of Run Action:
|
|---|
| 439 | <code class="literal">/vis/viewer/endOfEventAction</code> and
|
|---|
| 440 | <code class="literal">/vis/viewer/endOfEventAction</code> commands
|
|---|
| 441 | </h3></div></div></div><p>
|
|---|
| 442 | By default, a separate picture is created for each event. You can
|
|---|
| 443 | change this behavior to accumulate multiple events, or even
|
|---|
| 444 | multiple runs, in a single picture.
|
|---|
| 445 | </p><p>
|
|---|
| 446 | <span class="bold"><strong>Command: </strong></span>
|
|---|
| 447 | <code class="literal">/vis/scene/endOfEventAction [refresh|accumulate]</code>
|
|---|
| 448 | </p><div class="itemizedlist"><ul type="disc" compact><li><p>
|
|---|
| 449 | <span class="bold"><strong>Action</strong></span>
|
|---|
| 450 | </p><p>
|
|---|
| 451 | Control how often the picture should be cleared.
|
|---|
| 452 | <code class="literal">refresh</code> means each event will be written to a new
|
|---|
| 453 | picture.
|
|---|
| 454 | <code class="literal">accumulate</code> means events will be accumulated into a single
|
|---|
| 455 | picture. Picture will be flushed at end of run, unless you have
|
|---|
| 456 | also set <code class="literal">/vis/scene/endOfRunAction accumulate</code>
|
|---|
| 457 | </p><p>
|
|---|
| 458 | </p></li><li><p>
|
|---|
| 459 | <span class="bold"><strong>Additional note</strong></span>
|
|---|
| 460 | </p><p>
|
|---|
| 461 | You may instead choose to use update commands from your
|
|---|
| 462 | BeginOfRunAction or EndOfEventAction, as in early examples, but now
|
|---|
| 463 | the vis manager ia able to do most of what most users require
|
|---|
| 464 | through the above commands.
|
|---|
| 465 | </p><p>
|
|---|
| 466 | </p></li></ul></div><p>
|
|---|
| 467 | <span class="bold"><strong>Command: </strong></span>
|
|---|
| 468 | <code class="literal">/vis/scene/endOfRunAction [refresh|accumulate]</code>
|
|---|
| 469 | </p><div class="itemizedlist"><ul type="disc" compact><li><p>
|
|---|
| 470 | <span class="bold"><strong>Action</strong></span>
|
|---|
| 471 | </p><p>
|
|---|
| 472 | Control how often the picture should be cleared.
|
|---|
| 473 | <code class="literal">refresh</code> means each run will be written to a new
|
|---|
| 474 | picture.
|
|---|
| 475 | <code class="literal">accumulate</code> means runs will be accumulated into a single
|
|---|
| 476 | picture. To start a new picture, you must explicitly issue
|
|---|
| 477 | <code class="literal">/vis/viewer/refresh</code>, <code class="literal">/vis/viewer/update</code>
|
|---|
| 478 | or <code class="literal">/vis/viewer/flush</code>
|
|---|
| 479 | </p><p>
|
|---|
| 480 | </p></li></ul></div></div><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="sect.VisCntCmmd.HpRpTraj"></a>8.4.12.
