| 1 | <!-- ******************************************************** -->
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| 2 | <!-- -->
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| 3 | <!-- [History] -->
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| 4 | <!-- Converted to DocBook: Katsuya Amako, Aug-2006 -->
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| 5 | <!-- Updates for Qt: Laurent Garnier, Dec-2008 -->
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| 6 | <!-- -->
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| 7 | <!-- ******************************************************** -->
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| 8 |
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| 9 |
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| 10 | <!-- ******************* Section (Level#1) ****************** -->
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| 11 | <sect1 id="sect.MkMovie">
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| 12 | <title>
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| 13 | Making a Movie
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| 14 | </title>
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| 15 |
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| 16 | <para>
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| 17 | These instructions are suggestive only. The following procedures
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| 18 | have not been tested on all platforms. There are clearly some
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| 19 | instructions that apply only to Unix-like systems with an X-Windows
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| 20 | based windowing system. However, it should not be difficult to take
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| 21 | the ideas presented here and extend them to other platforms and
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| 22 | systems.
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| 23 | </para>
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| 24 |
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| 25 | <para>
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| 26 | The procedures described here need graphics drivers that
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| 27 | can produce picture files that can be converted to a form suitable
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| 28 | for an MPEG encoder. There may be other ways of capturing the
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| 29 | screen images and we would be happy to hear about them. Graphics
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| 30 | drivers currently capable of producing picture files are:
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| 31 |
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| 32 | <ulink url="http://bmrc.berkeley.edu/frame/research/mpeg/mpeg_encode.html">More informations about MPEG encoder</ulink>
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| 33 |
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| 34 | <informaltable>
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| 35 | <tgroup cols="2">
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| 36 | <tbody>
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| 37 | <row>
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| 38 | <entry>
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| 39 | <emphasis role="bold">Driver</emphasis>
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| 40 | </entry>
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| 41 | <entry>
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| 42 | <emphasis role="bold">File type</emphasis>
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| 43 | </entry>
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| 44 | </row>
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| 45 | <row>
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| 46 | <entry>
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| 47 | DAWNFILE
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| 48 | </entry>
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| 49 | <entry>
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| 50 | prim then eps using <emphasis role="bold">dawn</emphasis>
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| 51 | </entry>
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| 52 | </row>
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| 53 | <row>
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| 54 | <entry>
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| 55 | HepRepFile
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| 56 | </entry>
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| 57 | <entry>
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| 58 | HepRep1
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| 59 | </entry>
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| 60 | </row>
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| 61 | <row>
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| 62 | <entry>
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| 63 | HepRep
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| 64 | </entry>
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| 65 | <entry>
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| 66 | HepRep2
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| 67 | </entry>
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| 68 | </row>
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| 69 | <row>
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| 70 | <entry>
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| 71 | OGLX
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| 72 | </entry>
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| 73 | <entry>
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| 74 | eps
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| 75 | </entry>
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| 76 | </row>
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| 77 | <row>
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| 78 | <entry>
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| 79 | Qt
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| 80 | </entry>
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| 81 | <entry>
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| 82 | jpeg, eps, ppm, ...
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| 83 | </entry>
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| 84 | </row>
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| 85 | <row>
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| 86 | <entry>
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| 87 | RayTracer
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| 88 | </entry>
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| 89 | <entry>
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| 90 | jpeg
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| 91 | </entry>
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| 92 | </row>
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| 93 | <row>
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| 94 | <entry>
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| 95 | VRMLFILE
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| 96 | </entry>
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| 97 | <entry>
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| 98 | vrml
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| 99 | </entry>
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| 100 | </row>
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| 101 | </tbody>
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| 102 | </tgroup>
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| 103 | </informaltable>
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| 104 | </para>
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| 105 |
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| 106 | <para>
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| 107 | So far, only DAWNFILE, OGLX and RayTracer have been "road tested".
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| 108 | Once in a standard format, such as eps, the
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| 109 | <emphasis role="bold">convert</emphasis> program from
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| 110 | <ulink url="http://www.imagemagick.org">
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| 111 | ImageMagick
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| 112 | </ulink>
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| 113 | can convert to ppm files suitable for
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| 114 | <emphasis role="bold">mpeg2encode</emphasis>.
