1 | <html><head><meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"><title>8.5. Controlling Visualization from Compiled Code</title><link rel="stylesheet" href="../xml/XSLCustomizationLayer/G4HTMLStylesheet.css" type="text/css"><meta name="generator" content="DocBook XSL Stylesheets V1.71.1"><link rel="start" href="index.html" title="Geant4 User's Guide for Application Developers"><link rel="up" href="ch08.html" title="Chapter 8. Visualization"><link rel="prev" href="ch08s04.html" title="8.4. Controlling Visualization from Commands"><link rel="next" href="ch08s06.html" title="8.6. Visualization Attributes"><script language="JavaScript"> |
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8 | </script></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">8.5. |
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9 | Controlling Visualization from Compiled Code |
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10 | </th></tr><tr><td width="20%" align="left"><a accesskey="p" href="ch08s04.html"><img src="AllResources/IconsGIF/prev.gif" alt="Prev"></a> </td><th width="60%" align="center">Chapter 8. |
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11 | Visualization |
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12 | </th><td width="20%" align="right"> <a accesskey="n" href="ch08s06.html"><img src="AllResources/IconsGIF/next.gif" alt="Next"></a></td></tr></table><hr></div><div class="sect1" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="sect.VisCntCmpl"></a>8.5. |
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13 | Controlling Visualization from Compiled Code |
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14 | </h2></div></div></div><p> |
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15 | While a Geant4 simulation is running, visualization can be |
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16 | performed without user intervention. This is accomplished by |
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17 | calling methods of the Visualization Manager from methods of the |
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18 | user action classes (<span class="emphasis"><em>G4UserRunAction</em></span> and |
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19 | <span class="emphasis"><em>G4UserEventAction</em></span>, for example). In this section methods of |
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20 | the class <span class="emphasis"><em>G4VVisManager</em></span>, which is part of the |
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21 | <code class="literal">graphics_reps</code> category, are described and examples of |
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22 | their use are given. |
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23 | </p><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="sect.VisCntCmpl.VsMng"></a>8.5.1. |
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24 | G4VVisManager |
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25 | </h3></div></div></div><p> |
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26 | The Visualization Manager is implemented by classes |
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27 | <span class="emphasis"><em>G4VisManager</em></span> and <span class="emphasis"><em>G4VisExecutive</em></span>. |
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28 | See <a href="ch08s02.html" title="8.2. |
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29 | Adding Visualization to Your Executable |
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30 | ">Section 8.2</a> |
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31 | "<span class="bold"><strong>Making a Visualization Executable</strong></span>". In order |
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32 | that your Geant4 be compilable either with or without the visualization |
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33 | category, you should not use these classes directly in your C++ |
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34 | source code, other than in the <code class="literal">main()</code> function. Instead, |
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35 | you should use their abstract base class <span class="emphasis"><em>G4VVisManager</em></span>, |
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36 | defined in the <code class="literal">intercoms</code> category. |
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37 | </p><p> |
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38 | The pointer to the concrete instance of the real Visualization |
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39 | Manager can be obtained as follows: |
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40 | |
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41 | </p><div class="informalexample"><pre class="programlisting"> |
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42 | //----- Getting a pointer to the concrete Visualization Manager instance |
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43 | G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance(); |
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44 | </pre></div><p> |
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45 | </p><p> |
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46 | The method <code class="literal">G4VVisManager::GetConcreteInstance()</code> returns |
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47 | <code class="literal">NULL</code> if Geant4 is not ready for visualization. Thus your |
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48 | C++ source code should be protected as follows: |
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49 | |
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50 | </p><div class="informalexample"><pre class="programlisting"> |
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51 | //----- How to protect your C++ source codes in visualization |
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52 | if (pVVisManager) { |
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53 | .... |
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54 | pVVisManager ->Draw (...); |
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55 | .... |
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56 | } |
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57 | </pre></div><p> |
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58 | </p></div><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="sect.VisCntCmpl.DtcCmp"></a>8.5.2. |
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59 | Visualization of detector components |
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60 | </h3></div></div></div><p> |
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61 | If you have already constructed detector components with logical |
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62 | volumes to which visualization attributes are properly assigned, |
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63 | you are almost ready for visualizing detector components. All you |
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64 | have to do is to describe proper visualization commands within your |
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65 | C++ codes, using the <code class="literal">ApplyCommand()</code> method. |
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66 | </p><p> |
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67 | For example, the following is sample C++ source codes to |
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68 | visualize the detector components: |
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69 | |
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70 | </p><div class="informalexample"><pre class="programlisting"> |
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71 | //----- C++ source code: How to visualize detector components (2) |
