| 1 | <!-- ******************************************************** -->
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| 2 | <!-- -->
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| 3 | <!-- [History] -->
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| 4 | <!-- Changed by: Katsuya Amako, 30-Jul-1998 -->
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| 5 | <!-- Changed by: Michel MAIRE, 3-Aug-1998 -->
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| 6 | <!-- Changed by: Katsuya Amako, 16-Nov-1998 -->
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| 7 | <!-- Changed by: Dennis Wright, 28-Nov-2001 -->
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| 8 | <!-- Proof read by: Joe Chuma, 15-Jun-1999 -->
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| 9 | <!-- Converted to DocBook: Katsuya Amako, Aug-2006 -->
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| 10 | <!-- Updated by : Koichi Murakami, Dec-2009 -->
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| 11 | <!-- -->
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| 12 | <!-- ******************************************************** -->
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| 13 |
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| 14 |
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| 15 | <!-- ******************* Section (Level#1) ****************** -->
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| 16 | <sect1 id="sect.HowToExec">
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| 17 | <title>
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| 18 | How to Execute a Program
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| 19 | </title>
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| 20 |
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| 21 |
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| 22 | <!-- ******************* Section (Level#2) ****************** -->
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| 23 | <sect2 id="sect.HowToExec.Intro">
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| 24 | <title>
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| 25 | Introduction
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| 26 | </title>
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| 27 |
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| 28 | <para>
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| 29 | A Geant4 application can be run either in
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| 30 |
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| 31 | <itemizedlist spacing="compact">
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| 32 | <listitem><para>
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| 33 | `purely hard-coded` batch mode
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| 34 | </para></listitem>
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| 35 | <listitem><para>
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| 36 | batch mode, but reading a macro of commands
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| 37 | </para></listitem>
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| 38 | <listitem><para>
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| 39 | interactive mode, driven by command lines
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| 40 | </para></listitem>
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| 41 | <listitem><para>
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| 42 | interactive mode via a Graphical User Interface
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| 43 | </para></listitem>
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| 44 | </itemizedlist>
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| 45 |
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| 46 | The last mode will be covered in <xref linkend="sect.HowToSetUpInter" />.
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| 47 | The first three modes are explained here.
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| 48 | </para>
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| 49 |
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| 50 | </sect2>
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| 51 |
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| 52 | <!-- ******************* Section (Level#2) ****************** -->
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| 53 | <sect2 id="sect.HowToExec.HardCodedBatch">
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| 54 | <title>
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| 55 | 'Hard-coded' Batch Mode
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| 56 | </title>
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| 57 |
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| 58 | <para>
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| 59 | Below is an example of the main program for an application which
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| 60 | will run in batch mode.
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| 61 |
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| 62 | <example id="programlist_HowToExec_1">
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| 63 | <title>
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| 64 | An example of the <literal>main()</literal> routine
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| 65 | for an application which will run in batch mode.
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| 66 | </title>
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| 67 | <programlisting>
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| 68 | int main()
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| 69 | {
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| 70 | // Construct the default run manager
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| 71 | G4RunManager* runManager = new G4RunManager;
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| 72 |
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| 73 | // set mandatory initialization classes
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| 74 | runManager->SetUserInitialization(new ExN01DetectorConstruction);
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| 75 | runManager->SetUserInitialization(new ExN01PhysicsList);
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| 76 |
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| 77 | // set mandatory user action class
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| 78 | runManager->SetUserAction(new ExN01PrimaryGeneratorAction);
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| 79 |
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| 80 | // Initialize G4 kernel
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| 81 | runManager->Initialize();
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| 82 |
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| 83 | // start a run
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| 84 | int numberOfEvent = 1000;
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| 85 | runManager->BeamOn(numberOfEvent);
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| 86 |
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| 87 | // job termination
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| 88 | delete runManager;
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| 89 | return 0;
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| 90 | }
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| 91 | </programlisting>
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| 92 | </example>
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| 93 | </para>
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| 94 |
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| 95 | <para>
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| 96 | Even the number of events in the run is `frozen`. To change this
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| 97 | number you must at least recompile <literal>main()</literal>.
