| 1 | <!-- ******************************************************** -->
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| 2 | <!-- -->
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| 3 | <!-- [History] -->
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| 4 | <!-- Changed by: Katsuya Amako, 4-Aug-1998 -->
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| 5 | <!-- Changed by: Dennis Wright, 29-Nov-2001 -->
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| 6 | <!-- Proof read by: Joe Chuma, 14-Jun-1999 -->
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| 7 | <!-- Converted to DocBook: Katsuya Amako, Aug-2006 -->
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| 8 | <!-- Updated by Koichi Murakami, Dec-2009 -->
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| 9 | <!-- -->
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| 10 | <!-- ******************************************************** -->
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| 11 |
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| 12 |
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| 13 | <!-- ******************* Section (Level#1) ****************** -->
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| 14 | <sect1 id="sect.HowToDefMain">
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| 15 | <title>
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| 16 | How to Define the main() Program
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| 17 | </title>
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| 18 |
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| 19 | <!-- ******************* Section (Level#2) ****************** -->
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| 20 | <sect2 id="sect.HowToDefMain.SimpleMainMethod">
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| 21 | <title>
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| 22 | A Sample <literal>main()</literal> Method
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| 23 | </title>
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| 24 |
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| 25 | <para>
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| 26 | The contents of <literal>main()</literal> will vary according to the
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| 27 | needs of a given simulation application and therefore must be supplied
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| 28 | by the user. The Geant4 toolkit does not provide a <literal>main()</literal>
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| 29 | method, but a sample is provided here as a guide to the beginning
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| 30 | user. <xref linkend="programlist_HowToDefMain_1" /> is the simplest example of
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| 31 | <literal>main()</literal> required to build a simulation program.
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| 32 | </para>
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| 33 |
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| 34 | <example id="programlist_HowToDefMain_1">
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| 35 | <title>
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| 36 | Simplest example of <literal>main()</literal>
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| 37 | </title>
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| 38 |
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| 39 | <programlisting>
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| 40 | #include "G4RunManager.hh"
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| 41 | #include "G4UImanager.hh"
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| 42 |
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| 43 | #include "ExN01DetectorConstruction.hh"
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| 44 | #include "ExN01PhysicsList.hh"
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| 45 | #include "ExN01PrimaryGeneratorAction.hh"
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| 46 |
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| 47 | int main()
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| 48 | {
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| 49 | // construct the default run manager
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| 50 | G4RunManager* runManager = new G4RunManager;
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| 51 |
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| 52 | // set mandatory initialization classes
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| 53 | runManager->SetUserInitialization(new ExN01DetectorConstruction);
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| 54 | runManager->SetUserInitialization(new ExN01PhysicsList);
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| 55 |
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| 56 | // set mandatory user action class
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| 57 | runManager->SetUserAction(new ExN01PrimaryGeneratorAction);
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| 58 |
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| 59 | // initialize G4 kernel
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| 60 | runManager->Initialize();
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| 61 |
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| 62 | // get the pointer to the UI manager and set verbosities
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| 63 | G4UImanager* UI = G4UImanager::GetUIpointer();
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| 64 | UI->ApplyCommand("/run/verbose 1");
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| 65 | UI->ApplyCommand("/event/verbose 1");
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| 66 | UI->ApplyCommand("/tracking/verbose 1");
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| 67 |
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| 68 | // start a run
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| 69 | int numberOfEvent = 3;
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| 70 | runManager->BeamOn(numberOfEvent);
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| 71 |
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| 72 | // job termination
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| 73 | delete runManager;
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| 74 | return 0;
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| 75 | }
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| 76 | </programlisting>
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| 77 | </example>
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| 78 |
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| 79 | <para>
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| 80 | The <literal>main()</literal> method is implemented by two toolkit
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| 81 | classes, <emphasis>G4RunManager</emphasis> and <emphasis>G4UImanager</emphasis>,
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| 82 | and three classes, <emphasis>ExN01DetectorConstruction</emphasis>,
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| 83 | <emphasis>ExN01PhysicsList</emphasis> and
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| 84 | <emphasis>ExN01PrimaryGeneratorAction</emphasis>, which are derived from
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| 85 | toolkit classes. Each of these are explained in the following sections.
