| 1 | <!-- ******************************************************** -->
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| 2 | <!-- Docbook Version: For Toolkit Developers Guide -->
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| 3 | <!-- ******************************************************** -->
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| 4 |
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| 5 | <!-- ******************* Section (Level#1) ****************** -->
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| 6 | <sect1 id="sect.ExtdFuncVis">
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| 7 | <title>
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| 8 | Visualisation
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| 9 | </title>
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| 10 |
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| 11 | <para>
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| 12 | This Chapter is intended to be read after Chapter
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| 13 | <xref linkend="sect.DsgnFuncVis" />
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| 14 | on Visualisation object oriented design in Part II. Many of the concepts
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| 15 | used here are defined there, and it strongly recommended that a writer
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| 16 | of a new visualisation driver or trajectory drawer reads Chapter
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| 17 | <xref linkend="sect.DsgnFuncVis" /> first.
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| 18 | The class structure described there is
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| 19 | summarised in <xref linkend="fig.ExtdFuncVis_1" />.
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| 20 |
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| 21 | <figure id="fig.ExtdFuncVis_1">
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| 22 | <title>
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| 23 | Geant Visualisation System Class Diagram
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| 24 | </title>
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| 25 | <mediaobject>
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| 26 | <imageobject role="fo">
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| 27 | <imagedata fileref="./AllResources/GuideToExtendFunctionality/Visualization/visClassDiagram.gif"
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| 28 | format="GIF" contentwidth="10.0cm" align="center" />
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| 29 | </imageobject>
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| 30 | <imageobject role="html">
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| 31 | <imagedata fileref="./AllResources/GuideToExtendFunctionality/Visualization/visClassDiagram.gif"
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| 32 | format="GIF" align="center" scale="110" />
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| 33 | </imageobject>
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| 34 | </mediaobject>
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| 35 | </figure>
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| 36 | </para>
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| 37 |
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| 38 | <!-- ******************* Section (Level#2) ****************** -->
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| 39 | <sect2 id="sect.ExtdFuncVis.CrtGrpDrv">
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| 40 | <title>
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| 41 | Creating a new graphics driver
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| 42 | </title>
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| 43 |
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| 44 | <para>
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| 45 | To create a new graphics driver for Geant4, it is necessary to implement a
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| 46 | new set of three classes derived from the three base classes,
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| 47 | <literal>G4VGraphicsSystem</literal>, <literal>G4VSceneHandler </literal>
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| 48 | and <literal>G4VViewer</literal>.
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| 49 | </para>
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| 50 |
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| 51 | <!-- ******************* Section (Level#3) ****************** -->
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| 52 | <sect3 id="sect.ExtdFuncVis.CrtGrpDrv.UsfStrt">
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| 53 | <title>
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| 54 | A useful place to start
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| 55 | </title>
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| 56 |
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| 57 | <para>
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| 58 | A skeleton set of classes is included in the code distribution in the
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| 59 | visualisation category under subdirectory <literal>visualisation/XXX</literal>
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| 60 | (but they are not default-registered graphics systems
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| 61 | <footnote>
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| 62 | <para>
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| 63 | To do this,simply instantiate and register, for example:
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| 64 | <literal>visManager->RegisterGraphicsSystem(new G4XXX)</literal>
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| 65 | before <literal>visManager->Initialise()</literal>.
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| 66 | </para>
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| 67 | </footnote>
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| 68 | </para>
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| 69 |
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| 70 | <para>
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| 71 | There are several sets of classes, described in more detail below.
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| 72 | A recommended approach is to copy the files that best match your graphics
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| 73 | system to a new subdirectory with a name that suits your graphics system .
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| 74 | </para>
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| 75 |
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| 76 | <para>
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| 77 | Then
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| 78 |
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| 79 | <orderedlist spacing="compact">
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| 80 | <listitem><para>
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| 81 | Change the name of the files (change the code -- <literal>XXX</literal> or
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| 82 | <literal>XXXFile</literal>, etc., as chosen -- to something that suits
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| 83 | your graphics system ).
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| 84 | </para></listitem>
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| 85 | <listitem><para>
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| 86 | Change <literal>XXX</literal> similarly in all files.
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| 87 | </para></listitem>
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| 88 | <listitem><para>
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| 89 | Change <literal>XXX</literal> similarly in <literal>name := G4XXX</literal>
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| 90 | in <literal>GNUmakefile</literal>.
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| 91 | </para></listitem>
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| 92 | <listitem><para>
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| 93 | Add your new subdirectory to <literal>SUBDIRS</literal> and
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| 94 | <literal>SUBLIBS</literal> in <literal>visualisation/GNUmakefile</literal>.
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| 95 | </para></listitem>
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| 96 | <listitem><para>
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| 97 | Look at the code and use it to build your visualisation
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| 98 | driver. You might also find it useful to look at
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| 99 | <literal>ASCIITree</literal> (and <literal>VTree</literal>) as an example
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| 100 | of a minimal graphics driver . Look at <literal>FukuiRenderer</literal>
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| 101 | as an example of a driver which implements <literal>AddSolid</literal>
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| 102 | methods for some solids. Look at <literal>OpenGL</literal> as an example
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| 103 | of a driver which implements a graphical database (display lists) and the
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| 104 | machinery to decide when to rebuild. (OpenGL is complicated by the
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| 105 | proliferation of combinations of the use or not of display lists for
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| 106 | three window systems, X-windows, X with motif (interactive), Microsoft
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| 107 | Windows (Win32), a total of six combinations, and much use is made of
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| 108 | inheritance to avoid code duplication.)
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| 109 | </para></listitem>
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| 110 | <listitem><para>
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| 111 | If it requires external libraries, introduce two new environment
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| 112 | variables <literal>G4VIS_BUILD_XXX_DRIVER</literal> and
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| 113 | <literal>G4VIS_USE_XXX</literal>
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| 114 | (where <literal>XXX</literal> is your choice as above) and make the
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| 115 | modifications to:
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| 116 | <itemizedlist spacing="compact">
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| 117 | <listitem><para>
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| 118 | <literal>source/visualization/management/include/G4VisExecutive.icc</literal>
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| 119 | </para></listitem>
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| 120 | <listitem><para>
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| 121 | <literal>config/G4VIS_BUILD.gmk</literal>
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| 122 | </para></listitem>
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| 123 | <listitem><para>
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| 124 | <literal>config/G4VIS_USE.gmk</literal>
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| 125 | </para></listitem>
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| 126 | </itemizedlist>
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| 127 | </para></listitem>
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| 128 | </orderedlist>
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| 129 | </para>
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| 130 |
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| 131 | <!-- ******************* Section (Level#4) ****************** -->
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| 132 | <sect4 id="sect.ExtdFuncVis.CrtGrpDrv.UsfStrt.Tmpl">
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| 133 | <title>
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| 134 | Graphics driver templates in the <literal>XXX</literal> sub-category
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| 135 | </title>
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| 136 |
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| 137 | <para>
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| 138 | You may use the following templates to help you get started writing a
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| 139 | graphics driver . (The word ``template'' is used in the ordinary sense of the
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| 140 | word; they are not C++ templates.)