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| 98 | </para>
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| 99 |
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| 100 | </sect2>
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| 101 |
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| 102 |
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| 103 | <!-- ******************* Section (Level#2) ****************** -->
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| 104 | <sect2 id="sect.HowToExec.BatchMacro">
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| 105 | <title>
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| 106 | Batch Mode with Macro File
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| 107 | </title>
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| 108 |
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| 109 | <para>
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| 110 | Below is an example of the main program for an application which
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| 111 | will run in batch mode, but reading a file of commands.
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| 112 |
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| 113 | <example id="programlist_HowToExec_2">
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| 114 | <title>
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| 115 | An example of the <literal>main()</literal> routine
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| 116 | for an application which will run in batch mode, but reading a file of commands.
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| 117 | </title>
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| 118 | <programlisting>
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| 119 | int main(int argc,char** argv) {
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| 120 |
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| 121 | // Construct the default run manager
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| 122 | G4RunManager * runManager = new G4RunManager;
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| 123 |
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| 124 | // set mandatory initialization classes
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| 125 | runManager->SetUserInitialization(new MyDetectorConstruction);
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| 126 | runManager->SetUserInitialization(new MyPhysicsList);
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| 127 |
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| 128 | // set mandatory user action class
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| 129 | runManager->SetUserAction(new MyPrimaryGeneratorAction);
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| 130 |
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| 131 | // Initialize G4 kernel
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| 132 | runManager->Initialize();
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| 133 |
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| 134 | //read a macro file of commands
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| 135 | G4UImanager * UI = G4UImanager::getUIpointer();
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| 136 | G4String command = "/control/execute ";
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| 137 | G4String fileName = argv[1];
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| 138 | UI->applyCommand(command+fileName);
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| 139 |
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| 140 | delete runManager;
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| 141 | return 0;
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| 142 | }
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| 143 | </programlisting>
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| 144 | </example>
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| 145 | </para>
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| 146 |
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| 147 | <para>
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| 148 | This example will be executed with the command:
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| 149 |
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| 150 | <informalexample>
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| 151 | <programlisting>
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| 152 | > myProgram run1.mac
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| 153 | </programlisting>
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| 154 | </informalexample>
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| 155 |
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| 156 | where <literal>myProgram</literal> is the name of your executable and
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| 157 | <literal>run1.mac</literal> is a macro of commands located in the current
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| 158 | directory, which could look like:
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| 159 |
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| 160 | <example id="programlist_HowToExec_3">
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| 161 | <title>
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| 162 | A typical command macro.
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| 163 | </title>
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| 164 | <programlisting>
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| 165 | #
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| 166 | # Macro file for "myProgram.cc"
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| 167 | #
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| 168 | # set verbose level for this run
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| 169 | #
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| 170 | /run/verbose 2
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| 171 | /event/verbose 0
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| 172 | /tracking/verbose 1
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| 173 | #
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| 174 | # Set the initial kinematic and run 100 events
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| 175 | # electron 1 GeV to the direction (1.,0.,0.)
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| 176 | #
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| 177 | /gun/particle e-
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| 178 | /gun/energy 1 GeV
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| 179 | /run/beamOn 100
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| 180 | </programlisting>
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| 181 | </example>
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| 182 | </para>
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| 183 |
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| 184 | <para>
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| 185 | Indeed, you can re-execute your program with different run
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| 186 | conditions without recompiling anything.
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| 187 | </para>
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| 188 |
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| 189 | <para>
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| 190 | <emphasis>Digression:</emphasis>
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| 191 | many G4 category of classes have a verbose flag which controls
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| 192 | the level of 'verbosity'.
