| 1 | <!-- ******************************************************** -->
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| 2 | <!-- -->
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| 3 | <!-- [History] -->
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| 4 | <!-- Proof read by: Joe Chuma, 5-Jul-1999 -->
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| 5 | <!-- Changed by: Katsuya Dosanjh, 15-Jul-2000 -->
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| 6 | <!-- Changed by: Dennis Wright, 27-Nov-2001 -->
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| 7 | <!-- Changed by: Satoshi Tanaka, 8-Dec-2002 -->
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| 8 | <!-- Converted to DocBook: Katsuya Amako, Aug-2006 -->
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| 9 | <!-- -->
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| 10 | <!-- ******************************************************** -->
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| 11 |
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| 12 |
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| 13 | <!-- ******************* Section (Level#1) ****************** -->
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| 14 | <sect1 id="sect.VisAtt">
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| 15 | <title>
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| 16 | Visualization Attributes
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| 17 | </title>
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| 18 |
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| 19 | <para>
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| 20 | Visualization attributes are extra pieces of information associated
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| 21 | with the visualizable objects. This information is necessary only
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| 22 | for visualization, and is not included in geometrical information
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| 23 | such as shapes, position, and orientation. Typical examples of
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| 24 | visualization attributes are Color, Visible/Invisible,
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| 25 | Wireframe/Solid. For example, in visualizing a box, the
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| 26 | Visualization Manager must know its colour. If an object to be
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| 27 | visualized has not been assigned a set of visualization attributes,
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| 28 | then an appropriate default set is used automatically.
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| 29 | </para>
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| 30 |
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| 31 | <para>
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| 32 | A set of visualization attributes is held by an instance of
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| 33 | class <emphasis>G4VisAttributes</emphasis> defined in the
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| 34 | <literal>graphics_reps</literal> category. In the following, we
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| 35 | explain the main fields of the <emphasis>G4VisAttributes</emphasis>
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| 36 | one by one.
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| 37 | </para>
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| 38 |
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| 39 | <!-- ******************* Section (Level#2) ****************** -->
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| 40 | <sect2 id="sect.VisAtt.Vsblty">
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| 41 | <title>
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| 42 | Visibility
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| 43 | </title>
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| 44 |
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| 45 | <para>
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| 46 | Visibility is a boolean flag to control the visibility of objects
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| 47 | that are passed to the Visualization Manager for visualization.
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| 48 | Visibility is set with the following access function:
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| 49 |
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| 50 | <informalexample>
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| 51 | <programlisting>
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| 52 | void G4VisAttributes::SetVisibility (G4bool visibility);
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| 53 | </programlisting>
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| 54 | </informalexample>
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| 55 | </para>
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| 56 |
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| 57 | <para>
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| 58 | If you give <literal>false</literal> to the argument, and if culling is
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| 59 | activated (see below), visualization is skipped for objects for
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| 60 | which this set of visualization attributes is assigned. The default
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| 61 | value of visibility is <literal>true</literal>.
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| 62 | </para>
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| 63 |
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| 64 | <para>
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| 65 | Note that whether an object is visible or not is also affected
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| 66 | by the current culling policy, which can be tuned with
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| 67 | visualization commands.
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| 68 | </para>
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| 69 |
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| 70 | <para>
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| 71 | By default the following public static function is defined:
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| 72 |
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| 73 | <informalexample>
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| 74 | <programlisting>
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| 75 | static const G4VisAttributes& GetInvisible();
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| 76 | </programlisting>
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| 77 | </informalexample>
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| 78 |
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| 79 | which returns a reference to a const object in which visibility is
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| 80 | set to <literal>false</literal>. It can be used as follows:
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| 81 |
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| 82 | <informalexample>
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| 83 | <programlisting>
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| 84 | experimentalHall_logical -> SetVisAttributes (G4VisAttributes::GetInvisible());
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| 85 | </programlisting>
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| 86 | </informalexample>
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| 87 | </para>
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| 88 |
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| 89 | <para>
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| 90 | Direct access to the public static const data member
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| 91 | <literal>G4VisAttributes::Invisible</literal> is also possible but deprecated
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| 92 | on account of initialisation issues with dynamic libraries.