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| 141 |
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| 142 | <itemizedlist spacing="compact">
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| 143 | <listitem><para>
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| 144 | <literal>G4XXX, G4XXXSceneHandler, G4XXXViewer</literal> Templates for the
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| 145 | simplest possible graphics driver . These would be suitable for an ``immediate''
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| 146 | driver, i.e., one which renders each object immediately to a screen.
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| 147 | Of course, if the view needs re-drawing, as, for example, after a
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| 148 | change of viewpoint, the viewer requests a re-issue of drawn
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| 149 | objects.
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| 150 | </para></listitem>
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| 151 | <listitem><para>
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| 152 | <literal>G4XXXFile, G4XXXFileSceneHandler, G4XXXFileViewer</literal> Templates
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| 153 | for a file-writing graphics driver. The particular features are:
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| 154 | delayed opening of the file on receipt of the first item; rewinding
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| 155 | file on ClearView (to simulate the clearing of views and prevent the
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| 156 | duplication of material in the file); closing of the file on ShowView,
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| 157 | which may also trigger the launch of a browser. There are various
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| 158 | degrees of sophistication in, for example, the allocation of filenames
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| 159 | -- see <literal>FukuiRenderer</literal> or <literal>HepRepFile</literal>.
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| 160 | </para>
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| 161 | <para>
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| 162 | These templates also show the use of a specific <literal>AddSolid</literal>
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| 163 | function whereby the specific parameters, for example, the dimensions of a
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| 164 | <literal>G4Box</literal>, can be accessed.
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| 165 | </para></listitem>
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| 166 | <listitem><para>
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| 167 | <literal>G4XXXStored, G4XXXStoredSceneHandler, G4XXXStoredViewer</literal>
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| 168 | Templates for a graphics driver with a store/database. The advantage
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| 169 | of a store is that the view can be refreshed, for example, from a
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| 170 | different viewpoint, without a need to recompute. It is up to the
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| 171 | viewer to decide when a re-computation is necessary. They also show how
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| 172 | to distinguish between permanent and transient objects -- see also
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| 173 | Section <xref linkend="sect.ExtdFuncVis.CrtGrpDrv.DlgTrnsObj" />.
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| 174 | </para></listitem>
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| 175 | <listitem><para>
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| 176 | <literal>G4XXXSG, G4XXXSGSceneHandler, G4XXXSGViewer</literal> Templates for a
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| 177 | sophisticated graphics driver with a scene graph. The scene graph, following Open
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| 178 | Inventor parlance, is a tree of objects that dictates the order in
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| 179 | which the objects are rendered. It obviously lends itself to the
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| 180 | rendering of the Geant4 geometry hierarchy. For example, the Open
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| 181 | Inventor driver draws only the top level volumes unless made invisible
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| 182 | by picking. Thus the user can unwrap a branch of the geometry level
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| 183 | by level. This has performance benefits and gives the user significant
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| 184 | and useful control over the view. These classes show how to make a
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| 185 | scene graph of <emphasis role="bold">drawn</emphasis> volumes, i.e.,
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| 186 | the set of volumes that have
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| 187 | not been culled. (Normally, volumes marked invisible are culled,
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| 188 | i.e., not drawn. Also, the user may wish to limit the number of drawn
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| 189 | volumes for performance reasons.) The drivers also have to process
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| 190 | non-geometry items and distinguish between transient and permanent
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| 191 | objects as above.
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| 192 | </para></listitem>
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| 193 | </itemizedlist>
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| 194 | </para>
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| 195 |
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| 196 | </sect4>
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| 197 | </sect3>
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| 198 |
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| 199 | <!-- ******************* Section (Level#3) ****************** -->
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| 200 | <sect3 id="sect.ExtdFuncVis.CrtGrpDrv.ImpCmdAct">
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| 201 | <title>
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| 202 | Important Command Actions
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| 203 | </title>
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| 204 |
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| 205 | <para>
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| 206 | To help understand how the Geant4 Visualization System works, here are a
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| 207 | few important function invocation sequences that follow user commands.
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| 208 | For an explanation of the commands themselves, see command guidance or
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| 209 | the Control section of the Application Developers Guide. For a
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| 210 | fuller explanation of the functions, see appropriate base class head
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| 211 | files or Software Reference Manual.
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| 212 |
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| 213 | <itemizedlist spacing="compact">
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| 214 | <listitem><para>
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| 215 | <literal>/vis/viewer/clear</literal>
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| 216 | <informalexample><programlisting>
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| 217 | viewer->ClearView(); // Clears buffer or rewinds file.
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| 218 | viewer->FinishView(); // Swaps buffer (double buffer systems).
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| 219 | </programlisting></informalexample>
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| 220 | </para></listitem>
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| 221 | <listitem><para>
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| 222 | <literal>/vis/viewer/flush</literal>
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| 223 | <informalexample><programlisting>
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| 224 | /vis/viewer/refresh
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| 225 | /vis/viewer/update
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| 226 | </programlisting></informalexample>
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| 227 | </para></listitem>
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| 228 | <listitem><para>
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| 229 | <literal>/vis/viewer/rebuild</literal>
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| 230 | <informalexample><programlisting>
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| 231 | viewer->SetNeedKernelVisit(true);
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| 232 | </programlisting></informalexample>
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| 233 | </para></listitem>
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| 234 | <listitem><para>
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| 235 | <literal>/vis/viewer/refresh</literal> If the view is ``auto-refresh'', this
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| 236 | command is also invoked after <literal>/vis/viewer/create</literal>,
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| 237 | <literal>/vis/viewer/rebuild</literal> or a change of view parameters
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| 238 | (<literal>/vis/viewer/set/</literal>..., etc.).
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| 239 | <informalexample><programlisting>
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| 240 | viewer->SetView(); // Sets camera position, etc.
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| 241 | viewer->ClearView(); // Clears buffer or rewinds file.
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| 242 | viewer->DrawView(); // Draws to screen or writes to
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| 243 | // file/socket.
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| 244 | </programlisting></informalexample>
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| 245 | </para></listitem>
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| 246 | <listitem><para>
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| 247 | <literal>/vis/viewer/update</literal>
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| 248 | <informalexample><programlisting>
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| 249 | viewer->ShowView(); // Activates interactive windows or
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| 250 | // closes file and/or triggers
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| 251 | // post-processing.