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| 193 | </para>
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| 194 |
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| 195 | <para>
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| 196 | Usually <literal>verbose=0</literal> means silent. For instance
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| 197 |
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| 198 | <itemizedlist spacing="compact">
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| 199 | <listitem><para>
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| 200 | <literal>/run/verbose</literal> is for the <literal>RunManager</literal>
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| 201 | </para></listitem>
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| 202 | <listitem><para>
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| 203 | <literal>/event/verbose</literal> is for the <literal>EventManager</literal>
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| 204 | </para></listitem>
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| 205 | <listitem><para>
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| 206 | <literal>/tracking/verbose</literal> is for the <literal>TrackingManager</literal>
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| 207 | </para></listitem>
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| 208 | <listitem><para>
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| 209 | ...etc...
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| 210 | </para></listitem>
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| 211 | </itemizedlist>
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| 212 | </para>
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| 213 |
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| 214 | </sect2>
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| 215 |
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| 216 | <!-- ******************* Section (Level#2) ****************** -->
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| 217 | <sect2 id="sect.HowToExec.InteractiveMode">
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| 218 | <title>
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| 219 | Interactive Mode Driven by Command Lines
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| 220 | </title>
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| 221 |
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| 222 | <para>
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| 223 | Below is an example of the main program for an application which
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| 224 | will run interactively, waiting for command lines entered from the
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| 225 | keyboard.
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| 226 |
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| 227 | <example id="programlist_HowToExec_4">
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| 228 | <title>
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| 229 | An example of the <literal>main()</literal> routine for
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| 230 | an application which will run interactively, waiting for commands from the
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| 231 | keyboard.
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| 232 | </title>
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| 233 | <programlisting>
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| 234 | int main(int argc,char** argv) {
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| 235 |
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| 236 | // Construct the default run manager
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| 237 | G4RunManager * runManager = new G4RunManager;
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| 238 |
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| 239 | // set mandatory initialization classes
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| 240 | runManager->SetUserInitialization(new MyDetectorConstruction);
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| 241 | runManager->SetUserInitialization(new MyPhysicsList);
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| 242 |
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| 243 | // visualization manager
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| 244 | G4VisManager* visManager = new G4VisExecutive;
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| 245 | visManager->Initialize();
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| 246 |
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| 247 | // set user action classes
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| 248 | runManager->SetUserAction(new MyPrimaryGeneratorAction);
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| 249 | runManager->SetUserAction(new MyRunAction);
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| 250 | runManager->SetUserAction(new MyEventAction);
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| 251 | runManager->SetUserAction(new MySteppingAction);
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| 252 |
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| 253 | // Initialize G4 kernel
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| 254 | runManager->Initialize();
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| 255 |
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| 256 | // Define UI terminal for interactive mode
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| 257 | G4UIsession * session = new G4UIterminal;
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| 258 | session->SessionStart();
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| 259 | delete session;
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| 260 |
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| 261 | // job termination
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| 262 | delete visManager;
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| 263 | delete runManager;
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| 264 |
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| 265 | return 0;
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| 266 | }
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| 267 | </programlisting>
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| 268 | </example>
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| 269 | </para>
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| 270 |
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| 271 | <para>
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| 272 | This example will be executed with the command:
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| 273 |
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| 274 | <informalexample>
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| 275 | <programlisting>
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| 276 | > myProgram
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| 277 | </programlisting>
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| 278 | </informalexample>
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| 279 |
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| 280 | where <literal>myProgram</literal> is the name of your executable.