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72 | // ... using visualization commands in source codes |
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73 | |
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74 | G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance() ; |
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75 | |
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76 | if(pVVisManager) |
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77 | { |
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78 | ... (camera setting etc) ... |
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79 | G4UImanager::GetUIpointer()->ApplyCommand("/vis/drawVolume"); |
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80 | G4UImanager::GetUIpointer()->ApplyCommand("/vis/viewer/flush"); |
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81 | } |
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82 | |
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83 | //----- end of C++ source code |
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84 | |
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85 | </pre></div><p> |
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86 | </p><p> |
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87 | In the above, you should also describe <code class="literal">/vis/open</code> command |
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88 | somewhere in your C++ codes or execute the command from (G)UI at |
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89 | the executing stage. |
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90 | </p></div><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="sect.VisCntCmpl.Trjct"></a>8.5.3. |
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91 | Visualization of trajectories |
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92 | </h3></div></div></div><p> |
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93 | In order to visualize trajectories, you can use the method <code class="literal">void |
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94 | G4Trajectory::DrawTrajectory()</code> defined in the tracking |
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95 | category. In the implementation of this method, the following |
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96 | drawing method of <span class="emphasis"><em>G4VVisManager</em></span> is used: |
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97 | |
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98 | </p><div class="informalexample"><pre class="programlisting"> |
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99 | //----- A drawing method of G4Polyline |
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100 | virtual void G4VVisManager::Draw (const G4Polyline&, ...) ; |
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101 | </pre></div><p> |
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102 | </p><p> |
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103 | The real implementation of this method is described in the class |
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104 | <span class="emphasis"><em>G4VisManager</em></span>. |
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105 | </p><p> |
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106 | At the end of one event, a set of trajectories can be stored as |
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107 | a list of <span class="emphasis"><em>G4Trajectory</em></span> objects. Therefore you can visualize |
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108 | trajectories, for example, at the end of each event, by |
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109 | implementing the method <code class="literal">MyEventAction::EndOfEventAction()</code> |
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110 | as follows: |
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111 | |
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112 | </p><div class="informalexample"><pre class="programlisting"> |
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113 | //----- C++ source codes |
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114 | void ExN03EventAction::EndOfEventAction(const G4Event* evt) |
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115 | { |
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116 | ..... |
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117 | // extract the trajectories and draw them |
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118 | if (G4VVisManager::GetConcreteInstance()) |
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119 | { |
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120 | G4TrajectoryContainer* trajectoryContainer = evt->GetTrajectoryContainer(); |
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121 | G4int n_trajectories = 0; |
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122 | if (trajectoryContainer) n_trajectories = trajectoryContainer->entries(); |
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123 | |
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124 | for (G4int i=0; i < n_trajectories; i++) |
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125 | { G4Trajectory* trj=(G4Trajectory*)((*(evt->GetTrajectoryContainer()))[i]); |
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126 | if (drawFlag == "all") trj->DrawTrajectory(50); |
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127 | else if ((drawFlag == "charged")&&(trj->GetCharge() != 0.)) |
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128 | trj->DrawTrajectory(50); |
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129 | else if ((drawFlag == "neutral")&&(trj->GetCharge() == 0.)) |
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130 | trj->DrawTrajectory(50); |
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131 | } |
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132 | } |
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133 | } |
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134 | //----- end of C++ source codes |
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135 | </pre></div><p> |
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136 | </p></div><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="sect.VisCntCmpl.EnhTrjct"></a>8.5.4. |
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137 | Enhanced trajectory drawing |
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138 | </h3></div></div></div><p> |
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139 | It is possible to use the enhanced trajectory drawing functionality |
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140 | in compiled code as well as from commands. Multiple trajectory |
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141 | models can be instantiated, configured and registered with |
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142 | G4VisManager. For details, see the section on |
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143 | <a href="ch08s07.html#sect.VisEnhTrj.CntlCmpl" title="8.7.4. |
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144 | Controlling from Compiled Code |
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145 | ">Section 8.7.4</a> |
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146 | Enhanced Trajectory Drawing. |
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147 | </p></div><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="sect.VisCntCmpl.AttTrjct"></a>8.5.5. |
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148 | HepRep Attributes for Trajectories |
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149 | </h3></div></div></div><p> |
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150 | The HepRep file formats, HepRepFile and HepRepXML, attach various |