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| 252 | </programlisting></informalexample>
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| 253 | </para></listitem>
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| 254 | <listitem><para>
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| 255 | <literal>/vis/scene/notifyHandlers</literal> For each viewer of the current
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| 256 | scene, the equivalent of
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| 257 | <informalexample><programlisting>
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| 258 | /vis/viewer/refresh
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| 259 | </programlisting></informalexample>
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| 260 | If ``flush'' is specified on the command line, the equivalent of
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| 261 | <informalexample><programlisting>
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| 262 | /vis/viewer/update
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| 263 | </programlisting></informalexample>
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| 264 | <literal>/vis/scene/notifyHandlers</literal> is also invoked after a change
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| 265 | of scene (<literal>/vis/scene/add/</literal>..., etc.).
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| 266 | </para></listitem>
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| 267 | </itemizedlist>
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| 268 | </para>
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| 269 |
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| 270 | </sect3>
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| 271 |
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| 272 | <!-- ******************* Section (Level#3) ****************** -->
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| 273 | <sect3 id="sect.ExtdFuncVis.CrtGrpDrv.WhtDrwVw">
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| 274 | <title>
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| 275 | What happens in <literal>DrawView</literal>?
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| 276 | </title>
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| 277 |
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| 278 | <para>
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| 279 | This depends on the viewer. Those with their own graphical database,
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| 280 | for example, OpenGL's display lists or Open Inventor's scene graph, do
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| 281 | not need to re-traverse the scene unless there has been a significant
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| 282 | change of view parameters. For example, a mere change of viewpoint
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| 283 | requires only a change of model-view matrix whilst a change of
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| 284 | rendering mode from wireframe to surface might require a rebuild of
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| 285 | the graphical database. A rebuild of the run-duration (persistent)
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| 286 | objects in the scene is called a ``kernel visit''; the viewer prints
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| 287 | ``Traversing scene data...''.
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| 288 | </para>
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| 289 |
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| 290 | <para>
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| 291 | Note that end-of-event (transient) objects are only rebuilt at the end
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| 292 | of an event or run, under control of the visualisation manager. Smart
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| 293 | scene handlers keep them in separate display lists so that they can be
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| 294 | rebuilt separately from the run-duration objects - see
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| 295 | <xref linkend="sect.ExtdFuncVis.CrtGrpDrv.DlgTrnsObj" />.
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| 296 |
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| 297 | <itemizedlist spacing="compact">
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| 298 | <listitem><para>
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| 299 | <emphasis role="bold">Integrated viewers with no graphical database</emphasis>
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| 300 | For example, <literal>G4OpenGLImmediateXViewer::DrawView()</literal>.
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| 301 | <informalexample><programlisting>
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| 302 | NeedKernelVisit(); // Always need to visit G4 kernel.
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| 303 | ProcessView();
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| 304 | FinishView();
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| 305 | </programlisting></informalexample>
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| 306 | </para></listitem>
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| 307 | <listitem><para>
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| 308 | <emphasis role="bold">Integrated viewers with graphical database</emphasis>
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| 309 | For example, <literal>G4OpenGLStoredXViewer::DrawView()</literal>.
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| 310 | <informalexample><programlisting>
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| 311 | KernelVisitDecision(); // Private function containing...
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| 312 | if significant change of view parameters...
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| 313 | NeedKernelVisit();
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| 314 | ProcessView();
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| 315 | FinishView();
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| 316 | </programlisting></informalexample>
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| 317 | </para></listitem>
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| 318 | <listitem><para>
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| 319 | <emphasis role="bold">File-writing viewers</emphasis> For example,
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| 320 | <literal>G4DAWNFILEViewer::DrawView()</literal>.
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| 321 | <informalexample><programlisting>
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| 322 | NeedKernelVisit();
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| 323 | ProcessView();
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| 324 | </programlisting></informalexample>
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| 325 |
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| 326 | Note that viewers needing to invoke <literal>FinishView</literal> must do it in
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| 327 | <literal>DrawView</literal>.
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| 328 | </para></listitem>
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| 329 | </itemizedlist>
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| 330 | </para>
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| 331 |
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| 332 | </sect3>
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| 333 |
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| 334 | <!-- ******************* Section (Level#3) ****************** -->
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| 335 | <sect3 id="sect.ExtdFuncVis.CrtGrpDrv.WhtPrcVw">
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| 336 | <title>
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| 337 | What happens in <literal>ProcessView</literal>?
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| 338 | </title>
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| 339 |
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| 340 | <para>
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| 341 | <literal>ProcessView</literal> is inherited from <literal>G4VViewer</literal>:
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| 342 |
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| 343 | <informalexample><programlisting>
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| 344 | void G4VViewer::ProcessView() {
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| 345 | // If ClearStore has been requested, e.g., if the scene has changed,
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| 346 | // of if the concrete viewer has decided that it necessary to visit
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| 347 | // the kernel, perhaps because the view parameters have changed
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| 348 | // drastically (this should be done in the concrete viewer's
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| 349 | // DrawView)...
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| 350 | if (fNeedKernelVisit) {
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| 351 | fSceneHandler.ProcessScene(*this);
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| 352 | fNeedKernelVisit = false;
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| 353 | }
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| 354 | }
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| 355 | </programlisting></informalexample>
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| 356 | </para>
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| 357 |
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| 358 | </sect3>
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| 359 |
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| 360 | <!-- ******************* Section (Level#3) ****************** -->
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| 361 | <sect3 id="sect.ExtdFuncVis.CrtGrpDrv.WhtPrcScn">
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| 362 | <title>
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| 363 | What happens in <literal>ProcessScene</literal>?
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| 364 | </title>
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| 365 |
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| 366 | <para>
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| 367 | ProcessScene is inherited from <literal>G4VSceneHandler}</literal>.
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| 368 | It causes a traversal of the run-duration models in the scene.
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| 369 | For drivers with graphical databases, it causes a rebuild
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| 370 | (<literal>ClearStore</literal>). Then for the run-duration models:
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| 371 |
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| 372 | <informalexample><programlisting>
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| 373 | fReadyForTransients = false;
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| 374 | BeginModeling();
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| 375 | for each run-duration model...