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| 86 | </para>
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| 87 |
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| 88 | </sect2>
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| 89 |
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| 90 | <!-- ******************* Section (Level#2) ****************** -->
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| 91 | <sect2 id="sect.HowToDefMain.G4RunManager">
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| 92 | <title>
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| 93 | <emphasis>G4RunManager</emphasis>
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| 94 | </title>
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| 95 |
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| 96 | <para>
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| 97 | The first thing <literal>main()</literal> must do is create an instance of
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| 98 | the <emphasis>G4RunManager</emphasis> class. This is the only manager class in
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| 99 | the Geant4 kernel which should be explicitly constructed in the
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| 100 | user's <literal>main()</literal>. It controls the flow of the program and
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| 101 | manages the event loop(s) within a run. When <emphasis>G4RunManager</emphasis> is
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| 102 | created, the other major manager classes are also created. They are
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| 103 | deleted automatically when <emphasis>G4RunManager</emphasis> is deleted. The run
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| 104 | manager is also responsible for managing initialization procedures,
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| 105 | including methods in the user initialization classes. Through these
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| 106 | the run manager must be given all the information necessary to
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| 107 | build and run the simulation, including
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| 108 | </para>
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| 109 |
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| 110 | <orderedlist spacing="compact">
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| 111 | <listitem><para>
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| 112 | how the detector should be constructed,
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| 113 | </para></listitem>
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| 114 | <listitem><para>
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| 115 | all the particles and all the physics processes to be
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| 116 | simulated,
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| 117 | </para></listitem>
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| 118 | <listitem><para>
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| 119 | how the primary particle(s) in an event should be produced
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| 120 | and
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| 121 | </para></listitem>
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| 122 | <listitem><para>
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| 123 | any additional requirements of the simulation.</para></listitem>
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| 124 | </orderedlist>
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| 125 |
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| 126 | <para>
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| 127 | In the sample <literal>main()</literal> the lines
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| 128 |
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| 129 | <informalexample>
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| 130 | <programlisting>
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| 131 | runManager->SetUserInitialization(new ExN01DetectorConstruction);
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| 132 | runManager->SetUserInitialization(new ExN01PhysicsList);
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| 133 | </programlisting>
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| 134 | </informalexample>
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| 135 |
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| 136 | create objects which specify the detector geometry and physics
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| 137 | processes, respectively, and pass their pointers to the run
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| 138 | manager. <emphasis>ExN01DetectorConstruction</emphasis> is an example of a user
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| 139 | initialization class which is derived from
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| 140 | <emphasis>G4VUserDetectorConstruction</emphasis>. This is where the user
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| 141 | describes the entire detector setup, including
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| 142 | </para>
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| 143 |
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| 144 | <itemizedlist spacing="compact">
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| 145 | <listitem><para>
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| 146 | its geometry,
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| 147 | </para></listitem>
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| 148 | <listitem><para>
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| 149 | the materials used in its construction,
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| 150 | </para></listitem>
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| 151 | <listitem><para>
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| 152 | a definition of its sensitive regions and
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| 153 | </para></listitem>
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| 154 | <listitem><para>
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| 155 | the readout schemes of the sensitive regions.
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| 156 | </para></listitem>
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| 157 | </itemizedlist>
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| 158 |
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| 159 | <para>
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| 160 | Similarly <emphasis>ExN01PhysicsList</emphasis> is derived from
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| 161 | <emphasis>G4VUserPhysicsList</emphasis> and requires the user to define
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| 162 | </para>
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| 163 |
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| 164 | <itemizedlist spacing="compact">
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| 165 | <listitem><para>
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| 166 | the particles to be used in the simulation,
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| 167 | </para></listitem>
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| 168 | <listitem><para>
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| 169 | the range cuts for these particles and
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| 170 | </para></listitem>
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| 171 | <listitem><para>
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| 172 | all the physics processes to be simulated.
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| 173 | </para></listitem>
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| 174 | </itemizedlist>
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| 175 |
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| 176 | <para>
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| 177 | The next instruction in <literal>main()</literal>
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| 178 |
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| 179 | <informalexample>
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| 180 | <programlisting>
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| 181 | runManager->SetUserAction(new ExN01PrimaryGeneratorAction);
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| 182 | </programlisting>
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| 183 | </informalexample>
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| 184 |
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| 185 | creates an instance of a particle generator and passes its pointer
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| 186 | to the run manager. <emphasis>ExN01PrimaryGeneratorAction</emphasis> is an
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| 187 | example of a user action class which is derived from
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| 188 | <emphasis>G4VUserPrimaryGeneratorAction</emphasis>. In this class the user must
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| 189 | describe the initial state of the primary event. This class has a
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| 190 | public virtual method named <literal>generatePrimaries()</literal> which will
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| 191 | be invoked at the beginning of each event. Details will be given in
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| 192 | <xref linkend="sect.HowToGenEvent" />.