|
|---|
| 481 | HepRep Attributes for Trajectories
|
|---|
| 482 | </h3></div></div></div><p>
|
|---|
| 483 | The HepRep file formats, HepRepFile and HepRepXML, attach various
|
|---|
| 484 | attributes to trajectories such that you can view these attributes,
|
|---|
| 485 | label trajectories by these attributes or make visibility cuts
|
|---|
| 486 | based on these attributes. If you use the default Geant4 trajectory
|
|---|
| 487 | class from /tracking/src/G4Trajectory.cc (this is what you get with
|
|---|
| 488 | the plain <code class="literal">/vis/scene/add/trajectories</code> command),
|
|---|
| 489 | available attributes will be:
|
|---|
| 490 |
|
|---|
| 491 | </p><div class="itemizedlist"><ul type="disc" compact><li><p>
|
|---|
| 492 | Track ID
|
|---|
| 493 | </p></li><li><p>
|
|---|
| 494 | Parent ID
|
|---|
| 495 | </p></li><li><p>
|
|---|
| 496 | Particle Name
|
|---|
| 497 | </p></li><li><p>
|
|---|
| 498 | Charge
|
|---|
| 499 | </p></li><li><p>
|
|---|
| 500 | PDG Encoding
|
|---|
| 501 | </p></li><li><p>
|
|---|
| 502 | Momentum 3-Vector
|
|---|
| 503 | </p></li><li><p>
|
|---|
| 504 | Momentum magnitude
|
|---|
| 505 | </p></li><li><p>
|
|---|
| 506 | Number of points
|
|---|
| 507 | </p></li></ul></div><p>
|
|---|
| 508 | </p><p>
|
|---|
| 509 | Using <code class="literal">/vis/scene/add/trajectories rich</code> will get you
|
|---|
| 510 | additional attributes.
|
|---|
| 511 | You may also add additional attributes of your choosing by modifying the
|
|---|
| 512 | relevant part of G4Trajectory (look for the methods GetAttDefs and
|
|---|
| 513 | CreateAttValues). If you are using your own trajectory class, you
|
|---|
| 514 | may want to consider copying these methods from G4Trajectory.
|
|---|
| 515 | </p></div><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="sect.VisCntCmmd.SvVwPs"></a>8.4.13.
|
|---|
| 516 | How to save a visualized views to PostScript files
|
|---|
| 517 | </h3></div></div></div><p>
|
|---|
| 518 | Most of the visualization drivers offer ways to save visualized
|
|---|
| 519 | views to PostScript files (or Encapsulated PostScript (EPS) files)
|
|---|
| 520 | by themselves.
|
|---|
| 521 | </p><p>
|
|---|
| 522 | The DAWNFILE driver, which co-works with Fukui Renderer DAWN,
|
|---|
| 523 | generates "vectorized" PostScript data with "analytical
|
|---|
| 524 | hidden-line/surface removal", and so it is well suited for
|
|---|
| 525 | technical high-quality outputs for presentation, documentation, and
|
|---|
| 526 | debugging geometry. In the default setting of the DAWNFILE drivers,
|
|---|
| 527 | EPS files named "<code class="literal">g4_00.eps, g4_01.eps, g4_02.eps</code>,..." are
|
|---|
| 528 | automatically generated in the current directory each time when
|
|---|
| 529 | visualization is performed, and then a PostScript viewer
|
|---|
| 530 | "<code class="literal">gv</code>"is automatically invoked to visualize the generated
|
|---|
| 531 | EPS files.
|
|---|
| 532 | </p><p>
|
|---|
| 533 | For large data sets, it may take time to generate the vectorized
|
|---|
| 534 | PostScript data. In such a case, visualize the 3D scene with a
|
|---|
| 535 | faster visualization driver beforehand for previewing, and then use
|
|---|
| 536 | the DAWNFILE drivers. For example, the following visualizes the
|
|---|
| 537 | whole detector with the OpenGL-Xlib driver (immediate mode) first,
|
|---|
| 538 | and then with the DAWNFILE driver to generate an EPS file
|
|---|
| 539 | <code class="literal">g4_XX.eps</code> to save the visualized view:
|
|---|
| 540 |
|
|---|
| 541 | </p><div class="informalexample"><pre class="programlisting">
|
|---|
| 542 | # Invoke the OpenGL visualization driver in its immediate mode
|
|---|
| 543 | /vis/open OGLIX
|
|---|
| 544 |
|
|---|
| 545 | # Camera setting
|
|---|
| 546 | /vis/viewer/set/viewpointThetaPhi 20 20
|
|---|
| 547 |
|
|---|
| 548 | # Camera setting
|
|---|
| 549 | /vis/drawVolume
|
|---|
| 550 | /vis/viewer/flush
|
|---|
| 551 |
|
|---|
| 552 | # Invoke the DAWNFILE visualization driver
|
|---|
| 553 | /vis/open DAWNFILE
|
|---|
| 554 |
|
|---|
| 555 | # Camera setting
|
|---|
| 556 | /vis/viewer/set/viewpointThetaPhi 20 20
|
|---|
| 557 |
|
|---|
| 558 | # Camera setting
|
|---|
| 559 | /vis/drawVolume
|
|---|
| 560 | /vis/viewer/flush
|
|---|
| 561 | </pre></div><p>
|
|---|
| 562 | </p><p>
|
|---|
| 563 | This is a good example to show that the visualization drivers are
|
|---|
| 564 | complementary to each other.