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| 376 | pModel -> DescribeYourselfTo(*this);
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| 377 | EndModeling();
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| 378 | fReadyForTransients = true;
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| 379 | </programlisting></informalexample>
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| 380 |
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| 381 | (A second pass is made on request -- see
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| 382 | <literal>G4VSceneHandler::ProcessScene</literal>.)
|
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| 383 | The use of <literal>fReadyForTransients</literal>
|
|---|
| 384 | is described in <xref linkend="sect.ExtdFuncVis.CrtGrpDrv.DlgTrnsObj" />.
|
|---|
| 385 | </para>
|
|---|
| 386 |
|
|---|
| 387 | <para>
|
|---|
| 388 | What happens then depends on the type of model:
|
|---|
| 389 |
|
|---|
| 390 | <itemizedlist spacing="compact">
|
|---|
| 391 | <listitem><para>
|
|---|
| 392 | <literal>G4AxesModel</literal> <literal>G4AxesModel::DescribeYourselfTo</literal>
|
|---|
| 393 | simply calls sceneHandler.AddPrimitive methods directly.
|
|---|
| 394 |
|
|---|
| 395 | <informalexample><programlisting>
|
|---|
| 396 | sceneHandler.BeginPrimitives();
|
|---|
| 397 | sceneHandler.AddPrimitive(x_axis); // etc.
|
|---|
| 398 | sceneHandler.EndPrimitives();
|
|---|
| 399 | </programlisting></informalexample>
|
|---|
| 400 |
|
|---|
| 401 | Most other models are like this, except for the following...
|
|---|
| 402 |
|
|---|
| 403 | </para></listitem>
|
|---|
| 404 | <listitem><para>
|
|---|
| 405 | <literal>G4PhysicalVolumeModel</literal> The geometry is descended
|
|---|
| 406 | recursively, culling policy is enacted, and for each accepted (and
|
|---|
| 407 | possibly, clipped) solid:
|
|---|
| 408 |
|
|---|
| 409 | <informalexample><programlisting>
|
|---|
| 410 | sceneHandler.PreAddSolid(theAT, *pVisAttribs);
|
|---|
| 411 | pSol->DescribeYourselfTo(sceneHandler);
|
|---|
| 412 | // For example, if pSol points to a G4Box...
|
|---|
| 413 | |-->G4Box::DescribeYourselfTo(G4VGraphicsScene& scene){
|
|---|
| 414 | scene.AddSolid(*this);
|
|---|
| 415 | }
|
|---|
| 416 | sceneHandler.PostAddSolid();
|
|---|
| 417 | </programlisting></informalexample>
|
|---|
| 418 |
|
|---|
| 419 | The scene handler may implement the virtual function {
|
|---|
| 420 | AddSolid(const G4Box&)}, or inherit:
|
|---|
| 421 |
|
|---|
| 422 | <informalexample><programlisting>
|
|---|
| 423 | void G4VSceneHandler::AddSolid(const G4Box& box) {
|
|---|
| 424 | RequestPrimitives(box);
|
|---|
| 425 | }
|
|---|
| 426 | </programlisting></informalexample>
|
|---|
| 427 |
|
|---|
| 428 | <literal>RequestPrimitives</literal> converts the solid into primitives
|
|---|
| 429 | (<literal>G4Polyhedron</literal>) and invokes <literal>AddPrimitive</literal>:
|
|---|
| 430 |
|
|---|
| 431 | <informalexample><programlisting>
|
|---|
| 432 | BeginPrimitives(*fpObjectTransformation);
|
|---|
| 433 | pPolyhedron = solid.GetPolyhedron();
|
|---|
| 434 | AddPrimitive(*pPolyhedron);
|
|---|
| 435 | EndPrimitives();
|
|---|
| 436 | </programlisting></informalexample>
|
|---|
| 437 |
|
|---|
| 438 | The resulting default sequence for a <literal>G4PhysicalVolumeModel</literal>
|
|---|
| 439 | is shown in <xref linkend="fig.ExtdFuncVis_2" />.
|
|---|
| 440 |
|
|---|
| 441 | <figure id="fig.ExtdFuncVis_2">
|
|---|
| 442 | <title>
|
|---|
| 443 | The default sequence for a <literal>G4PhysicalVolumeModel}</literal>
|
|---|
| 444 | </title>
|
|---|
| 445 | <screen>
|
|---|
| 446 | DrawView();
|
|---|
| 447 | |-->ProcessView();
|
|---|
| 448 | |-->ProcessScene();
|
|---|
| 449 | |-->BeginModeling();
|
|---|
| 450 | |-->pModel -> DescribeYourselfTo(*this);
|
|---|
| 451 | | |-->sceneHandler.PreAddSolid(theAT, *pVisAttribs);
|
|---|
| 452 | | |-->pSol->DescribeYourselfTo(sceneHandler);
|
|---|
| 453 | | | |-->sceneHandler.AddSolid(*this);
|
|---|
| 454 | | | |-->RequestPrimitives(solid);
|
|---|
| 455 | | | |-->BeginPrimitives (*fpObjectTransformation);
|
|---|
| 456 | | | |-->pPolyhedron = solid.GetPolyhedron();
|
|---|
| 457 | | | |-->AddPrimitive(*pPolyhedron);
|
|---|
| 458 | | | |-->EndPrimitives();
|
|---|
| 459 | | |-->sceneHandler.PostAddSolid();
|
|---|
| 460 | |-->EndModeling();
|
|---|
| 461 | </screen>
|
|---|
| 462 | </figure>
|
|---|
| 463 |
|
|---|
| 464 | Note the sequence of calls at the core:
|
|---|
| 465 |
|
|---|
| 466 | <informalexample><programlisting>
|
|---|
| 467 | sceneHandler.PreAddSolid(theAT, *pVisAttribs);
|
|---|
| 468 | pSol->DescribeYourselfTo(sceneHandler);
|
|---|
| 469 | |-->sceneHandler.AddSolid(*this);
|
|---|
| 470 | |-->RequestPrimitives(solid);
|
|---|
| 471 | |-->BeginPrimitives (*fpObjectTransformation);
|
|---|
| 472 | |-->pPolyhedron = solid.GetPolyhedron();
|
|---|
| 473 | |-->AddPrimitive(*pPolyhedron);
|
|---|
| 474 | |-->EndPrimitives();
|
|---|
| 475 | sceneHandler.PostAddSolid();
|
|---|
| 476 | </programlisting></informalexample>
|
|---|
| 477 |
|
|---|
| 478 | is reduced to
|
|---|
| 479 |
|
|---|
| 480 | <informalexample><programlisting>
|
|---|
| 481 | sceneHandler.PreAddSolid(theAT, *pVisAttribs);
|
|---|
| 482 | pSol->DescribeYourselfTo(sceneHandler);
|
|---|
| 483 | |-->sceneHandler.AddSolid(*this);
|
|---|
| 484 | sceneHandler.PostAddSolid();
|
|---|
| 485 | </programlisting></informalexample>
|
|---|
| 486 |
|
|---|
| 487 | if the scene handler implements its own <literal>AddSolid</literal>.