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151 | attributes to trajectories such that you can view these attributes, |
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152 | label trajectories by these attributes or make visibility cuts |
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153 | based on these attributes. If you use the default Geant4 trajectory |
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154 | class, from /tracking/src/G4Trajectory.cc, available attributes |
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155 | will be: |
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156 | |
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157 | </p><div class="itemizedlist"><ul type="disc" compact><li><p> |
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158 | Track ID |
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159 | </p></li><li><p> |
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160 | Parent ID |
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161 | </p></li><li><p> |
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162 | Particle Name |
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163 | </p></li><li><p> |
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164 | Charge |
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165 | </p></li><li><p> |
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166 | PDG Encoding |
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167 | </p></li><li><p> |
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168 | Momentum 3-Vector |
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169 | </p></li><li><p> |
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170 | Momentum magnitude |
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171 | </p></li><li><p> |
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172 | Number of points |
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173 | </p></li></ul></div><p> |
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174 | </p><p> |
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175 | You can add additional attributes of your choosing by modifying the |
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176 | relevant part of G4Trajectory (look for the methods GetAttDefs and |
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177 | CreateAttValues). If you are using your own trajectory class, you |
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178 | may want to consider copying these methods from G4Trajectory. |
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179 | </p></div><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="sect.VisCntCmpl.Hits"></a>8.5.6. |
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180 | Visualization of hits |
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181 | </h3></div></div></div><p> |
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182 | Hits are visualized with classes <span class="emphasis"><em>G4Square</em></span> or |
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183 | <span class="emphasis"><em>G4Circle</em></span>, or other user-defined classes inheriting the |
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184 | abstract base class <span class="emphasis"><em>G4VMarker</em></span>. Drawing methods for hits are |
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185 | not supported by default. Instead, ways of their implementation are |
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186 | guided by virtual methods, <code class="literal">G4VHit::Draw()</code> and |
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187 | <code class="literal">G4VHitsCollection::DrawAllHits()</code>, of the abstract base |
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188 | classes <span class="emphasis"><em>G4VHit</em></span> and <span class="emphasis"><em>G4VHitsCollection</em></span>. |
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189 | These methods are defined as empty functions in the <code class="literal">digits+hits</code> |
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190 | category. You can overload these methods, using the following |
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191 | drawing methods of class <span class="emphasis"><em>G4VVisManager</em></span>, in order to |
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192 | visualize hits: |
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193 | |
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194 | </p><div class="informalexample"><pre class="programlisting"> |
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195 | //----- Drawing methods of G4Square and G4Circle |
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196 | virtual void G4VVisManager::Draw (const G4Circle&, ...) ; |
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197 | virtual void G4VVisManager::Draw (const G4Square&, ...) ; |
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198 | </pre></div><p> |
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199 | </p><p> |
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200 | The real implementations of these <code class="literal">Draw()</code> methods are |
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201 | described in class <span class="emphasis"><em>G4VisManager</em></span>. |
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202 | </p><p> |
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203 | The overloaded implementation of <code class="literal">G4VHits::Draw()</code> will |
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204 | be held by, for example, class <span class="emphasis"><em>MyTrackerHits</em></span> inheriting |
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205 | <span class="emphasis"><em>G4VHit</em></span> as follows: |
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206 | |
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207 | </p><div class="informalexample"><pre class="programlisting"> |
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208 | //----- C++ source codes: An example of giving concrete implementation of |
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209 | // G4VHit::Draw(), using class MyTrackerHit : public G4VHit {...} |
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210 | // |
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211 | void MyTrackerHit::Draw() |
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212 | { |
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213 | G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance(); |
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214 | if(pVVisManager) |
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215 | { |
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216 | // define a circle in a 3D space |
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217 | G4Circle circle(pos); |
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218 | circle.SetScreenSize(0.3); |
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219 | circle.SetFillStyle(G4Circle::filled); |
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220 | |
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221 | // make the circle red |
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222 | G4Colour colour(1.,0.,0.); |
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223 | G4VisAttributes attribs(colour); |
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224 | circle.SetVisAttributes(attribs); |
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225 | |
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226 | // make a 3D data for visualization |
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227 | pVVisManager->Draw(circle); |
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228 | } |
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229 | } |
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230 | |
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231 | //----- end of C++ source codes |