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| 93 | </para>
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| 94 |
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| 95 | </sect2>
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| 96 |
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| 97 |
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| 98 | <!-- ******************* Section (Level#2) ****************** -->
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| 99 | <sect2 id="sect.VisAtt.Colr">
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| 100 | <title>
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| 101 | Colour
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| 102 | </title>
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| 103 |
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| 104 |
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| 105 | <!-- ******************* Section (Level#3) ****************** -->
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| 106 | <sect3 id="sect.VisAtt.Colr.Cnstr">
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| 107 | <title>
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| 108 | Construction
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| 109 | </title>
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| 110 |
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| 111 | <para>
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| 112 | Class <emphasis>G4Colour</emphasis> (an equivalent class name,
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| 113 | <emphasis>G4Color</emphasis>, is also available) has 4 fields,
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| 114 | which represent the RGBA (red, green,
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| 115 | blue, and alpha) components of colour. Each component takes a value
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| 116 | between 0 and 1. If an irrelevant value, i.e., a value less than 0
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| 117 | or greater than 1, is given as an argument of the constructor, such
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| 118 | a value is automatically clipped to 0 or 1. Alpha is opacity, which
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| 119 | is not used at present. You can use its default value <literal>1</literal>,
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| 120 | which means "opaque" in instantiation of <emphasis>G4Colour</emphasis>.
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| 121 | </para>
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| 122 |
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| 123 | <para>
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| 124 | A <emphasis>G4Colour</emphasis> object is instantiated by giving red, green,
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| 125 | and blue components to its constructor, i.e.,
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| 126 |
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| 127 | <informalexample>
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| 128 | <programlisting>
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| 129 | G4Colour::G4Colour ( G4double r = 1.0,
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| 130 | G4double g = 1.0,
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| 131 | G4double b = 1.0,
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| 132 | G4double a = 1.0);
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| 133 | // 0<=red, green, blue <= 1.0
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| 134 | </programlisting>
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| 135 | </informalexample>
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| 136 | </para>
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| 137 |
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| 138 | <para>
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| 139 | The default value of each component is 1.0. That is to say, the
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| 140 | default colour is "white" (opaque).
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| 141 | </para>
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| 142 |
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| 143 | <para>
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| 144 | For example, colours which are often used can be instantiated as
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| 145 | follows:
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| 146 |
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| 147 | <informalexample>
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| 148 | <programlisting>
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| 149 | G4Colour white () ; // <emphasis role="color_white">white</emphasis>
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| 150 | G4Colour white (1.0, 1.0, 1.0) ; // <emphasis role="color_white">white</emphasis>
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| 151 | G4Colour gray (0.5, 0.5, 0.5) ; // <emphasis role="color_gray">gray</emphasis>
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| 152 | G4Colour black (0.0, 0.0, 0.0) ; // <emphasis role="color_black">black</emphasis>
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| 153 | G4Colour red (1.0, 0.0, 0.0) ; // <emphasis role="color_red">red</emphasis>
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| 154 | G4Colour green (0.0, 1.0, 0.0) ; // <emphasis role="color_green">green</emphasis>
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| 155 | G4Colour blue (0.0, 0.0, 1.0) ; // <emphasis role="color_blue">blue</emphasis>
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| 156 | G4Colour cyan (0.0, 1.0, 1.0) ; // <emphasis role="color_cyan">cyan</emphasis>
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| 157 | G4Colour magenta (1.0, 0.0, 1.0) ; // <emphasis role="color_magenta">magenta</emphasis>
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| 158 | G4Colour yellow (1.0, 1.0, 0.0) ; // <emphasis role="color_yellow">yellow</emphasis>
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| 159 | </programlisting>
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| 160 | </informalexample>
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| 161 | </para>
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| 162 |
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| 163 | <para>
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| 164 | It is also possible to instantiate common colours through static
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| 165 | public data member functions:
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| 166 |
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| 167 | <informalexample>
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| 168 | <programlisting>
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| 169 | static const G4Colour& White ();
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| 170 | static const G4Colour& Gray ();
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| 171 | static const G4Colour& Grey ();
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| 172 | static const G4Colour& Black ();
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| 173 | static const G4Colour& Red ();
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| 174 | static const G4Colour& Green ();
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| 175 | static const G4Colour& Blue ();
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| 176 | static const G4Colour& Cyan ();
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| 177 | static const G4Colour& Magenta ();
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| 178 | static const G4Colour& Yellow ();
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| 179 | </programlisting>
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| 180 | </informalexample>
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| 181 | </para>
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| 182 |
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| 183 | <para>
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| 184 | For example, a local <emphasis>G4Colour</emphasis> could be constructed
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| 185 | as:
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| 186 |
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| 187 | <informalexample>
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| 188 | <programlisting>
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| 189 | G4Colour myRed(G4Colour::Red());
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| 190 | </programlisting>
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| 191 | </informalexample>
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| 192 | </para>
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| 193 |
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| 194 | <para>
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| 195 | After instantiation of a <emphasis>G4Colour</emphasis> object, you can access
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| 196 | to its components with the following access functions:
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| 197 |
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| 198 | <informalexample>
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| 199 | <programlisting>
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| 200 | G4double G4Colour::GetRed () const ; // Get the red component.