|
|---|
| 488 | Moreover, the sequence
|
|---|
| 489 |
|
|---|
| 490 | <informalexample><programlisting>
|
|---|
| 491 | BeginPrimitives (*fpObjectTransformation);
|
|---|
| 492 | AddPrimitive(*pPolyhedron);
|
|---|
| 493 | EndPrimitives();
|
|---|
| 494 | </programlisting></informalexample>
|
|---|
| 495 |
|
|---|
| 496 | can be invoked without a prior <literal>PreAddSolid</literal>, etc.
|
|---|
| 497 | The flag <literal>fProcessingSolid</literal> will be false for the
|
|---|
| 498 | last case. The possibility of any or all of these three scenarios
|
|---|
| 499 | occurring, for both permanent and
|
|---|
| 500 | transient objects, affects the implementation of a scene handler if
|
|---|
| 501 | there is any attempt to build a graphical database. This is reflected
|
|---|
| 502 | in the templates <literal>XXXStored</literal> and
|
|---|
| 503 | <literal>XXXSG</literal> described in
|
|---|
| 504 | <xref linkend="sect.ExtdFuncVis.CrtGrpDrv.UsfStrt.Tmpl" />.
|
|---|
| 505 | Transients are discussed in
|
|---|
| 506 | <xref linkend="sect.ExtdFuncVis.CrtGrpDrv.DlgTrnsObj" />.
|
|---|
| 507 | </para></listitem>
|
|---|
| 508 | <listitem><para>
|
|---|
| 509 | <literal>G4TrajectoriesModel</literal> At end of event, the trajectory
|
|---|
| 510 | container is unpacked and, for each trajectory,
|
|---|
| 511 | <literal>sceneHandler.AddCompound</literal> called.
|
|---|
| 512 | The scene handler may implement this virtual function or inherit:
|
|---|
| 513 |
|
|---|
| 514 | <informalexample><programlisting>
|
|---|
| 515 | void G4VSceneHandler::AddCompound (const G4VTrajectory& traj) {
|
|---|
| 516 | traj.DrawTrajectory(((G4TrajectoriesModel*)fpModel)->GetDrawingMode());
|
|---|
| 517 | }
|
|---|
| 518 | </programlisting></informalexample>
|
|---|
| 519 |
|
|---|
| 520 | Similarly, the user may implement <literal>DrawTrajectory</literal>
|
|---|
| 521 | or inherit:
|
|---|
| 522 |
|
|---|
| 523 | <informalexample><programlisting>
|
|---|
| 524 | void G4VTrajectory::DrawTrajectory(G4int i_mode) const {
|
|---|
| 525 | G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
|
|---|
| 526 | if (0 != pVVisManager) {
|
|---|
| 527 | pVVisManager->DispatchToModel(*this, i_mode);
|
|---|
| 528 | }
|
|---|
| 529 | }
|
|---|
| 530 | </programlisting></informalexample>
|
|---|
| 531 |
|
|---|
| 532 | Thence, the <literal>Draw</literal> method of the current trajectory model
|
|---|
| 533 | is invoked (see <xref linkend="sect.ExtdFuncVis.EnhcTrjDrw" /> for details
|
|---|
| 534 | on trajectory models), which in turn, invokes <literal>Draw</literal>
|
|---|
| 535 | methods of the visualisation manager.
|
|---|
| 536 |
|
|---|
| 537 | The resulting default sequence for a <literal>G4TrajectoriesModel</literal>
|
|---|
| 538 | is shown in <xref linkend="fig.ExtdFuncVis_3" />.
|
|---|
| 539 |
|
|---|
| 540 | <figure id="fig.ExtdFuncVis_3">
|
|---|
| 541 | <title>
|
|---|
| 542 | The default sequence for a <literal>G4PhysicalVolumeModel}</literal>
|
|---|
| 543 | </title>
|
|---|
| 544 | <screen>
|
|---|
| 545 | DrawView();
|
|---|
| 546 | |-->ProcessView();
|
|---|
| 547 | |-->ProcessScene();
|
|---|
| 548 | |-->BeginModeling();
|
|---|
| 549 | |-->pModel -> DescribeYourselfTo(*this);
|
|---|
| 550 | | |-->AddCompound(trajectory);
|
|---|
| 551 | | |-->trajectory.DrawTrajectory(...);
|
|---|
| 552 | | |-->DispatchToModel(...);
|
|---|
| 553 | | |-->model->Draw(...);
|
|---|
| 554 | | |-->G4VisManager::Draw(...);
|
|---|
| 555 | | |-->BeginPrimitives(objectTransform);
|
|---|
| 556 | | |-->AddPrimitive(...);
|
|---|
| 557 | | |-->EndPrimitives();
|
|---|
| 558 | |-->EndModeling();
|
|---|
| 559 | </screen>
|
|---|
| 560 | </figure>
|
|---|
| 561 |
|
|---|
| 562 | </para></listitem>
|
|---|
| 563 | </itemizedlist>
|
|---|
| 564 | </para>
|
|---|
| 565 |
|
|---|
| 566 | </sect3>
|
|---|
| 567 |
|
|---|
| 568 | <!-- ******************* Section (Level#3) ****************** -->
|
|---|
| 569 | <sect3 id="sect.ExtdFuncVis.CrtGrpDrv.DlgTrnsObj">
|
|---|
| 570 | <title>
|
|---|
| 571 | Dealing with transient objects
|
|---|
| 572 | </title>
|
|---|
| 573 |
|
|---|
| 574 | <para>
|
|---|
| 575 | Any visualisable object not defined in the run-duration part of a
|
|---|
| 576 | scene is treated as ``transient''. This includes trajectories, hits
|
|---|
| 577 | or anything drawn by the user through the <literal>G4VVisManager</literal>
|
|---|
| 578 | user-level interface (unless as part of a run-duration model implementation).
|
|---|
| 579 | A flag, <literal>fReadyForTransients}</literal>, is maintained by
|
|---|
| 580 | the scene handler. In fact, its normal state is <literal>true</literal>, and
|
|---|
| 581 | only temporarily, during handling of the run-duration part of the scene, is
|
|---|
| 582 | it set to <literal>false</literal> -- see description of ProcessScene,
|
|---|
| 583 | <xref linkend="sect.ExtdFuncVis.CrtGrpDrv.WhtPrcScn" />.
|
|---|
| 584 | </para>
|
|---|
| 585 |
|
|---|
| 586 | <para>
|
|---|
| 587 | If the driver supports a graphical database, it is smart to
|
|---|
| 588 | distinguish transient and permanent objects. In this case, every
|
|---|
| 589 | <literal>Add</literal> method of the scene handler must be transient-aware.
|
|---|
| 590 | In some cases, it is enough to open a graphical data base component in
|
|---|
| 591 | <literal>BeginPrimitives</literal>, fill it in <literal>AddPrimitive</literal>
|
|---|
| 592 | and close it appropriately in <literal>EndPrimitives</literal>.