|
|---|
| 565 | </p><p>
|
|---|
| 566 | In the OpenInventor drivers, you can simply click the "Print"
|
|---|
| 567 | button on their GUI to generate a PostScript file as a hard copy of
|
|---|
| 568 | a visualized view.
|
|---|
| 569 | </p><p>
|
|---|
| 570 | The OpenGL X drivers can also generate PostScript files, either from
|
|---|
| 571 | a pull-down menu (Motif drivers) or with <code class="literal">/vis/ogl/printEPS</code>.
|
|---|
| 572 | It can generate either vectorized or rasterized PostScript
|
|---|
| 573 | data. In generating vectorized PostScript data, hidden-surface
|
|---|
| 574 | removal is performed, based on the painter's algorithm after
|
|---|
| 575 | dividing facets of shapes into small sub-triangles.
|
|---|
| 576 | </p><p>
|
|---|
| 577 | The WIRED3 HepRep Browser and WIRED4 JAS Plug-In can generate a
|
|---|
| 578 | wide variety of bitmap and vector output formats including
|
|---|
| 579 | PostScript and PDF.
|
|---|
| 580 | </p></div><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="sect.VisCntCmmd.Cull"></a>8.4.14.
|
|---|
| 581 | Culling
|
|---|
| 582 | </h3></div></div></div><p>
|
|---|
| 583 | "Culling" means to skip visualizing parts of a 3D scene. Culling is
|
|---|
| 584 | useful for avoiding complexity of visualized views, keeping
|
|---|
| 585 | transparent features of the 3D scene, and for quick visualization.
|
|---|
| 586 | </p><p>
|
|---|
| 587 | Geant4 Visualization supports the following 3 kinds of
|
|---|
| 588 | culling:
|
|---|
| 589 |
|
|---|
| 590 | </p><div class="itemizedlist"><ul type="disc" compact><li><p>
|
|---|
| 591 | Culling of invisible physical volumes
|
|---|
| 592 | </p></li><li><p>
|
|---|
| 593 | Culling of low density physical volumes.
|
|---|
| 594 | </p></li><li><p>
|
|---|
| 595 | Culling of covered physical volumes by others
|
|---|
| 596 | </p></li></ul></div><p>
|
|---|
| 597 | </p><p>
|
|---|
| 598 | In order that one or all types of the above culling are on, i.e.,
|
|---|
| 599 | activated, the global culling flag should also be on.
|
|---|
| 600 | </p><p>
|
|---|
| 601 | <a href="ch08s04.html#table.VisCntCmmd_1" title="Table 8.2.
|
|---|
| 602 | The default culling policies.
|
|---|
| 603 | ">Table 8.2</a> summarizes the default culling policies.
|
|---|
| 604 |
|
|---|
| 605 | </p><div class="table"><a name="table.VisCntCmmd_1"></a><div class="table-contents"><table summary="
|
|---|
| 606 | The default culling policies.
|
|---|
| 607 | " border="1"><colgroup><col><col></colgroup><tbody><tr><td align="center">
|
|---|
| 608 | <span class="bold"><strong>Culling Type</strong></span>
|
|---|
| 609 | </td><td align="center">
|
|---|
| 610 | <span class="bold"><strong>Default Value</strong></span>
|
|---|
| 611 | </td></tr><tr><td align="center">
|
|---|
| 612 | global
|
|---|
| 613 | </td><td align="center">
|
|---|
| 614 | ON
|
|---|
| 615 | </td></tr><tr><td align="center">
|
|---|
| 616 | invisible
|
|---|
| 617 | </td><td align="center">
|
|---|
| 618 | ON
|
|---|
| 619 | </td></tr><tr><td align="center">
|
|---|
| 620 | low density
|
|---|
| 621 | </td><td align="center">
|
|---|
| 622 | OFF
|
|---|
| 623 | </td></tr><tr><td align="center">
|
|---|
| 624 | covered daughter
|
|---|
| 625 | </td><td align="center">
|
|---|
| 626 | OFF
|
|---|
| 627 | </td></tr></tbody></table></div><p class="title"><b>Table 8.2.
