1 | <!-- ******************************************************** --> |
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2 | <!-- --> |
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3 | <!-- [History] --> |
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4 | <!-- Converted to DocBook: Katsuya Amako, Aug-2006 --> |
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5 | <!-- Added Qt Info: Laurent Garnier, Dec-2008 --> |
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6 | <!-- Added OpenGL commands : Laurent Garnier, Dec-2009 --> |
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7 | <!-- --> |
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8 | <!-- ******************************************************** --> |
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9 | |
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10 | |
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11 | <!-- ******************* Section (Level#1) ****************** --> |
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12 | <sect1 id="sect.VisCntCmmd"> |
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13 | <title> |
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14 | Controlling Visualization from Commands |
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15 | </title> |
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16 | |
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17 | <para> |
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18 | This section describes just a few of the more commonly used |
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19 | visualization commands. For the complete list of commands and |
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20 | options, see the |
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21 | <ulink url="./AllResources/Control/UIcommands/_vis_.html"> |
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22 | Control...UICommands</ulink> section of this user guide. |
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23 | </para> |
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24 | |
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25 | <para> |
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26 | For simplicity, this section assumes that the Geant4 executable |
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27 | was compiled incorporating the DAWNFILE and the OpenGL-Xlib |
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28 | drivers. For details on creating an executable for visualization |
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29 | see <xref linkend="sect.VisAddExe" />. |
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30 | </para> |
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31 | |
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32 | |
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33 | <!-- ******************* Section (Level#2) ****************** --> |
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34 | <sect2 id="sect.VisCntCmmd.ScnHndVw"> |
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35 | <title> |
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36 | Scene, scene handler, and viewer |
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37 | </title> |
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38 | |
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39 | <para> |
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40 | In using the visualization commands, it is useful to know the |
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41 | concept of "scene", "scene handler", and "viewer". A "scene" is a |
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42 | set of visualizable raw 3D data. A "scene handler" is a |
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43 | graphics-data modeler, which processes raw data in a scene for |
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44 | later visualization. And a "viewer" generates images based on data |
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45 | processed by a scene handler. Roughly speaking, a set of a scene |
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46 | handler and a viewer corresponds to a visualization driver. |
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47 | </para> |
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48 | |
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49 | <para> |
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50 | The steps of performing Geant4 visualization are explained |
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51 | below, though some of these steps may be done for you so that in |
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52 | practice you may use as few as just two commands (such as /vis/open |
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53 | OGLIX plus /vis/drawVolume) The seven steps of visualization are: |
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54 | |
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55 | <itemizedlist spacing="compact"> |
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56 | <listitem><para> |
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57 | Step 1. Create a scene handler and a viewer. |
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58 | </para></listitem> |
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59 | <listitem><para> |
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60 | Step 2. Create an empty scene. |
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61 | </para></listitem> |
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62 | <listitem><para> |
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63 | Step 3. Add raw 3D data to the created scene. |
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64 | </para></listitem> |
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65 | <listitem><para> |
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66 | Step 4. Attach the current scene handler to the current scene. |
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67 | </para></listitem> |
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68 | <listitem><para> |
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69 | Step 5. Set camera parameters, drawing style (wireframe/surface), etc. |
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70 | </para></listitem> |
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71 | <listitem><para> |
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72 | Step 6. Make the viewer execute visualization. |
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73 | </para></listitem> |
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74 | <listitem><para> |
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75 | Step 7. Declare the end of visualization for flushing. |
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76 | </para></listitem> |
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77 | </itemizedlist> |
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78 | </para> |
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79 | |
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80 | <para> |
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81 | These seven steps can be controlled explicitly to create |
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82 | multiple scenes and multiple viewers, each with its own set of |
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83 | parameters, with easy switching from one scene to another. But for |
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84 | the most common case of just having one scene and one viewer, many |
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85 | steps are handled implicitly for you. |
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86 | </para> |
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87 | |
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88 | </sect2> |
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89 | |
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90 | <!-- ******************* Section (Level#2) ****************** --> |
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91 | <sect2 id="sect.VisCntCmmd.CrtScnVw"> |
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92 | <title> |
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93 | Create a scene handler and a viewer: <literal>/vis/open</literal> command |
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94 | </title> |
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95 | |
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96 | <para> |
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97 | Command "<literal>/vis/open</literal>" creates a scene handler and a viewer, |
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98 | which corresponds to Step 1. |
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99 | </para> |
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100 | |
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101 | <para> |
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102 | <emphasis role="bold">Command: </emphasis> |
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103 | <literal>/vis/open [driver_tag_name]</literal> |
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104 | </para> |
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105 | |
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106 | <itemizedlist spacing="compact"> |
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107 | <listitem><para> |
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108 | <emphasis role="bold">Argument</emphasis> |
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109 | <para> |