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| 281 | </para>
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| 282 |
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| 283 | <para>
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| 284 | The G4 kernel will prompt:
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| 285 |
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| 286 | <informalexample>
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| 287 | <programlisting>
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| 288 | Idle>
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| 289 | </programlisting>
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| 290 | </informalexample>
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| 291 |
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| 292 | and you can start your session. An example session could be:
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| 293 | </para>
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| 294 |
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| 295 | <para>
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| 296 | Create an empty scene ("world" is default):
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| 297 |
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| 298 | <informalexample>
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| 299 | <programlisting>
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| 300 | Idle> /vis/scene/create
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| 301 | </programlisting>
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| 302 | </informalexample>
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| 303 |
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| 304 | Add a volume to the scene:
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| 305 |
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| 306 | <informalexample>
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| 307 | <programlisting>
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| 308 | Idle> /vis/scene/add/volume
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| 309 | </programlisting>
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| 310 | </informalexample>
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| 311 | </para>
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| 312 |
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| 313 | <para>
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| 314 | Create a scene handler for a specific graphics system. Change the
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| 315 | next line to choose another graphic system:
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| 316 |
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| 317 | <informalexample>
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| 318 | <programlisting>
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| 319 | Idle> /vis/sceneHandler/create OGLIX
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| 320 | </programlisting>
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| 321 | </informalexample>
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| 322 |
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| 323 | Create a viewer:
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| 324 |
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| 325 | <informalexample>
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| 326 | <programlisting>
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| 327 | Idle> /vis/viewer/create
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| 328 | </programlisting>
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| 329 | </informalexample>
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| 330 |
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| 331 | Draw the scene, etc.:
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| 332 |
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| 333 | <informalexample>
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| 334 | <programlisting>
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| 335 | Idle> /vis/scene/notifyHandlers
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| 336 | Idle> /run/verbose 0
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| 337 | Idle> /event/verbose 0
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| 338 | Idle> /tracking/verbose 1
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| 339 | Idle> /gun/particle mu+
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| 340 | Idle> /gun/energy 10 GeV
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| 341 | Idle> /run/beamOn 1
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| 342 | Idle> /gun/particle proton
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| 343 | Idle> /gun/energy 100 MeV
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| 344 | Idle> /run/beamOn 3
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| 345 | Idle> exit
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| 346 | </programlisting>
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| 347 | </informalexample>
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| 348 | </para>
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| 349 |
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| 350 | <para>
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| 351 | For the meaning of the machine state <literal>Idle</literal>, see
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| 352 | <xref linkend="sect.Run.StateMac" />.
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| 353 | </para>
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| 354 |
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| 355 | <para>
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| 356 | This mode is useful for running a few events in debug mode and
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| 357 | visualizing them. Notice that the <emphasis>VisManager</emphasis> is created in
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| 358 | the <literal>main()</literal>, and the visualization system is choosen via
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| 359 | the command:
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| 360 |
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| 361 | <informalexample>
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| 362 | <programlisting>
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| 363 | /vis/sceneHandler/create OGLIX
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| 364 | </programlisting>
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| 365 | </informalexample>
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| 366 | </para>
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| 367 |
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| 368 | </sect2>
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| 369 |
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| 370 | <!-- ******************* Section (Level#2) ****************** -->
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| 371 | <sect2 id="sect.HowToExec.GeneralCase">
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| 372 | <title>
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| 373 | General Case
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| 374 | </title>
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| 375 |
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| 376 | <para>
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| 377 | Most of the examples in the <literal>$G4INSTALL/examples/</literal> directory
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| 378 | have the following <literal>main()</literal>.
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| 379 | The application can be run either in batch or interactive mode.
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| 380 |
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| 381 | <example id="programlist_HowToExec_5">
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| 382 | <title>
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| 383 | The typical <literal>main()</literal> routine from the examples directory.
