| 1 | <!-- ******************************************************** -->
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| 2 | <!-- -->
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| 3 | <!-- [History] -->
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| 4 | <!-- Converted to DocBook: Katsuya Amako, Aug-2006 -->
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| 5 | <!-- -->
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| 6 | <!-- ******************************************************** -->
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| 7 |
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| 8 |
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| 9 | <!-- ******************* Section (Level#1) ****************** -->
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| 10 | <sect1 id="sect.VisCntCmmd">
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| 11 | <title>
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| 12 | Controlling Visualization from Commands
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| 13 | </title>
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| 14 |
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| 15 | <para>
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| 16 | This section describes just a few of the more commonly used
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| 17 | visualization commands. For the complete list of commands and
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| 18 | options, see the
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| 19 | <ulink url="./AllResources/Control/UIcommands/_vis_.html">
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| 20 | Control...UICommands</ulink> section of this user guide.
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| 21 | </para>
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| 22 |
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| 23 | <para>
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| 24 | For simplicity, this section assumes that the Geant4 executable
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| 25 | was compiled incorporating the DAWNFILE and the OpenGL-Xlib
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| 26 | drivers. For details on creating an executable for visualization
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| 27 | see <xref linkend="sect.VisAddExe" />.
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| 28 | </para>
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| 29 |
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| 30 |
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| 31 | <!-- ******************* Section (Level#2) ****************** -->
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| 32 | <sect2 id="sect.VisCntCmmd.ScnHndVw">
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| 33 | <title>
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| 34 | Scene, scene handler, and viewer
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| 35 | </title>
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| 36 |
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| 37 | <para>
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| 38 | In using the visualization commands, it is useful to know the
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| 39 | concept of "scene", "scene handler", and "viewer". A "scene" is a
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| 40 | set of visualizable raw 3D data. A "scene handler" is a
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| 41 | graphics-data modeler, which processes raw data in a scene for
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| 42 | later visualization. And a "viewer" generates images based on data
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| 43 | processed by a scene handler. Roughly speaking, a set of a scene
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| 44 | handler and a viewer corresponds to a visualization driver.
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| 45 | </para>
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| 46 |
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| 47 | <para>
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| 48 | The steps of performing Geant4 visualization are explained
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| 49 | below, though some of these steps may be done for you so that in
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| 50 | practice you may use as few as just two commands (such as /vis/open
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| 51 | OGLIX plus /vis/drawVolume) The seven steps of visualization are:
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| 52 |
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| 53 | <itemizedlist spacing="compact">
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| 54 | <listitem><para>
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| 55 | Step 1. Create a scene handler and a viewer.
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| 56 | </para></listitem>
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| 57 | <listitem><para>
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| 58 | Step 2. Create an empty scene.
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| 59 | </para></listitem>
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| 60 | <listitem><para>
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| 61 | Step 3. Add raw 3D data to the created scene.
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| 62 | </para></listitem>
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| 63 | <listitem><para>
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| 64 | Step 4. Attach the current scene handler to the current scene.
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| 65 | </para></listitem>
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| 66 | <listitem><para>
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| 67 | Step 5. Set camera parameters, drawing style (wireframe/surface), etc.
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| 68 | </para></listitem>
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| 69 | <listitem><para>
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| 70 | Step 6. Make the viewer execute visualization.
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| 71 | </para></listitem>
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| 72 | <listitem><para>
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| 73 | Step 7. Declare the end of visualization for flushing.
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| 74 | </para></listitem>
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| 75 | </itemizedlist>
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| 76 | </para>
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| 77 |
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| 78 | <para>
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| 79 | These seven steps can be controlled explicitly to create
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| 80 | multiple scenes and multiple viewers, each with its own set of
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| 81 | parameters, with easy switching from one scene to another. But for
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| 82 | the most common case of just having one scene and one viewer, many
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| 83 | steps are handled implicitly for you.
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| 84 | </para>
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| 85 |
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| 86 | </sect2>
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| 87 |
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| 88 | <!-- ******************* Section (Level#2) ****************** -->
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| 89 | <sect2 id="sect.VisCntCmmd.CrtScnVw">
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| 90 | <title>
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| 91 | Create a scene handler and a viewer: <literal>/vis/open</literal> command
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| 92 | </title>
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| 93 |
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| 94 | <para>
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| 95 | Command "<literal>/vis/open</literal>" creates a scene handler and a viewer,
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| 96 | which corresponds to Step 1.
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| 97 | </para>
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| 98 |
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| 99 | <para>
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| 100 | <emphasis role="bold">Command: </emphasis>
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| 101 | <literal>/vis/open [driver_tag_name]</literal>
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| 102 | </para>
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| 103 |
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| 104 | <itemizedlist spacing="compact">
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| 105 | <listitem><para>
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| 106 | <emphasis role="bold">Argument</emphasis>
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| 107 | <para>
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| 108 | A name of (a mode of) an available visualization driver.
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| 109 | </para>
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| 110 | </para></listitem>
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| 111 | <listitem><para>
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| 112 | <emphasis role="bold">Action</emphasis>
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| 113 | <para>
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| 114 | Create a visualization driver, i.e. a set of a scene hander and a
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| 115 | viewer.
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| 116 | </para>
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| 117 | </para></listitem>
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| 118 | <listitem><para>
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| 119 | <emphasis role="bold">Example: Create the OpenGL-Xlib driver with its
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| 120 | immediate mode</emphasis>
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| 121 | <para>
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| 122 | <literal>Idle> /vis/open OGLIX</literal>
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| 123 | </para>
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| 124 | </para></listitem>
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| 125 | <listitem><para>
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| 126 | <emphasis role="bold">Additional notes</emphasis>
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| 127 | <para>
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| 128 | For immediate viewers, such as OGLIX, your geometry will
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| 129 | immediately be rendered in the new GL window
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| 130 | </para>
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| 131 | </para></listitem>
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| 132 | </itemizedlist>
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| 133 |
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| 134 | <para>
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| 135 | How to list available driver_tag_name:
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| 136 |
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| 137 | <programlisting>
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| 138 | Idle> help /vis/open
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| 139 | </programlisting>
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| 140 |
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| 141 | or
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| 142 |
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| 143 | <informalexample>
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| 144 | <programlisting>
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| 145 | Idle> help /vis/sceneHandler/create
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| 146 | </programlisting>
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| 147 | </informalexample>
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| 148 |
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| 149 | The list is, for example, displayed as follows:
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| 150 |
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| 151 | <informalexample>
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| 152 | <programlisting>
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| 153 | .....
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| 154 | Candidates : DAWNFILE OGLIX OGLSX
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| 155 | .....
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| 156 | </programlisting>
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| 157 | </informalexample>
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| 158 | </para>
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| 159 |
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| 160 | <para>
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| 161 | For additional options, see the
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| 162 | <ulink url="./AllResources/Control/UIcommands/_vis_.html">
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| 163 | Control...UICommands</ulink> section of this user guide.
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| 164 | </para>
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| 165 |
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| 166 | </sect2>
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| 167 |
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| 168 |
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| 169 | <!-- ******************* Section (Level#2) ****************** -->
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| 170 | <sect2 id="sect.VisCntCmmd.CrtEmp">
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| 171 | <title>
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| 172 | Create an empty scene: <literal>/vis/scene/create</literal> command
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| 173 | </title>
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| 174 |
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| 175 | <para>
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| 176 | Command "<literal>/vis/scene/create</literal>" creates an empty scene,
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| 177 | which corresponds to Step 2.
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| 178 | </para>
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| 179 |
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| 180 | <para>
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| 181 | <emphasis role="bold">Command: </emphasis>
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| 182 | <literal>
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| 183 | /vis/scene/create [scene_name]
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| 184 | </literal>
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| 185 | </para>
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| 186 |
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| 187 | <itemizedlist spacing="compact">
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| 188 | <listitem><para><emphasis role="bold">Argument</emphasis>
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| 189 | <para>
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| 190 | A name for this scene. Created for you if you don't specify one.