|
|---|
| 593 | In others, initialisation is done in <literal>BeginModeling</literal>
|
|---|
| 594 | and consolidation in <literal>EndModeling</literal> -- see
|
|---|
| 595 | <literal>G4OpenGLStoredSceneHandler</literal>.
|
|---|
| 596 | If any <literal>AddSolid</literal> method is
|
|---|
| 597 | implemented, then the graphical data base component should be opened
|
|---|
| 598 | in <literal>PreAddSolid</literal>, protecting against double opening,
|
|---|
| 599 | for example,
|
|---|
| 600 |
|
|---|
| 601 | <informalexample><programlisting>
|
|---|
| 602 | void G4XXXStoredSceneHandler::BeginPrimitives
|
|---|
| 603 | (const G4Transform3D& objectTransformation) {
|
|---|
| 604 | G4VSceneHandler::BeginPrimitives(objectTransformation);
|
|---|
| 605 | // If thread of control has already passed through PreAddSolid,
|
|---|
| 606 | // avoid opening a graphical data base component again.
|
|---|
| 607 | if (!fProcessingSolid) {
|
|---|
| 608 | </programlisting></informalexample>
|
|---|
| 609 |
|
|---|
| 610 | for other solids.
|
|---|
| 611 | </para>
|
|---|
| 612 |
|
|---|
| 613 | <para>
|
|---|
| 614 | The reason for this distinction is that at end of run the user
|
|---|
| 615 | typically wants to display trajectories on a view of the detector,
|
|---|
| 616 | then, at the end of the next event
|
|---|
| 617 |
|
|---|
| 618 | <footnote>
|
|---|
| 619 | <para>
|
|---|
| 620 | There is an option to accumulate trajectories across events and runs
|
|---|
| 621 | -- see commands
|
|---|
| 622 | <literal>/vis/scene/endOfEventAction</literal> and
|
|---|
| 623 | <literal>/vis/scene/endOfRunAction</literal>.
|
|---|
| 624 | </para>
|
|---|
| 625 | </footnote>
|
|---|
| 626 |
|
|---|
| 627 | , erase the old and see new trajectories. The visualisation manager
|
|---|
| 628 | messages the scene handler with <literal>ClearTransientStore</literal>
|
|---|
| 629 | just before drawing the trajectories to achieve this.
|
|---|
| 630 | </para>
|
|---|
| 631 |
|
|---|
| 632 | <para>
|
|---|
| 633 | If the driver does not have a graphical database or does not
|
|---|
| 634 | distinguish between transient and persistent objects, it must emulate
|
|---|
| 635 | <literal>ClearTransientStore</literal>. Typically, it must erase everything,
|
|---|
| 636 | including the detector, and re-draw the detector and other run-duration
|
|---|
| 637 | objects, ready for the transients to be added. File-writing drivers must
|
|---|
| 638 | rewind the output file. Typically:
|
|---|
| 639 |
|
|---|
| 640 | <informalexample><programlisting>
|
|---|
| 641 | void G4HepRepFileSceneHandler::ClearTransientStore() {
|
|---|
| 642 | G4VSceneHandler::ClearTransientStore();
|
|---|
| 643 | // This is typically called after an update and before drawing hits
|
|---|
| 644 | // of the next event. To simulate the clearing of "transients"
|
|---|
| 645 | // (hits, etc.) the detector is redrawn...
|
|---|
| 646 | if (fpViewer) {
|
|---|
| 647 | fpViewer -> SetView();
|
|---|
| 648 | fpViewer -> ClearView();
|
|---|
| 649 | fpViewer -> DrawView();
|
|---|
| 650 | }
|
|---|
| 651 | }
|
|---|
| 652 | </programlisting></informalexample>
|
|---|
| 653 | </para>
|
|---|
| 654 |
|
|---|
| 655 | <para>
|
|---|
| 656 | <literal>ClearView</literal> rewinds the output file and
|
|---|
| 657 | <literal>DrawView</literal> re-draws the detector, etc.
|
|---|
| 658 | (For smart drivers, <literal>DrawView</literal> is smart enough to
|
|---|
| 659 | know not to redraw the detector, etc., unless the view parameters have
|
|---|
| 660 | changed significantly -- see
|
|---|
| 661 | <xref linkend="sect.ExtdFuncVis.CrtGrpDrv.WhtDrwVw" />)
|
|---|
| 662 | </para>
|
|---|
| 663 |
|
|---|
| 664 | </sect3>
|
|---|
| 665 |
|
|---|
| 666 | <!-- ******************* Section (Level#3) ****************** -->
|
|---|
| 667 | <sect3 id="sect.sect.ExtdFuncVis.CrtGrpDrv.MrScnMdl">
|
|---|
| 668 | <title>
|
|---|
| 669 | More about scene models
|
|---|
| 670 | </title>
|
|---|
| 671 |
|
|---|
| 672 | <para>
|
|---|
| 673 | Scene models conform to the <literal>G4VModel</literal> abstract interface.
|
|---|
| 674 | Available models are listed and described there in varying detail.
|
|---|
| 675 | <xref linkend="sect.ExtdFuncVis.CrtGrpDrv.WhtPrcScn" /> describes their
|
|---|
| 676 | use in some common command actions.
|
|---|
| 677 | </para>
|
|---|
| 678 |
|
|---|
| 679 | <para>
|
|---|
| 680 | In the design of a new model, care should be taken to handle the
|
|---|
| 681 | possibility that the <literal>G4ModelingParameters</literal> pointer is zero.
|
|---|
| 682 | Currently the only use of the modeling parameters is to communicate
|
|---|
| 683 | the culling policy. Most models, therefore, have no need for modeling
|
|---|
| 684 | parameters.