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| 201 | G4double G4Colour::GetGreen () const ; // Get the green component.
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| 202 | G4double G4Colour::GetBlue () const ; // Get the blue component.
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| 203 | </programlisting>
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| 204 | </informalexample>
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| 205 | </para>
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| 206 |
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| 207 | </sect3>
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| 208 |
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| 209 | <!-- ******************* Section (Level#3) ****************** -->
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| 210 | <sect3 id="sect.VisAtt.Colr.ColrMap">
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| 211 | <title>
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| 212 | Colour Map
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| 213 | </title>
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| 214 |
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| 215 | <para>
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| 216 | <emphasis>G4Colour</emphasis> also provides a static colour map, giving access to
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| 217 | predefined <emphasis>G4Colour</emphasis>'s through a
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| 218 | <emphasis>G4String</emphasis>
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| 219 | key. The default mapping is:
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| 220 | </para><para>
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| 221 |
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| 222 | <informalexample>
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| 223 | <programlisting>
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| 224 | G4String G4Colour
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| 225 | ---------------------------------------
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| 226 | white G4Colour::White ()
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| 227 | gray G4Colour::Gray ()
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| 228 | grey G4Colour::Grey ()
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| 229 | black G4Colour::Black ()
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| 230 | red G4Colour::Red ()
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| 231 | green G4Colour::Green ()
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| 232 | blue G4Colour::Blue ()
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| 233 | cyan G4Colour::Cyan ()
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| 234 | magenta G4Colour::Magenta ()
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| 235 | yellow G4Colour::Yellow ()
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| 236 | </programlisting>
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| 237 | </informalexample>
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| 238 | </para>
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| 239 |
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| 240 | <para>
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| 241 | Colours can be retrieved through the GetColour method:
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| 242 |
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| 243 | <informalexample>
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| 244 | <programlisting>
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| 245 | bool G4Colour::GetColour(const G4String& key, G4Colour& result)
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| 246 | </programlisting>
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| 247 | </informalexample>
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| 248 | </para>
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| 249 |
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| 250 | <para>
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| 251 | For example:
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| 252 |
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| 253 | <informalexample>
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| 254 | <programlisting>
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| 255 | G4Colour myColour(G4Colour::Black());
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| 256 | if (G4Colour::GetColour("red", myColour)) {
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| 257 | // Successfully retrieved colour "red". myColour is now red
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| 258 | }
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| 259 | else {
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| 260 | // Colour did not exist in map. myColour is still black
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| 261 | }
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| 262 | </programlisting>
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| 263 | </informalexample>
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| 264 | </para>
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| 265 |
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| 266 | <para>
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| 267 | If the key is not registered in the colour map, a warning
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| 268 | message is printed and the input colour is not changed. The colour
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| 269 | map is case insensitive.
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| 270 | </para>
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| 271 |
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| 272 | <para>
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| 273 | It is also possible to load user defined <emphasis>G4Colour</emphasis>'s into
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| 274 | the map through the public AddToMap method. For example:
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| 275 |
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| 276 | <informalexample>
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| 277 | <programlisting>
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| 278 | G4Colour myColour(0.2, 0.2, 0.2, 1);
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| 279 | G4Colour::AddToMap("custom", myColour);
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| 280 | </programlisting>
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| 281 | </informalexample>
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| 282 | </para>
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| 283 |
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| 284 | <para>
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| 285 | This loads a user defined <emphasis>G4Colour</emphasis> with key "custom" into
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| 286 | the colour map.