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| 191 | </para>
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| 192 | </para></listitem>
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| 193 | </itemizedlist>
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| 194 |
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| 195 | </sect2>
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| 196 |
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| 197 |
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| 198 | <!-- ******************* Section (Level#2) ****************** -->
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| 199 | <sect2 id="sect.VisCntCmmd.PhyVol">
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| 200 | <title>
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| 201 | Visualization of a physical volume: <literal>/vis/drawVolume</literal> command
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| 202 | </title>
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| 203 |
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| 204 | <para>
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| 205 | Command "<literal>/vis/drawVolume</literal>" adds a physical volume to the
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| 206 | scene. It also does some of the other steps, if you haven't done
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| 207 | them explicitly. It takes care of steps 2, 3, 4 and 6. Command
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| 208 | "<literal>/vis/viewer/flush</literal>" should follow in order to do the final
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| 209 | Step 7.
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| 210 | </para>
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| 211 |
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| 212 | <para>
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| 213 | <emphasis role="bold">Commands:</emphasis>
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| 214 | </para>
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| 215 | <para>
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| 216 | <informalexample>
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| 217 | <programlisting>
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| 218 | /vis/drawVolume [physical-volume-name]
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| 219 | .....
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| 220 | Idle> /vis/viewer/flush
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| 221 | </programlisting>
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| 222 | </informalexample>
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| 223 | </para>
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| 224 |
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| 225 | <itemizedlist spacing="compact">
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| 226 | <listitem><para>
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| 227 | <emphasis role="bold">Argument</emphasis>
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| 228 | <para>
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| 229 | A physical-volume name. The default value is "world", which is
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| 230 | omittable.
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| 231 | </para>
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| 232 | </para></listitem>
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| 233 | <listitem><para>
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| 234 | <emphasis role="bold">Action</emphasis>
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| 235 | <para>
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| 236 | Creates a scene consisting of the given physical volume and asks
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| 237 | the current viewer to draw it. The scene becomes current. Command
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| 238 | "<literal>/vis/viewer/flush</literal>" should follow this command in order to
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| 239 | declare end of visualization.
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| 240 | </para>
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| 241 | </para></listitem>
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| 242 | <listitem><para>
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| 243 | <emphasis role="bold">Example: Visualization of the whole world with
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| 244 | coordinate axes</emphasis>
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| 245 | <informalexample>
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| 246 | <programlisting>
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| 247 | Idle> /vis/drawVolume
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| 248 | Idle> /vis/scene/add/axes 0 0 0 500 mm
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| 249 | Idle> /vis/viewer/flush
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| 250 | </programlisting>
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| 251 | </informalexample>
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| 252 | </para></listitem>
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| 253 | </itemizedlist>
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| 254 |
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| 255 | </sect2>
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| 256 |
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| 257 |
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| 258 | <!-- ******************* Section (Level#2) ****************** -->
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| 259 | <sect2 id="sect.VisCntCmmd.LogVol">
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| 260 | <title>
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| 261 | Visualization of a logical volume: <literal>/vis/specify</literal> command
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| 262 | </title>
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| 263 |
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| 264 | <para>
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| 265 | Command "<literal>/vis/specify</literal>" visualizes a logical volume. If
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| 266 | allows you to control how much details is shown and whether to show
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| 267 | booleans, voxels and readout geometries. It also does some of the
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| 268 | other steps, if you haven't done them explicitly. It takes care of
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| 269 | steps 2, 3, 4 and 6. Command "<literal>/vis/viewer/flush</literal>" should
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| 270 | follow the command in order to do the final Step 7.
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| 271 | </para>
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| 272 |
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| 273 | <para>
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| 274 | <emphasis role="bold">Command: </emphasis>
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| 275 | <literal>/vis/specify [logical-volume-name][depth-of-descent]
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| 276 | [booleans-flag] [voxels-flag] [readout-flag]</literal>
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| 277 | </para>
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| 278 |
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| 279 | <itemizedlist spacing="compact">
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| 280 | <listitem><para>
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| 281 | <emphasis role="bold">Argument</emphasis>
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| 282 | <para>
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| 283 | A logical-volume name.
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| 284 | </para>
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| 285 | </para></listitem>
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| 286 | <listitem><para>
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| 287 | <emphasis role="bold">Action</emphasis>
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| 288 | <para>
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| 289 | Creates a scene consisting of the given logical volume and asks the
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| 290 | current viewer to draw it. The scene becomes current.
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| 291 | </para>
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| 292 | </para></listitem>
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| 293 | <listitem><para>
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| 294 | <emphasis role="bold">Example (visualization of a selected logical
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| 295 | volume with coordinate axes)</emphasis>
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| 296 |
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| 297 | <informalexample>
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| 298 | <programlisting>
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| 299 | Idle> /vis/specify Absorber
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| 300 | Idle> /vis/scene/add/axes 0 0 0 500 mm
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| 301 | Idle> /vis/scene/add/text 0 0 0 mm 40 -100 -200 LogVol:Absorber
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| 302 | Idle> /vis/viewer/flush
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| 303 | </programlisting>
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| 304 | </informalexample>
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| 305 | </para></listitem>
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| 306 | </itemizedlist>
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| 307 |
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| 308 | <para>
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| 309 | For more options, see the
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| 310 | <ulink url="./AllResources/Control/UIcommands/_vis_.html">
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| 311 | Control...UICommands</ulink> section of this user guide.
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| 312 | </para>
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| 313 |
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| 314 | </sect2>
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| 315 |
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| 316 |
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| 317 | <!-- ******************* Section (Level#2) ****************** -->
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| 318 | <sect2 id="sect.VisCntCmmd.Traj">
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| 319 | <title>
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| 320 | Visualization of trajectories: <literal>/vis/scene/add/trajectories</literal> command
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| 321 | </title>
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| 322 |
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| 323 | <para>
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| 324 |
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| 325 | Command "<literal>/vis/scene/add/trajectories [smooth] [rich]</literal>"
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| 326 | adds trajectories to the current scene. The optional
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| 327 | parameters "smooth" and/or "rich" (you may specify either, both or
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| 328 | neither) invoke, if "smooth" is specified, the storing and displaying
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| 329 | of extra points on curved trajectories and, if "rich" is specified,
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| 330 | the storing, for possible subsequent selection and display, of
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| 331 | additional information, such as volume names, creator process, energy
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| 332 | deposited, global time. Be aware, of course, that this imposes
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| 333 | computational and memory overheads. Note that this automatically
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| 334 | issues the appropriate
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| 335 | "<literal>/tracking/storeTrajectory</literal>" command so that trajectories are
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| 336 | stored (by default they are not). The visualization is performed
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| 337 | with the command "<literal>/run/beamOn</literal>" unless you have non-default
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| 338 | values for /vis/scene/endOfEventAction or /vis/scene/endOfRunAction
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| 339 | (described below).
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| 340 | </para>
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| 341 |
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| 342 | <para>
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| 343 | <emphasis role="bold">Command: </emphasis>
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| 344 | <literal>/vis/scene/add/trajectories [smooth] [rich]</literal>
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| 345 | </para>
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| 346 |
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| 347 | <itemizedlist spacing="compact">
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| 348 | <listitem><para>
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| 349 | <emphasis role="bold">Action</emphasis>
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| 350 | <para>
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| 351 | The command adds trajectories to the current scene. Trajectories
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| 352 | are drawn at end of event when the scene in which they are added is
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| 353 | current.
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| 354 | </para>
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| 355 | </para></listitem>
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| 356 | <listitem><para>
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| 357 | <emphasis role="bold">Example: Visualization of trajectories</emphasis>
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| 358 | <informalexample>
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| 359 | <programlisting>
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| 360 | Idle> /vis/scene/add/trajectories
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| 361 | Idle> /run/beamOn 10
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| 362 | </programlisting>
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| 363 | </informalexample>
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| 364 | </para></listitem>
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| 365 | <listitem><para>
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| 366 | <emphasis role="bold">Additional note 1</emphasis>
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| 367 | <para>
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| 368 | See the section
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| 369 | <xref linkend="sect.VisEnhTrj.CntlComm" />
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| 370 | Enhanced Trajectory Drawing
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| 371 | for details on how to control how trajectories are
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| 372 | color-coded.