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232 | |
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233 | </pre></div><p> |
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234 | </p><p> |
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235 | The overloaded implementation of |
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236 | <code class="literal">G4VHitsCollection::DrawAllHits()</code> will be held by, for |
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237 | example, class <span class="emphasis"><em>MyTrackerHitsCollection</em></span> inheriting class |
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238 | <span class="emphasis"><em>G4VHitsCollection</em></span> as follows: |
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239 | |
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240 | </p><div class="informalexample"><pre class="programlisting"> |
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241 | //----- C++ source codes: An example of giving concrete implementation of |
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242 | // G4VHitsCollection::Draw(), |
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243 | // using class MyTrackerHit : public G4VHitsCollection{...} |
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244 | // |
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245 | void MyTrackerHitsCollection::DrawAllHits() |
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246 | { |
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247 | G4int n_hit = theCollection.entries(); |
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248 | for(G4int i=0;i < n_hit;i++) |
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249 | { |
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250 | theCollection[i].Draw(); |
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251 | } |
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252 | } |
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253 | |
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254 | //----- end of C++ source codes |
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255 | |
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256 | </pre></div><p> |
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257 | </p><p> |
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258 | Thus, you can visualize hits as well as trajectories, for |
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259 | example, at the end of each event by implementing the method |
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260 | <code class="literal">MyEventAction::EndOfEventAction()</code> as follows: |
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261 | |
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262 | </p><div class="informalexample"><pre class="programlisting"> |
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263 | void MyEventAction::EndOfEventAction() |
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264 | { |
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265 | const G4Event* evt = fpEventManager->get_const_currentEvent(); |
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266 | |
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267 | G4SDManager * SDman = G4SDManager::get_SDMpointer(); |
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268 | G4String colNam; |
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269 | G4int trackerCollID = SDman->get_collectionID(colNam="TrackerCollection"); |
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270 | G4int calorimeterCollID = SDman->get_collectionID(colNam="CalCollection"); |
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271 | |
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272 | G4TrajectoryContainer * trajectoryContainer = evt->get_trajectoryContainer(); |
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273 | G4int n_trajectories = 0; |
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274 | if(trajectoryContainer) |
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275 | { n_trajectories = trajectoryContainer->entries(); } |
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276 | |
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277 | G4HCofThisEvent * HCE = evt->get_HCofThisEvent(); |
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278 | G4int n_hitCollection = 0; |
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279 | if(HCE) |
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280 | { n_hitCollection = HCE->get_capacity(); } |
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281 | |
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282 | G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance(); |
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283 | |
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284 | if(pVVisManager) |
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285 | { |
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286 | |
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287 | // Declare begininng of visualization |
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288 | G4UImanager::GetUIpointer()->ApplyCommand("/vis/scene/notifyHandlers"); |
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289 | |
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290 | // Draw trajectories |
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291 | for(G4int i=0; i < n_trajectories; i++) |
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292 | { |
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293 | (*(evt->get_trajectoryContainer()))[i]->DrawTrajectory(); |
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294 | } |
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295 | |
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296 | // Construct 3D data for hits |
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297 | MyTrackerHitsCollection* THC |
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298 | = (MyTrackerHitsCollection*)(HCE->get_HC(trackerCollID)); |
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299 | if(THC) THC->DrawAllHits(); |
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300 | MyCalorimeterHitsCollection* CHC |
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301 | = (MyCalorimeterHitsCollection*)(HCE->get_HC(calorimeterCollID)); |
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302 | if(CHC) CHC->DrawAllHits(); |
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303 | |
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304 | // Declare end of visualization |
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305 | G4UImanager::GetUIpointer()->ApplyCommand("/vis/viewer/update"); |
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306 | |
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307 | } |
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308 | |
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309 | } |
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310 | |
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311 | //----- end of C++ codes |
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312 | |
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313 | </pre></div><p> |
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314 | </p><p> |
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315 | You can re-visualize a physical volume, where a hit is detected, |
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316 | with a highlight color, in addition to the whole set of detector |
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317 | components. It is done by calling a drawing method of a physical |
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318 | volume directly. The method is: |
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319 | |