|
|---|
| 628 | The default culling policies.
|
|---|
| 629 | </b></p></div><p><br class="table-break">
|
|---|
| 630 | </p><p>
|
|---|
| 631 | The default threshold density of the low-density culling is 0.01
|
|---|
| 632 | g/cm<sup>3</sup>.
|
|---|
| 633 | </p><p>
|
|---|
| 634 | The default culling policies can be modified with the following
|
|---|
| 635 | visualization commands. (Below the argument <code class="literal">flag</code> takes a
|
|---|
| 636 | value of <code class="literal">true</code> or <code class="literal">false</code>.)
|
|---|
| 637 |
|
|---|
| 638 | </p><div class="informalexample"><pre class="programlisting">
|
|---|
| 639 | # global
|
|---|
| 640 | /vis/viewer/set/culling global flag
|
|---|
| 641 |
|
|---|
| 642 | # invisible
|
|---|
| 643 | /vis/viewer/set/culling invisible flag
|
|---|
| 644 |
|
|---|
| 645 | # low density
|
|---|
| 646 | # "value" is a proper value of a treshold density
|
|---|
| 647 | # "unit" is either g/cm3, mg/cm3 or kg/m3
|
|---|
| 648 | /vis/viewer/set/culling density flag value unit
|
|---|
| 649 |
|
|---|
| 650 | # covered daughter
|
|---|
| 651 | /vis/viewer/set/culling coveredDaughters flag density
|
|---|
| 652 | </pre></div><p>
|
|---|
| 653 | </p><p>
|
|---|
| 654 | The HepRepFile graphic system will, by default, include culled
|
|---|
| 655 | objects in the file so that they can still be made visible later
|
|---|
| 656 | from controls in the HepRep browser. If this behavior would cause
|
|---|
| 657 | files to be too large, you can instead choose to have culled
|
|---|
| 658 | objects be omitted from the HepRep file. See details in the
|
|---|
| 659 | HepRepFile Driver section of this user guide.
|
|---|
| 660 | </p></div><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="sect.VisCntCmmd.CutVw"></a>8.4.15.
|
|---|
| 661 | Cut view
|
|---|
| 662 | </h3></div></div></div><h5><a name="id510671"></a>
|
|---|
| 663 | Sectioning
|
|---|
| 664 | </h5><p>
|
|---|
| 665 | "Sectioning" means to make a thin slice of a 3D scene around a
|
|---|
| 666 | given plane. At present, this function is supported by the OpenGL
|
|---|
| 667 | drivers. The sectioning is realized by setting a sectioning plane
|
|---|
| 668 | before performing visualization. The sectioning plane can be set by
|
|---|
| 669 | the command,
|
|---|
| 670 |
|
|---|
| 671 | </p><div class="informalexample"><pre class="programlisting">
|
|---|
| 672 | /vis/viewer/set/sectionPlane on x y z units nx ny nz
|
|---|
| 673 | </pre></div><p>
|
|---|
| 674 |
|
|---|
| 675 | where the vector (x,y,z) defines a point on the sectioning plane,
|
|---|
| 676 | and the vector (nx,ny,nz) defines the normal vector of the
|
|---|
| 677 | sectioning plane. For example, the following sets a sectioning
|
|---|
| 678 | plane to a yz plane at x = 2 cm:
|
|---|
| 679 |
|
|---|
| 680 | </p><div class="informalexample"><pre class="programlisting">
|
|---|
| 681 | Idle> /vis/viewer/set/sectionPlane on 2.0 0.0 0.0 cm 1.0 0.0 0.0
|
|---|
| 682 | </pre></div><p>
|
|---|
| 683 | </p><h5><a name="id510706"></a>
|
|---|
| 684 | Cutting away
|
|---|
| 685 | </h5><p>
|
|---|
| 686 | "Cutting away" means to remove a half space, defined with a plane,
|
|---|
| 687 | from a 3D scene.