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| 115 | </para>
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| 116 |
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| 117 |
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| 118 | <!-- ******************* Section (Level#2) ****************** -->
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| 119 | <sect2 id="sect.MkMovie.OGLX">
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| 120 | <title>
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| 121 | OGLX
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| 122 | </title>
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| 123 |
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| 124 | <para>
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| 125 | Make a macro something like this:
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| 126 |
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| 127 | <informalexample>
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| 128 | <programlisting>
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| 129 | /control/verbose 2
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| 130 | /vis/open OGLSX 600x600-0+0
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| 131 | /vis/drawVolume
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| 132 | /vis/viewer/reset
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| 133 | /vis/viewer/set/style surface
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| 134 | /vis/viewer/set/projection perspective 50 deg
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| 135 | /control/alias phi 30
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| 136 | /control/loop movie.loop theta 0 360 1
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| 137 | </programlisting>
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| 138 | </informalexample>
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| 139 |
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| 140 | which invokes movie.loop, which is something like:
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| 141 |
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| 142 | <informalexample>
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| 143 | <programlisting>
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| 144 | /vis/viewer/set/viewpointThetaPhi {theta} {phi}
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| 145 | /vis/viewer/zoom 1.005
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| 146 | /vis/ogl/printEPS
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| 147 | </programlisting>
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| 148 | </informalexample>
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| 149 | </para>
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| 150 |
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| 151 | <para>
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| 152 | This produces lots of eps files. Then...
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| 153 |
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| 154 | <informalexample>
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| 155 | <programlisting>
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| 156 | <ulink url="./make_mpeg2encode_parfile.sh">make_mpeg2encode_parfile.sh</ulink> G4OpenGL_*eps
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| 157 | </programlisting>
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| 158 | </informalexample>
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| 159 | </para>
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| 160 |
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| 161 | <para>
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| 162 | Then edit mpeg2encode.par to specify file type and size, etc.:
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| 163 |
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| 164 | <informalexample>
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| 165 | <programlisting>
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| 166 | $ diff mpeg2encode.par~ mpeg2encode.par
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| 167 | 7c7
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| 168 | < 1 /* input picture file format: 0=*.Y,*.U,*.V, 1=*.yuv, 2=*.ppm */
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| 169 | ---
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| 170 | > 2 /* input picture file format: 0=*.Y,*.U,*.V, 1=*.yuv, 2=*.ppm */
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| 171 | 15,17c15,17
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| 172 | < /* horizontal_size */
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| 173 | < /* vertical_size */
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| 174 | < 8 /* aspect_ratio_information 1=square pel, 2=4:3, 3=16:9, 4=2.11:1 */
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| 175 | ---
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| 176 | > 600 /* horizontal_size */
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| 177 | > 600 /* vertical_size */
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| 178 | > 1 /* aspect_ratio_information 1=square pel, 2=4:3, 3=16:9, 4=2.11:1 */
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| 179 | </programlisting>
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| 180 | </informalexample>
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| 181 | </para>
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| 182 |
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| 183 | <para>
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| 184 | Then convert to ppm:
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| 185 |
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| 186 | <informalexample>
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| 187 | <programlisting>
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| 188 | for i in G4OpenGL*eps;
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| 189 | do j=`basename $i .eps`; command="convert $i $j.ppm"; echo $command; $command; done
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| 190 | </programlisting>
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| 191 | </informalexample>
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| 192 | </para>
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| 193 |
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| 194 | <para>
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| 195 | Then
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| 196 |
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| 197 | <informalexample>
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| 198 | <programlisting>
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| 199 | mpeg2encode mpeg2encode.par G4OpenGL.mpg
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| 200 | </programlisting>
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| 201 | </informalexample>
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| 202 | </para>
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| 203 |
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| 204 | <para>
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| 205 | Then, on Mac, for example:
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| 206 |
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| 207 | <informalexample>
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| 208 | <programlisting>
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| 209 | open G4OpenGL.mpg
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| 210 | </programlisting>
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| 211 | </informalexample>
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| 212 |
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| 213 | opens a QuickTime player.