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320 | </p><div class="informalexample"><pre class="programlisting"> |
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321 | |
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322 | //----- Drawing methods of a physical volume |
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323 | virtual void Draw (const G4VPhysicalVolume&, ...) ; |
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324 | |
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325 | </pre></div><p> |
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326 | </p><p> |
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327 | This method is, for example, called in a method |
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328 | <code class="literal">MyXXXHit::Draw()</code>, describing the visualization of hits |
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329 | with markers. The following is an example for this: |
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330 | |
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331 | </p><div class="informalexample"><pre class="programlisting"> |
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332 | //----- C++ source codes: An example of visualizing hits with |
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333 | void MyCalorimeterHit::Draw() |
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334 | { |
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335 | G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance(); |
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336 | if(pVVisManager) |
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337 | { |
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338 | G4Transform3D trans(rot,pos); |
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339 | G4VisAttributes attribs; |
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340 | G4LogicalVolume* logVol = pPhys->GetLogicalVolume(); |
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341 | const G4VisAttributes* pVA = logVol->GetVisAttributes(); |
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342 | if(pVA) attribs = *pVA; |
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343 | G4Colour colour(1.,0.,0.); |
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344 | attribs.SetColour(colour); |
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345 | attribs.SetForceSolid(true); |
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346 | |
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347 | //----- Re-visualization of a selected physical volume with red color |
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348 | pVVisManager->Draw(*pPhys,attribs,trans); |
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349 | |
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350 | } |
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351 | } |
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352 | |
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353 | //----- end of C++ codes |
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354 | |
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355 | </pre></div><p> |
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356 | </p></div><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="sect.VisCntCmpl.AttHits"></a>8.5.7. |
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357 | HepRep Attributes for Hits |
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358 | </h3></div></div></div><p> |
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359 | The HepRep file formats, HepRepFile and HepRepXML, attach various |
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360 | attributes to hits such that you can view these attributes, label |
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361 | trajectories by these attributes or make visibility cuts based on |
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362 | these attributes. Examples of adding HepRep attributes to hit |
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363 | classes can be found in examples /extended/analysis/A01 and |
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364 | /extended/runAndEvent/RE01. |
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365 | </p><p> |
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366 | For example, in example RE01's class RE01CalorimeterHit.cc, |
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367 | available attributes will be: |
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368 | |
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369 | </p><div class="itemizedlist"><ul type="disc" compact><li><p> |
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370 | Hit Type |
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371 | </p></li><li><p> |
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372 | Track ID |
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373 | </p></li><li><p> |
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374 | Z Cell ID |
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375 | </p></li><li><p> |
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376 | Phi Cell ID |
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377 | </p></li><li><p> |
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378 | Energy Deposited |
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379 | </p></li><li><p> |
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380 | Energy Deposited by Track |
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381 | </p></li><li><p> |
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382 | Position |
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383 | </p></li><li><p> |
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384 | Logical Volume |
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385 | </p></li></ul></div><p> |
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386 | </p><p> |
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387 | You can add additional attributes of your choosing by modifying the |
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388 | relevant part of the hit class (look for the methods GetAttDefs and |
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389 | CreateAttValues). |
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390 | </p></div><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="sect.VisCntCmpl.txt"></a>8.5.8. |
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391 | Visualization of text |
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392 | </h3></div></div></div><p> |
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393 | In Geant4 Visualization, a text, i.e., a character string, is |
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394 | described by class <span class="emphasis"><em>G4Text</em></span> inheriting |
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395 | <span class="emphasis"><em>G4VMarker</em></span> as well as <span class="emphasis"><em>G4Square</em></span> |
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396 | and <span class="emphasis"><em>G4Circle</em></span>. Therefore, the way to |
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397 | visualize text is the same as for hits. The corresponding drawing |
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398 | method of <span class="emphasis"><em>G4VVisManager</em></span> is: |
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399 | |
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400 | </p><div class="informalexample"><pre class="programlisting"> |
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401 | //----- Drawing methods of G4Text |
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402 | virtual void G4VVisManager::Draw (const G4Text&, ...); |
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403 | |
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404 | </pre></div><p> |