|
|---|
| 688 |
|
|---|
| 689 | </p><div class="itemizedlist"><ul type="disc" compact><li><p>
|
|---|
| 690 | Cutting away is supported by the DAWNFILE driver "off-line". Do
|
|---|
| 691 | the following:
|
|---|
| 692 |
|
|---|
| 693 | </p><div class="itemizedlist"><ul type="circle" compact><li><p>
|
|---|
| 694 | Perform visualization with the DAWNFILE driver to generate a
|
|---|
| 695 | file <code class="literal">g4.prim</code>, describing the whole 3D scene.
|
|---|
| 696 | </p></li><li><p>
|
|---|
| 697 | Make the application "DAWNCUT" read the generated file to make
|
|---|
| 698 | a view of cutting away.
|
|---|
| 699 | </p></li></ul></div><p>
|
|---|
| 700 |
|
|---|
| 701 | See the following WWW page for details:
|
|---|
| 702 | <a href="http://geant4.kek.jp/GEANT4/vis/DAWN/About_DAWNCUT.html" target="_top">
|
|---|
| 703 | http://geant4.kek.jp/GEANT4/vis/DAWN/About_DAWNCUT.html
|
|---|
| 704 | </a>
|
|---|
| 705 | </p></li><li><p>
|
|---|
| 706 | Alternatively, add up to three cutaway planes:
|
|---|
| 707 |
|
|---|
| 708 | </p><div class="informalexample"><pre class="programlisting">
|
|---|
| 709 | /vis/viewer/addCutawayPlane 0 0 0 m 1 0 0
|
|---|
| 710 | /vis/viewer/addCutawayPlane 0 0 0 m 0 1 0
|
|---|
| 711 | ...
|
|---|
| 712 | </pre></div><p>
|
|---|
| 713 | and, for more that one plane, you can change the mode to
|
|---|
| 714 |
|
|---|
| 715 | </p><div class="itemizedlist"><ul type="circle" compact><li><p>
|
|---|
| 716 | (a) "add" or, equivalently, "union" (default) or
|
|---|
| 717 | </p></li><li><p>
|
|---|
| 718 | (b) "multiply" or, equivalently, "intersection":
|
|---|
| 719 | </p></li></ul></div><p>
|
|---|
| 720 |
|
|---|
| 721 | </p><div class="informalexample"><pre class="programlisting">
|
|---|
| 722 | /vis/viewer/set/cutawayMode multiply
|
|---|
| 723 | </pre></div><p>
|
|---|
| 724 |
|
|---|
| 725 | To de-activate:
|
|---|
| 726 |
|
|---|
| 727 | </p><div class="informalexample"><pre class="programlisting">
|
|---|
| 728 | /vis/viewer/clearCutawayPlanes
|
|---|
| 729 | </pre></div><p>
|
|---|
| 730 |
|
|---|
| 731 | OpenGL supports this feature.
|
|---|
| 732 | </p></li></ul></div><p>
|
|---|
| 733 | </p></div><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="sect.VisCntCmmd.TutMac"></a>8.4.16.
|
|---|
| 734 | Tutorial macros
|
|---|
| 735 | </h3></div></div></div><p>
|
|---|
| 736 | The followings are tutorial macros in the directory
|
|---|
| 737 | <code class="literal">examples/novice/N03/visTutor/</code>:
|
|---|
| 738 |
|
|---|
| 739 | </p><div class="itemizedlist"><ul type="disc" compact><li><p>
|
|---|
| 740 | <a href="./Visualization/visTutor/exN03Vis0_mac.html" target="_top">
|
|---|
| 741 | exN03Vis0.mac:</a>
|
|---|
| 742 | </p><p>
|
|---|
| 743 | A basic macro for visualization of detector geometry and events
|
|---|
| 744 | using OpenGL in Immediate mode and DAWN.