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| 214 | </para>
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| 215 |
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| 216 | </sect2>
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| 217 |
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| 218 | <!-- ******************* Section (Level#2) ****************** -->
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| 219 | <sect2 id="sect.MkMovie.Qt">
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| 220 | <title>
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| 221 | Qt
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| 222 | </title>
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| 223 |
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| 224 | <para>
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| 225 | The Qt driver provides one of the easiest ways to make a movie.
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| 226 | Of course, you first need to add the Qt libraries and link with Qt,
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| 227 | but once you have that, Qt provides a ready-made function to store all updates of the OpenGL
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| 228 | frame into the movie format.
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| 229 | You then use loops (as defined in OGLX section above) or even move/rotate/zoom you scene
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| 230 | by mouse actions to form your movie.
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| 231 | </para>
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| 232 | <para>
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| 233 | The Qt driver automatically handles all of the movie-making steps described in the OGLX section of this document - storing the files, converting them and assembling the finished movie.
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| 234 | You just have to take care of installing an mpeg_encoder.
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| 235 | </para>
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| 236 | <para>
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| 237 | To make a movie :
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| 238 | <itemizedlist spacing="compact">
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| 239 | <listitem><para>
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| 240 | Right click to display a context menu, "Action"->"Movie parameters".
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| 241 | </para></listitem>
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| 242 | <listitem><para>
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| 243 | Select MPEG encoder path if it was not found.
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| 244 | </para></listitem>
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| 245 | <listitem><para>
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| 246 | Select the name of the output movie.
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| 247 | </para></listitem>
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| 248 | <listitem><para>
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| 249 | Let go! Hit SPACE to Start/Pause recording, RETURN to STOP
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| 250 | </para></listitem>
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| 251 | </itemizedlist>
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| 252 | </para>
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| 253 | <para>
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| 254 | Then, open your movie (on Mac, for example):
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| 255 |
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| 256 | <informalexample>
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| 257 | <programlisting>
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| 258 | open G4OpenGL.mpg
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| 259 | </programlisting>
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| 260 | </informalexample>
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| 261 |
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| 262 | opens a QuickTime player.
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| 263 | </para>
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| 264 |
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| 265 | </sect2>
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| 266 |
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| 267 |
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| 268 | <!-- ******************* Section (Level#2) ****************** -->
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| 269 | <sect2 id="sect.MkMovie.DAWNFILE">
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| 270 | <title>
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| 271 | DAWNFILE
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| 272 | </title>
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| 273 |
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| 274 | <para>
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| 275 | You need to invoke <emphasis role="bold">dawn</emphasis> in "direct" mode,
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| 276 | which picks up parameters from .DAWN_1.history, and suppress the GUI:
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| 277 |
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| 278 | <informalexample>
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| 279 | <programlisting>
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| 280 | alias dawn='dawn -d'
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| 281 | export DAWN_BATCH=1
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| 282 | </programlisting>
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| 283 | </informalexample>
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| 284 | </para>
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| 285 |
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| 286 | <para>
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| 287 | Change OGLSX to DAWNFILE in the above set of Geant4 commands and
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| 288 | run. Then convert to ppm files as above:
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| 289 |
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| 290 | <informalexample>
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| 291 | <programlisting>
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| 292 | for i in g4_*.eps;
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| 293 | do j=`basename $i .eps`; command="convert $i $j.ppm"; echo $command; $command; done
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| 294 | </programlisting>
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| 295 | </informalexample>
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| 296 | </para>
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| 297 |
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| 298 | <para>
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| 299 | Then make a .par file:
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| 300 |
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| 301 | <informalexample>
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| 302 | <programlisting>
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| 303 | <ulink url="./make_mpeg2encode_parfile.sh">make_mpeg2encode_parfile.sh</ulink> g4_*ppm
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| 304 | </programlisting>
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| 305 | </informalexample>
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| 306 |
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| 307 | and edit mpeg2encode.par:
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| 308 |
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| 309 | <informalexample>
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| 310 | <programlisting>
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| 311 | $ diff mpeg2encode.par~ mpeg2encode.par