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405 | </p><p> |
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406 | The real implementation of this method is described in class |
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407 | <span class="emphasis"><em>G4VisManager</em></span>. |
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408 | </p></div><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="sect.VisCntCmpl.PlyTrkStp"></a>8.5.9. |
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409 | Visualization of polylines and tracking steps |
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410 | </h3></div></div></div><p> |
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411 | Polylines, i.e., sets of successive line segments, are described by |
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412 | class <span class="emphasis"><em>G4Polyline</em></span>. For <span class="emphasis"><em>G4Polyline</em></span>, |
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413 | the following drawing method of class <span class="emphasis"><em>G4VVisManager</em></span> |
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414 | is prepared: |
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415 | |
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416 | </p><div class="informalexample"><pre class="programlisting"> |
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417 | //----- A drawing method of G4Polyline |
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418 | virtual void G4VVisManager::Draw (const G4Polyline&, ...) ; |
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419 | |
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420 | </pre></div><p> |
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421 | </p><p> |
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422 | The real implementation of this method is described in class |
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423 | <span class="emphasis"><em>G4VisManager</em></span>. |
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424 | </p><p> |
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425 | Using this method, C++ source codes to visualize |
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426 | <span class="emphasis"><em>G4Polyline</em></span> are described as follows: |
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427 | |
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428 | </p><div class="informalexample"><pre class="programlisting"> |
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429 | //----- C++ source code: How to visualize a polyline |
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430 | G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance(); |
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431 | |
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432 | if (pVVisManager) { |
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433 | G4Polyline polyline ; |
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434 | |
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435 | ..... (C++ source codes to set vertex positions, color, etc) |
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436 | |
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437 | pVVisManager -> Draw(polyline); |
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438 | |
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439 | } |
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440 | |
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441 | //----- end of C++ source codes |
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442 | |
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443 | </pre></div><p> |
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444 | </p><p> |
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445 | Tracking steps are able to be visualized based on the above |
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446 | visualization of <span class="emphasis"><em>G4Polyline</em></span>. You can visualize tracking |
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447 | steps at each step automatically by writing a proper implementation |
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448 | of class <span class="emphasis"><em>MySteppingAction</em></span> inheriting |
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449 | <span class="emphasis"><em>G4UserSteppingAction</em></span>, and also with the help of the Run |
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450 | Manager. |
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451 | </p><p> |
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452 | First, you must implement a method, |
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453 | <code class="literal">MySteppingAction::UserSteppingAction()</code>. A typical |
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454 | implementation of this method is as follows: |
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455 | |
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456 | </p><div class="informalexample"><pre class="programlisting"> |
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457 | //----- C++ source code: An example of visualizing tracking steps |
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458 | void MySteppingAction::UserSteppingAction() |
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459 | { |
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460 | G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance(); |
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461 | |
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462 | if (pVVisManager) { |
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463 | |
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464 | //----- Get the Stepping Manager |
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465 | const G4SteppingManager* pSM = GetSteppingManager(); |
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466 | |
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467 | //----- Define a line segment |
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468 | G4Polyline polyline; |
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469 | G4double charge = pSM->GetTrack()->GetDefinition()->GetPDGCharge(); |
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470 | G4Colour colour; |
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471 | if (charge < 0.) colour = G4Colour(1., 0., 0.); |
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472 | else if (charge < 0.) colour = G4Colour(0., 0., 1.); |
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473 | else colour = G4Colour(0., 1., 0.); |
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474 | G4VisAttributes attribs(colour); |
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475 | polyline.SetVisAttributes(attribs); |
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476 | polyline.push_back(pSM->GetStep()->GetPreStepPoint()->GetPosition()); |
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477 | polyline.push_back(pSM->GetStep()->GetPostStepPoint()->GetPosition()); |
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478 | |
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479 | //----- Call a drawing method for G4Polyline |
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480 | pVVisManager -> Draw(polyline); |
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481 | |
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482 | } |
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483 | } |
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484 | |
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485 | //----- end of C++ source code |
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486 | |
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487 | </pre></div><p> |
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488 | </p><p> |