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110 | A name of (a mode of) an available visualization driver. |
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111 | </para> |
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112 | </para></listitem> |
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113 | <listitem><para> |
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114 | <emphasis role="bold">Action</emphasis> |
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115 | <para> |
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116 | Create a visualization driver, i.e. a set of a scene hander and a |
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117 | viewer. |
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118 | </para> |
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119 | </para></listitem> |
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120 | <listitem><para> |
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121 | <emphasis role="bold">Example: Create the OpenGL-Xlib driver with its |
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122 | immediate mode</emphasis> |
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123 | <para> |
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124 | <literal>Idle> /vis/open OGLIX</literal> |
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125 | </para> |
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126 | </para></listitem> |
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127 | <listitem><para> |
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128 | <emphasis role="bold">Additional notes</emphasis> |
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129 | <para> |
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130 | For immediate viewers, such as OGLIX, your geometry will |
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131 | immediately be rendered in the new GL window |
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132 | </para> |
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133 | </para></listitem> |
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134 | </itemizedlist> |
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135 | |
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136 | <para> |
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137 | How to list available driver_tag_name: |
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138 | |
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139 | <programlisting> |
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140 | Idle> help /vis/open |
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141 | </programlisting> |
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142 | |
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143 | or |
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144 | |
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145 | <informalexample> |
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146 | <programlisting> |
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147 | Idle> help /vis/sceneHandler/create |
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148 | </programlisting> |
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149 | </informalexample> |
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150 | |
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151 | The list is, for example, displayed as follows: |
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152 | |
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153 | <informalexample> |
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154 | <programlisting> |
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155 | ..... |
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156 | Candidates : DAWNFILE OGLIX OGLSX |
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157 | ..... |
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158 | </programlisting> |
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159 | </informalexample> |
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160 | </para> |
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161 | |
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162 | <para> |
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163 | For additional options, see the |
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164 | <ulink url="./AllResources/Control/UIcommands/_vis_.html"> |
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165 | Control...UICommands</ulink> section of this user guide. |
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166 | </para> |
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167 | |
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168 | </sect2> |
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169 | |
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170 | |
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171 | <!-- ******************* Section (Level#2) ****************** --> |
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172 | <sect2 id="sect.VisCntCmmd.CrtEmp"> |
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173 | <title> |
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174 | Create an empty scene: <literal>/vis/scene/create</literal> command |
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175 | </title> |
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176 | |
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177 | <para> |
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178 | Command "<literal>/vis/scene/create</literal>" creates an empty scene, |
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179 | which corresponds to Step 2. |
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180 | </para> |
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181 | |
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182 | <para> |
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183 | <emphasis role="bold">Command: </emphasis> |
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184 | <literal> |
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185 | /vis/scene/create [scene_name] |
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186 | </literal> |
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187 | </para> |
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188 | |
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189 | <itemizedlist spacing="compact"> |
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190 | <listitem><para><emphasis role="bold">Argument</emphasis> |
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191 | <para> |
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192 | A name for this scene. Created for you if you don't specify one. |
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193 | </para> |
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194 | </para></listitem> |
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195 | </itemizedlist> |
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196 | |
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197 | </sect2> |
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198 | |
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199 | |
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200 | <!-- ******************* Section (Level#2) ****************** --> |
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201 | <sect2 id="sect.VisCntCmmd.PhyVol"> |
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202 | <title> |
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203 | Visualization of a physical volume: <literal>/vis/drawVolume</literal> command |
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204 | </title> |
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205 | |
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206 | <para> |
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207 | Command "<literal>/vis/drawVolume</literal>" adds a physical volume to the |
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208 | scene. It also does some of the other steps, if you haven't done |
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209 | them explicitly. It takes care of steps 2, 3, 4 and 6. Command |
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210 | "<literal>/vis/viewer/flush</literal>" should follow in order to do the final |
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211 | Step 7. |
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212 | </para> |
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213 | |
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214 | <para> |
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215 | <emphasis role="bold">Commands:</emphasis> |
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216 | </para> |
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217 | <para> |
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218 | <informalexample> |
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219 | <programlisting> |
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220 | /vis/drawVolume [physical-volume-name] |
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221 | ..... |
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222 | Idle> /vis/viewer/flush |
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223 | </programlisting> |
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224 | </informalexample> |
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225 | </para> |
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226 | |
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227 | <itemizedlist spacing="compact"> |
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228 | <listitem><para> |