|
|---|
| 685 | </para>
|
|---|
| 686 |
|
|---|
| 687 | </sect3>
|
|---|
| 688 | </sect2>
|
|---|
| 689 |
|
|---|
| 690 | <!-- ******************* Section (Level#2) ****************** -->
|
|---|
| 691 | <sect2 id="sect.ExtdFuncVis.EnhcTrjDrw">
|
|---|
| 692 | <title>
|
|---|
| 693 | Enhanced Trajectory Drawing
|
|---|
| 694 | </title>
|
|---|
| 695 |
|
|---|
| 696 | <!-- ******************* Section (Level#3) ****************** -->
|
|---|
| 697 | <sect3 id="sect.ExtdFuncVis.EnhcTrjDrw.CrtTrjMdl">
|
|---|
| 698 | <title>
|
|---|
| 699 | Creating a new trajectory model
|
|---|
| 700 | </title>
|
|---|
| 701 |
|
|---|
| 702 | <para>
|
|---|
| 703 | New trajectory models must inherit from G4VTrajectoryModel and
|
|---|
| 704 | implement these pure virtual functions:
|
|---|
| 705 |
|
|---|
| 706 | <informalexample><programlisting>
|
|---|
| 707 | virtual void Draw(const G4VTrajectory&, G4int i_mode = 0,
|
|---|
| 708 | const G4bool& visible = true) const = 0;
|
|---|
| 709 | virtual void Print(std::ostream& ostr) const = 0;
|
|---|
| 710 | </programlisting></informalexample>
|
|---|
| 711 | </para>
|
|---|
| 712 |
|
|---|
| 713 | <para>
|
|---|
| 714 | To use the new model directly in compiled code, simply
|
|---|
| 715 | register it with the G4VisManager, eg:
|
|---|
| 716 |
|
|---|
| 717 | <informalexample><programlisting>
|
|---|
| 718 | G4VisManager* visManager = new G4VisExecutive;
|
|---|
| 719 | visManager->Initialise();
|
|---|
| 720 |
|
|---|
| 721 | // Create custom model
|
|---|
| 722 | MyCustomTrajectoryModel* myModel =
|
|---|
| 723 | new MyCustomTrajectoryModel("custom");
|
|---|
| 724 |
|
|---|
| 725 | // Configure it if necessary then register with G4VisManager
|
|---|
| 726 | ...
|
|---|
| 727 | visManager->RegisterModel(myModel);
|
|---|
| 728 | </programlisting></informalexample>
|
|---|
| 729 | </para>
|
|---|
| 730 |
|
|---|
| 731 | </sect3>
|
|---|
| 732 |
|
|---|
| 733 | <!-- ******************* Section (Level#3) ****************** -->
|
|---|
| 734 | <sect3 id="sect.ExtdFuncVis.EnhcTrjDrw.AddIntFunc">
|
|---|
| 735 | <title>
|
|---|
| 736 | Adding interactive functionality
|
|---|
| 737 | </title>
|
|---|
| 738 |
|
|---|
| 739 | <para>
|
|---|
| 740 | Additional classes need to be written if the new model is to
|
|---|
| 741 | be created and configured interactively:
|
|---|
| 742 |
|
|---|
| 743 | <itemizedlist spacing="compact">
|
|---|
| 744 | <listitem><para>
|
|---|
| 745 | <emphasis role="bold">Messenger classes</emphasis>
|
|---|
| 746 | </para>
|
|---|
| 747 | <para>
|
|---|
| 748 | Messengers to configure the model should inherit from
|
|---|
| 749 | G4VModelCommand. The concrete trajectory model type should be
|
|---|
| 750 | used for the template parameter, eg:
|
|---|
| 751 |
|
|---|
| 752 | <informalexample><programlisting>
|
|---|
| 753 | class G4MyCustomModelCommand
|
|---|
| 754 | : public G4VModelCommand<G4TrajectoryDrawByParticleID> {
|
|---|
| 755 | ...
|
|---|
| 756 | };
|
|---|
| 757 | </programlisting></informalexample>
|
|---|
| 758 |
|
|---|
| 759 | A number of general use templated commands are available in
|
|---|
| 760 | G4ModelCommandsT.hh.
|
|---|
| 761 | </para></listitem>
|
|---|
| 762 | <listitem><para>
|
|---|
| 763 | <emphasis role="bold">Factory class</emphasis>
|
|---|
| 764 | </para>
|
|---|
| 765 | <para>
|
|---|
| 766 | A factory class responsible for the model and associated messenger
|
|---|
| 767 | creation must also be written. The factory should inherit from
|
|---|
| 768 | G4VModelFactory. The abstract model type should be used for the
|
|---|
| 769 | template parameter, eg:
|
|---|
| 770 |
|
|---|
| 771 | <informalexample><programlisting>
|
|---|
| 772 | class G4TrajectoryDrawByChargeFactory
|
|---|
| 773 | : public G4VModelFactory<G4VTrajectoryModel> {
|
|---|
| 774 | ...
|
|---|
| 775 | };
|
|---|
| 776 | </programlisting></informalexample>
|
|---|
| 777 |
|
|---|
| 778 | The model and associated messengers should be constructed in the Create
|
|---|
| 779 | method. Optionally, a context object can also be created, with its own
|
|---|
| 780 | associated messengers. For example:
|
|---|
| 781 |
|
|---|
| 782 | <informalexample><programlisting>
|
|---|
| 783 | ModelAndMessengers
|
|---|
| 784 | G4TrajectoryDrawByParticleIDFactory::
|
|---|
| 785 | Create(const G4String& placement, const G4String& name)
|
|---|
| 786 | {
|
|---|
| 787 | // Create default context and model
|
|---|
| 788 | G4VisTrajContext* context = new G4VisTrajContext("default");
|
|---|
| 789 | G4TrajectoryDrawByParticleID* model =
|
|---|
| 790 | new G4TrajectoryDrawByParticleID(name, context);
|
|---|
| 791 |
|
|---|
| 792 | // Create messengers for default context configuration
|
|---|
| 793 | AddContextMsgrs(context, messengers, placement+"/"+name);
|
|---|
| 794 |
|
|---|
| 795 | // Create messengers for drawer
|
|---|
| 796 | messengers.push_back(new
|
|---|
| 797 | G4ModelCmdSetStringColour<G4TrajectoryDrawByParticleID>
|
|---|
| 798 | (model, placement));
|
|---|
| 799 | messengers.push_back(new
|
|---|
| 800 | G4ModelCmdSetDefaultColour<G4TrajectoryDrawByParticleID>
|
|---|
| 801 | (model, placement));
|
|---|
| 802 | messengers.push_back(new
|
|---|
| 803 | G4ModelCmdVerbose<G4TrajectoryDrawByParticleID>
|
|---|
| 804 | (model, placement));
|
|---|
| 805 |
|
|---|
| 806 | return ModelAndMessengers(model, messengers);
|
|---|
| 807 | }
|
|---|
| 808 | </programlisting></informalexample>
|
|---|
| 809 | </para></listitem>
|
|---|
| 810 | </itemizedlist>
|
|---|
| 811 | </para>
|
|---|
| 812 |
|
|---|
| 813 | <para>
|
|---|
| 814 | The new factory must then be registered with the visualisation manager.
|
|---|
| 815 | This should be done by overriding the G4VisManager::RegisterModelFactory
|
|---|
| 816 | method in a subclass. See, for example, the G4VisManager implementation:
|
|---|
| 817 |
|
|---|
| 818 | <informalexample><programlisting>
|
|---|
| 819 | G4VisExecutive::RegisterModelFactories()
|
|---|
| 820 | {
|
|---|
| 821 | ...
