| [1208] | 1 | <HTML>
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| 2 | <TITLE>
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| 3 | </TITLE>
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| 4 | <!-- Changed by: Katsuya Amako, 6-Aug-1998 -->
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| 5 | <!-- Changed by: Dennis Wright, 28-Nov-2001 -->
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| 6 | <!-- Proof read by: Joe Chuma, 14-Jun-1999 -->
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| 7 |
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| 8 | <BODY>
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| 9 | <TABLE WIDTH="100%"><TR>
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| 10 | <TD>
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| 11 |
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| 12 |
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| 13 | <A HREF="index.html">
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| 14 | <IMG SRC="../../../../resources/html/IconsGIF/Contents.gif" ALT="Contents"></A>
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| 15 | <A HREF="mainProgram.html">
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| 16 | <IMG SRC="../../../../resources/html/IconsGIF/Previous.gif" ALT="Previous"></A>
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| 17 | <A HREF="materialDef.html">
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| 18 | <IMG SRC="../../../../resources/html/IconsGIF/Next.gif" ALT="Next"></A>
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| 19 | </TD>
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| 20 | <TD ALIGN="Right">
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| 21 | <FONT SIZE="-1" COLOR="#238E23">
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| 22 | <B>Geant4 User's Guide</B>
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| 23 | <BR>
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| 24 | <B>For Application Developers</B>
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| 25 | <BR>
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| 26 | <B>Getting Started with Geant4</B>
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| 27 | </FONT>
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| 28 | </TD>
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| 29 | </TR></TABLE>
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| 30 | <BR><BR>
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| 31 |
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| 32 | <P ALIGN="Center">
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| 33 | <FONT SIZE="+3" COLOR="#238E23">
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| 34 | <B>2.2 How to Define a Detector Geometry</B>
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| 35 | </FONT>
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| 36 | <P><BR>
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| 37 |
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| 38 | <HR ALIGN="Center" SIZE="7%">
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| 39 | <p>
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| 40 |
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| 41 | <A NAME="2.2.1">
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| 42 | <h2>2.2.1 Basic Concepts</H2></A>
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| 43 |
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| 44 | A detector geometry in Geant4 is made of a number of volumes. The largest
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| 45 | volume is called the <b>World</b> volume. It must contain, with some margin,
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| 46 | all other volumes in the detector geometry. The other volumes are created
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| 47 | and placed inside previous volumes, included in the World volume.
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| 48 | The most simple (and efficient) shape to describe the World is a box.
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| 49 | <P>
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| 50 | Each volume is created by describing its shape and its physical
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| 51 | characteristics, and then placing it inside a containing volume.
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| 52 | <P>
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| 53 | When a volume is placed within another volume, we call the former volume the
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| 54 | daughter volume and the latter the mother volume. The coordinate system used
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| 55 | to specify where the daughter volume is placed, is the coordinate system of the
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| 56 | mother volume.
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| 57 | <P>
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| 58 | To describe a volume's shape, we use the concept of a solid. A solid is
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| 59 | a geometrical object that has a shape and specific values for each of
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| 60 | that shape's dimensions. A cube with a side of 10 centimeters
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| 61 | and a cylinder of radius 30 cm and length 75 cm are examples of solids.
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| 62 | <P>
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| 63 | To describe a volume's full properties, we use a logical volume.
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| 64 | It includes the geometrical properties of the solid, and adds physical
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| 65 | characteristics: the material of the volume; whether it contains any
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| 66 | sensitive detector elements; the magnetic field; etc.
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| 67 | <P>
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| 68 | We have yet to describe how to position the volume. To do this you
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| 69 | create a physical volume, which places a copy of the logical volume inside
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| 70 | a larger, containing, volume.
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| 71 | <P>
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| 72 |
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| 73 | <HR>
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| 74 | <A NAME="2.2.2">
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| 75 | <H2>2.2.2 Create a Simple Volume</H2></A>
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| 76 |
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| 77 | What do you need to do to create a volume?
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| 78 | <P>
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| 79 | <UL>
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| 80 | <LI> Create a solid.
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| 81 | <LI> Create a logical volume, using this solid, and adding other attributes.
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| 82 | </UL>
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| 83 | <p>
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| 84 |
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| 85 | <HR>
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| 86 | <A NAME="2.2.3">
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| 87 | <H2>2.2.3 Choose a Solid</H2></A>
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| 88 |
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| 89 | To create a simple box, you only need to define its name and its
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| 90 | extent along each of the Cartesian axes. You can find an example how to do
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| 91 | this in Novice Example N01.