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229 | <emphasis role="bold">Argument</emphasis> |
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230 | <para> |
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231 | A physical-volume name. The default value is "world", which is |
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232 | omittable. |
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233 | </para> |
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234 | </para></listitem> |
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235 | <listitem><para> |
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236 | <emphasis role="bold">Action</emphasis> |
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237 | <para> |
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238 | Creates a scene consisting of the given physical volume and asks |
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239 | the current viewer to draw it. The scene becomes current. Command |
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240 | "<literal>/vis/viewer/flush</literal>" should follow this command in order to |
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241 | declare end of visualization. |
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242 | </para> |
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243 | </para></listitem> |
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244 | <listitem><para> |
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245 | <emphasis role="bold">Example: Visualization of the whole world with |
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246 | coordinate axes</emphasis> |
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247 | <informalexample> |
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248 | <programlisting> |
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249 | Idle> /vis/drawVolume |
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250 | Idle> /vis/scene/add/axes 0 0 0 500 mm |
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251 | Idle> /vis/viewer/flush |
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252 | </programlisting> |
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253 | </informalexample> |
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254 | </para></listitem> |
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255 | </itemizedlist> |
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256 | |
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257 | </sect2> |
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258 | |
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259 | |
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260 | <!-- ******************* Section (Level#2) ****************** --> |
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261 | <sect2 id="sect.VisCntCmmd.LogVol"> |
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262 | <title> |
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263 | Visualization of a logical volume: <literal>/vis/specify</literal> command |
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264 | </title> |
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265 | |
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266 | <para> |
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267 | Command "<literal>/vis/specify</literal>" visualizes a logical volume. If |
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268 | allows you to control how much details is shown and whether to show |
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269 | booleans, voxels and readout geometries. It also does some of the |
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270 | other steps, if you haven't done them explicitly. It takes care of |
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271 | steps 2, 3, 4 and 6. Command "<literal>/vis/viewer/flush</literal>" should |
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272 | follow the command in order to do the final Step 7. |
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273 | </para> |
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274 | |
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275 | <para> |
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276 | <emphasis role="bold">Command: </emphasis> |
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277 | <literal>/vis/specify [logical-volume-name][depth-of-descent] |
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278 | [booleans-flag] [voxels-flag] [readout-flag]</literal> |
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279 | </para> |
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280 | |
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281 | <itemizedlist spacing="compact"> |
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282 | <listitem><para> |
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283 | <emphasis role="bold">Argument</emphasis> |
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284 | <para> |
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285 | A logical-volume name. |
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286 | </para> |
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287 | </para></listitem> |
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288 | <listitem><para> |
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289 | <emphasis role="bold">Action</emphasis> |
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290 | <para> |
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291 | Creates a scene consisting of the given logical volume and asks the |
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292 | current viewer to draw it. The scene becomes current. |
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293 | </para> |
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294 | </para></listitem> |
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295 | <listitem><para> |
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296 | <emphasis role="bold">Example (visualization of a selected logical |
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297 | volume with coordinate axes)</emphasis> |
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298 | |
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299 | <informalexample> |
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300 | <programlisting> |
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301 | Idle> /vis/specify Absorber |
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302 | Idle> /vis/scene/add/axes 0 0 0 500 mm |
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303 | Idle> /vis/scene/add/text 0 0 0 mm 40 -100 -200 LogVol:Absorber |
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304 | Idle> /vis/viewer/flush |
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305 | </programlisting> |
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306 | </informalexample> |
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307 | </para></listitem> |
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308 | </itemizedlist> |
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309 | |
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310 | <para> |
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311 | For more options, see the |
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312 | <ulink url="./AllResources/Control/UIcommands/_vis_.html"> |
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313 | Control...UICommands</ulink> section of this user guide. |
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314 | </para> |
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315 | |
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316 | </sect2> |
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317 | |
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318 | |
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319 | <!-- ******************* Section (Level#2) ****************** --> |
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320 | <sect2 id="sect.VisCntCmmd.Traj"> |
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321 | <title> |
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322 | Visualization of trajectories: <literal>/vis/scene/add/trajectories</literal> command |
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323 | </title> |
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324 | |
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325 | <para> |
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326 | |
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327 | Command "<literal>/vis/scene/add/trajectories [smooth] [rich]</literal>" |
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328 | adds trajectories to the current scene. The optional |
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329 | parameters "smooth" and/or "rich" (you may specify either, both or |
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330 | neither) invoke, if "smooth" is specified, the storing and displaying |
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331 | of extra points on curved trajectories and, if "rich" is specified, |
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332 | the storing, for possible subsequent selection and display, of |
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333 | additional information, such as volume names, creator process, energy |
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334 | deposited, global time. Be aware, of course, that this imposes |
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335 | computational and memory overheads. Note that this automatically |
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336 | issues the appropriate |