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| 287 | </para>
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| 288 |
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| 289 | </sect3>
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| 290 |
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| 291 | <!-- ******************* Section (Level#3) ****************** -->
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| 292 | <sect3 id="sect.VisAtt.Colr.G4VisAtt">
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| 293 | <title>
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| 294 | Colour and G4VisAttributes
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| 295 | </title>
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| 296 |
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| 297 | <para>
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| 298 | Class <emphasis>G4VisAttributes</emphasis> holds its colour entry as an object of
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| 299 | class <emphasis>G4Colour</emphasis>. A <emphasis>G4Colour</emphasis> object is
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| 300 | passed to a <emphasis>G4VisAttributes</emphasis> object with the following
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| 301 | access
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| 302 | functions:
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| 303 |
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| 304 | <informalexample>
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| 305 | <programlisting>
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| 306 | //----- Set functions of G4VisAttributes.
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| 307 | void G4VisAttributes::SetColour (const G4Colour& colour);
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| 308 | void G4VisAttributes::SetColor (const G4Color& color );
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| 309 | </programlisting>
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| 310 | </informalexample>
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| 311 | </para>
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| 312 |
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| 313 | <para>
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| 314 | We can also set RGBA components directly:
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| 315 |
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| 316 | <informalexample>
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| 317 | <programlisting>
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| 318 | //----- Set functions of G4VisAttributes
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| 319 | void G4VisAttributes::SetColour ( G4double red ,
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| 320 | G4double green ,
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| 321 | G4double blue ,
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| 322 | G4double alpha = 1.0);
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| 323 |
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| 324 | void G4VisAttributes::SetColor ( G4double red ,
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| 325 | G4double green ,
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| 326 | G4double blue ,
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| 327 | G4double alpha = 1.);
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| 328 | </programlisting>
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| 329 | </informalexample>
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| 330 | </para>
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| 331 |
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| 332 | <para>
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| 333 | The following constructor with <emphasis>G4Colour</emphasis> as its argument is
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| 334 | also supported:
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| 335 |
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| 336 | <informalexample>
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| 337 | <programlisting>
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| 338 | //----- Constructor of G4VisAttributes
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| 339 | G4VisAttributes::G4VisAttributes (const G4Colour& colour);
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| 340 | </programlisting>
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| 341 | </informalexample>
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| 342 | </para>
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| 343 |
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| 344 | <para>
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| 345 | Note that colour assigned to a <emphasis>G4VisAttributes</emphasis> object is
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| 346 | not always the colour that ultimately appears in the visualization.
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| 347 | The ultimate appearance may be affected by shading and lighting
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| 348 | models applied in the selected visualization driver or stand-alone
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| 349 | graphics system.
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| 350 | </para>
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| 351 |
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| 352 | </sect3>
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| 353 | </sect2>
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| 354 |
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| 355 |
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| 356 | <!-- ******************* Section (Level#2) ****************** -->
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| 357 | <sect2 id="sect.VisAtt.FrcAtt">
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| 358 | <title>
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| 359 | Forcing attributes
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| 360 | </title>
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| 361 |
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| 362 | <para>
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| 363 | As you will see later, you can select a "drawing style" from
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| 364 | various options. For example, you can select your detector
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| 365 | components to be visualized in "wireframe" or with "surfaces". In
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| 366 | the former, only the edges of your detector are drawn and so the
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| 367 | detector looks transparent. In the latter, your detector looks
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| 368 | opaque with shading effects.
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| 369 | </para>
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| 370 |
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| 371 | <para>
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| 372 | The forced wireframe and forced solid styles make it possible to
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| 373 | mix the wireframe and surface visualization (if your selected
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| 374 | graphics system supports such visualization). For example, you can
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| 375 | make only the outer wall of your detector "wired" (transparent) and
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| 376 | can see inside in detail.