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| 373 | </para>
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| 374 | </para></listitem>
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| 375 | </itemizedlist>
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| 376 |
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| 377 | <para>
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| 378 | For more options, see the
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| 379 | <ulink url="./AllResources/Control/UIcommands/_vis_.html">
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| 380 | Control...UICommands </ulink> section of this user guide.
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| 381 | </para>
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| 382 |
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| 383 | </sect2>
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| 384 |
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| 385 |
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| 386 | <!-- ******************* Section (Level#2) ****************** -->
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| 387 | <sect2 id="sect.VisCntCmmd.Hits">
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| 388 | <title>
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| 389 | Visualization of hits: <literal>/vis/scene/add/hits</literal> command
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| 390 | </title>
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| 391 |
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| 392 | <para>
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| 393 | Command "<literal>/vis/scene/add/hits</literal>" adds hits to the current
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| 394 | scene, assuming that you have a hit class and that the hits have
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| 395 | visualization information. The visualization is performed with the
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| 396 | command "<literal>/run/beamOn</literal>" unless you have non-default values
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| 397 | for /vis/scene/endOfEventAction or /vis/scene/endOfRunAction
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| 398 | (described above).
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| 399 | </para>
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| 400 |
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| 401 | </sect2>
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| 402 |
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| 403 |
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| 404 | <!-- ******************* Section (Level#2) ****************** -->
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| 405 | <sect2 id="sect.VisCntCmmd.HrAtHits">
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| 406 | <title>
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| 407 | HepRep Attributes for Hits
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| 408 | </title>
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| 409 |
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| 410 | <para>
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| 411 | The HepRep file formats, HepRepFile and HepRepXML, attach various
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| 412 | attributes to hits such that you can view these attributes, label
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| 413 | trajectories by these attributes or make visibility cuts based on
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| 414 | these attributes. Examples of adding HepRep attributes to hit
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| 415 | classes can be found in examples /extended/analysis/A01 and
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| 416 | /extended/runAndEvent/RE01.
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| 417 | </para>
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| 418 |
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| 419 | <para>
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| 420 | For example, in example RE01's class RE01CalorimeterHit.cc,
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| 421 | available attributes will be:
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| 422 |
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| 423 | <itemizedlist spacing="compact">
|
|---|
| 424 | <listitem><para>
|
|---|
| 425 | Hit Type
|
|---|
| 426 | </para></listitem>
|
|---|
| 427 | <listitem><para>
|
|---|
| 428 | Track ID
|
|---|
| 429 | </para></listitem>
|
|---|
| 430 | <listitem><para>
|
|---|
| 431 | Z Cell ID
|
|---|
| 432 | </para></listitem>
|
|---|
| 433 | <listitem><para>
|
|---|
| 434 | Phi Cell ID
|
|---|
| 435 | </para></listitem>
|
|---|
| 436 | <listitem><para>
|
|---|
| 437 | Energy Deposited
|
|---|
| 438 | </para></listitem>
|
|---|
| 439 | <listitem><para>
|
|---|
| 440 | Energy Deposited by Track
|
|---|
| 441 | </para></listitem>
|
|---|
| 442 | <listitem><para>
|
|---|
| 443 | Position
|
|---|
| 444 | </para></listitem>
|
|---|
| 445 | <listitem><para>
|
|---|
| 446 | Logical Volume
|
|---|
| 447 | </para></listitem>
|
|---|
| 448 | </itemizedlist>
|
|---|
| 449 | </para>
|
|---|
| 450 |
|
|---|
| 451 | <para>
|
|---|
| 452 | You can add additional attributes of your choosing by modifying the
|
|---|
| 453 | relevant part of the hit class (look for the methods GetAttDefs and
|
|---|
| 454 | CreateAttValues).
|
|---|
| 455 | </para>
|
|---|
| 456 |
|
|---|
| 457 | </sect2>
|
|---|
| 458 |
|
|---|
| 459 |
|
|---|
| 460 | <!-- ******************* Section (Level#2) ****************** -->
|
|---|
| 461 | <sect2 id="sect.VisCntCmmd.BscCmrWrk">
|
|---|
| 462 | <title>
|
|---|
| 463 | Basic camera workings: <literal>/vis/viewer/</literal> commands
|
|---|
| 464 | </title>
|
|---|
| 465 |
|
|---|
| 466 | <para>
|
|---|
| 467 | Commands in the command directory "<literal>/vis/viewer/</literal>" set
|
|---|
| 468 | camera parameters and drawing style of the current viewer, which
|
|---|
| 469 | corresponds to Step 5. Note that the camera parameters and the
|
|---|
| 470 | drawing style should be set separately for each viewer. They can be
|
|---|
| 471 | initialized to the default values with command
|
|---|
| 472 | "<literal>/vis/viewer/reset</literal>". Some visualization systems, such as
|
|---|
| 473 | the VRML and HepRep browsers also allow camera control from the
|
|---|
| 474 | standalone graphics application.
|
|---|
| 475 | </para>
|
|---|
| 476 |
|
|---|
| 477 | <para>
|
|---|
| 478 | Just a few of the camera commands are described here. For more
|
|---|
| 479 | commands, see the
|
|---|
| 480 | <ulink url="./AllResources/Control/UIcommands/_vis_.html">
|
|---|
| 481 | Control...UICommands</ulink> section of this user guide.
|
|---|
| 482 | </para>
|
|---|
| 483 |
|
|---|
| 484 | <para>
|
|---|
| 485 | <para><emphasis role="bold">Command: </emphasis>
|
|---|
| 486 | <literal>/vis/viewer/set/viewpointThetaPhi [theta] [phi]
|
|---|
| 487 | [deg|rad]</literal>
|
|---|
| 488 | </para>
|
|---|
| 489 |
|
|---|
| 490 | <itemizedlist spacing="compact">
|
|---|
| 491 | <listitem><para>
|
|---|
| 492 | <emphasis role="bold">Arguments</emphasis>
|
|---|
| 493 | <para>
|
|---|
| 494 | Arguments "theta" and "phi" are polar and azimuthal camera angles,
|
|---|
| 495 | respectively. The default unit is "degree".
|
|---|
| 496 | </para>
|
|---|
| 497 | </para></listitem>
|
|---|
| 498 | <listitem><para>
|
|---|
| 499 | <emphasis role="bold">Action</emphasis>
|
|---|
| 500 | <para>
|
|---|
| 501 | Set a view point in direction of (theta, phi).
|
|---|
| 502 | </para>
|
|---|
| 503 | </para></listitem>
|
|---|
| 504 | <listitem><para>
|
|---|
| 505 | <emphasis role="bold">Example: Set the viewpoint in direction of (70 deg,
|
|---|
| 506 | 20 deg)</emphasis>
|
|---|
| 507 |
|
|---|
| 508 | /<informalexample>
|
|---|
| 509 | <programlisting>
|
|---|
| 510 | Idle> /vis/viewer/set/viewpointThetaPhi 70 20
|
|---|
| 511 | </programlisting>
|
|---|
| 512 | </informalexample>
|
|---|
| 513 | </para></listitem>
|
|---|
| 514 | <listitem><para>
|
|---|
| 515 | <emphasis role="bold">Additional notes</emphasis>
|
|---|
| 516 | <para>
|
|---|
| 517 | Camera parameters should be set for each viewer. They are
|
|---|
| 518 | initialized with command "<literal>/vis/viewer/reset</literal>".
|
|---|
| 519 | </para>
|
|---|
| 520 | </para></listitem>
|
|---|
| 521 | </itemizedlist>
|
|---|
| 522 |
|
|---|
| 523 | <para>
|
|---|
| 524 | <emphasis role="bold">Command: </emphasis>
|
|---|
| 525 | <literal>/vis/viewer/zoom [scale_factor]</literal>
|
|---|
| 526 | </para>
|
|---|
| 527 |
|
|---|
| 528 | <itemizedlist spacing="compact">
|
|---|
| 529 | <listitem><para>
|
|---|
| 530 | <emphasis role="bold">Argument</emphasis>
|
|---|
| 531 | <para>
|
|---|
| 532 | The scale factor. The command multiplies magnification of the view
|
|---|
| 533 | by this factor.