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337 | "<literal>/tracking/storeTrajectory</literal>" command so that trajectories are |
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338 | stored (by default they are not). The visualization is performed |
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339 | with the command "<literal>/run/beamOn</literal>" unless you have non-default |
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340 | values for /vis/scene/endOfEventAction or /vis/scene/endOfRunAction |
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341 | (described below). |
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342 | </para> |
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343 | |
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344 | <para> |
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345 | <emphasis role="bold">Command: </emphasis> |
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346 | <literal>/vis/scene/add/trajectories [smooth] [rich]</literal> |
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347 | </para> |
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348 | |
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349 | <itemizedlist spacing="compact"> |
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350 | <listitem><para> |
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351 | <emphasis role="bold">Action</emphasis> |
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352 | <para> |
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353 | The command adds trajectories to the current scene. Trajectories |
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354 | are drawn at end of event when the scene in which they are added is |
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355 | current. |
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356 | </para> |
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357 | </para></listitem> |
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358 | <listitem><para> |
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359 | <emphasis role="bold">Example: Visualization of trajectories</emphasis> |
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360 | <informalexample> |
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361 | <programlisting> |
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362 | Idle> /vis/scene/add/trajectories |
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363 | Idle> /run/beamOn 10 |
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364 | </programlisting> |
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365 | </informalexample> |
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366 | </para></listitem> |
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367 | <listitem><para> |
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368 | <emphasis role="bold">Additional note 1</emphasis> |
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369 | <para> |
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370 | See the section |
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371 | <xref linkend="sect.VisEnhTrj.CntlComm" /> |
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372 | Enhanced Trajectory Drawing |
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373 | for details on how to control how trajectories are |
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374 | color-coded. |
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375 | </para> |
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376 | </para></listitem> |
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377 | <listitem><para> |
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378 | <emphasis role="bold">Additional note 2</emphasis> |
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379 | <para> |
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380 | Events may be kept and reviewed at end of run with |
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381 | <programlisting> |
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382 | Idle> /vis/reviewKeptEvents |
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383 | </programlisting> |
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384 | Keep all events with |
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385 | <programlisting> |
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386 | Idle> /vis/scene/endOfEventAction accumulate [maxNumber] |
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387 | </programlisting> |
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388 | (see |
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389 | <xref linkend="sect.VisCntCmmd.EndEvtRun" />) |
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390 | </para><para> |
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391 | or keep some chosen subset with |
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392 | <programlisting> |
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393 | G4EventManager::GetEventManager()->KeepTheCurrentEvent(); |
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394 | </programlisting> |
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395 | as described in |
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396 | <xref linkend="programlist_OptUAct_1" />. |
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397 | </para><para> |
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398 | To suppress drawing during a run |
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399 | <programlisting> |
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400 | Idle> /vis/disable |
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401 | Idle> /run/beamOn 10000 |
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402 | </programlisting> |
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403 | then at end of run |
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404 | <programlisting> |
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405 | Idle> /vis/enable |
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406 | Idle> /vis/reviewKeptEvents |
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407 | </programlisting> |
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408 | </para> |
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409 | </para></listitem> |
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410 | </itemizedlist> |
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411 | |
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412 | <para> |
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413 | For more options, see the |
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414 | <ulink url="./AllResources/Control/UIcommands/_vis_.html"> |
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415 | Control...UICommands </ulink> section of this user guide. |
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416 | </para> |
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417 | |
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418 | </sect2> |
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419 | |
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420 | |
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421 | <!-- ******************* Section (Level#2) ****************** --> |
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422 | <sect2 id="sect.VisCntCmmd.Hits"> |
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423 | <title> |
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424 | Visualization of hits: <literal>/vis/scene/add/hits</literal> command |
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425 | </title> |
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426 | |
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427 | <para> |
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428 | Command "<literal>/vis/scene/add/hits</literal>" adds hits to the current |
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429 | scene, assuming that you have a hit class and that the hits have |
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430 | visualization information. The visualization is performed with the |
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431 | command "<literal>/run/beamOn</literal>" unless you have non-default values |
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432 | for /vis/scene/endOfEventAction or /vis/scene/endOfRunAction |
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433 | (described above). |
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434 | </para> |
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435 | |
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436 | </sect2> |
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437 | |
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438 | |
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439 | <!-- ******************* Section (Level#2) ****************** --> |
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440 | <sect2 id="sect.VisCntCmmd.HrAtHits"> |
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441 | <title> |
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442 | HepRep Attributes for Hits |
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443 | </title> |
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444 | |
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445 | <para> |
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446 | The HepRep file formats, HepRepFile and HepRepXML, attach various |
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447 | attributes to hits such that you can view these attributes, label |
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448 | trajectories by these attributes or make visibility cuts based on |