|
|---|
| 745 | </p><p>
|
|---|
| 746 | </p></li><li><p>
|
|---|
| 747 | <a href="./Visualization/visTutor/exN03Vis1_mac.html" target="_top">
|
|---|
| 748 | exN03Vis1.mac:</a>
|
|---|
| 749 | </p><p>
|
|---|
| 750 | A basic macro for visualization of detector geometry using OpenGL
|
|---|
| 751 | in Stored mode and DAWN.
|
|---|
| 752 | </p><p>
|
|---|
| 753 | </p></li><li><p>
|
|---|
| 754 | <a href="./Visualization/visTutor/exN03Vis2_mac.html" target="_top">
|
|---|
| 755 | exN03Vis2.mac:</a>
|
|---|
| 756 | </p><p>
|
|---|
| 757 | A basic macro for visualization of detector geometry and events
|
|---|
| 758 | using OpenGL in Stored mode and DAWN.
|
|---|
| 759 | </p><p>
|
|---|
| 760 | </p></li><li><p>
|
|---|
| 761 | <a href="./Visualization/visTutor/exN03Vis3_mac.html" target="_top">
|
|---|
| 762 | exN03Vis3.mac:</a>
|
|---|
| 763 | </p><p>
|
|---|
| 764 | A basic macro for demonstrating various drawing styles using OpenGL
|
|---|
| 765 | in Immediate mode and DAWN.
|
|---|
| 766 | </p><p>
|
|---|
| 767 | </p></li><li><p>
|
|---|
| 768 | <a href="./Visualization/visTutor/exN03Vis4_mac.html" target="_top">
|
|---|
| 769 | exN03Vis4.mac:</a>
|
|---|
| 770 | </p><p>
|
|---|
| 771 | An example of visualizing specific logical volumes using OpenGL in
|
|---|
| 772 | Immediate mode and DAWN.
|
|---|
| 773 | </p><p>
|
|---|
| 774 | </p></li><li><p>
|
|---|
| 775 | <a href="./Visualization/visTutor/exN03Vis5_mac.html" target="_top">
|
|---|
| 776 | exN03Vis5.mac:</a>
|
|---|
| 777 | </p><p>
|
|---|
| 778 | A basic macro for visualization of detector geometry and events
|
|---|
| 779 | using OpenInventor on Unix.
|
|---|
| 780 | </p><p>
|
|---|
| 781 | </p></li><li><p>
|
|---|
| 782 | <a href="./Visualization/visTutor/exN03Vis6_mac.html" target="_top">
|
|---|
| 783 | exN03Vis6.mac:</a>
|
|---|
| 784 | </p><p>
|
|---|
| 785 | A basic macro for visualization of detector geometry and events
|
|---|
| 786 | using VRML.
|
|---|
| 787 | </p><p>
|
|---|
| 788 | </p></li><li><p>
|
|---|
| 789 | <a href="./Visualization/visTutor/exN03Vis7_mac.html" target="_top">
|
|---|
| 790 | exN03Vis7.mac:</a>
|
|---|
| 791 | </p><p>
|
|---|
| 792 | A macro to demonstrate "batch" visualization to generate PostScript
|
|---|
| 793 | files with the DAWNFILE driver
|
|---|
| 794 | </p><p>
|
|---|
| 795 | </p></li><li><p>
|
|---|
| 796 | <a href="./Visualization/visTutor/exN03Vis8_mac.html" target="_top">
|
|---|
| 797 | exN03Vis8.mac:</a>
|
|---|
| 798 | </p><p>
|
|---|
| 799 | A macro to demonstrate creation of a "multi-page" PostScript file
|
|---|
| 800 | with the DAWNFILE driver
|
|---|
| 801 | </p><p>
|
|---|
| 802 | </p></li><li><p>
|
|---|
| 803 | <a href="./Visualization/visTutor/exN03Vis9_mac.html" target="_top">
|
|---|
| 804 | exN03Vis9.mac:</a>
|
|---|
| 805 | </p><p>
|
|---|
| 806 | A basic macro for visualization of detector geometry and events
|
|---|
| 807 | using OpenGL for Windows.