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| 193 | Note that Geant4 does not provide any default behavior for generating a primary event.
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| 194 | </para>
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| 195 |
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| 196 | <para>
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| 197 | The next instruction
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| 198 |
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| 199 | <informalexample>
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| 200 | <programlisting>
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| 201 | runManager->Initialize();
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| 202 | </programlisting>
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| 203 | </informalexample>
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| 204 |
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| 205 | performs the detector construction, creates the physics processes,
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| 206 | calculates cross sections and otherwise sets up the run. The final
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| 207 | run manager method in <literal>main()</literal>
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| 208 |
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| 209 | <informalexample>
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| 210 | <programlisting>
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| 211 | int numberOfEvent = 3;
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| 212 | runManager->beamOn(numberOfEvent);
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| 213 | </programlisting>
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| 214 | </informalexample>
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| 215 |
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| 216 | begins a run of three sequentially processed events. The
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| 217 | <literal>beamOn()</literal> method may be invoked any number of times within
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| 218 | <literal>main()</literal> with each invocation representing a separate run.
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| 219 | Once a run has begun neither the detector setup nor the physics
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| 220 | processes may be changed. They may be changed between runs,
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| 221 | however, as described in <xref linkend="sect.Run.Custom" />.
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| 222 | More information on <emphasis>G4RunManager</emphasis> in general is found in
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| 223 | <xref linkend="sect.Run" />.
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| 224 | </para>
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| 225 |
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| 226 | <para>
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| 227 | As mentioned above, other manager classes are created when the
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| 228 | run manager is created. One of these is the user interface manager,
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| 229 | <emphasis>G4UImanager</emphasis>. In <literal>main()</literal> a pointer to
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| 230 | the interface manager must be obtained
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| 231 |
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| 232 | <informalexample>
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| 233 | <programlisting>
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| 234 | G4UImanager* UI = G4UImanager::getUIpointer();
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| 235 | </programlisting>
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| 236 | </informalexample>
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| 237 |
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| 238 | in order for the user to issue commands to the program. In the
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| 239 | present example the <literal>applyCommand()</literal> method is called three
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| 240 | times to direct the program to print out information at the run,
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| 241 | event and tracking levels of simulation. A wide range of commands
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| 242 | is available which allows the user detailed control of the
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| 243 | simulation. A list of these commands can be found in
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| 244 | <xref linkend="sect.BuiltinCom" />.
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| 245 | </para>
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| 246 |
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| 247 | </sect2>
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| 248 |
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| 249 |
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| 250 | <!-- ******************* Section (Level#2) ****************** -->
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| 251 | <sect2 id="sect.HowToDefMain.UserInitAction">
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| 252 | <title>
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| 253 | User Initialization and Action Classes
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| 254 | </title>
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| 255 |
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| 256 | <!-- ******************* Section (Level#3) ****************** -->
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| 257 | <sect3 id="sect.HowToDefMain.UserInitAction.MandatoryUserClasses">
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| 258 | <title>
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| 259 | Mandatory User Classes
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| 260 | </title>
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| 261 |
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| 262 | <para>
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| 263 | There are three classes which must be defined by the user. Two
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| 264 | of them are user initialization classes, and the other is a user
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| 265 | action class. They must be derived from the abstract base classes
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| 266 | provided by Geant4: <emphasis>G4VUserDetectorConstruction</emphasis>,
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| 267 | <emphasis>G4VuserPhysicsList</emphasis> and
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| 268 | <emphasis>G4VuserPrimaryGeneratorAction</emphasis>.
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| 269 | Geant4 does not provide default behavior for these classes.
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| 270 | <emphasis>G4RunManager</emphasis> checks for the existence of these mandatory
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| 271 | classes when the <literal>Initialize()</literal> and <literal>BeamOn()</literal>
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| 272 | methods are invoked.