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449 | these attributes. Examples of adding HepRep attributes to hit |
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450 | classes can be found in examples /extended/analysis/A01 and |
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451 | /extended/runAndEvent/RE01. |
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452 | </para> |
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453 | |
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454 | <para> |
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455 | For example, in example RE01's class RE01CalorimeterHit.cc, |
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456 | available attributes will be: |
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457 | |
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458 | <itemizedlist spacing="compact"> |
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459 | <listitem><para> |
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460 | Hit Type |
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461 | </para></listitem> |
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462 | <listitem><para> |
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463 | Track ID |
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464 | </para></listitem> |
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465 | <listitem><para> |
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466 | Z Cell ID |
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467 | </para></listitem> |
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468 | <listitem><para> |
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469 | Phi Cell ID |
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470 | </para></listitem> |
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471 | <listitem><para> |
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472 | Energy Deposited |
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473 | </para></listitem> |
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474 | <listitem><para> |
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475 | Energy Deposited by Track |
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476 | </para></listitem> |
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477 | <listitem><para> |
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478 | Position |
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479 | </para></listitem> |
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480 | <listitem><para> |
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481 | Logical Volume |
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482 | </para></listitem> |
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483 | </itemizedlist> |
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484 | </para> |
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485 | |
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486 | <para> |
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487 | You can add additional attributes of your choosing by modifying the |
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488 | relevant part of the hit class (look for the methods GetAttDefs and |
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489 | CreateAttValues). |
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490 | </para> |
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491 | |
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492 | </sect2> |
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493 | |
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494 | |
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495 | <!-- ******************* Section (Level#2) ****************** --> |
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496 | <sect2 id="sect.VisCntCmmd.BscCmrWrk"> |
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497 | <title> |
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498 | Basic camera workings: <literal>/vis/viewer/</literal> commands |
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499 | </title> |
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500 | |
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501 | <para> |
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502 | Commands in the command directory "<literal>/vis/viewer/</literal>" set |
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503 | camera parameters and drawing style of the current viewer, which |
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504 | corresponds to Step 5. Note that the camera parameters and the |
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505 | drawing style should be set separately for each viewer. They can be |
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506 | initialized to the default values with command |
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507 | "<literal>/vis/viewer/reset</literal>". Some visualization systems, such as |
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508 | the VRML and HepRep browsers also allow camera control from the |
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509 | standalone graphics application. |
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510 | </para> |
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511 | |
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512 | <para> |
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513 | Just a few of the camera commands are described here. For more |
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514 | commands, see the |
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515 | <ulink url="./AllResources/Control/UIcommands/_vis_.html"> |
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516 | Control...UICommands</ulink> section of this user guide. |
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517 | </para> |
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518 | |
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519 | <para> |
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520 | <para><emphasis role="bold">Command: </emphasis> |
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521 | <literal>/vis/viewer/set/viewpointThetaPhi [theta] [phi] |
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522 | [deg|rad]</literal> |
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523 | </para> |
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524 | |
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525 | <itemizedlist spacing="compact"> |
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526 | <listitem><para> |
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527 | <emphasis role="bold">Arguments</emphasis> |
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528 | <para> |
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529 | Arguments "theta" and "phi" are polar and azimuthal camera angles, |
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530 | respectively. The default unit is "degree". |
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531 | </para> |
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532 | </para></listitem> |
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533 | <listitem><para> |
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534 | <emphasis role="bold">Action</emphasis> |
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535 | <para> |
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536 | Set a view point in direction of (theta, phi). |
---|
537 | </para> |
---|
538 | </para></listitem> |
---|
539 | <listitem><para> |
---|
540 | <emphasis role="bold">Example: Set the viewpoint in direction of (70 deg, |
---|
541 | 20 deg)</emphasis> |
---|
542 | |
---|
543 | /<informalexample> |
---|
544 | <programlisting> |
---|
545 | Idle> /vis/viewer/set/viewpointThetaPhi 70 20 |
---|
546 | </programlisting> |
---|
547 | </informalexample> |
---|
548 | </para></listitem> |
---|
549 | <listitem><para> |
---|
550 | <emphasis role="bold">Additional notes</emphasis> |
---|
551 | <para> |
---|
552 | Camera parameters should be set for each viewer. They are |
---|
553 | initialized with command "<literal>/vis/viewer/reset</literal>". |
---|
554 | </para> |
---|
555 | </para></listitem> |
---|
556 | </itemizedlist> |
---|
557 | |
---|
558 | <para> |
---|
559 | <emphasis role="bold">Command: </emphasis> |
---|
560 | <literal>/vis/viewer/zoom [scale_factor]</literal> |
---|
561 | </para> |
---|
562 | |
---|
563 | <itemizedlist spacing="compact"> |
---|
564 | <listitem><para> |
---|
565 | <emphasis role="bold">Argument</emphasis> |
---|
566 | <para> |
---|
567 | The scale factor. The command multiplies magnification of the view |
---|
568 | by this factor. |
---|
569 | </para> |
---|
570 | </para></listitem> |
---|
571 | <listitem><para> |
---|
572 | <emphasis role="bold">Action</emphasis> |
---|
573 | <para> |
---|
574 | Zoom up/down of view. |
---|
575 | </para> |
---|
576 | </para></listitem> |
---|
577 | <listitem><para> |
---|
578 | <emphasis role="bold">Example: Zoom up by factor 1.5</emphasis> |
---|
579 | <informalexample> |
---|
580 | <programlisting> |
---|
581 | Idle> /vis/viewer/zoom 1.5 |
---|
582 | </programlisting> |
---|
583 | </informalexample> |
---|
584 | </para></listitem> |
---|
585 | <listitem><para> |
---|
586 | <emphasis role="bold">Additional notes</emphasis> |
---|
587 | <para> |
---|
588 | Camera parameters should be set for each viewer. They are |
---|
589 | initialized with command "<literal>/vis/viewer/reset</literal>". |
---|
590 | </para> |
---|
591 | <para> |
---|
592 | A similar pair of commands, scale and scaleTo allow non-uniform |
---|