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489 | Next, in order that the above C++ source code works, you have to |
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490 | pass the information of the <span class="emphasis"><em>MySteppingAction</em></span> to the Run |
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491 | Manager in the <code class="literal">main()</code> function: |
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492 | |
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493 | </p><div class="informalexample"><pre class="programlisting"> |
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494 | |
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495 | //----- C++ source code: Passing what to do at each step to the Run Manager |
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496 | |
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497 | int main() |
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498 | { |
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499 | ... |
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500 | |
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501 | // Run Manager |
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502 | G4RunManager * runManager = new G4RunManager; |
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503 | |
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504 | // User initialization classes |
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505 | ... |
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506 | runManager->SetUserAction(new MySteppingAction); |
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507 | ... |
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508 | } |
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509 | |
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510 | //----- end of C++ source code |
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511 | |
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512 | </pre></div><p> |
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513 | </p><p> |
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514 | Thus you can visualize tracking steps with various visualization |
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515 | attributes, e.g., color, at each step, automatically. |
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516 | </p><p> |
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517 | As well as tracking steps, you can visualize any kind 3D object |
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518 | made of line segments, using class <span class="emphasis"><em>G4Polyline</em></span> and its |
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519 | drawing method, defined in class <span class="emphasis"><em>G4VVisManager</em></span>. See, for |
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520 | example, the implementation of the <code class="literal">/vis/scene/add/axes</code> |
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521 | command. |
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522 | </p></div><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="sect.VisCntCmpl.UsrAct"></a>8.5.10. |
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523 | Visualization User Action |
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524 | </h3></div></div></div><p> |
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525 | You can implement the <code class="literal">Draw</code> method of |
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526 | <code class="literal">G4VUserVisAction</code>, e.g., the class definition could be: |
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527 | |
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528 | </p><div class="informalexample"><pre class="programlisting"> |
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529 | class StandaloneVisAction: public G4VUserVisAction { |
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530 | void Draw(); |
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531 | }; |
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532 | </pre></div><p> |
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533 | |
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534 | and the implementation: |
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535 | |
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536 | </p><div class="informalexample"><pre class="programlisting"> |
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537 | void StandaloneVisAction::Draw() { |
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538 | G4VVisManager* pVisManager = G4VVisManager::GetConcreteInstance(); |
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539 | if (pVisManager) { |
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540 | |
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541 | // Simple box... |
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542 | pVisManager->Draw(G4Box("box",2*m,2*m,2*m), |
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543 | G4VisAttributes(G4Colour(1,1,0))); |
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544 | |
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545 | // Boolean solid... |
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546 | G4Box boxA("boxA",3*m,3*m,3*m); |
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547 | G4Box boxB("boxB",1*m,1*m,1*m); |
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548 | G4SubtractionSolid subtracted("subtracted_boxes",&boxA,&boxB, |
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549 | G4Translate3D(3*m,3*m,3*m)); |
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550 | pVisManager->Draw(subtracted, |
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551 | G4VisAttributes(G4Colour(0,1,1)), |
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552 | G4Translate3D(6*m,6*m,6*m)); |
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553 | } |
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554 | } |
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555 | </pre></div><p> |
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556 | </p><p> |
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557 | Explicit use of polyhedron objects is equivalent, e.g.: |
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558 | |
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559 | </p><div class="informalexample"><pre class="programlisting"> |
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560 | |
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561 | // Same, but explicit polyhedron... |
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562 | G4Polyhedron* pA = G4Box("boxA",3*m,3*m,3*m).CreatePolyhedron(); |
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563 | G4Polyhedron* pB = G4Box("boxB",1*m,1*m,1*m).CreatePolyhedron(); |
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564 | pB->Transform(G4Translate3D(3*m,3*m,3*m)); |
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565 | G4Polyhedron* pSubtracted = new G4Polyhedron(pA->subtract(*pB)); |
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566 | G4VisAttributes subVisAtts(G4Colour(0,1,1)); |
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567 | pSubtracted->SetVisAttributes(&subVisAtts); |
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568 | pVisManager->Draw(*pSubtracted,G4Translate3D(6*m,6*m,6*m)); |
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569 | delete pA; |
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570 | delete pB; |
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571 | delete pSubtracted; |
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572 | </pre></div><p> |
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573 | </p><p> |
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574 | If efficiency is an issue, create the objects in the constructor, |
