| 1 | <HTML>
|
|---|
| 2 | <TITLE>Controlling Visualization from Compiled Code
|
|---|
| 3 | </TITLE>
|
|---|
| 4 | <!-- Changed by: Katsuya Dosanjh, 15-Jul-2000 -->
|
|---|
| 5 | <!-- Changed by: Dennis Wright, 27-Nov-2001 -->
|
|---|
| 6 |
|
|---|
| 7 |
|
|---|
| 8 | <!-- Proof read by: Joe Chuma, 6-Jul-1999 -->
|
|---|
| 9 |
|
|---|
| 10 | <!-- -->
|
|---|
| 11 | <!-- *spell, *tag, *contents, *s -->
|
|---|
| 12 | <BODY>
|
|---|
| 13 |
|
|---|
| 14 | <TABLE WIDTH="100%" >
|
|---|
| 15 | <TR>
|
|---|
| 16 | <TD>
|
|---|
| 17 | </A>
|
|---|
| 18 | <A HREF="index.html">
|
|---|
| 19 | <IMG SRC="../../../../resources/html/IconsGIF/Contents.gif" ALT="Contents" HEIGHT=16 WIDTH=59></A>
|
|---|
| 20 | <A HREF="commandcontrol.html">
|
|---|
| 21 | <IMG SRC="../../../../resources/html/IconsGIF/Previous.gif" ALT="Previous" HEIGHT=16 WIDTH=59></A>
|
|---|
| 22 | <a href="attributes.html">
|
|---|
| 23 | <IMG SRC="../../../../resources/html/IconsGIF/Next.gif" ALT="Next" HEIGHT=16 WIDTH=59></a>
|
|---|
| 24 | </TD>
|
|---|
| 25 |
|
|---|
| 26 | <TD ALIGN="Right"><FONT COLOR="#238E23"><FONT SIZE=-1>
|
|---|
| 27 | <B>Geant4 User's Guide</B> <BR>
|
|---|
| 28 | <B>For Application Developers</B> <BR>
|
|---|
| 29 | <B>Visualization</B> </FONT></FONT> </TD>
|
|---|
| 30 | </TR>
|
|---|
| 31 | </TABLE>
|
|---|
| 32 |
|
|---|
| 33 | <CENTER><FONT COLOR="#238E23"><FONT SIZE=+3>
|
|---|
| 34 | <b>8.5 Controlling Visualization from Compiled Code</b><BR>
|
|---|
| 35 | </FONT></FONT></CENTER>
|
|---|
| 36 | <BR>
|
|---|
| 37 |
|
|---|
| 38 | <HR ALIGN="Center" SIZE="7%"><BR>
|
|---|
| 39 |
|
|---|
| 40 | While a Geant4 simulation is running, visualization can be performed without
|
|---|
| 41 | user intervention. This is accomplished by calling methods of the
|
|---|
| 42 | Visualization Manager from methods of the user action classes
|
|---|
| 43 | (<i>G4UserRunAction</i> and <i>G4UserEventAction</i>, for example).
|
|---|
| 44 | In this section methods of the class <i>G4VVisManager</i>, which is part of
|
|---|
| 45 | the <tt>graphics_reps</tt> category, are described and examples of their use are
|
|---|
| 46 | given.
|
|---|
| 47 |
|
|---|
| 48 |
|
|---|
| 49 | <h4>8.5.1 Class <i>G4VVisManager</i></h4>
|
|---|
| 50 |
|
|---|
| 51 | The Visualization Manager is implemented by classes <i>G4VisManager</i> and
|
|---|
| 52 | <i>G4VisExecutive</i>. See Section 8.2 "<b>Making a Visualization Executable</b>".
|
|---|
| 53 | In order that your Geant4 be compilable either with or without the visualization
|
|---|
| 54 | category, you should not use these classes directly in your C++ source code,
|
|---|
| 55 | other than in the <tt>main()</tt> function.
|
|---|
| 56 | Instead, you should use their abstract base class <i>G4VVisManager</i>, defined in
|
|---|
| 57 | the <tt>intercoms</tt> category.
|
|---|
| 58 | <P>
|
|---|
| 59 | The pointer to the concrete instance of the real
|
|---|
| 60 | Visualization Manager can be obtained as follows:
|
|---|
| 61 | <PRE>
|
|---|
| 62 | //----- Getting a pointer to the concrete Visualization Manager instance
|
|---|
| 63 | G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
|
|---|
| 64 | </PRE>
|
|---|
| 65 | <P>
|
|---|
| 66 | The method <tt>G4VVisManager::GetConcreteInstance()</tt> returns <tt>NULL</tt> if Geant4 is
|
|---|
| 67 | not ready for visualization. Thus your C++ source code should be protected as follows:
|
|---|
| 68 | <PRE>
|
|---|
| 69 | //----- How to protect your C++ source codes in visualization
|
|---|
| 70 | if (pVVisManager) {
|
|---|
| 71 | ....