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| 92 | <P>
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| 93 | In the detector description in the source file <tt>ExN01DetectorConstruction.cc</tt>,
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| 94 | you will find the following box definition:
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| 95 | <p>
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| 96 | <center>
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| 97 | <table border=2 cellpadding=10>
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| 98 | <tr>
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| 99 | <td>
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| 100 | <PRE>
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| 101 | G4double expHall_x = 3.0*m;
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| 102 | G4double expHall_y = 1.0*m;
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| 103 | G4double expHall_z = 1.0*m;
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| 104 |
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| 105 | G4Box* experimentalHall_box
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| 106 | = new G4Box("expHall_box",expHall_x,expHall_y,expHall_z);
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| 107 | </PRE>
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| 108 | </td>
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| 109 | </tr>
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| 110 | <tr>
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| 111 | <td align=center>
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| 112 | Source listing 2.2.1<BR>
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| 113 | Creating a box.
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| 114 | </td>
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| 115 | </tr>
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| 116 | </table></center>
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| 117 | <p>
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| 118 | This creates a box named "expHall_box"
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| 119 | with extent from -3.0 meters to +3.0 meters along the X axis,
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| 120 | from -1.0 to 1.0 meters in Y, and from -1.0 to 1.0 meters in Z.
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| 121 | <P>
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| 122 | It is also very simple to create a cylinder. To do this, you can use the
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| 123 | <i>G4Tubs</i> class.
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| 124 | <p>
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| 125 | <center>
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| 126 | <table border=2 cellpadding=10>
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| 127 | <tr>
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| 128 | <td>
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| 129 | <PRE>
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| 130 | G4double innerRadiusOfTheTube = 0.*cm;
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| 131 | G4double outerRadiusOfTheTube = 60.*cm;
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| 132 | G4double hightOfTheTube = 25.*cm;
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| 133 | G4double startAngleOfTheTube = 0.*deg;
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| 134 | G4double spanningAngleOfTheTube = 360.*deg;
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| 135 |
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| 136 | G4Tubs* tracker_tube
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| 137 | = new G4Tubs("tracker_tube",
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| 138 | innerRadiusOfTheTube,
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| 139 | outerRadiusOfTheTube,
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| 140 | hightOfTheTube,
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| 141 | startAngleOfTheTube,
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| 142 | spanningAngleOfTheTube);
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| 143 | </PRE>
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| 144 | </td>
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| 145 | </tr>
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| 146 | <tr>
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| 147 | <td align=center>
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| 148 | Source listing 2.2.2<BR>
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| 149 | Creating a cylinder.
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| 150 | </td>
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| 151 | </tr>
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| 152 | </table></center>
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| 153 | <p>
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| 154 | This creates a full cylinder, named "tracker_tube",
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| 155 | of radius 60 centimeters and length 50 cm.
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| 156 | <P>
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| 157 |
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| 158 | <HR>
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| 159 | <A NAME="2.2.4">
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| 160 | <H2>2.2.4 Create a Logical Volume</H2></A>
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| 161 |
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| 162 | To create a logical volume, you must start with a solid and a material.
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| 163 | So, using the box created above, you can create a simple logical volume filled
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| 164 | with argon gas (see materials) by entering:
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| 165 | <PRE>
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| 166 | G4LogicalVolume* experimentalHall_log
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| 167 | = new G4LogicalVolume(experimentalHall_box,Ar,"expHall_log");
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| 168 | </PRE>
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| 169 | This logical volume is named "expHall_log".
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| 170 | <P>
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| 171 | Similarly we create a logical volume with the cylindrical solid filled with
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| 172 | aluminium
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| 173 | <PRE>
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| 174 | G4LogicalVolume* tracker_log
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| 175 | = new G4LogicalVolume(tracker_tube,Al,"tracker_log");
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| 176 | </PRE>
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| 177 | and named "tracker_log"
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| 178 | <P>
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| 179 |
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| 180 | <HR>
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| 181 | <A NAME="2.2.5">
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| 182 | <H2>2.2.5 Place a Volume</H2></A>
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| 183 |
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| 184 | How do you place a volume? You start with a logical volume, and then you decide
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| 185 | the already existing volume inside of which to place it. Then you decide
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| 186 | where to place its center within that volume, and how to rotate it. Once you have
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| 187 | made these decisions, you can create a physical volume, which is the placed
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| 188 | instance of the volume, and embodies all of these atributes.