|
|---|
| 822 | RegisterModelFactory(new G4TrajectoryDrawByParticleIDFactory());
|
|---|
| 823 | }
|
|---|
| 824 | </programlisting></informalexample>
|
|---|
| 825 | </para>
|
|---|
| 826 |
|
|---|
| 827 | </sect3>
|
|---|
| 828 | </sect2>
|
|---|
| 829 |
|
|---|
| 830 | <!-- ******************* Section (Level#2) ****************** -->
|
|---|
| 831 | <sect2 id="sect.ExtdFuncVis.TrjFltr">
|
|---|
| 832 | <title>
|
|---|
| 833 | Trajectory Filtering
|
|---|
| 834 | </title>
|
|---|
| 835 |
|
|---|
| 836 | <!-- ******************* Section (Level#3) ****************** -->
|
|---|
| 837 | <sect3 id="sect.ExtdFuncVis.TrjFltr.CrtTrjFltr">
|
|---|
| 838 | <title>
|
|---|
| 839 | Creating a new trajectory filter model
|
|---|
| 840 | </title>
|
|---|
| 841 |
|
|---|
| 842 | <para>
|
|---|
| 843 | New trajectory filters must inherit at least from G4VFilter. The
|
|---|
| 844 | models supplied with the Geant4 distribution inherit from
|
|---|
| 845 | G4SmartFilter, which implements some specialisations on top of
|
|---|
| 846 | G4VFilter. The models implement these pure virtual functions:
|
|---|
| 847 |
|
|---|
| 848 | <informalexample><programlisting>
|
|---|
| 849 | // Evaluate method implemented in subclass
|
|---|
| 850 | virtual G4bool Evaluate(const T&) = 0;
|
|---|
| 851 |
|
|---|
| 852 | // Print subclass configuration
|
|---|
| 853 | virtual void Print(std::ostream& ostr) const = 0;
|
|---|
| 854 | </programlisting></informalexample>
|
|---|
| 855 | </para>
|
|---|
| 856 |
|
|---|
| 857 | <para>
|
|---|
| 858 | To use the new filter model directly in compiled code, simply
|
|---|
| 859 | register it with the G4VisManager, eg:
|
|---|
| 860 |
|
|---|
| 861 | <informalexample><programlisting>
|
|---|
| 862 | G4VisManager* visManager = new G4VisExecutive;
|
|---|
| 863 | visManager->Initialise();
|
|---|
| 864 |
|
|---|
| 865 | // Create custom model
|
|---|
| 866 | MyCustomTrajectoryFilterModel* myModel =
|
|---|
| 867 | new MyCustomTrajectoryFilterModel("custom");
|
|---|
| 868 |
|
|---|
| 869 | // Configure it if necessary then register with G4VisManager
|
|---|
| 870 | ...
|
|---|
| 871 | visManager->RegisterModel(myModel);
|
|---|
| 872 | </programlisting></informalexample>
|
|---|
| 873 | </para>
|
|---|
| 874 |
|
|---|
| 875 | </sect3>
|
|---|
| 876 |
|
|---|
| 877 | <!-- ******************* Section (Level#3) ****************** -->
|
|---|
| 878 | <sect3 id="sect.ExtdFuncVis.TrjFltr.AddIntFunc">
|
|---|
| 879 | <title>
|
|---|
| 880 | Adding interactive functionality
|
|---|
| 881 | </title>
|
|---|
| 882 |
|
|---|
| 883 | <para>
|
|---|
| 884 | Additional classes need to be written if the new model is to
|
|---|
| 885 | be created and configured interactively. The mechanism is exactly
|
|---|
| 886 | the same as that used to create enchanced trajectory drawing
|
|---|
| 887 | models and associated messengers. See the filter factories in
|
|---|
| 888 | G4TrajectoryFilterFactories for example implementations.
|
|---|
| 889 | </para>
|
|---|
| 890 |
|
|---|
| 891 | </sect3>
|
|---|
| 892 | </sect2>
|
|---|
| 893 |
|
|---|
| 894 | <!-- ******************* Section (Level#2) ****************** -->
|
|---|
| 895 | <sect2 id="sect.ExtdFuncVis.OthrRsrc">
|
|---|
| 896 | <title>
|
|---|
| 897 | Other Resources
|
|---|
| 898 | </title>
|
|---|
| 899 |
|
|---|
| 900 | <para>
|
|---|
| 901 | The following sections contain various information for extending
|
|---|
| 902 | other class functionalities of Geant4 visualisation:
|
|---|
| 903 |
|
|---|
| 904 | <itemizedlist spacing="compact">
|
|---|
| 905 | <listitem><para>
|
|---|
| 906 | User's Guide for Application Developers, Chapter 8 - Visualization
|
|---|
| 907 | </para></listitem>
|
|---|
| 908 | <listitem><para>
|
|---|
| 909 | User's Guide for Toolkit Developers, Object-oriented Analysis
|
|---|
| 910 | and Design of Geant4 Classes, <xref linkend="sect.DsgnFuncVis" />.
|
|---|
| 911 | </para></listitem>
|
|---|
| 912 | </itemizedlist>
|
|---|
| 913 | </para>
|
|---|
| 914 |
|
|---|
| 915 | </sect2>
|
|---|
| 916 |
|
|---|
| 917 | <!-- ******* Bridgehead ******* -->
|
|---|
| 918 | <bridgehead role="revisionHistory" renderas="sect4">
|
|---|
| 919 | [Status of this chapter]
|
|---|
| 920 | </bridgehead>
|
|---|
| 921 | <para>
|
|---|
| 922 | <simplelist type="var">
|
|---|
| 923 | <member>
|
|---|
| 924 | 03.12.05 ``Enhanced Trajectory Drawing'' added by Jane Tinsley.
|
|---|
| 925 | </member>
|
|---|
| 926 | <member>
|
|---|
| 927 | 03.12.05 ``Creating a new visualisation driver'' (from Part II)
|
|---|
| 928 | by John Allison.
|
|---|
| 929 | </member>
|
|---|
| 930 | <member>
|
|---|
| 931 | 09.01.06 ``Creating a new visualisation driver'' considerably expanded
|
|---|
| 932 | by John Allison.
|
|---|
| 933 | </member>
|
|---|
| 934 | <member>
|
|---|
| 935 | 20.06.06 Some sections improved or added from draft vis paper.
|
|---|
| 936 | John Allison.
|
|---|
| 937 | </member>
|
|---|
| 938 | <member>
|
|---|
| 939 | Dec. 2006 Conversion from latex to Docbook verson by K. Amako
|
|---|
| 940 | </member>
|
|---|
| 941 | </simplelist>
|
|---|
| 942 | </para>
|
|---|
| 943 |
|
|---|
| 944 |
|
|---|
| 945 | </sect1> |
|---|