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| 384 | </title>
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| 385 | <programlisting>
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| 386 | int main(int argc,char** argv) {
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| 387 |
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| 388 | // Construct the default run manager
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| 389 | G4RunManager * runManager = new G4RunManager;
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| 390 |
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| 391 | // set mandatory initialization classes
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| 392 | N03DetectorConstruction* detector = new N03DetectorConstruction;
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| 393 | runManager->SetUserInitialization(detector);
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| 394 | runManager->SetUserInitialization(new N03PhysicsList);
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| 395 |
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| 396 | #ifdef G4VIS_USE
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| 397 | // visualization manager
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| 398 | G4VisManager* visManager = new G4VisExecutive;
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| 399 | visManager->Initialize();
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| 400 | #endif
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| 401 |
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| 402 | // set user action classes
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| 403 | runManager->SetUserAction(new N03PrimaryGeneratorAction(detector));
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| 404 | runManager->SetUserAction(new N03RunAction);
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| 405 | runManager->SetUserAction(new N03EventAction);
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| 406 | runManager->SetUserAction(new N03SteppingAction);
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| 407 |
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| 408 | // get the pointer to the User Interface manager
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| 409 | G4UImanager* UI = G4UImanager::GetUIpointer();
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| 410 |
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| 411 | if (argc==1) // Define UI terminal for interactive mode
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| 412 | {
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| 413 | G4UIExecutive* session = new G4UIExecutive(argc, argv);
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| 414 | UI->ApplyCommand("/control/execute prerunN03.mac");
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| 415 | session->SessionStart();
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| 416 | delete session;
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| 417 | }
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| 418 | else // Batch mode
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| 419 | {
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| 420 | G4String command = "/control/execute ";
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| 421 | G4String fileName = argv[1];
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| 422 | UI->ApplyCommand(command+fileName);
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| 423 | }
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| 424 |
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| 425 | // job termination
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| 426 | #ifdef G4VIS_USE
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| 427 | delete visManager;
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| 428 | #endif
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| 429 | delete runManager;
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| 430 |
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| 431 | return 0;
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| 432 | }
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| 433 | </programlisting>
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| 434 | </example>
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| 435 | </para>
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| 436 |
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| 437 | <para>
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| 438 | Notice that the visualization system is under the control of the
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| 439 | precompiler variable <literal>G4VIS_USE</literal>. Notice also that, in
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| 440 | interactive mode, few intializations have been put in the macro
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| 441 | <literal>prerunN03.mac</literal> which is executed before the session
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| 442 | start.
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| 443 |
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| 444 | <example id="programlist_HowToExec_6">
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| 445 | <title>
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| 446 | The <literal>prerunN03.mac</literal> macro.
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| 447 | </title>
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| 448 | <programlisting>
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| 449 | # Macro file for the initialization phase of "exampleN03.cc"
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| 450 | #
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| 451 | # Sets some default verbose flags
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| 452 | # and initializes the graphics.
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| 453 | #
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| 454 | /control/verbose 2
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| 455 | /control/saveHistory
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| 456 | /run/verbose 2
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| 457 | #
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| 458 | /run/particle/dumpCutValues
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| 459 | #
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| 460 | # Create empty scene ("world" is default)
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| 461 | /vis/scene/create
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| 462 | #
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| 463 | # Add volume to scene
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| 464 | /vis/scene/add/volume
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| 465 | #
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| 466 | # Create a scene handler for a specific graphics system
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| 467 | # Edit the next line(s) to choose another graphic system
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| 468 | #
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| 469 | #/vis/sceneHandler/create DAWNFILE
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| 470 | /vis/sceneHandler/create OGLIX
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| 471 | #
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| 472 | # Create a viewer
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| 473 | /vis/viewer/create
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| 474 | #
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| 475 | # Draw scene
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| 476 | /vis/scene/notifyHandlers
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| 477 | #
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| 478 | # for drawing the tracks
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| 479 | # if too many tracks cause core dump => storeTrajectory 0
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| 480 | /tracking/storeTrajectory 1
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| 481 | #/vis/scene/include/trajectories
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| 482 | </programlisting>
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| 483 | </example>
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| 484 | </para>
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| 485 |
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| 486 | <para>
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| 487 | Also, this example demonstrates that you can read and execute a
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| 488 | macro interactively:
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| 489 |
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| 490 | <informalexample>
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| 491 | <programlisting>
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| 492 | Idle> /control/execute mySubMacro.mac
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| 493 | </programlisting>
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| 494 | </informalexample>
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| 495 | </para>
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| 496 |
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| 497 |
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| 498 | </sect2>
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| 499 | </sect1>
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