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| 189 | <P>
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| 190 |
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| 191 | <HR>
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| 192 | <A NAME="2.2.6">
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| 193 | <H2>2.2.6 Create a Physical Volume</H2></A>
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| 194 | <P>
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| 195 | You create a physical volume starting with your logical volume.
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| 196 | A physical volume is simply a placed instance of the logical volume.
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| 197 | This instance must be placed inside a mother logical volume.
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| 198 | For simplicity it is unrotated:
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| 199 | <p>
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| 200 | <center>
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| 201 | <table border=2 cellpadding=10>
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| 202 | <tr>
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| 203 | <td>
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| 204 | <PRE>
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| 205 | G4double trackerPos_x = -1.0*meter;
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| 206 | G4double trackerPos_y = 0.0*meter;
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| 207 | G4double trackerPos_z = 0.0*meter;
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| 208 |
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| 209 | G4VPhysicalVolume* tracker_phys
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| 210 | = new G4PVPlacement(0, // no rotation
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| 211 | G4ThreeVector(trackerPos_x,trackerPos_y,trackerPos_z),
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| 212 | // translation position
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| 213 | tracker_log, // its logical volume
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| 214 | "tracker", // its name
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| 215 | experimentalHall_log, // its mother (logical) volume
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| 216 | false, // no boolean operations
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| 217 | 0); // its copy number
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| 218 | </PRE>
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| 219 | </td>
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| 220 | </tr>
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| 221 | <tr>
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| 222 | <td align=center>
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| 223 | Source listing 2.2.3<BR>
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| 224 | A simple physical volume.
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| 225 | </td>
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| 226 | </tr>
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| 227 | </table></center>
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| 228 | <p>
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| 229 | This places the logical volume <tt>tracker_log</tt> at the origin of the
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| 230 | mother volume <tt>experimentalHall_log</tt>, shifted by one meter along X and
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| 231 | unrotated. The resulting physical volume is named "tracker" and has a copy
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| 232 | number of 0.
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| 233 | <P>
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| 234 | An exception exists to the rule that a physical volume must be placed inside
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| 235 | a mother volume. That exception is for the World volume, which is the largest
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| 236 | volume created, and which contains all other volumes. This volume obviously
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| 237 | cannot be contained in any other. Instead, it must be created as a
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| 238 | <i>G4PVPlacement</i> with a null mother pointer. It also must be
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| 239 | unrotated, and it must be placed at the origin of the global coordinate system.
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| 240 | <P>
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| 241 | Generally, it is best to choose a simple solid as the World volume, and in
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| 242 | Example N01, we use the experimental hall:
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| 243 | <p>
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| 244 | <center>
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| 245 | <table border=2 cellpadding=10>
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| 246 | <tr>
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| 247 | <td>
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| 248 | <PRE>
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| 249 | G4VPhysicalVolume* experimentalHall_phys
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| 250 | = new G4PVPlacement(0, // no rotation
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| 251 | G4ThreeVector(0.,0.,0.), // translation position
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| 252 | experimentalHall_log, // its logical volume
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| 253 | "expHall", // its name
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| 254 | 0, // its mother volume
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| 255 | false, // no boolean operations
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| 256 | 0); // its copy number
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| 257 | </PRE>
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| 258 | </td>
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| 259 | </tr>
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| 260 | <tr>
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| 261 | <td align=center>
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| 262 | Source listing 2.2.4<BR>
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| 263 | The World volume from Example N01.
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| 264 | </td>
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| 265 | </tr>
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| 266 | </table></center>
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| 267 | <p>
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| 268 |
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| 269 | <HR>
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| 270 | <A NAME="2.2.7">
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| 271 | <H2>2.2.7 Coordinate Systems and Rotations</H2></A>
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| 272 |
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| 273 | In Geant4, the rotation matrix associated to a placed physical volume represents
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| 274 | the rotation of the reference system of this volume with respect to
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| 275 | its mother.
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| 276 | <p>
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| 277 | A rotation matrix is normally constructed as in CLHEP, by instantiating the
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| 278 | identity matrix and then applying a rotation to it. This is also demonstrated
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| 279 | in Example N04.
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| 280 | <P>
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| 281 |
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| 282 | <HR>
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| 283 | <A HREF="../../../../Authors/html/subjectsToAuthors.html">
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| 284 | <I>About the authors</I></A>
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| 285 |
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| 286 | </BODY>
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| 287 | </HTML>
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