|
|---|
| 534 | </para>
|
|---|
| 535 | </para></listitem>
|
|---|
| 536 | <listitem><para>
|
|---|
| 537 | <emphasis role="bold">Action</emphasis>
|
|---|
| 538 | <para>
|
|---|
| 539 | Zoom up/down of view.
|
|---|
| 540 | </para>
|
|---|
| 541 | </para></listitem>
|
|---|
| 542 | <listitem><para>
|
|---|
| 543 | <emphasis role="bold">Example: Zoom up by factor 1.5</emphasis>
|
|---|
| 544 | <informalexample>
|
|---|
| 545 | <programlisting>
|
|---|
| 546 | Idle> /vis/viewer/zoom 1.5
|
|---|
| 547 | </programlisting>
|
|---|
| 548 | </informalexample>
|
|---|
| 549 | </para></listitem>
|
|---|
| 550 | <listitem><para>
|
|---|
| 551 | <emphasis role="bold">Additional notes</emphasis>
|
|---|
| 552 | <para>
|
|---|
| 553 | Camera parameters should be set for each viewer. They are
|
|---|
| 554 | initialized with command "<literal>/vis/viewer/reset</literal>".
|
|---|
| 555 | </para>
|
|---|
| 556 | <para>
|
|---|
| 557 | A similar pair of commands, scale and scaleTo allow non-uniform
|
|---|
| 558 | scaling (i.e., zoom differently along different axes). For details,
|
|---|
| 559 | see the
|
|---|
| 560 | <ulink url="./AllResources/Control/UIcommands/_vis_.html">
|
|---|
| 561 | Control...UICommands</ulink> section of this user guide.
|
|---|
| 562 | </para>
|
|---|
| 563 | </para></listitem>
|
|---|
| 564 | </itemizedlist>
|
|---|
| 565 | </para>
|
|---|
| 566 |
|
|---|
| 567 | <para>
|
|---|
| 568 | <emphasis role="bold">Command: </emphasis>
|
|---|
| 569 | <literal>/vis/viewer/set/style [style_name]</literal>
|
|---|
| 570 | </para>
|
|---|
| 571 |
|
|---|
| 572 | <itemizedlist spacing="compact">
|
|---|
| 573 | <listitem><para>
|
|---|
| 574 | <emphasis role="bold">Arguments</emphasis>
|
|---|
| 575 | <para>
|
|---|
| 576 | Candidate values of the argument are "wireframe" and "surface".
|
|---|
| 577 | ("w" and "s" also work.)
|
|---|
| 578 | </para>
|
|---|
| 579 | </para></listitem>
|
|---|
| 580 | <listitem><para>
|
|---|
| 581 | <emphasis role="bold">Action</emphasis>
|
|---|
| 582 | <para>
|
|---|
| 583 | Set a drawing style to wireframe or surface.
|
|---|
| 584 | </para>
|
|---|
| 585 | </para></listitem>
|
|---|
| 586 | <listitem><para>
|
|---|
| 587 | <emphasis role="bold">Example: Set the drawing style to "surface"</emphasis>
|
|---|
| 588 | <informalexample>
|
|---|
| 589 | <programlisting>
|
|---|
| 590 | Idle> /vis/viewer/set/style surface
|
|---|
| 591 | </programlisting>
|
|---|
| 592 | </informalexample>
|
|---|
| 593 | </para></listitem>
|
|---|
| 594 | <listitem><para>
|
|---|
| 595 | <emphasis role="bold">Additional notes</emphasis>
|
|---|
| 596 | <para>
|
|---|
| 597 | The style of some geometry components may have been forced one way
|
|---|
| 598 | or the other through calls in compiled code. The set/style command
|
|---|
| 599 | will NOT override such force styles.
|
|---|
| 600 | </para>
|
|---|
| 601 | <para>
|
|---|
| 602 | Drawing style should be set for each viewer. The drawing style is
|
|---|
| 603 | initialized with command "<literal>/vis/viewer/reset</literal>".
|
|---|
| 604 | </para>
|
|---|
| 605 | </para></listitem>
|
|---|
| 606 | </itemizedlist>
|
|---|
| 607 |
|
|---|
| 608 | </sect2>
|
|---|
| 609 |
|
|---|
| 610 |
|
|---|
| 611 | <!-- ******************* Section (Level#2) ****************** -->
|
|---|
| 612 | <sect2 id="sect.VisCntCmmd.DclEndFlsh">
|
|---|
| 613 | <title>
|
|---|
| 614 | Declare the end of visualization for flushing: <literal>/vis/viewer/flush</literal> command
|
|---|
| 615 | </title>
|
|---|
| 616 |
|
|---|
| 617 | <para>
|
|---|
| 618 | <emphasis role="bold">Command: </emphasis>
|
|---|
| 619 | <literal>/vis/viewer/flush</literal>
|
|---|
| 620 | </para>
|
|---|
| 621 |
|
|---|
| 622 | <itemizedlist spacing="compact">
|
|---|
| 623 | <listitem><para>
|
|---|
| 624 | <emphasis role="bold">Action</emphasis>
|
|---|
| 625 | <para>
|
|---|
| 626 | Declare the end of visualization for flushing.
|
|---|
| 627 | </para>
|
|---|
| 628 | </para></listitem>
|
|---|
| 629 | <listitem><para>
|
|---|
| 630 | <emphasis role="bold">Additional notes</emphasis>
|
|---|
| 631 | <para>
|
|---|
| 632 | Command "<literal>/vis/viewer/flush</literal>" should follow
|
|---|
| 633 | "<literal>/vis/drawVolume</literal>", "<literal>/vis/specify</literal>",
|
|---|
| 634 | etc in order to complete visualization. It corresponds to Step 7.
|
|---|
| 635 | </para>
|
|---|
| 636 | <para>
|
|---|
| 637 | The flush is done automatically after every /run/beamOn command
|
|---|
| 638 | unless you have non-default values for /vis/scene/endOfEventAction
|
|---|
| 639 | or /vis/scene/endOfRunAction (described above).
|
|---|
| 640 | </para>
|
|---|
| 641 | </para></listitem>
|
|---|
| 642 | </itemizedlist>
|
|---|
| 643 |
|
|---|
| 644 | </sect2>
|
|---|
| 645 |
|
|---|
| 646 |
|
|---|
| 647 | <!-- ******************* Section (Level#2) ****************** -->
|
|---|
| 648 | <sect2 id="sect.VisCntCmmd.EndEvtRun">
|
|---|
| 649 | <title>
|
|---|
| 650 | End of Event Action and End of Run Action:
|
|---|
| 651 | <literal>/vis/viewer/endOfEventAction</literal> and
|
|---|
| 652 | <literal>/vis/viewer/endOfEventAction</literal> commands
|
|---|
| 653 | </title>
|
|---|
| 654 |
|
|---|
| 655 | <para>
|
|---|
| 656 | By default, a separate picture is created for each event. You can
|
|---|
| 657 | change this behavior to accumulate multiple events, or even
|
|---|
| 658 | multiple runs, in a single picture.
|
|---|
| 659 | </para>
|
|---|
| 660 |
|
|---|
| 661 | <para>
|
|---|
| 662 | <emphasis role="bold">Command: </emphasis>
|
|---|
| 663 | <literal>/vis/scene/endOfEventAction [refresh|accumulate]</literal>
|
|---|
| 664 | </para>
|
|---|
| 665 |
|
|---|
| 666 | <itemizedlist spacing="compact">
|
|---|
| 667 | <listitem><para>
|
|---|
| 668 | <emphasis role="bold">Action</emphasis>
|
|---|
| 669 | <para>
|
|---|
| 670 | Control how often the picture should be cleared.
|
|---|
| 671 | <literal>refresh</literal> means each event will be written to a new
|
|---|
| 672 | picture.
