source: trunk/documents/UserDoc/DocBookUsersGuides/ForApplicationDeveloper/xml/FAQ/geometry.xml@ 1059

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1<!-- ******************************************************** -->
2<!-- -->
3<!-- [History] -->
4<!-- 1st version created: Katsuya Amako, Dec-2006 -->
5<!-- -->
6<!-- ******************************************************** -->
7
8
9<!-- ********************* QandA Section ******************** -->
10<section id="qanda.Geometry">
11<title>
12Geometry
13</title>
14
15<qandaset defaultlabel="qanda">
16
17<!-- ******* QandA Entry ******** -->
18<qandaentry id="qanda.Geometry.GenPnt">
19
20<question><para>
21 I have a generic point and I would like to know in which physical
22 volume I'm located in my detector geometry.
23</para></question>
24
25<answer><para>
26 The best way of doing this is by invoking the G4Navigator. First
27 get a pointer of the navigator through the G4TransportationManager,
28 and then locate the point. i.e.
29 <informalexample><programlisting>
30 #include "G4TransportationManager.hh"
31 #include "G4Navigator.hh"
32 G4ThreeVector myPoint = ....;
33 G4Navigator* theNavigator = G4TransportationManager::GetTransportationManager()
34 -&gt;GetNavigatorForTracking();
35 G4VPhysicalVolume* myVolume = theNavigator-&gt;LocateGlobalPointAndSetup(myPoint);
36 </programlisting></informalexample>
37
38 <note>
39 <title>Note</title>
40 <para>
41 by using the navigator for tracking as shown above, the actual
42 particle gets also -relocated- in the specified position. Therefore,
43 if this information is needed during tracking time, in order to
44 avoid affecting tracking, you should either use an alternative
45 G4Navigator object (which you then assign to your world-volume),
46 or you access the information through the track or touchable as
47 specified in the FAQ for tracking and steps.
48 </para>
49 </note>
50</para></answer>
51
52</qandaentry>
53
54<!-- ******* QandA Entry ******** -->
55<qandaentry id="qanda.Geometry.DghtVol">
56
57<question><para>
58 How can I access the daughter volumes of a specific physical volume?
59</para></question>
60
61<answer><para>
62 Through the associated logical volume.
63 <informalexample><programlisting>
64 G4VPhysicalVolume* myPVolume = ....;
65 G4LogicalVolume* myLVolume = myPVolume-&gt;GetLogicalVolume();
66 for (G4int i=0; iGetNoDaughters(); i++)
67 myPVolume = myLVolume-&gt;GetDaughter(i);
68 </programlisting></informalexample>
69</para></answer>
70
71</qandaentry>
72
73<!-- ******* QandA Entry ******** -->
74<qandaentry id="qanda.Geometry.CpyNum">
75
76<question><para>
77 How can I identify the exact copy-number of a specific physical volume
78 in my mass geometry? I tried with GetCopyNo() from my physical volume
79 pointer, but it doesn't seem to work!
80</para></question>
81
82<answer><para>
83 The correct way to identify -uniquely- a physical volume in your mass
84 geometry is by using the touchables (see also section 4.1.5 of the
85 User's Guide for Application Developers), as follows:
86 <informalexample><programlisting>
87 G4Step* aStep = ..;
88 G4StepPoint* preStepPoint = aStep-&gt;GetPreStepPoint();
89 G4TouchableHandle theTouchable = preStepPoint-&gt;GetTouchableHandle();
90 G4int copyNo = theTouchable-&gt;GetCopyNumber();
91 G4int motherCopyNo = theTouchable-&gt;GetCopyNumber(1);
92 </programlisting></informalexample>
93
94 where <literal>Copy</literal> here stays for any duplicated instance of
95 a physical volume, either if it is a <literal>G4PVPlacement</literal>
96 (multiple placements of the same logical volume) or a
97 <literal>G4PVReplica/G4PVParameterised</literal>.
98 The method <literal>GetCopyNo()</literal> is meant to return only the
99 serial number of placements not duplicated in the geometry tree.
100</para></answer>
101
102</qandaentry>
103
104<!-- ******* QandA Entry ******** -->
105<qandaentry id="qanda.Geometry.ConvGtoL">
106
107<question><para>
108 How can I determine the exact position in global coordinates in my mass
109 geometry during tracking and how can I convert it to coordinates local
110 to the current volume ?
111</para></question>
112
113<answer><para>
114 You need again to do it through the touchables (see also section 4.1.5
115 of the User's Guide for Application Developers), as follows:
116 <informalexample><programlisting>
117 G4Step* aStep = ..;
118 G4StepPoint* preStepPoint = aStep-&gt;GetPreStepPoint();
119 G4TouchableHandle theTouchable = preStepPoint-&gt;GetTouchableHandle();
120 G4ThreeVector worldPosition = preStepPoint-&gt;GetPosition();
121 G4ThreeVector localPosition = theTouchable-&gt;GetHistory()-&gt;
122 GetTopTransform().TransformPoint(worldPosition);
123 </programlisting></informalexample>
124
125 where <literal>worldPosition</literal> here stays for the position related
126 to the world volume, while <literal>localPosition</literal> refers to the
127 coordinates local to the volume where the particle is currently placed.
128</para></answer>
129
130</qandaentry>
131
132
133</qandaset>
134</section>
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