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| 377 | </para>
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| 378 |
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| 379 | <para>
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| 380 | Forced wireframe style is set with the following access
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| 381 | function:
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| 382 |
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| 383 | <informalexample>
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| 384 | <programlisting>
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| 385 | void G4VisAttributes::SetForceWireframe (G4bool force);
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| 386 | </programlisting>
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| 387 | </informalexample>
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| 388 | </para>
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| 389 |
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| 390 | <para>
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| 391 | If you give <literal>true</literal> as the argument, objects for which this
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| 392 | set of visualization attributes is assigned are always visualized
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| 393 | in wireframe even if in general, the surface drawing style has been
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| 394 | requested. The default value of the forced wireframe style is
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| 395 | <literal>false</literal>.
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| 396 | </para>
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| 397 |
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| 398 | <para>
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| 399 | Similarly, forced solid style, i.e., to force that objects are
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| 400 | always visualized with surfaces, is set with:
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| 401 |
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| 402 | <informalexample>
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| 403 | <programlisting>
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| 404 | void G4VisAttributes::SetForceSolid (G4bool force);
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| 405 | </programlisting>
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| 406 | </informalexample>
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| 407 | </para>
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| 408 |
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| 409 | <para>
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| 410 | The default value of the forced solid style is <literal>false</literal>, too.
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| 411 | </para>
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| 412 |
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| 413 | <para>
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| 414 | You can also force auxiliary edges to be visible. Normally they
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| 415 | are not visible unless you set the appropriate view parameter.
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| 416 | Forcing the auxiliary edges to be visible means that auxiliary
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| 417 | edges will be seen whatever the view parameters.
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| 418 | </para>
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| 419 |
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| 420 | <para>
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| 421 | Auxiliary edges are not genuine edges of the volume. They may be
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| 422 | in a curved surface made out of polygons, for example, or in plane
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| 423 | surface of complicated shape that has to be broken down into
|
|---|
| 424 | simpler polygons. HepPolyhedron breaks all surfaces into triangles
|
|---|
| 425 | or quadrilaterals. There will be auxiliary edges for any volumes
|
|---|
| 426 | with a curved surface, such as a tube or a sphere, or a volume
|
|---|
| 427 | resulting from a Boolean operation. Normally, they are not shown,
|
|---|
| 428 | but sometimes it is useful to see them. In particular, a sphere,
|
|---|
| 429 | because it has no egdes, will not be seen in wireframe mode in some
|
|---|
| 430 | graphics systems unless requested by the view parameters or forced,
|
|---|
| 431 | as described here.
|
|---|
| 432 | </para>
|
|---|
| 433 |
|
|---|
| 434 | <para>
|
|---|
| 435 | To force auxiliary edges to be visible, use:
|
|---|
| 436 |
|
|---|
| 437 | <informalexample>
|
|---|
| 438 | <programlisting>
|
|---|
| 439 | void G4VisAttributes::SetForceAuxEdgeVisible (G4bool force);
|
|---|
| 440 | </programlisting>
|
|---|
| 441 | </informalexample>
|
|---|
| 442 | </para>
|
|---|
| 443 |
|
|---|
| 444 | <para>
|
|---|
| 445 | The default value of the force auxiliary edges visible flag is
|
|---|
| 446 | <literal>false</literal>.
|
|---|
| 447 | </para>
|
|---|
| 448 |
|
|---|
| 449 | <para>
|
|---|
| 450 | For volumes with edges that are parts of a circle, such as a
|
|---|
| 451 | tube (G4Tubs), etc., it is possible to force the precision of
|
|---|
| 452 | polyhedral representation for visualisation. This is recommended
|
|---|
| 453 | for volumes containing only a small angle of circle, for example, a
|
|---|
| 454 | thin tube segment.