|
|---|
| 673 | <literal>accumulate</literal> means events will be accumulated into a single
|
|---|
| 674 | picture. Picture will be flushed at end of run, unless you have
|
|---|
| 675 | also set <literal>/vis/scene/endOfRunAction accumulate</literal>
|
|---|
| 676 | </para>
|
|---|
| 677 | </para></listitem>
|
|---|
| 678 | <listitem><para>
|
|---|
| 679 | <emphasis role="bold">Additional note</emphasis>
|
|---|
| 680 | <para>
|
|---|
| 681 | You may instead choose to use update commands from your
|
|---|
| 682 | BeginOfRunAction or EndOfEventAction, as in early examples, but now
|
|---|
| 683 | the vis manager ia able to do most of what most users require
|
|---|
| 684 | through the above commands.
|
|---|
| 685 | </para>
|
|---|
| 686 | </para></listitem>
|
|---|
| 687 | </itemizedlist>
|
|---|
| 688 |
|
|---|
| 689 | <para>
|
|---|
| 690 | <emphasis role="bold">Command: </emphasis>
|
|---|
| 691 | <literal>/vis/scene/endOfRunAction [refresh|accumulate]</literal>
|
|---|
| 692 | </para>
|
|---|
| 693 |
|
|---|
| 694 | <itemizedlist spacing="compact">
|
|---|
| 695 | <listitem><para>
|
|---|
| 696 | <emphasis role="bold">Action</emphasis>
|
|---|
| 697 | <para>
|
|---|
| 698 | Control how often the picture should be cleared.
|
|---|
| 699 | <literal>refresh</literal> means each run will be written to a new
|
|---|
| 700 | picture.
|
|---|
| 701 | <literal>accumulate</literal> means runs will be accumulated into a single
|
|---|
| 702 | picture. To start a new picture, you must explicitly issue
|
|---|
| 703 | <literal>/vis/viewer/refresh</literal>, <literal>/vis/viewer/update</literal>
|
|---|
| 704 | or <literal>/vis/viewer/flush</literal>
|
|---|
| 705 | </para>
|
|---|
| 706 | </para></listitem>
|
|---|
| 707 | </itemizedlist>
|
|---|
| 708 |
|
|---|
| 709 | </sect2>
|
|---|
| 710 |
|
|---|
| 711 |
|
|---|
| 712 | <!-- ******************* Section (Level#2) ****************** -->
|
|---|
| 713 | <sect2 id="sect.VisCntCmmd.HpRpTraj">
|
|---|
| 714 | <title>
|
|---|
| 715 | HepRep Attributes for Trajectories
|
|---|
| 716 | </title>
|
|---|
| 717 |
|
|---|
| 718 | <para>
|
|---|
| 719 | The HepRep file formats, HepRepFile and HepRepXML, attach various
|
|---|
| 720 | attributes to trajectories such that you can view these attributes,
|
|---|
| 721 | label trajectories by these attributes or make visibility cuts
|
|---|
| 722 | based on these attributes. If you use the default Geant4 trajectory
|
|---|
| 723 | class from /tracking/src/G4Trajectory.cc (this is what you get with
|
|---|
| 724 | the plain <literal>/vis/scene/add/trajectories</literal> command),
|
|---|
| 725 | available attributes will be:
|
|---|
| 726 |
|
|---|
| 727 | <itemizedlist spacing="compact">
|
|---|
| 728 | <listitem><para>
|
|---|
| 729 | Track ID
|
|---|
| 730 | </para></listitem>
|
|---|
| 731 | <listitem><para>
|
|---|
| 732 | Parent ID
|
|---|
| 733 | </para></listitem>
|
|---|
| 734 | <listitem><para>
|
|---|
| 735 | Particle Name
|
|---|
| 736 | </para></listitem>
|
|---|
| 737 | <listitem><para>
|
|---|
| 738 | Charge
|
|---|
| 739 | </para></listitem>
|
|---|
| 740 | <listitem><para>
|
|---|
| 741 | PDG Encoding
|
|---|
| 742 | </para></listitem>
|
|---|
| 743 | <listitem><para>
|
|---|
| 744 | Momentum 3-Vector
|
|---|
| 745 | </para></listitem>
|
|---|
| 746 | <listitem><para>
|
|---|
| 747 | Momentum magnitude
|
|---|
| 748 | </para></listitem>
|
|---|
| 749 | <listitem><para>
|
|---|
| 750 | Number of points
|
|---|
| 751 | </para></listitem>
|
|---|
| 752 | </itemizedlist>
|
|---|
| 753 | </para>
|
|---|
| 754 |
|
|---|
| 755 | <para>
|
|---|
| 756 | Using <literal>/vis/scene/add/trajectories rich</literal> will get you
|
|---|
| 757 | additional attributes.
|
|---|
| 758 | You may also add additional attributes of your choosing by modifying the
|
|---|
| 759 | relevant part of G4Trajectory (look for the methods GetAttDefs and
|
|---|
| 760 | CreateAttValues). If you are using your own trajectory class, you
|
|---|
| 761 | may want to consider copying these methods from G4Trajectory.
|
|---|
| 762 | </para>
|
|---|
| 763 |
|
|---|
| 764 | </sect2>
|
|---|
| 765 |
|
|---|
| 766 |
|
|---|
| 767 | <!-- ******************* Section (Level#2) ****************** -->
|
|---|
| 768 | <sect2 id="sect.VisCntCmmd.SvVwPs">
|
|---|
| 769 | <title>
|
|---|
| 770 | How to save a visualized views to PostScript files
|
|---|
| 771 | </title>
|
|---|
| 772 |
|
|---|
| 773 | <para>
|
|---|
| 774 | Most of the visualization drivers offer ways to save visualized
|
|---|
| 775 | views to PostScript files (or Encapsulated PostScript (EPS) files)
|
|---|
| 776 | by themselves.
|
|---|
| 777 | </para>
|
|---|
| 778 |
|
|---|
| 779 | <para>
|
|---|
| 780 | The DAWNFILE driver, which co-works with Fukui Renderer DAWN,
|
|---|
| 781 | generates "vectorized" PostScript data with "analytical
|
|---|
| 782 | hidden-line/surface removal", and so it is well suited for
|
|---|
| 783 | technical high-quality outputs for presentation, documentation, and
|
|---|
| 784 | debugging geometry. In the default setting of the DAWNFILE drivers,
|
|---|
| 785 | EPS files named "<literal>g4_00.eps, g4_01.eps, g4_02.eps</literal>,..." are
|
|---|
| 786 | automatically generated in the current directory each time when
|
|---|
| 787 | visualization is performed, and then a PostScript viewer
|
|---|
| 788 | "<literal>gv</literal>"is automatically invoked to visualize the generated
|
|---|
| 789 | EPS files.
|
|---|
| 790 | </para>
|
|---|
| 791 |
|
|---|
| 792 | <para>
|
|---|
| 793 | For large data sets, it may take time to generate the vectorized
|
|---|
| 794 | PostScript data. In such a case, visualize the 3D scene with a
|
|---|
| 795 | faster visualization driver beforehand for previewing, and then use
|
|---|
| 796 | the DAWNFILE drivers. For example, the following visualizes the
|
|---|
| 797 | whole detector with the OpenGL-Xlib driver (immediate mode) first,
|
|---|
| 798 | and then with the DAWNFILE driver to generate an EPS file
|
|---|
| 799 | <literal>g4_XX.eps</literal> to save the visualized view:
|
|---|
| 800 |
|
|---|
| 801 | <informalexample>
|
|---|
| 802 | <programlisting>
|
|---|
| 803 | # Invoke the OpenGL visualization driver in its immediate mode
|
|---|
| 804 | /vis/open OGLIX
|
|---|
| 805 |
|
|---|
| 806 | # Camera setting
|
|---|
| 807 | /vis/viewer/set/viewpointThetaPhi 20 20
|
|---|
| 808 |
|
|---|
| 809 | # Camera setting
|
|---|
| 810 | /vis/drawVolume
|
|---|
| 811 | /vis/viewer/flush
|
|---|
| 812 |
|
|---|
| 813 | # Invoke the DAWNFILE visualization driver
|
|---|
| 814 | /vis/open DAWNFILE
|
|---|
| 815 |
|
|---|
| 816 | # Camera setting
|
|---|
| 817 | /vis/viewer/set/viewpointThetaPhi 20 20
|
|---|
| 818 |
|
|---|
| 819 | # Camera setting
|
|---|
| 820 | /vis/drawVolume
|
|---|
| 821 | /vis/viewer/flush
|
|---|
| 822 | </programlisting>
|
|---|
| 823 | </informalexample>
|
|---|
| 824 | </para>
|
|---|
| 825 |
|
|---|
| 826 | <para>
|
|---|
| 827 | This is a good example to show that the visualization drivers are
|
|---|
| 828 | complementary to each other.