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| 273 | </para>
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| 274 |
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| 275 | <para>
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| 276 | As mentioned in the previous section,
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| 277 | <emphasis>G4VUserDetectorConstruction</emphasis> requires the user to define the
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| 278 | detector and <emphasis>G4VUserPhysicsList</emphasis> requires the user to define
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| 279 | the physics. Detector definition will be discussed in Sections
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| 280 | </para>
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| 281 |
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| 282 | <para>
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| 283 | <xref linkend="sect.HowToDefDetectorGeom" /> and
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| 284 | <xref linkend="sect.HowToSpecMate" />.
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| 285 | Physics definition will be discussed in Sections
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| 286 | <xref linkend="sect.HowToSpecParti" />
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| 287 | and
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| 288 | <xref linkend="sect.HowToSpecPhysProc" />.
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| 289 | The user action <emphasis>G4VuserPrimaryGeneratorAction</emphasis>
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| 290 | requires that the initial event state be defined. Primary event generation will
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| 291 | be discussed in
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| 292 | <xref linkend="sect.HowToMakeExec" />.
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| 293 | </para>
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| 294 |
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| 295 | </sect3>
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| 296 |
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| 297 | <!-- ******************* Section (Level#3) ****************** -->
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| 298 | <sect3 id="sect.HowToDefMain.UserInitAction.OptionalUserAction">
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| 299 | <title>
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| 300 | Optional User Action Classes
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| 301 | </title>
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| 302 |
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| 303 | <para>
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| 304 | Geant4 provides five user hook classes:
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| 305 | </para>
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| 306 |
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| 307 | <itemizedlist spacing="compact">
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| 308 | <listitem><para>
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| 309 | <emphasis>G4UserRunAction</emphasis>
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| 310 | </para></listitem>
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| 311 | <listitem><para>
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| 312 | <emphasis>G4UserEventAction</emphasis>
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| 313 | </para></listitem>
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| 314 | <listitem><para>
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| 315 | <emphasis>G4UserStackingAction</emphasis>
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| 316 | </para></listitem>
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| 317 | <listitem><para>
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| 318 | <emphasis>G4UserTrackingAction</emphasis>
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| 319 | </para></listitem>
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| 320 | <listitem><para>
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| 321 | <emphasis>G4UserSteppingAction</emphasis>
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| 322 | </para></listitem>
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| 323 | </itemizedlist>
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| 324 |
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| 325 | <para>
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| 326 | There are several virtual methods in each of these classes which
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| 327 | allow the specification of additional procedures at all levels of
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| 328 | the simulation application. Details of the user initialization and
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| 329 | action classes are provided in
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| 330 | <xref linkend="chap.UserActions" />.
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| 331 | </para>
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| 332 |
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| 333 | </sect3>
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| 334 | </sect2>
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| 335 |
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| 336 | <!-- ******************* Section (Level#2) ****************** -->
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| 337 | <sect2 id="sect.HowToDefMain.G4UImanagerUICommand">
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| 338 | <title>
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| 339 | <emphasis>G4UImanager</emphasis> and UI CommandSubmission
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| 340 | </title>
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| 341 |
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| 342 | <para>
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| 343 | Geant4 provides a category named <emphasis role="bold">intercoms</emphasis>.
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| 344 | <emphasis>G4UImanager</emphasis> is the manager class of this category. Using the
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| 345 | functionalities of this category, you can invoke
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| 346 | <emphasis role="bold">set</emphasis> methods
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| 347 | of class objects of which you do not know the pointer.
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| 348 | In <xref linkend="programlist_HowToDefMain_2" />,
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| 349 | the verbosities of various Geant4 manager classes
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| 350 | are set. Detailed mechanism description and usage of
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| 351 | <emphasis role="bold">intercoms</emphasis> will be given in the next chapter,
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| 352 | with a list of available commands. Command submission can be done all through the
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| 353 | application.
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| 354 | </para>
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| 355 |
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| 356 | <example id="programlist_HowToDefMain_2">
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| 357 | <title>
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| 358 | An example of <literal>main()</literal> using interactive
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| 359 | terminal and visualization. Code modified from the previous
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| 360 | example are shown in <emphasis role="color_blue">blue</emphasis>.