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575 | delete them in the destructor and draw them in your <code class="literal">Draw</code> |
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576 | method. Anyway, an instance of your class needs to be registered |
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577 | with the vis manager, e.g.: |
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578 | |
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579 | </p><div class="informalexample"><pre class="programlisting"> |
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580 | ... |
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581 | G4VisManager* visManager = new G4VisExecutive; |
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582 | visManager->Initialize (); |
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583 | |
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584 | visManager->SetUserAction |
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585 | (new StandaloneVisAction, |
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586 | G4VisExtent(-5*m,5*m,-5*m,5*m,-5*m,5*m)); // 2nd argument optional. |
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587 | ... |
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588 | </pre></div><p> |
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589 | |
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590 | then activate by adding to a scene, e.g: |
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591 | |
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592 | </p><div class="informalexample"><pre class="programlisting"> |
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593 | /control/verbose 2 |
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594 | /vis/verbose c |
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595 | /vis/open OGLSXm |
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596 | /vis/scene/create |
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597 | #/vis/scene/add/userAction |
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598 | /vis/scene/add/userAction -10 10 -10 10 -10 10 m |
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599 | #/vis/scene/add/axes 0 0 0 10 m |
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600 | #/vis/scene/add/scale 10 m |
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601 | /vis/sceneHandler/attach |
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602 | /vis/viewer/refresh |
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603 | </pre></div><p> |
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604 | </p><p> |
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605 | The extent can be added on registration or on the command line or |
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606 | neither (if the extent of the scene is set by other components). |
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607 | Your <code class="literal">Draw</code> method will be called whenever needed to refresh |
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608 | the screen or rebuild a graphics database, for any chosen viewer. |
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609 | The scene can be attached to any scene handler and your drawing |
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610 | will be shown. |
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611 | </p></div><div class="sect2" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="sect.VisCntCmpl.StdAln"></a>8.5.11. |
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612 | Standalone Visualization |
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613 | </h3></div></div></div><p> |
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614 | The above raises the possibility of using Geant4 as a "standalone" |
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615 | graphics package without invoking the run manager. The following |
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616 | main program, together with a user visualization action and a macro |
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617 | file, will allow you to view your drawing interactively on any of |
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618 | the supported graphics systems. |
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619 | |
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620 | </p><div class="informalexample"><pre class="programlisting"> |
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621 | #include "globals.hh" |
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622 | #include "G4VisExecutive.hh" |
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623 | #include "G4VisExtent.hh" |
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624 | #include "G4UImanager.hh" |
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625 | #include "G4UIterminal.hh" |
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626 | #include "G4UItcsh.hh" |
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627 | |
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628 | #include "StandaloneVisAction.hh" |
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629 | |
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630 | int main() { |
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631 | |
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632 | G4VisManager* visManager = new G4VisExecutive; |
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633 | visManager->Initialize (); |
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634 | |
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635 | visManager->SetUserAction |
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636 | (new StandaloneVisAction, |
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637 | G4VisExtent(-5*m,5*m,-5*m,5*m,-5*m,5*m)); // 2nd argument optional. |
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638 | |
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639 | G4UImanager* UI = G4UImanager::GetUIpointer (); |
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640 | UI->ApplyCommand ("/control/execute standalone.g4m"); |
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641 | |
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642 | G4UIsession* session = new G4UIterminal(new G4UItcsh); |
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643 | session->SessionStart(); |
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644 | |
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645 | delete session; |
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646 | delete visManager; |
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647 | } |
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648 | </pre></div><p> |
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649 | </p></div></div><div class="navfooter"><hr><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="ch08s04.html"><img src="AllResources/IconsGIF/prev.gif" alt="Prev"></a> </td><td width="20%" align="center"><a accesskey="u" href="ch08.html"><img src="AllResources/IconsGIF/up.gif" alt="Up"></a></td><td width="40%" align="right"> <a accesskey="n" href="ch08s06.html"><img src="AllResources/IconsGIF/next.gif" alt="Next"></a></td></tr><tr><td width="40%" align="left" valign="top">8.4. |
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650 | Controlling Visualization from Commands |
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651 | </td><td width="20%" align="center"><a accesskey="h" href="index.html"><img src="AllResources/IconsGIF/home.gif" alt="Home"></a></td><td width="40%" align="right" valign="top"> 8.6. |
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652 | Visualization Attributes |
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653 | </td></tr></table></div></body></html> |
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