593 | scaling (i.e., zoom differently along different axes). For details, |
---|
594 | see the |
---|
595 | <ulink url="./AllResources/Control/UIcommands/_vis_.html"> |
---|
596 | Control...UICommands</ulink> section of this user guide. |
---|
597 | </para> |
---|
598 | </para></listitem> |
---|
599 | </itemizedlist> |
---|
600 | </para> |
---|
601 | |
---|
602 | <para> |
---|
603 | <emphasis role="bold">Command: </emphasis> |
---|
604 | <literal>/vis/viewer/set/style [style_name]</literal> |
---|
605 | </para> |
---|
606 | |
---|
607 | <itemizedlist spacing="compact"> |
---|
608 | <listitem><para> |
---|
609 | <emphasis role="bold">Arguments</emphasis> |
---|
610 | <para> |
---|
611 | Candidate values of the argument are "wireframe" and "surface". |
---|
612 | ("w" and "s" also work.) |
---|
613 | </para> |
---|
614 | </para></listitem> |
---|
615 | <listitem><para> |
---|
616 | <emphasis role="bold">Action</emphasis> |
---|
617 | <para> |
---|
618 | Set a drawing style to wireframe or surface. |
---|
619 | </para> |
---|
620 | </para></listitem> |
---|
621 | <listitem><para> |
---|
622 | <emphasis role="bold">Example: Set the drawing style to "surface"</emphasis> |
---|
623 | <informalexample> |
---|
624 | <programlisting> |
---|
625 | Idle> /vis/viewer/set/style surface |
---|
626 | </programlisting> |
---|
627 | </informalexample> |
---|
628 | </para></listitem> |
---|
629 | <listitem><para> |
---|
630 | <emphasis role="bold">Additional notes</emphasis> |
---|
631 | <para> |
---|
632 | The style of some geometry components may have been forced one way |
---|
633 | or the other through calls in compiled code. The set/style command |
---|
634 | will NOT override such force styles. |
---|
635 | </para> |
---|
636 | <para> |
---|
637 | Drawing style should be set for each viewer. The drawing style is |
---|
638 | initialized with command "<literal>/vis/viewer/reset</literal>". |
---|
639 | </para> |
---|
640 | </para></listitem> |
---|
641 | </itemizedlist> |
---|
642 | |
---|
643 | </sect2> |
---|
644 | |
---|
645 | |
---|
646 | <!-- ******************* Section (Level#2) ****************** --> |
---|
647 | <sect2 id="sect.VisCntCmmd.DclEndFlsh"> |
---|
648 | <title> |
---|
649 | Declare the end of visualization for flushing: <literal>/vis/viewer/flush</literal> command |
---|
650 | </title> |
---|
651 | |
---|
652 | <para> |
---|
653 | <emphasis role="bold">Command: </emphasis> |
---|
654 | <literal>/vis/viewer/flush</literal> |
---|
655 | </para> |
---|
656 | |
---|
657 | <itemizedlist spacing="compact"> |
---|
658 | <listitem><para> |
---|
659 | <emphasis role="bold">Action</emphasis> |
---|
660 | <para> |
---|
661 | Declare the end of visualization for flushing. |
---|
662 | </para> |
---|
663 | </para></listitem> |
---|
664 | <listitem><para> |
---|
665 | <emphasis role="bold">Additional notes</emphasis> |
---|
666 | <para> |
---|
667 | Command "<literal>/vis/viewer/flush</literal>" should follow |
---|
668 | "<literal>/vis/drawVolume</literal>", "<literal>/vis/specify</literal>", |
---|
669 | etc in order to complete visualization. It corresponds to Step 7. |
---|
670 | </para> |
---|
671 | <para> |
---|
672 | The flush is done automatically after every /run/beamOn command |
---|
673 | unless you have non-default values for /vis/scene/endOfEventAction |
---|
674 | or /vis/scene/endOfRunAction (described above). |
---|
675 | </para> |
---|
676 | </para></listitem> |
---|
677 | </itemizedlist> |
---|
678 | |
---|
679 | </sect2> |
---|
680 | |
---|
681 | |
---|
682 | <!-- ******************* Section (Level#2) ****************** --> |
---|
683 | <sect2 id="sect.VisCntCmmd.EndEvtRun"> |
---|
684 | <title> |
---|
685 | End of Event Action and End of Run Action: |
---|
686 | <literal>/vis/viewer/endOfEventAction</literal> and |
---|
687 | <literal>/vis/viewer/endOfRunAction</literal> commands |
---|
688 | </title> |
---|
689 | |
---|
690 | <para> |
---|
691 | By default, a separate picture is created for each event. You can |
---|
692 | change this behavior to accumulate multiple events, or even |
---|
693 | multiple runs, in a single picture. |
---|
694 | </para> |
---|
695 | |
---|
696 | <para> |
---|
697 | <emphasis role="bold">Command: </emphasis> |
---|
698 | <literal>/vis/scene/endOfEventAction [refresh|accumulate]</literal> |
---|
699 | </para> |
---|
700 | |
---|
701 | <itemizedlist spacing="compact"> |
---|
702 | <listitem><para> |
---|
703 | <emphasis role="bold">Action</emphasis> |
---|
704 | <para> |
---|
705 | Control how often the picture should be cleared. |
---|
706 | <literal>refresh</literal> means each event will be written to a new |
---|
707 | picture. |
---|
708 | <literal>accumulate</literal> means events will be accumulated into a single |
---|
709 | picture. Picture will be flushed at end of run, unless you have |
---|
710 | also set <literal>/vis/scene/endOfRunAction accumulate</literal> |
---|
711 | </para> |
---|
712 | </para></listitem> |
---|
713 | <listitem><para> |
---|
714 | <emphasis role="bold">Additional note</emphasis> |
---|
715 | <para> |
---|
716 | You may instead choose to use update commands from your |
---|
717 | BeginOfRunAction or EndOfEventAction, as in early examples, but now |
---|
718 | the vis manager ia able to do most of what most users require |
---|
719 | through the above commands. |
---|
720 | </para> |
---|
721 | </para></listitem> |
---|
722 | </itemizedlist> |
---|
723 | |
---|
724 | <para> |
---|
725 | <emphasis role="bold">Command: </emphasis> |
---|
726 | <literal>/vis/scene/endOfRunAction [refresh|accumulate]</literal> |
---|
727 | </para> |
---|
728 | |
---|
729 | <itemizedlist spacing="compact"> |
---|
730 | <listitem><para> |
---|
731 | <emphasis role="bold">Action</emphasis> |
---|
732 | <para> |
---|
733 | Control how often the picture should be cleared. |
---|
734 | <literal>refresh</literal> means each run will be written to a new |
---|
735 | picture. |
---|
736 | <literal>accumulate</literal> means runs will be accumulated into a single |
---|
737 | picture. To start a new picture, you must explicitly issue |
---|
738 | <literal>/vis/viewer/refresh</literal>, <literal>/vis/viewer/update</literal> |
---|
739 | or <literal>/vis/viewer/flush</literal> |
---|
740 | </para> |
---|
741 | </para></listitem> |
---|
742 | </itemizedlist> |
---|
743 | |
---|
744 | </sect2> |
---|
745 | |
---|
746 | |
---|
747 | <!-- ******************* Section (Level#2) ****************** --> |
---|
748 | <sect2 id="sect.VisCntCmmd.HpRpTraj"> |
---|
749 | <title> |
---|
750 | HepRep Attributes for Trajectories |
---|
751 | </title> |
---|
752 | |
---|
753 | <para> |
---|
754 | The HepRep file formats, HepRepFile and HepRepXML, attach various |
---|
755 | attributes to trajectories such that you can view these attributes, |
---|
756 | label trajectories by these attributes or make visibility cuts |
---|
757 | based on these attributes. If you use the default Geant4 trajectory |
---|
758 | class from /tracking/src/G4Trajectory.cc (this is what you get with |
---|
759 | the plain <literal>/vis/scene/add/trajectories</literal> command), |
---|
760 | available attributes will be: |
---|
761 | |
---|
762 | <itemizedlist spacing="compact"> |
---|
763 | <listitem><para> |
---|
764 | Track ID |
---|
765 | </para></listitem> |
---|
766 | <listitem><para> |
---|
767 | Parent ID |
---|
768 | </para></listitem> |
---|
769 | <listitem><para> |
---|
770 | Particle Name |
---|
771 | </para></listitem> |
---|
772 | <listitem><para> |
---|
773 | Charge |
---|
774 | </para></listitem> |
---|
775 | <listitem><para> |
---|
776 | PDG Encoding |
---|
777 | </para></listitem> |
---|
778 | <listitem><para> |
---|
779 | Momentum 3-Vector |
---|
780 | </para></listitem> |
---|
781 | <listitem><para> |
---|
782 | Momentum magnitude |
---|
783 | </para></listitem> |
---|
784 | <listitem><para> |
---|
785 | Number of points |
---|
786 | </para></listitem> |
---|
787 | </itemizedlist> |
---|
788 | </para> |
---|
789 | |
---|
790 | <para> |
---|
791 | Using <literal>/vis/scene/add/trajectories rich</literal> will get you |
---|
792 | additional attributes. |
---|
793 | You may also add additional attributes of your choosing by modifying the |
---|
794 | relevant part of G4Trajectory (look for the methods GetAttDefs and |
---|
795 | CreateAttValues). If you are using your own trajectory class, you |
---|
796 | may want to consider copying these methods from G4Trajectory. |
---|
797 | </para> |
---|
798 | |
---|
799 | </sect2> |
---|
800 | |
---|
801 | |
---|
802 | <!-- ******************* Section (Level#2) ****************** --> |
---|
803 | <sect2 id="sect.VisCntCmmd.SvVwPs"> |
---|
804 | <title> |
---|
805 | How to save a visualized views to PostScript files |
---|
806 | </title> |
---|
807 | |
---|
808 | <para> |
---|
809 | Most of the visualization drivers offer ways to save visualized |
---|
810 | views to PostScript files (or Encapsulated PostScript (EPS) files) |
---|
811 | by themselves. |
---|
812 | </para> |
---|
813 | |
---|
814 | <para> |
---|
815 | <itemizedlist spacing="compact"> |
---|
816 | <listitem> |
---|
817 | <para> |
---|
818 | <emphasis role="bold">DAWFILE</emphasis> |
---|
819 | <para> |
---|
820 | The DAWNFILE driver, which co-works with Fukui Renderer DAWN, |
---|
821 | generates "vectorized" PostScript data with "analytical |
---|
822 | hidden-line/surface removal", and so it is well suited for |
---|
823 | technical high-quality outputs for presentation, documentation, and |
---|
824 | debugging geometry. In the default setting of the DAWNFILE drivers, |
---|
825 | EPS files named "<literal>g4_00.eps, g4_01.eps, g4_02.eps</literal>,..." are |
---|
826 | automatically generated in the current directory each time when |
---|
827 | visualization is performed, and then a PostScript viewer |
---|
828 | "<literal>gv</literal>"is automatically invoked to visualize the generated |