|
|---|
| 808 | </p><p>
|
|---|
| 809 | </p></li><li><p>
|
|---|
| 810 | <a href="./Visualization/visTutor/exN03Vis10_mac.html" target="_top">
|
|---|
| 811 | exN03Vis10.mac:</a>
|
|---|
| 812 | </p><p>
|
|---|
| 813 | A basic macro for visualization of detector geometry and events
|
|---|
| 814 | using OpenInventor on Windows.
|
|---|
| 815 | </p><p>
|
|---|
| 816 | </p></li><li><p>
|
|---|
| 817 | <a href="./Visualization/visTutor/exN03Vis11_mac.html" target="_top">
|
|---|
| 818 | exN03Vis11.mac:</a>
|
|---|
| 819 | </p><p>
|
|---|
| 820 | A basic macro for visualization of detector geometry and events
|
|---|
| 821 | using OpenGL in Stored Motif mode and DAWN.
|
|---|
| 822 | </p><p>
|
|---|
| 823 | </p></li><li><p>
|
|---|
| 824 | <a href="./Visualization/visTutor/exN03Vis12_mac.html" target="_top">
|
|---|
| 825 | exN03Vis12.mac:</a> and
|
|---|
| 826 | <a href="./Visualization/visTutor/exN03Vis12_loop.html" target="_top">
|
|---|
| 827 | exN03Vis12.loop:</a>
|
|---|
| 828 | </p><p>
|
|---|
| 829 | A basic macro for demonstrating time slicing.
|
|---|
| 830 | </p><p>
|
|---|
| 831 | </p></li><li><p>
|
|---|
| 832 | <a href="./Visualization/visTutor/exN03Vis13_mac.html" target="_top">
|
|---|
| 833 | exN03Vis13.mac:</a> and
|
|---|
| 834 | <a href="./Visualization/visTutor/exN03Vis13_loop.html" target="_top">
|
|---|
| 835 | exN03Vis3.loop:</a>
|
|---|
| 836 | </p><p>
|
|---|
| 837 | Time development of an electrmagnetic shower.
|
|---|
| 838 | </p><p>
|
|---|
| 839 | </p></li><li><p>
|
|---|
| 840 | <a href="./Visualization/visTutor/exN03Tree0_mac.html" target="_top">
|
|---|
| 841 | exN03Tree0.mac:</a>
|
|---|
| 842 | </p><p>
|
|---|
| 843 | A macro to demonstrate ASCII tree.
|
|---|
| 844 | </p><p>
|
|---|
| 845 | </p></li><li><p>
|
|---|
| 846 | <a href="./Visualization/visTutor/exN03Tree1_mac.html" target="_top">
|
|---|
| 847 | exN03Tree1.mac:</a>
|
|---|
| 848 | </p><p>
|
|---|
| 849 | A macro to demonstrate GAG tree.
|
|---|
| 850 | </p><p>
|
|---|
| 851 | </p></li></ul></div><p>
|
|---|
| 852 | </p></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="ch08s03.html"><img src="AllResources/IconsGIF/prev.gif" alt="Prev"></a> </td><td width="20%" align="center"><a accesskey="u" href="ch08.html"><img src="AllResources/IconsGIF/up.gif" alt="Up"></a></td><td width="40%" align="right"> <a accesskey="n" href="ch08s05.html"><img src="AllResources/IconsGIF/next.gif" alt="Next"></a></td></tr><tr><td width="40%" align="left" valign="top">8.3.
|
|---|
| 853 | The Visualization Drivers
|
|---|
| 854 | </td><td width="20%" align="center"><a accesskey="h" href="index.html"><img src="AllResources/IconsGIF/home.gif" alt="Home"></a></td><td width="40%" align="right" valign="top"> 8.5.
|
|---|
| 855 | Controlling Visualization from Compiled Code
|
|---|
| 856 | </td></tr></table></div></body></html>
|
|---|