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| 361 | </title>
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| 362 | <programlisting>
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| 363 | #include "G4RunManager.hh"
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| 364 | #include "G4UImanager.hh"
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| 365 | <emphasis role="color_blue">#include "G4UIExecutive.hh"</emphasis>
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| 366 | #include "G4VisExecutive.hh"
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| 367 |
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| 368 | #include "N02DetectorConstruction.hh"
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| 369 | #include "N02PhysicsList.hh"
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| 370 | #include "N02PrimaryGeneratorAction.hh"
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| 371 | #include "N02RunAction.hh"
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| 372 | #include "N02EventAction.hh"
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| 373 | #include "N02SteppingAction.hh"
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| 374 |
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| 375 | #include "g4templates.hh"
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| 376 |
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| 377 | int main(int argc,char** argv)
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| 378 | {
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| 379 | // construct the default run manager
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| 380 | G4RunManager * runManager = new G4RunManager;
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| 381 |
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| 382 | // set mandatory initialization classes
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| 383 | N02DetectorConstruction* detector = new N02DetectorConstruction;
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| 384 | runManager->SetUserInitialization(detector);
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| 385 | runManager->SetUserInitialization(new N02PhysicsList);
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| 386 |
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| 387 | // visualization manager
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| 388 | G4VisManager* visManager = new G4VisExecutive;
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| 389 | visManager->Initialize();
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| 390 |
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| 391 | // set user action classes
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| 392 | runManager->SetUserAction(new N02PrimaryGeneratorAction(detector));
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| 393 | runManager->SetUserAction(new N02RunAction);
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| 394 | runManager->SetUserAction(new N02EventAction);
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| 395 | runManager->SetUserAction(new N02SteppingAction);
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| 396 |
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| 397 | // get the pointer to the User Interface manager
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| 398 | G4UImanager* UImanager = G4UImanager::GetUIpointer();
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| 399 |
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| 400 | <emphasis role="color_blue">
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| 401 | if(argc==1)
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| 402 | // Define (G)UI terminal for interactive mode
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| 403 | {
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| 404 | G4UIExecutive * ui = new G4UIExecutive(argc,argv);
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| 405 | UImanager->ApplyCommand("/control/execute prerun.g4mac");
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| 406 | ui->sessionStart();
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| 407 | delete ui;
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| 408 | }
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| 409 | else
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| 410 | // Batch mode
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| 411 | {
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| 412 | G4String command = "/control/execute ";
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| 413 | G4String fileName = argv[1];
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| 414 | UImanager->ApplyCommand(command+fileName);
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|---|
| 415 | }
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|---|
| 416 | </emphasis>
|
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| 417 |
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|---|
| 418 | // job termination
|
|---|
| 419 | delete visManager;
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|---|
| 420 | delete runManager;
|
|---|
| 421 |
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|---|
| 422 | return 0;
|
|---|
| 423 | }
|
|---|
| 424 | </programlisting>
|
|---|
| 425 | </example>
|
|---|
| 426 |
|
|---|
| 427 |
|
|---|
| 428 | </sect2>
|
|---|
| 429 |
|
|---|
| 430 |
|
|---|
| 431 | <!-- ******************* Section (Level#2) ****************** -->
|
|---|
| 432 | <sect2 id="sect.HowToDefMain.G4coutG4cerr">
|
|---|
| 433 | <title>
|
|---|
| 434 | <emphasis>G4cout</emphasis> and <emphasis>G4cerr</emphasis>
|
|---|
| 435 | </title>
|
|---|
| 436 |
|
|---|
| 437 | <para>
|
|---|
| 438 | Although not yet included in the above examples, output streams
|
|---|
| 439 | will be needed. <emphasis>G4cout</emphasis> and <emphasis>G4cerr</emphasis>
|
|---|
| 440 | are <emphasis role="bold">iostream</emphasis>
|
|---|
| 441 | objects defined by Geant4. The usage of these objects is exactly
|
|---|
| 442 | the same as the ordinary <emphasis>cout</emphasis> and
|
|---|
| 443 | <emphasis>cerr</emphasis>,
|
|---|
| 444 | except that the output streams will be handled by
|
|---|
| 445 | <emphasis>G4UImanager</emphasis>.
|
|---|
| 446 | Thus, output strings may be displayed on another window or stored in a
|
|---|
| 447 | file. Manipulation of these output streams will be described in
|
|---|
| 448 | <xref linkend="sect.UIDefNew.HowCont" />.
|
|---|
| 449 | These objects should be used instead of the ordinary
|
|---|
| 450 | <emphasis>cout</emphasis> and <emphasis>cerr</emphasis>.
|
|---|
| 451 | </para>
|
|---|
| 452 |
|
|---|
| 453 |
|
|---|
| 454 | </sect2>
|
|---|
| 455 | </sect1>
|
|---|