---|
829 | EPS files. |
---|
830 | </para> |
---|
831 | |
---|
832 | <para> |
---|
833 | For large data sets, it may take time to generate the vectorized |
---|
834 | PostScript data. In such a case, visualize the 3D scene with a |
---|
835 | faster visualization driver beforehand for previewing, and then use |
---|
836 | the DAWNFILE drivers. For example, the following visualizes the |
---|
837 | whole detector with the OpenGL-Xlib driver (immediate mode) first, |
---|
838 | and then with the DAWNFILE driver to generate an EPS file |
---|
839 | <literal>g4_XX.eps</literal> to save the visualized view: |
---|
840 | |
---|
841 | <informalexample> |
---|
842 | <programlisting> |
---|
843 | # Invoke the OpenGL visualization driver in its immediate mode |
---|
844 | /vis/open OGLIX |
---|
845 | |
---|
846 | # Camera setting |
---|
847 | /vis/viewer/set/viewpointThetaPhi 20 20 |
---|
848 | |
---|
849 | # Camera setting |
---|
850 | /vis/drawVolume |
---|
851 | /vis/viewer/flush |
---|
852 | |
---|
853 | # Invoke the DAWNFILE visualization driver |
---|
854 | /vis/open DAWNFILE |
---|
855 | |
---|
856 | # Camera setting |
---|
857 | /vis/viewer/set/viewpointThetaPhi 20 20 |
---|
858 | |
---|
859 | # Camera setting |
---|
860 | /vis/drawVolume |
---|
861 | /vis/viewer/flush |
---|
862 | </programlisting> |
---|
863 | </informalexample> |
---|
864 | </para> |
---|
865 | |
---|
866 | <para> |
---|
867 | This is a good example to show that the visualization drivers are |
---|
868 | complementary to each other. |
---|
869 | </para> |
---|
870 | </para> |
---|
871 | </listitem> |
---|
872 | |
---|
873 | <listitem> |
---|
874 | <para> |
---|
875 | <emphasis role="bold">OpenInventor</emphasis> |
---|
876 | <para> |
---|
877 | In the OpenInventor drivers, you can simply click the "Print" |
---|
878 | button on their GUI to generate a PostScript file as a hard copy of |
---|
879 | a visualized view. |
---|
880 | </para> |
---|
881 | </para> |
---|
882 | </listitem> |
---|
883 | |
---|
884 | <listitem> |
---|
885 | <para> |
---|
886 | <emphasis role="bold">OpenGL</emphasis> |
---|
887 | <para> |
---|
888 | The OpenGL drivers can also generate PostScript files, either from |
---|
889 | a pull-down menu (Motif and Qt drivers) or with <literal>/vis/ogl/printEPS</literal>. |
---|
890 | It can generate either vector or bitmap PostScript |
---|
891 | data with <literal>/vis/ogl/set/printMode</literal> ("vectored" or "pixmap"). |
---|
892 | You can change the filename by <literal>/vis/ogl/set/printMode</literal> |
---|
893 | And the print size by <literal>/vis/ogl/set/printSize</literal> |
---|
894 | In generating vectorized PostScript data, hidden-surface |
---|
895 | removal is performed based on the painter's algorithm after |
---|
896 | dividing facets of shapes into small sub-triangles. |
---|
897 | </para> |
---|
898 | <para> |
---|
899 | Note that a fundamental limitation of the gl2ps library used for this PostScript printing causes |
---|
900 | the <literal>/vis/viewer/set/hiddenMarker</literal> command to be ignored. |
---|
901 | Trajectories will always be fully drawn in the printEPS output |
---|
902 | even when the hiddenMarker hidden line removal option has been set to hide these trajectories |
---|
903 | in the corresponding OpenGL view. |
---|
904 | </para> |
---|
905 | <para> |
---|
906 | The <literal>/vis/ogl/set/printSize</literal> command can be used to print EPS files even larger |
---|
907 | than the current screen resolution. This can allow creation of very large images, suitable for |
---|
908 | creation of posters, etc. The only size limitation is the graphics card's |
---|
909 | viewport dimension: GL_MAX_VIEWPORT_DIMS |
---|
910 | |
---|
911 | <informalexample> |
---|
912 | <programlisting> |
---|
913 | # Invoke the OpenGL visualization driver in its stored mode |
---|
914 | /vis/open OGLSX |
---|
915 | |
---|
916 | # Camera setting |
---|
917 | /vis/viewer/set/viewpointThetaPhi 20 20 |
---|
918 | |
---|
919 | # Camera setting |
---|
920 | /vis/drawVolume |
---|
921 | /vis/viewer/flush |
---|
922 | |
---|
923 | # set print mode to vectored |
---|
924 | /vis/ogl/set/printMode vectored |
---|
925 | |
---|
926 | # set print size larger than screen |
---|
927 | /vis/ogl/set/printSize 2000 2000 |
---|
928 | |
---|
929 | # print |
---|
930 | /vis/ogl/printEPS |
---|
931 | |
---|
932 | </programlisting> |
---|
933 | </informalexample> |
---|
934 | </para> |
---|
935 | </para> |
---|
936 | </listitem> |
---|
937 | |
---|
938 | <listitem> |
---|
939 | <para> |
---|
940 | <emphasis role="bold">HepRep</emphasis> |
---|
941 | <para> |
---|
942 | The HepRApp HepRep Browser and WIRED4 JAS Plug-In can generate a |
---|
943 | wide variety of bitmap and vector output formats including |
---|
944 | PostScript and PDF. |
---|
945 | </para> |
---|
946 | </para> |
---|
947 | </listitem> |
---|
948 | </itemizedlist> |
---|
949 | </para> |
---|
950 | </sect2> |
---|
951 | |
---|
952 | |
---|
953 | <!-- ******************* Section (Level#2) ****************** --> |
---|
954 | <sect2 id="sect.VisCntCmmd.Cull"> |
---|
955 | <title> |
---|
956 | Culling |
---|
957 | </title> |
---|
958 | |
---|
959 | <para> |
---|
960 | "Culling" means to skip visualizing parts of a 3D scene. Culling is |
---|
961 | useful for avoiding complexity of visualized views, keeping |
---|
962 | transparent features of the 3D scene, and for quick visualization. |
---|
963 | </para> |
---|
964 | |
---|
965 | <para> |
---|
966 | Geant4 Visualization supports the following 3 kinds of |
---|
967 | culling: |
---|
968 | |
---|
969 | <itemizedlist spacing="compact"> |
---|
970 | <listitem><para> |
---|
971 | Culling of invisible physical volumes |
---|
972 | </para></listitem> |
---|
973 | <listitem><para> |
---|
974 | Culling of low density physical volumes. |
---|
975 | </para></listitem> |
---|
976 | <listitem><para> |
---|
977 | Culling of covered physical volumes by others |
---|
978 | </para></listitem> |
---|
979 | </itemizedlist> |
---|
980 | </para> |
---|
981 | |
---|
982 | <para> |
---|
983 | In order that one or all types of the above culling are on, i.e., |
---|
984 | activated, the global culling flag should also be on. |
---|
985 | </para> |
---|
986 | |
---|
987 | <para> |
---|
988 | <xref linkend="table.VisCntCmmd_1" /> summarizes the default culling policies. |
---|
989 | |
---|
990 | <table id="table.VisCntCmmd_1" align="center"> |
---|
991 | <title> |
---|
992 | The default culling policies. |
---|
993 | </title> |
---|
994 | |
---|
995 | <tgroup cols="2"> |
---|
996 | <tbody> |
---|
997 | <row> |
---|
998 | <entry> |
---|
999 | <emphasis role="bold">Culling Type</emphasis> |
---|
1000 | </entry> |
---|
1001 | <entry> |
---|
1002 | <emphasis role="bold">Default Value</emphasis> |
---|
1003 | </entry> |
---|
1004 | </row> |
---|
1005 | <row> |
---|
1006 | <entry> |
---|
1007 | global |
---|
1008 | </entry> |
---|
1009 | <entry> |
---|
1010 | ON |
---|
1011 | </entry> |
---|
1012 | </row> |
---|
1013 | <row> |
---|
1014 | <entry> |
---|
1015 | invisible |
---|
1016 | </entry> |
---|
1017 | <entry> |
---|
1018 | ON |
---|
1019 | </entry> |
---|
1020 | </row> |
---|
1021 | <row> |
---|
1022 | <entry> |
---|
1023 | low density |
---|
1024 | </entry> |
---|
1025 | <entry> |
---|
1026 | OFF |
---|
1027 | </entry> |
---|
1028 | </row> |
---|
1029 | <row> |
---|
1030 | <entry> |
---|
1031 | covered daughter |
---|
1032 | </entry> |
---|
1033 | <entry> |
---|
1034 | OFF |
---|
1035 | </entry> |
---|
1036 | </row> |
---|
1037 | </tbody> |
---|
1038 | </tgroup> |
---|
1039 | </table> |
---|
1040 | </para> |
---|
1041 | |
---|
1042 | <para> |
---|
1043 | The default threshold density of the low-density culling is 0.01 |
---|
1044 | g/cm<superscript>3</superscript>. |
---|
1045 | </para> |
---|
1046 | |
---|
1047 | <para> |
---|
1048 | The default culling policies can be modified with the following |
---|
1049 | visualization commands. (Below the argument <literal>flag</literal> takes a |
---|
1050 | value of <literal>true</literal> or <literal>false</literal>.) |
---|
1051 | |
---|
1052 | <informalexample> |
---|
1053 | <programlisting> |
---|
1054 | # global |
---|
1055 | /vis/viewer/set/culling global flag |
---|
1056 | |
---|
1057 | # invisible |
---|
1058 | /vis/viewer/set/culling invisible flag |
---|
1059 | |
---|
1060 | # low density |
---|
1061 | # "value" is a proper value of a treshold density |
---|
1062 | # "unit" is either g/cm3, mg/cm3 or kg/m3 |
---|
1063 | /vis/viewer/set/culling density flag value unit |
---|
1064 | |
---|
1065 | # covered daughter |
---|
1066 | /vis/viewer/set/culling coveredDaughters flag density |
---|
1067 | </programlisting> |
---|
1068 | </informalexample> |
---|
1069 | </para> |
---|
1070 | |
---|
1071 | <para> |
---|
1072 | The HepRepFile graphic system will, by default, include culled |
---|
1073 | objects in the file so that they can still be made visible later |
---|
1074 | from controls in the HepRep browser. If this behavior would cause |
---|
1075 | files to be too large, you can instead choose to have culled |
---|
1076 | objects be omitted from the HepRep file. See details in the |
---|
1077 | HepRepFile Driver section of this user guide. |
---|
1078 | </para> |
---|
1079 | |
---|
1080 | </sect2> |
---|
1081 | |
---|
1082 | |
---|
1083 | <!-- ******************* Section (Level#2) ****************** --> |
---|
1084 | <sect2 id="sect.VisCntCmmd.CutVw"> |
---|
1085 | <title> |
---|
1086 | Cut view |
---|
1087 | </title> |
---|
1088 | |
---|
1089 | <!-- ******* Bridgehead ******* --> |
---|
1090 | <bridgehead renderas='sect4'> |
---|
1091 | Sectioning |
---|
1092 | </bridgehead> |
---|
1093 | |
---|
1094 | <para> |
---|
1095 | "Sectioning" means to make a thin slice of a 3D scene around a |
---|
1096 | given plane. At present, this function is supported by the OpenGL |
---|