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| 312 | 7c7
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| 313 | < 1 /* input picture file format: 0=*.Y,*.U,*.V, 1=*.yuv, 2=*.ppm */
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| 314 | ---
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| 315 | > 2 /* input picture file format: 0=*.Y,*.U,*.V, 1=*.yuv, 2=*.ppm */
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| 316 | 9c9
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| 317 | < 1 /* number of first frame */
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| 318 | ---
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| 319 | > 0 /* number of first frame */
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| 320 | 15,16c15,16
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| 321 | < /* horizontal_size */
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| 322 | < /* vertical_size */
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| 323 | ---
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| 324 | > 482 /* horizontal_size */
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| 325 | > 730 /* vertical_size */
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| 326 | </programlisting>
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| 327 | </informalexample>
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| 328 | </para>
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| 329 |
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| 330 | <para>
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| 331 | Then encode and play:
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| 332 |
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| 333 | <informalexample>
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| 334 | <programlisting>
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| 335 | mpeg2encode mpeg2encode.par DAWN.mpg
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| 336 | open DAWN.mpg
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| 337 | </programlisting>
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| 338 | </informalexample>
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| 339 | </para>
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| 340 |
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| 341 | </sect2>
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| 342 |
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| 343 |
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| 344 | <!-- ******************* Section (Level#2) ****************** -->
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| 345 | <sect2 id="sect.MkMovie.RyTrcX">
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| 346 | <title>
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| 347 | RayTracerX
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| 348 | </title>
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| 349 |
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| 350 | <para>
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| 351 | <informalexample>
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| 352 | <programlisting>
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| 353 | /control/verbose 2
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| 354 | /vis/open RayTracerX 600x600-0+0
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| 355 | # (Raytracer doesn't need a scene; smoother not to /vis/drawVolume.)
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| 356 | /vis/viewer/reset
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| 357 | /vis/viewer/set/style surface
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| 358 | /vis/viewer/set/projection perspective 50 deg
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| 359 | /control/alias phi 30
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| 360 | /control/loop movie.loop theta 0 360 1
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| 361 | </programlisting>
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| 362 | </informalexample>
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| 363 |
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| 364 | where movie.loop is as above. This produces lots of jpeg files (but
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| 365 | takes 3 days!!!). Then...
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| 366 |
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| 367 | <informalexample>
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| 368 | <programlisting>
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| 369 | <ulink url="./make_mpeg2encode_parfile.sh">make_mpeg2encode_parfile.sh</ulink> g4RayTracer*jpeg
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| 370 | </programlisting>
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| 371 | </informalexample>
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| 372 | </para>
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| 373 |
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| 374 | <para>
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| 375 | Then edit mpeg2encode.par to specify file type and size, etc.:
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| 376 |
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| 377 | <informalexample>
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| 378 | <programlisting>
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| 379 | $ diff mpeg2encode.par.orig mpeg2encode.par
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| 380 | 7c7
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| 381 | < 1 /* input picture file format: 0=*.Y,*.U,*.V, 1=*.yuv, 2=*.ppm */
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| 382 | ---
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| 383 | > 2 /* input picture file format: 0=*.Y,*.U,*.V, 1=*.yuv, 2=*.ppm */
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| 384 | 15,17c15,17
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| 385 | < /* horizontal_size */
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| 386 | < /* vertical_size */
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| 387 | < 8 /* aspect_ratio_information 1=square pel, 2=4:3, 3=16:9, 4=2.11:1 */
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| 388 | ---
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| 389 | > 600 /* horizontal_size */
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| 390 | > 600 /* vertical_size */
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| 391 | > 1 /* aspect_ratio_information 1=square pel, 2=4:3, 3=16:9, 4=2.11:1 */
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| 392 | </programlisting>
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| 393 | </informalexample>
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| 394 | </para>
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| 395 |
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| 396 | <para>
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| 397 |
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| 398 | Then convert to ppm, encode and play:
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| 399 |
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| 400 | <informalexample>
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| 401 | <programlisting>
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| 402 | for i in g4*jpeg;
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| 403 | do j=`basename $i .jpeg`; command="convert $i $j.ppm"; echo $command; $command; done
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| 404 | mpeg2encode mpeg2encode.par g4RayTracer.mpg
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| 405 | open g4RayTracer.mpg
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| 406 | </programlisting>
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| 407 | </informalexample>
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| 408 | </para>
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| 409 |
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| 410 |
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| 411 | </sect2>
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| 412 | </sect1>
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