|
|---|
| 829 | </para>
|
|---|
| 830 |
|
|---|
| 831 | <para>
|
|---|
| 832 | In the OpenInventor drivers, you can simply click the "Print"
|
|---|
| 833 | button on their GUI to generate a PostScript file as a hard copy of
|
|---|
| 834 | a visualized view.
|
|---|
| 835 | </para>
|
|---|
| 836 |
|
|---|
| 837 | <para>
|
|---|
| 838 | The OpenGL X drivers can also generate PostScript files, either from
|
|---|
| 839 | a pull-down menu (Motif drivers) or with <literal>/vis/ogl/printEPS</literal>.
|
|---|
| 840 | It can generate either vectorized or rasterized PostScript
|
|---|
| 841 | data. In generating vectorized PostScript data, hidden-surface
|
|---|
| 842 | removal is performed, based on the painter's algorithm after
|
|---|
| 843 | dividing facets of shapes into small sub-triangles.
|
|---|
| 844 | </para>
|
|---|
| 845 |
|
|---|
| 846 | <para>
|
|---|
| 847 | The WIRED3 HepRep Browser and WIRED4 JAS Plug-In can generate a
|
|---|
| 848 | wide variety of bitmap and vector output formats including
|
|---|
| 849 | PostScript and PDF.
|
|---|
| 850 | </para>
|
|---|
| 851 |
|
|---|
| 852 | </sect2>
|
|---|
| 853 |
|
|---|
| 854 |
|
|---|
| 855 | <!-- ******************* Section (Level#2) ****************** -->
|
|---|
| 856 | <sect2 id="sect.VisCntCmmd.Cull">
|
|---|
| 857 | <title>
|
|---|
| 858 | Culling
|
|---|
| 859 | </title>
|
|---|
| 860 |
|
|---|
| 861 | <para>
|
|---|
| 862 | "Culling" means to skip visualizing parts of a 3D scene. Culling is
|
|---|
| 863 | useful for avoiding complexity of visualized views, keeping
|
|---|
| 864 | transparent features of the 3D scene, and for quick visualization.
|
|---|
| 865 | </para>
|
|---|
| 866 |
|
|---|
| 867 | <para>
|
|---|
| 868 | Geant4 Visualization supports the following 3 kinds of
|
|---|
| 869 | culling:
|
|---|
| 870 |
|
|---|
| 871 | <itemizedlist spacing="compact">
|
|---|
| 872 | <listitem><para>
|
|---|
| 873 | Culling of invisible physical volumes
|
|---|
| 874 | </para></listitem>
|
|---|
| 875 | <listitem><para>
|
|---|
| 876 | Culling of low density physical volumes.
|
|---|
| 877 | </para></listitem>
|
|---|
| 878 | <listitem><para>
|
|---|
| 879 | Culling of covered physical volumes by others
|
|---|
| 880 | </para></listitem>
|
|---|
| 881 | </itemizedlist>
|
|---|
| 882 | </para>
|
|---|
| 883 |
|
|---|
| 884 | <para>
|
|---|
| 885 | In order that one or all types of the above culling are on, i.e.,
|
|---|
| 886 | activated, the global culling flag should also be on.
|
|---|
| 887 | </para>
|
|---|
| 888 |
|
|---|
| 889 | <para>
|
|---|
| 890 | <xref linkend="table.VisCntCmmd_1" /> summarizes the default culling policies.
|
|---|
| 891 |
|
|---|
| 892 | <table id="table.VisCntCmmd_1" align="center">
|
|---|
| 893 | <title>
|
|---|
| 894 | The default culling policies.
|
|---|
| 895 | </title>
|
|---|
| 896 |
|
|---|
| 897 | <tgroup cols="2">
|
|---|
| 898 | <tbody>
|
|---|
| 899 | <row>
|
|---|
| 900 | <entry>
|
|---|
| 901 | <emphasis role="bold">Culling Type</emphasis>
|
|---|
| 902 | </entry>
|
|---|
| 903 | <entry>
|
|---|
| 904 | <emphasis role="bold">Default Value</emphasis>
|
|---|
| 905 | </entry>
|
|---|
| 906 | </row>
|
|---|
| 907 | <row>
|
|---|
| 908 | <entry>
|
|---|
| 909 | global
|
|---|
| 910 | </entry>
|
|---|
| 911 | <entry>
|
|---|
| 912 | ON
|
|---|
| 913 | </entry>
|
|---|
| 914 | </row>
|
|---|
| 915 | <row>
|
|---|
| 916 | <entry>
|
|---|
| 917 | invisible
|
|---|
| 918 | </entry>
|
|---|
| 919 | <entry>
|
|---|
| 920 | ON
|
|---|
| 921 | </entry>
|
|---|
| 922 | </row>
|
|---|
| 923 | <row>
|
|---|
| 924 | <entry>
|
|---|
| 925 | low density
|
|---|
| 926 | </entry>
|
|---|
| 927 | <entry>
|
|---|
| 928 | OFF
|
|---|
| 929 | </entry>
|
|---|
| 930 | </row>
|
|---|
| 931 | <row>
|
|---|
| 932 | <entry>
|
|---|
| 933 | covered daughter
|
|---|
| 934 | </entry>
|
|---|
| 935 | <entry>
|
|---|
| 936 | OFF
|
|---|
| 937 | </entry>
|
|---|
| 938 | </row>
|
|---|
| 939 | </tbody>
|
|---|
| 940 | </tgroup>
|
|---|
| 941 | </table>
|
|---|
| 942 | </para>
|
|---|
| 943 |
|
|---|
| 944 | <para>
|
|---|
| 945 | The default threshold density of the low-density culling is 0.01
|
|---|
| 946 | g/cm<superscript>3</superscript>.
|
|---|
| 947 | </para>
|
|---|
| 948 |
|
|---|
| 949 | <para>
|
|---|
| 950 | The default culling policies can be modified with the following
|
|---|
| 951 | visualization commands. (Below the argument <literal>flag</literal> takes a
|
|---|
| 952 | value of <literal>true</literal> or <literal>false</literal>.)
|
|---|
| 953 |
|
|---|
| 954 | <informalexample>
|
|---|
| 955 | <programlisting>
|
|---|
| 956 | # global
|
|---|
| 957 | /vis/viewer/set/culling global flag
|
|---|
| 958 |
|
|---|
| 959 | # invisible
|
|---|
| 960 | /vis/viewer/set/culling invisible flag
|
|---|
| 961 |
|
|---|
| 962 | # low density
|
|---|
| 963 | # "value" is a proper value of a treshold density
|
|---|
| 964 | # "unit" is either g/cm3, mg/cm3 or kg/m3
|
|---|
| 965 | /vis/viewer/set/culling density flag value unit
|
|---|
| 966 |
|
|---|
| 967 | # covered daughter
|
|---|
| 968 | /vis/viewer/set/culling coveredDaughters flag density
|
|---|
| 969 | </programlisting>
|
|---|
| 970 | </informalexample>
|
|---|
| 971 | </para>
|
|---|
| 972 |
|
|---|
| 973 | <para>
|
|---|
| 974 | The HepRepFile graphic system will, by default, include culled
|
|---|
| 975 | objects in the file so that they can still be made visible later
|
|---|
| 976 | from controls in the HepRep browser. If this behavior would cause
|
|---|
| 977 | files to be too large, you can instead choose to have culled
|
|---|
| 978 | objects be omitted from the HepRep file. See details in the
|
|---|
| 979 | HepRepFile Driver section of this user guide.