|
|---|
| 455 | </para>
|
|---|
| 456 |
|
|---|
| 457 | <para>
|
|---|
| 458 | For visualisation, a circle is represented by an N-sided
|
|---|
| 459 | polygon. The default is 24 sides or segments. The user may change
|
|---|
| 460 | this for all volumes in a particular viewer at run time with
|
|---|
| 461 | /vis/viewer/set/lineSegmentsPerCircle; alternatively it can be
|
|---|
| 462 | forced for a particular volume with:
|
|---|
| 463 |
|
|---|
| 464 | <informalexample>
|
|---|
| 465 | <programlisting>
|
|---|
| 466 | void G4VisAttributes::SetForceLineSegmentsPerCircle (G4int nSegments);
|
|---|
| 467 | </programlisting>
|
|---|
| 468 | </informalexample>
|
|---|
| 469 | </para>
|
|---|
| 470 |
|
|---|
| 471 | </sect2>
|
|---|
| 472 |
|
|---|
| 473 |
|
|---|
| 474 | <!-- ******************* Section (Level#2) ****************** -->
|
|---|
| 475 | <sect2 id="sect.VisAtt.CnstAtt">
|
|---|
| 476 | <title>
|
|---|
| 477 | Constructors of G4VisAttributes
|
|---|
| 478 | </title>
|
|---|
| 479 |
|
|---|
| 480 | <para>
|
|---|
| 481 | The following constructors are supported for class
|
|---|
| 482 | <emphasis>G4VisAttributes</emphasis>:
|
|---|
| 483 |
|
|---|
| 484 | <informalexample>
|
|---|
| 485 | <programlisting>
|
|---|
| 486 | //----- Constructors of class G4VisAttributes
|
|---|
| 487 | G4VisAttributes (void);
|
|---|
| 488 | G4VisAttributes (G4bool visibility);
|
|---|
| 489 | G4VisAttributes (const G4Colour& colour);
|
|---|
| 490 | G4VisAttributes (G4bool visibility, const G4Colour& colour);
|
|---|
| 491 | </programlisting>
|
|---|
| 492 | </informalexample>
|
|---|
| 493 | </para>
|
|---|
| 494 |
|
|---|
| 495 | </sect2>
|
|---|
| 496 |
|
|---|
| 497 |
|
|---|
| 498 | <!-- ******************* Section (Level#2) ****************** -->
|
|---|
| 499 | <sect2 id="sect.VisAtt.AssgLgVol">
|
|---|
| 500 | <title>
|
|---|
| 501 | How to assign G4VisAttributes to a logical volume
|
|---|
| 502 | </title>
|
|---|
| 503 |
|
|---|
| 504 | <para>
|
|---|
| 505 | In constructing your detector components, you may assign a set of
|
|---|
| 506 | visualization attributes to each "logical volume" in order to
|
|---|
| 507 | visualize them later (if you do not do this, the graphics system
|
|---|
| 508 | will use a default set). You cannot make a solid such as
|
|---|
| 509 | <emphasis>G4Box</emphasis> hold a set of visualization attributes; this is
|
|---|
| 510 | because a solid should hold only geometrical information. At
|
|---|
| 511 | present, you cannot make a physical volume hold one, but there are
|
|---|
| 512 | plans to design a memory-efficient way to do it; however, you can
|
|---|
| 513 | visualize a transient piece of solid or physical volume with a
|
|---|
| 514 | temporary assigned set of visualization attributes.
|
|---|
| 515 | </para>
|
|---|
| 516 |
|
|---|
| 517 | <para>
|
|---|
| 518 | Class <emphasis>G4LogicalVolume</emphasis> holds a pointer of
|
|---|
| 519 | <emphasis>G4VisAttributes.</emphasis> This field is set and referenced with the
|
|---|
| 520 | following access functions:
|
|---|
| 521 |
|
|---|
| 522 | <informalexample>
|
|---|
| 523 | <programlisting>
|
|---|
| 524 | //----- Set functions of G4VisAttributes
|
|---|
| 525 | void G4VisAttributes::SetVisAttributes (const G4VisAttributes* pVA);
|
|---|
| 526 | void G4VisAttributes::SetVisAttributes (const G4VisAttributes& VA);
|
|---|
| 527 |
|
|---|
| 528 | //----- Get functions of G4VisAttributes
|
|---|
| 529 | const G4VisAttributes* G4VisAttributes::GetVisAttributes () const;
|
|---|
| 530 | </programlisting>
|
|---|
| 531 | </informalexample>
|
|---|
| 532 | </para>
|
|---|
| 533 |
|
|---|
| 534 | <para>
|
|---|
| 535 | The following is sample C++ source codes for assigning a set of
|
|---|
| 536 | visualization attributes with cyan colour and forced wireframe
|
|---|
| 537 | style to a logical volume:
|
|---|
| 538 |
|
|---|
| 539 | <informalexample>
|
|---|
| 540 | <programlisting>
|
|---|
| 541 | //----- C++ source codes: Assigning G4VisAttributes to a logical volume
|
|---|
| 542 | ...