1097 | drivers. The sectioning is realized by setting a sectioning plane |
---|
1098 | before performing visualization. The sectioning plane can be set by |
---|
1099 | the command, |
---|
1100 | |
---|
1101 | <informalexample> |
---|
1102 | <programlisting> |
---|
1103 | /vis/viewer/set/sectionPlane on x y z units nx ny nz |
---|
1104 | </programlisting> |
---|
1105 | </informalexample> |
---|
1106 | |
---|
1107 | where the vector (x,y,z) defines a point on the sectioning plane, |
---|
1108 | and the vector (nx,ny,nz) defines the normal vector of the |
---|
1109 | sectioning plane. For example, the following sets a sectioning |
---|
1110 | plane to a yz plane at x = 2 cm: |
---|
1111 | |
---|
1112 | <informalexample> |
---|
1113 | <programlisting> |
---|
1114 | Idle> /vis/viewer/set/sectionPlane on 2.0 0.0 0.0 cm 1.0 0.0 0.0 |
---|
1115 | </programlisting> |
---|
1116 | </informalexample> |
---|
1117 | </para> |
---|
1118 | |
---|
1119 | <!-- ******* Bridgehead ******* --> |
---|
1120 | <bridgehead renderas='sect4'> |
---|
1121 | Cutting away |
---|
1122 | </bridgehead> |
---|
1123 | |
---|
1124 | <para> |
---|
1125 | "Cutting away" means to remove a half space, defined with a plane, |
---|
1126 | from a 3D scene. |
---|
1127 | |
---|
1128 | <itemizedlist spacing="compact"> |
---|
1129 | <listitem><para> |
---|
1130 | Cutting away is supported by the DAWNFILE driver "off-line". Do |
---|
1131 | the following: |
---|
1132 | |
---|
1133 | <itemizedlist spacing="compact"> |
---|
1134 | <listitem><para> |
---|
1135 | Perform visualization with the DAWNFILE driver to generate a |
---|
1136 | file <literal>g4.prim</literal>, describing the whole 3D scene. |
---|
1137 | </para></listitem> |
---|
1138 | <listitem><para> |
---|
1139 | Make the application "DAWNCUT" read the generated file to make |
---|
1140 | a view of cutting away. |
---|
1141 | </para></listitem> |
---|
1142 | </itemizedlist> |
---|
1143 | |
---|
1144 | See the following WWW page for details: |
---|
1145 | <ulink url="http://geant4.kek.jp/GEANT4/vis/DAWN/About_DAWNCUT.html"> |
---|
1146 | http://geant4.kek.jp/GEANT4/vis/DAWN/About_DAWNCUT.html |
---|
1147 | </ulink> |
---|
1148 | </para></listitem> |
---|
1149 | <listitem><para> |
---|
1150 | Alternatively, add up to three cutaway planes: |
---|
1151 | |
---|
1152 | <informalexample> |
---|
1153 | <programlisting> |
---|
1154 | /vis/viewer/addCutawayPlane 0 0 0 m 1 0 0 |
---|
1155 | /vis/viewer/addCutawayPlane 0 0 0 m 0 1 0 |
---|
1156 | ... |
---|
1157 | </programlisting> |
---|
1158 | </informalexample> |
---|
1159 | and, for more that one plane, you can change the mode to |
---|
1160 | |
---|
1161 | <itemizedlist spacing="compact"> |
---|
1162 | <listitem><para> |
---|
1163 | (a) "add" or, equivalently, "union" (default) or |
---|
1164 | </para></listitem> |
---|
1165 | <listitem><para> |
---|
1166 | (b) "multiply" or, equivalently, "intersection": |
---|
1167 | </para></listitem> |
---|
1168 | </itemizedlist> |
---|
1169 | |
---|
1170 | <informalexample> |
---|
1171 | <programlisting> |
---|
1172 | /vis/viewer/set/cutawayMode multiply |
---|
1173 | </programlisting> |
---|
1174 | </informalexample> |
---|
1175 | |
---|
1176 | To de-activate: |
---|
1177 | |
---|
1178 | <informalexample> |
---|
1179 | <programlisting> |
---|
1180 | /vis/viewer/clearCutawayPlanes |
---|
1181 | </programlisting> |
---|
1182 | </informalexample> |
---|
1183 | |
---|
1184 | OpenGL supports this feature. |
---|
1185 | </para></listitem> |
---|
1186 | </itemizedlist> |
---|
1187 | </para> |
---|
1188 | |
---|
1189 | </sect2> |
---|
1190 | |
---|
1191 | |
---|
1192 | <!-- ******************* Section (Level#2) ****************** --> |
---|
1193 | <sect2 id="sect.VisCntCmmd.TutMac"> |
---|
1194 | <title> |
---|
1195 | Tutorial macros |
---|
1196 | </title> |
---|
1197 | |
---|
1198 | <para> |
---|
1199 | The followings are tutorial macros in the directory |
---|
1200 | <literal>examples/novice/N03/visTutor/</literal>: |
---|
1201 | |
---|
1202 | <itemizedlist spacing="compact"> |
---|
1203 | <listitem><para> |
---|
1204 | <ulink url="./Visualization/visTutor/exN03Vis0_mac.html"> |
---|
1205 | exN03Vis0.mac:</ulink> |
---|
1206 | <para> |
---|
1207 | A basic macro for visualization of detector geometry and events |
---|
1208 | using OpenGL in Immediate mode and DAWN. |
---|
1209 | </para> |
---|
1210 | </para></listitem> |
---|
1211 | <listitem><para> |
---|
1212 | <ulink url="./Visualization/visTutor/exN03Vis1_mac.html"> |
---|
1213 | exN03Vis1.mac:</ulink> |
---|
1214 | <para> |
---|
1215 | A basic macro for visualization of detector geometry using OpenGL |
---|
1216 | in Stored mode and DAWN. |
---|
1217 | </para> |
---|
1218 | </para></listitem> |
---|
1219 | <listitem><para> |
---|
1220 | <ulink url="./Visualization/visTutor/exN03Vis2_mac.html"> |
---|
1221 | exN03Vis2.mac:</ulink> |
---|
1222 | <para> |
---|
1223 | A basic macro for visualization of detector geometry and events |
---|
1224 | using OpenGL in Stored mode and DAWN. |
---|
1225 | </para> |
---|
1226 | </para></listitem> |
---|
1227 | <listitem><para> |
---|
1228 | <ulink url="./Visualization/visTutor/exN03Vis3_mac.html"> |
---|
1229 | exN03Vis3.mac:</ulink> |
---|
1230 | <para> |
---|
1231 | A basic macro for demonstrating various drawing styles using OpenGL |
---|
1232 | in Immediate mode and DAWN. |
---|
1233 | </para> |
---|
1234 | </para></listitem> |
---|
1235 | <listitem><para> |
---|
1236 | <ulink url="./Visualization/visTutor/exN03Vis4_mac.html"> |
---|
1237 | exN03Vis4.mac:</ulink> |
---|
1238 | <para> |
---|
1239 | An example of visualizing specific logical volumes using OpenGL in |
---|
1240 | Immediate mode and DAWN. |
---|
1241 | </para> |
---|
1242 | </para></listitem> |
---|
1243 | <listitem><para> |
---|
1244 | <ulink url="./Visualization/visTutor/exN03Vis5_mac.html"> |
---|
1245 | exN03Vis5.mac:</ulink> |
---|
1246 | <para> |
---|
1247 | A basic macro for visualization of detector geometry and events |
---|
1248 | using OpenInventor on Unix. |
---|
1249 | </para> |
---|
1250 | </para></listitem> |
---|
1251 | <listitem><para> |
---|
1252 | <ulink url="./Visualization/visTutor/exN03Vis6_mac.html"> |
---|
1253 | exN03Vis6.mac:</ulink> |
---|
1254 | <para> |
---|
1255 | A basic macro for visualization of detector geometry and events |
---|
1256 | using VRML. |
---|
1257 | </para> |
---|
1258 | </para></listitem> |
---|
1259 | <listitem><para> |
---|
1260 | <ulink url="./Visualization/visTutor/exN03Vis7_mac.html"> |
---|
1261 | exN03Vis7.mac:</ulink> |
---|
1262 | <para> |
---|
1263 | A macro to demonstrate "batch" visualization to generate PostScript |
---|
1264 | files with the DAWNFILE driver |
---|
1265 | </para> |
---|
1266 | </para></listitem> |
---|
1267 | <listitem><para> |
---|
1268 | <ulink url="./Visualization/visTutor/exN03Vis8_mac.html"> |
---|
1269 | exN03Vis8.mac:</ulink> |
---|
1270 | <para> |
---|
1271 | A macro to demonstrate creation of a "multi-page" PostScript file |
---|
1272 | with the DAWNFILE driver |
---|
1273 | </para> |
---|
1274 | </para></listitem> |
---|
1275 | <listitem><para> |
---|
1276 | <ulink url="./Visualization/visTutor/exN03Vis9_mac.html"> |
---|
1277 | exN03Vis9.mac:</ulink> |
---|
1278 | <para> |
---|
1279 | A basic macro for visualization of detector geometry and events |
---|
1280 | using OpenGL for Windows. |
---|
1281 | </para> |
---|
1282 | </para></listitem> |
---|
1283 | <listitem><para> |
---|
1284 | <ulink url="./Visualization/visTutor/exN03Vis10_mac.html"> |
---|
1285 | exN03Vis10.mac:</ulink> |
---|
1286 | <para> |
---|
1287 | A basic macro for visualization of detector geometry and events |
---|
1288 | using OpenInventor on Windows. |
---|
1289 | </para> |
---|
1290 | </para></listitem> |
---|
1291 | <listitem><para> |
---|
1292 | <ulink url="./Visualization/visTutor/exN03Vis11_mac.html"> |
---|
1293 | exN03Vis11.mac:</ulink> |
---|
1294 | <para> |
---|
1295 | A basic macro for visualization of detector geometry and events |
---|
1296 | using OpenGL in Stored Motif mode and DAWN. |
---|
1297 | </para> |
---|
1298 | </para></listitem> |
---|
1299 | <listitem><para> |
---|
1300 | <ulink url="./Visualization/visTutor/exN03Vis12_mac.html"> |
---|
1301 | exN03Vis12.mac:</ulink> and |
---|
1302 | <ulink url="./Visualization/visTutor/exN03Vis12_loop.html"> |
---|
1303 | exN03Vis12.loop:</ulink> |
---|
1304 | <para> |
---|
1305 | A basic macro for demonstrating time slicing. |
---|
1306 | </para> |
---|
1307 | </para></listitem> |
---|
1308 | <listitem><para> |
---|
1309 | <ulink url="./Visualization/visTutor/exN03Vis13_mac.html"> |
---|
1310 | exN03Vis13.mac:</ulink> and |
---|
1311 | <ulink url="./Visualization/visTutor/exN03Vis13_loop.html"> |
---|
1312 | exN03Vis3.loop:</ulink> |
---|
1313 | <para> |
---|
1314 | Time development of an electrmagnetic shower. |
---|
1315 | </para> |
---|
1316 | </para></listitem> |
---|
1317 | <listitem><para> |
---|
1318 | <ulink url="./Visualization/visTutor/exN03Vis14_mac.html"> |
---|
1319 | exN03Vis14.mac:</ulink> |
---|
1320 | <para> |
---|
1321 | A basic macro for visualization of detector geometry and events |
---|
1322 | using Qt in Stored mode. |
---|
1323 | </para> |
---|
1324 | </para></listitem> |
---|
1325 | <listitem><para> |
---|
1326 | <ulink url="./Visualization/visTutor/exN03Tree0_mac.html"> |
---|
1327 | exN03Tree0.mac:</ulink> |
---|
1328 | <para> |
---|
1329 | A macro to demonstrate ASCII tree. |
---|
1330 | </para> |
---|
1331 | </para></listitem> |
---|
1332 | <listitem><para> |
---|
1333 | <ulink url="./Visualization/visTutor/exN03Tree1_mac.html"> |
---|
1334 | exN03Tree1.mac:</ulink> |
---|
1335 | <para> |
---|
1336 | A macro to demonstrate GAG tree. |
---|
1337 | </para> |
---|
1338 | </para></listitem> |
---|
1339 | </itemizedlist> |
---|
1340 | </para> |
---|
1341 | |
---|
1342 | |
---|
1343 | </sect2> |
---|
1344 | </sect1> |
---|