|
|---|
| 980 | </para>
|
|---|
| 981 |
|
|---|
| 982 | </sect2>
|
|---|
| 983 |
|
|---|
| 984 |
|
|---|
| 985 | <!-- ******************* Section (Level#2) ****************** -->
|
|---|
| 986 | <sect2 id="sect.VisCntCmmd.CutVw">
|
|---|
| 987 | <title>
|
|---|
| 988 | Cut view
|
|---|
| 989 | </title>
|
|---|
| 990 |
|
|---|
| 991 | <!-- ******* Bridgehead ******* -->
|
|---|
| 992 | <bridgehead renderas='sect4'>
|
|---|
| 993 | Sectioning
|
|---|
| 994 | </bridgehead>
|
|---|
| 995 |
|
|---|
| 996 | <para>
|
|---|
| 997 | "Sectioning" means to make a thin slice of a 3D scene around a
|
|---|
| 998 | given plane. At present, this function is supported by the OpenGL
|
|---|
| 999 | drivers. The sectioning is realized by setting a sectioning plane
|
|---|
| 1000 | before performing visualization. The sectioning plane can be set by
|
|---|
| 1001 | the command,
|
|---|
| 1002 |
|
|---|
| 1003 | <informalexample>
|
|---|
| 1004 | <programlisting>
|
|---|
| 1005 | /vis/viewer/set/sectionPlane on x y z units nx ny nz
|
|---|
| 1006 | </programlisting>
|
|---|
| 1007 | </informalexample>
|
|---|
| 1008 |
|
|---|
| 1009 | where the vector (x,y,z) defines a point on the sectioning plane,
|
|---|
| 1010 | and the vector (nx,ny,nz) defines the normal vector of the
|
|---|
| 1011 | sectioning plane. For example, the following sets a sectioning
|
|---|
| 1012 | plane to a yz plane at x = 2 cm:
|
|---|
| 1013 |
|
|---|
| 1014 | <informalexample>
|
|---|
| 1015 | <programlisting>
|
|---|
| 1016 | Idle> /vis/viewer/set/sectionPlane on 2.0 0.0 0.0 cm 1.0 0.0 0.0
|
|---|
| 1017 | </programlisting>
|
|---|
| 1018 | </informalexample>
|
|---|
| 1019 | </para>
|
|---|
| 1020 |
|
|---|
| 1021 | <!-- ******* Bridgehead ******* -->
|
|---|
| 1022 | <bridgehead renderas='sect4'>
|
|---|
| 1023 | Cutting away
|
|---|
| 1024 | </bridgehead>
|
|---|
| 1025 |
|
|---|
| 1026 | <para>
|
|---|
| 1027 | "Cutting away" means to remove a half space, defined with a plane,
|
|---|
| 1028 | from a 3D scene.
|
|---|
| 1029 |
|
|---|
| 1030 | <itemizedlist spacing="compact">
|
|---|
| 1031 | <listitem><para>
|
|---|
| 1032 | Cutting away is supported by the DAWNFILE driver "off-line". Do
|
|---|
| 1033 | the following:
|
|---|
| 1034 |
|
|---|
| 1035 | <itemizedlist spacing="compact">
|
|---|
| 1036 | <listitem><para>
|
|---|
| 1037 | Perform visualization with the DAWNFILE driver to generate a
|
|---|
| 1038 | file <literal>g4.prim</literal>, describing the whole 3D scene.
|
|---|
| 1039 | </para></listitem>
|
|---|
| 1040 | <listitem><para>
|
|---|
| 1041 | Make the application "DAWNCUT" read the generated file to make
|
|---|
| 1042 | a view of cutting away.
|
|---|
| 1043 | </para></listitem>
|
|---|
| 1044 | </itemizedlist>
|
|---|
| 1045 |
|
|---|
| 1046 | See the following WWW page for details:
|
|---|
| 1047 | <ulink url="http://geant4.kek.jp/GEANT4/vis/DAWN/About_DAWNCUT.html">
|
|---|
| 1048 | http://geant4.kek.jp/GEANT4/vis/DAWN/About_DAWNCUT.html
|
|---|
| 1049 | </ulink>
|
|---|
| 1050 | </para></listitem>
|
|---|
| 1051 | <listitem><para>
|
|---|
| 1052 | Alternatively, add up to three cutaway planes:
|
|---|
| 1053 |
|
|---|
| 1054 | <informalexample>
|
|---|
| 1055 | <programlisting>
|
|---|
| 1056 | /vis/viewer/addCutawayPlane 0 0 0 m 1 0 0
|
|---|
| 1057 | /vis/viewer/addCutawayPlane 0 0 0 m 0 1 0
|
|---|
| 1058 | ...
|
|---|
| 1059 | </programlisting>
|
|---|
| 1060 | </informalexample>
|
|---|
| 1061 | and, for more that one plane, you can change the mode to
|
|---|
| 1062 |
|
|---|
| 1063 | <itemizedlist spacing="compact">
|
|---|
| 1064 | <listitem><para>
|
|---|
| 1065 | (a) "add" or, equivalently, "union" (default) or
|
|---|
| 1066 | </para></listitem>
|
|---|
| 1067 | <listitem><para>
|
|---|
| 1068 | (b) "multiply" or, equivalently, "intersection":
|
|---|
| 1069 | </para></listitem>
|
|---|
| 1070 | </itemizedlist>
|
|---|
| 1071 |
|
|---|
| 1072 | <informalexample>
|
|---|
| 1073 | <programlisting>
|
|---|
| 1074 | /vis/viewer/set/cutawayMode multiply
|
|---|
| 1075 | </programlisting>
|
|---|
| 1076 | </informalexample>
|
|---|
| 1077 |
|
|---|
| 1078 | To de-activate:
|
|---|
| 1079 |
|
|---|
| 1080 | <informalexample>
|
|---|
| 1081 | <programlisting>
|
|---|
| 1082 | /vis/viewer/clearCutawayPlanes
|
|---|
| 1083 | </programlisting>
|
|---|
| 1084 | </informalexample>
|
|---|
| 1085 |
|
|---|
| 1086 | OpenGL supports this feature.
|
|---|
| 1087 | </para></listitem>
|
|---|
| 1088 | </itemizedlist>
|
|---|
| 1089 | </para>
|
|---|
| 1090 |
|
|---|
| 1091 | </sect2>
|
|---|
| 1092 |
|
|---|
| 1093 |
|
|---|
| 1094 | <!-- ******************* Section (Level#2) ****************** -->
|
|---|
| 1095 | <sect2 id="sect.VisCntCmmd.TutMac">
|
|---|
| 1096 | <title>
|
|---|
| 1097 | Tutorial macros
|
|---|
| 1098 | </title>
|
|---|
| 1099 |
|
|---|
| 1100 | <para>
|
|---|
| 1101 | The followings are tutorial macros in the directory
|
|---|
| 1102 | <literal>examples/novice/N03/visTutor/</literal>:
|
|---|
| 1103 |
|
|---|
| 1104 | <itemizedlist spacing="compact">
|
|---|
| 1105 | <listitem><para>
|
|---|
| 1106 | <ulink url="./Visualization/visTutor/exN03Vis0_mac.html">
|
|---|
| 1107 | exN03Vis0.mac:</ulink>
|
|---|
| 1108 | <para>
|
|---|
| 1109 | A basic macro for visualization of detector geometry and events
|
|---|
| 1110 | using OpenGL in Immediate mode and DAWN.
|
|---|
| 1111 | </para>
|
|---|
| 1112 | </para></listitem>
|
|---|
| 1113 | <listitem><para>
|
|---|
| 1114 | <ulink url="./Visualization/visTutor/exN03Vis1_mac.html">
|
|---|
| 1115 | exN03Vis1.mac:</ulink>
|
|---|
| 1116 | <para>
|
|---|
| 1117 | A basic macro for visualization of detector geometry using OpenGL
|
|---|
| 1118 | in Stored mode and DAWN.