|
|---|
| 543 | // Instantiation of a logical volume
|
|---|
| 544 | myTargetLog = new G4LogicalVolume( myTargetTube,BGO, "TLog", 0, 0, 0);
|
|---|
| 545 | ...
|
|---|
| 546 | // Instantiation of a set of visualization attributes with cyan colour
|
|---|
| 547 | G4VisAttributes * calTubeVisAtt = new G4VisAttributes(G4Colour(0.,1.,1.));
|
|---|
| 548 | // Set the forced wireframe style
|
|---|
| 549 | calTubeVisAtt->SetForceWireframe(true);
|
|---|
| 550 | // Assignment of the visualization attributes to the logical volume
|
|---|
| 551 | myTargetLog->SetVisAttributes(calTubeVisAtt);
|
|---|
| 552 |
|
|---|
| 553 | //----- end of C++ source codes
|
|---|
| 554 | </programlisting>
|
|---|
| 555 | </informalexample>
|
|---|
| 556 | </para>
|
|---|
| 557 |
|
|---|
| 558 | <para>
|
|---|
| 559 | Note that the life of the visualization attributes must be at
|
|---|
| 560 | least as long as the objects to which they are assigned; it is the
|
|---|
| 561 | users' responsibility to ensure this, and to delete the
|
|---|
| 562 | visualization attributes when they are no longer needed (or just
|
|---|
| 563 | leave them to die at the end of the job).
|
|---|
| 564 | </para>
|
|---|
| 565 |
|
|---|
| 566 | </sect2>
|
|---|
| 567 |
|
|---|
| 568 |
|
|---|
| 569 | <!-- ******************* Section (Level#2) ****************** -->
|
|---|
| 570 | <sect2 id="sect.VisAtt.AddUdefAtt">
|
|---|
| 571 | <title>
|
|---|
| 572 | Additional User-Defined Attributes
|
|---|
| 573 | </title>
|
|---|
| 574 |
|
|---|
| 575 | <para>
|
|---|
| 576 | Geant4 Trajectories and Hits can be assigned additional arbitrary
|
|---|
| 577 | attributes that will be displayed when you click on the relevant
|
|---|
| 578 | object in the WIRED or FRED HepRep browsers. WIRED then lets you
|
|---|
| 579 | label objects by any of these attributes or cut visibility based on
|
|---|
| 580 | these attributes.
|
|---|
| 581 | </para>
|
|---|
| 582 |
|
|---|
| 583 | <para>
|
|---|
| 584 | Define the attributes with lines such as:
|
|---|
| 585 |
|
|---|
| 586 | <informalexample>
|
|---|
| 587 | <programlisting>
|
|---|
| 588 | std::map<G4String,G4AttDef>* store = G4AttDefStore::GetInstance("G4Trajectory",isNew);
|
|---|
| 589 | G4String PN("PN");
|
|---|
| 590 | (*store)[PN] = G4AttDef(PN,"Particle Name","Physics","","G4String");
|
|---|
| 591 | G4String IMom("IMom");
|
|---|
| 592 | (*store)[IMom] = G4AttDef(IMom, "Momentum of track at start of trajectory", "Physics", "",
|
|---|
| 593 | "G4ThreeVector");
|
|---|
| 594 | </programlisting>
|
|---|
| 595 | </informalexample>
|
|---|
| 596 | </para>
|
|---|
| 597 |
|
|---|
| 598 | <para>
|
|---|
| 599 | Then fill the attributes with lines such as:
|
|---|
| 600 |
|
|---|
| 601 | <informalexample>
|
|---|
| 602 | <programlisting>
|
|---|
| 603 | std::vector<G4AttValue>* values = new std::vector<G4AttValue>;
|
|---|
| 604 | values->push_back(G4AttValue("PN",ParticleName,""));
|
|---|
| 605 | s.seekp(std::ios::beg);
|
|---|
| 606 | s << G4BestUnit(initialMomentum,"Energy") << std::ends;
|
|---|
| 607 | values->push_back(G4AttValue("IMom",c,""));
|
|---|
| 608 | </programlisting>
|
|---|
| 609 | </informalexample>
|
|---|
| 610 | </para>
|
|---|
| 611 |
|
|---|
| 612 | <para>
|
|---|
| 613 | See geant4/source/tracking/src/G4Trajectory.cc for a good example.