|
|---|
| 1119 | </para>
|
|---|
| 1120 | </para></listitem>
|
|---|
| 1121 | <listitem><para>
|
|---|
| 1122 | <ulink url="./Visualization/visTutor/exN03Vis2_mac.html">
|
|---|
| 1123 | exN03Vis2.mac:</ulink>
|
|---|
| 1124 | <para>
|
|---|
| 1125 | A basic macro for visualization of detector geometry and events
|
|---|
| 1126 | using OpenGL in Stored mode and DAWN.
|
|---|
| 1127 | </para>
|
|---|
| 1128 | </para></listitem>
|
|---|
| 1129 | <listitem><para>
|
|---|
| 1130 | <ulink url="./Visualization/visTutor/exN03Vis3_mac.html">
|
|---|
| 1131 | exN03Vis3.mac:</ulink>
|
|---|
| 1132 | <para>
|
|---|
| 1133 | A basic macro for demonstrating various drawing styles using OpenGL
|
|---|
| 1134 | in Immediate mode and DAWN.
|
|---|
| 1135 | </para>
|
|---|
| 1136 | </para></listitem>
|
|---|
| 1137 | <listitem><para>
|
|---|
| 1138 | <ulink url="./Visualization/visTutor/exN03Vis4_mac.html">
|
|---|
| 1139 | exN03Vis4.mac:</ulink>
|
|---|
| 1140 | <para>
|
|---|
| 1141 | An example of visualizing specific logical volumes using OpenGL in
|
|---|
| 1142 | Immediate mode and DAWN.
|
|---|
| 1143 | </para>
|
|---|
| 1144 | </para></listitem>
|
|---|
| 1145 | <listitem><para>
|
|---|
| 1146 | <ulink url="./Visualization/visTutor/exN03Vis5_mac.html">
|
|---|
| 1147 | exN03Vis5.mac:</ulink>
|
|---|
| 1148 | <para>
|
|---|
| 1149 | A basic macro for visualization of detector geometry and events
|
|---|
| 1150 | using OpenInventor on Unix.
|
|---|
| 1151 | </para>
|
|---|
| 1152 | </para></listitem>
|
|---|
| 1153 | <listitem><para>
|
|---|
| 1154 | <ulink url="./Visualization/visTutor/exN03Vis6_mac.html">
|
|---|
| 1155 | exN03Vis6.mac:</ulink>
|
|---|
| 1156 | <para>
|
|---|
| 1157 | A basic macro for visualization of detector geometry and events
|
|---|
| 1158 | using VRML.
|
|---|
| 1159 | </para>
|
|---|
| 1160 | </para></listitem>
|
|---|
| 1161 | <listitem><para>
|
|---|
| 1162 | <ulink url="./Visualization/visTutor/exN03Vis7_mac.html">
|
|---|
| 1163 | exN03Vis7.mac:</ulink>
|
|---|
| 1164 | <para>
|
|---|
| 1165 | A macro to demonstrate "batch" visualization to generate PostScript
|
|---|
| 1166 | files with the DAWNFILE driver
|
|---|
| 1167 | </para>
|
|---|
| 1168 | </para></listitem>
|
|---|
| 1169 | <listitem><para>
|
|---|
| 1170 | <ulink url="./Visualization/visTutor/exN03Vis8_mac.html">
|
|---|
| 1171 | exN03Vis8.mac:</ulink>
|
|---|
| 1172 | <para>
|
|---|
| 1173 | A macro to demonstrate creation of a "multi-page" PostScript file
|
|---|
| 1174 | with the DAWNFILE driver
|
|---|
| 1175 | </para>
|
|---|
| 1176 | </para></listitem>
|
|---|
| 1177 | <listitem><para>
|
|---|
| 1178 | <ulink url="./Visualization/visTutor/exN03Vis9_mac.html">
|
|---|
| 1179 | exN03Vis9.mac:</ulink>
|
|---|
| 1180 | <para>
|
|---|
| 1181 | A basic macro for visualization of detector geometry and events
|
|---|
| 1182 | using OpenGL for Windows.
|
|---|
| 1183 | </para>
|
|---|
| 1184 | </para></listitem>
|
|---|
| 1185 | <listitem><para>
|
|---|
| 1186 | <ulink url="./Visualization/visTutor/exN03Vis10_mac.html">
|
|---|
| 1187 | exN03Vis10.mac:</ulink>
|
|---|
| 1188 | <para>
|
|---|
| 1189 | A basic macro for visualization of detector geometry and events
|
|---|
| 1190 | using OpenInventor on Windows.
|
|---|
| 1191 | </para>
|
|---|
| 1192 | </para></listitem>
|
|---|
| 1193 | <listitem><para>
|
|---|
| 1194 | <ulink url="./Visualization/visTutor/exN03Vis11_mac.html">
|
|---|
| 1195 | exN03Vis11.mac:</ulink>
|
|---|
| 1196 | <para>
|
|---|
| 1197 | A basic macro for visualization of detector geometry and events
|
|---|
| 1198 | using OpenGL in Stored Motif mode and DAWN.
|
|---|
| 1199 | </para>
|
|---|
| 1200 | </para></listitem>
|
|---|
| 1201 | <listitem><para>
|
|---|
| 1202 | <ulink url="./Visualization/visTutor/exN03Vis12_mac.html">
|
|---|
| 1203 | exN03Vis12.mac:</ulink> and
|
|---|
| 1204 | <ulink url="./Visualization/visTutor/exN03Vis12_loop.html">
|
|---|
| 1205 | exN03Vis12.loop:</ulink>
|
|---|
| 1206 | <para>
|
|---|
| 1207 | A basic macro for demonstrating time slicing.
|
|---|
| 1208 | </para>
|
|---|
| 1209 | </para></listitem>
|
|---|
| 1210 | <listitem><para>
|
|---|
| 1211 | <ulink url="./Visualization/visTutor/exN03Vis13_mac.html">
|
|---|
| 1212 | exN03Vis13.mac:</ulink> and
|
|---|
| 1213 | <ulink url="./Visualization/visTutor/exN03Vis13_loop.html">
|
|---|
| 1214 | exN03Vis3.loop:</ulink>
|
|---|
| 1215 | <para>
|
|---|
| 1216 | Time development of an electrmagnetic shower.
|
|---|
| 1217 | </para>
|
|---|
| 1218 | </para></listitem>
|
|---|
| 1219 | <listitem><para>
|
|---|
| 1220 | <ulink url="./Visualization/visTutor/exN03Vis14_mac.html">
|
|---|
| 1221 | exN03Vis14.mac:</ulink>
|
|---|
| 1222 | <para>
|
|---|
| 1223 | A basic macro for visualization of detector geometry and events
|
|---|
| 1224 | using Qt in Stored mode.
|
|---|
| 1225 | </para>
|
|---|
| 1226 | </para></listitem>
|
|---|
| 1227 | <listitem><para>
|
|---|
| 1228 | <ulink url="./Visualization/visTutor/exN03Vis15_mac.html">
|
|---|
| 1229 | exN03Vis15.mac:</ulink>
|
|---|
| 1230 | <para>
|
|---|
| 1231 | A basic macro for visualization of detector geometry and events
|
|---|
| 1232 | using Qt.
|
|---|
| 1233 | </para>
|
|---|
| 1234 | </para></listitem>
|
|---|
| 1235 | <listitem><para>
|
|---|
| 1236 | <ulink url="./Visualization/visTutor/exN03Tree0_mac.html">
|
|---|
| 1237 | exN03Tree0.mac:</ulink>
|
|---|
| 1238 | <para>
|
|---|
| 1239 | A macro to demonstrate ASCII tree.
|
|---|
| 1240 | </para>
|
|---|
| 1241 | </para></listitem>
|
|---|
| 1242 | <listitem><para>
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| 1243 | <ulink url="./Visualization/visTutor/exN03Tree1_mac.html">
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| 1244 | exN03Tree1.mac:</ulink>
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| 1245 | <para>
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| 1246 | A macro to demonstrate GAG tree.
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| 1247 | </para>
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| 1248 | </para></listitem>
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| 1249 | </itemizedlist>
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| 1250 | </para>
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| 1251 |
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| 1252 |
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| 1253 | </sect2>
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| 1254 | </sect1> |
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