|
|---|
| 614 | </para>
|
|---|
| 615 |
|
|---|
| 616 | <para>
|
|---|
| 617 | <emphasis>G4AttValue</emphasis> objects are light, containing just the value;
|
|---|
| 618 | for the long description and other sharable information the
|
|---|
| 619 | <emphasis>G4AttValue</emphasis> object refers to a <emphasis>G4AttDef</emphasis>
|
|---|
| 620 | object. They are based on the HepRep standard described at
|
|---|
| 621 | <ulink url="http://www.slac.stanford.edu/~perl/heprep/">
|
|---|
| 622 | http://www.slac.stanford.edu/~perl/heprep/
|
|---|
| 623 | </ulink>.
|
|---|
| 624 | Geant4 also provides an <emphasis>G4AttDefStore</emphasis>.
|
|---|
| 625 | </para>
|
|---|
| 626 |
|
|---|
| 627 | <para>
|
|---|
| 628 | Geant4 provides some default examples of the use of this
|
|---|
| 629 | facility in the trajectory classes in /source/tracking such as
|
|---|
| 630 | <emphasis>G4Trajectory</emphasis>, <emphasis>G4SmoothTrajectory</emphasis>.
|
|---|
| 631 | <emphasis>G4Trajectory::CreateAttValues</emphasis> shows how
|
|---|
| 632 | <emphasis>G4AttValue</emphasis> objects can be made and
|
|---|
| 633 | <emphasis>G4Trajectory::GetAttDefs</emphasis> shows how
|
|---|
| 634 | to make the corresponding <emphasis>G4AttDef</emphasis> objects and use the
|
|---|
| 635 | <emphasis>G4AttDefStore</emphasis>. Note that the "user" of CreateAttValues
|
|---|
| 636 | guarantees to destroy them; this is a way of allowing creation on
|
|---|
| 637 | demand and leaving the <emphasis>G4Trajectory</emphasis> object, for example,
|
|---|
| 638 | free of such objects in memory. The comments in
|
|---|
| 639 | <emphasis>G4VTrajectory.hh</emphasis> explain further and additional insights
|
|---|
| 640 | might be obtained by looking at two methods which use them, namely
|
|---|
| 641 | <emphasis>G4VTrajectory::DrawTrajectory</emphasis> and
|
|---|
| 642 | <emphasis>G4VTrajectory::ShowTrajectory</emphasis>.
|
|---|
| 643 | </para>
|
|---|
| 644 |
|
|---|
| 645 | <para>
|
|---|
| 646 | Hits classes in examples /extended/analysis/A01 and
|
|---|
| 647 | /extended/runAndEvent/RE01 show how to do the same for your hits.
|
|---|
| 648 | The base class no-action methods CreateAttValues and GetAttDefs
|
|---|
| 649 | should be overridden in your concrete class. The comments in
|
|---|
| 650 | <emphasis>G4VHit.hh</emphasis> explain further.
|
|---|
| 651 | </para>
|
|---|
| 652 |
|
|---|
| 653 | <para>
|
|---|
| 654 | In addition, the user is free to add a
|
|---|
| 655 | <emphasis>G4std::vector<G4AttValue>*</emphasis> and a
|
|---|
| 656 | <emphasis>G4std::vector<G4AttDef>*</emphasis> to a
|
|---|
| 657 | <emphasis>G4VisAttributes</emphasis> object as could, for example,
|
|---|
| 658 | be used by a <emphasis>G4LogicalVolume</emphasis> object.
|
|---|
| 659 | </para>
|
|---|
| 660 |
|
|---|
| 661 | <para>
|
|---|
| 662 | At the time of writing, only the HepRep graphics systems are
|
|---|
| 663 | capable of displaying the G4AttValue information, but this
|
|---|
| 664 | information will become useful for all Geant4 visualization systems
|
|---|
| 665 | through improvements in release 8.1 or later.
|
|---|
| 666 | </para>
|
|---|
| 667 |
|
|---|
| 668 |
|
|---|
| 669 | </sect2>
|
|---|
| 670 | </sect1> |
|---|