|
|---|
| 72 | pVVisManager ->Draw (...);
|
|---|
| 73 | ....
|
|---|
| 74 | }
|
|---|
| 75 | </PRE>
|
|---|
| 76 | <P>
|
|---|
| 77 |
|
|---|
| 78 | <P>
|
|---|
| 79 |
|
|---|
| 80 | <h4>8.5.2 Visualization of detector components</h4>
|
|---|
| 81 |
|
|---|
| 82 | If you have already constructed detector components with logical volumes
|
|---|
| 83 | to which visualization attributes are properly assigned, you are almost ready
|
|---|
| 84 | for visualizing detector components.
|
|---|
| 85 | All you have to do is to describe proper visualization commands
|
|---|
| 86 | within your C++ codes, using the <tt>ApplyCommand()</tt> method.
|
|---|
| 87 |
|
|---|
| 88 | <P>
|
|---|
| 89 | For example,
|
|---|
| 90 | the following is sample C++ source codes
|
|---|
| 91 | to visualize the detector components:
|
|---|
| 92 | <PRE>
|
|---|
| 93 | //----- C++ source code: How to visualize detector components (2)
|
|---|
| 94 | // ... using visualization commands in source codes
|
|---|
| 95 |
|
|---|
| 96 | G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance() ;
|
|---|
| 97 |
|
|---|
| 98 | if(pVVisManager)
|
|---|
| 99 | {
|
|---|
| 100 | ... (camera setting etc) ...
|
|---|
| 101 | G4UImanager::GetUIpointer()->ApplyCommand("/vis/drawVolume");
|
|---|
| 102 | G4UImanager::GetUIpointer()->ApplyCommand("/vis/viewer/flush");
|
|---|
| 103 | }
|
|---|
| 104 |
|
|---|
| 105 | //----- end of C++ source code
|
|---|
| 106 | </PRE>
|
|---|
| 107 | In the above, you should also describe
|
|---|
| 108 | <tt>/vis/open</tt> command somewhere in your C++ codes or
|
|---|
| 109 | execute the command from (G)UI at the executing stage.
|
|---|
| 110 | <P>
|
|---|
| 111 |
|
|---|
| 112 | <h4>8.5.3 Visualization of trajectories</h4>
|
|---|
| 113 |
|
|---|
| 114 | In order to visualize trajectories, you can use the method
|
|---|
| 115 | <tt>void G4Trajectory::DrawTrajectory()</tt> defined in the tracking
|
|---|
| 116 | category.
|
|---|
| 117 | In the implementation of this method, the following drawing method of
|
|---|
| 118 | <i>G4VVisManager</i> is used:
|
|---|
| 119 | <PRE>
|
|---|
| 120 | //----- A drawing method of G4Polyline
|
|---|
| 121 | virtual void G4VVisManager::Draw (const G4Polyline&, ...) ;
|
|---|
| 122 | </PRE>
|
|---|
| 123 | The real implementation of this method is described in the class <i>G4VisManager</i>.
|
|---|
| 124 | <P>
|
|---|
| 125 | At the end of one event, a set of trajectories can be stored as a list of
|
|---|
| 126 | <i>G4Trajectory</i> objects.
|
|---|
| 127 | Therefore you can visualize trajectories, for example, at the end of each event,
|
|---|
| 128 | by implementing the method <tt>MyEventAction::EndOfEventAction()</tt> as follows:
|
|---|
| 129 | <PRE>
|
|---|
| 130 | //----- C++ source codes
|
|---|
| 131 | void ExN03EventAction::EndOfEventAction(const G4Event* evt)
|
|---|
| 132 | {
|
|---|
| 133 | .....
|
|---|
| 134 | // extract the trajectories and draw them
|
|---|
| 135 | if (G4VVisManager::GetConcreteInstance())
|
|---|
| 136 | {
|
|---|
| 137 | G4TrajectoryContainer* trajectoryContainer = evt->GetTrajectoryContainer();
|
|---|
| 138 | G4int n_trajectories = 0;
|
|---|
| 139 | if (trajectoryContainer) n_trajectories = trajectoryContainer->entries();
|
|---|
| 140 |
|
|---|
| 141 | for (G4int i=0; i < n_trajectories; i++)
|
|---|
| 142 | { G4Trajectory* trj=(G4Trajectory*)((*(evt->GetTrajectoryContainer()))[i]);
|
|---|
| 143 | if (drawFlag == "all") trj->DrawTrajectory(50);
|
|---|
| 144 | else if ((drawFlag == "charged")&&(trj->GetCharge() != 0.))
|
|---|
| 145 | trj->DrawTrajectory(50);
|
|---|
| 146 | else if ((drawFlag == "neutral")&&(trj->GetCharge() == 0.))
|
|---|
| 147 | trj->DrawTrajectory(50);
|
|---|
| 148 | }
|
|---|
| 149 | }
|
|---|
| 150 | }
|
|---|
| 151 | //----- end of C++ source codes
|
|---|
| 152 | </PRE>
|
|---|
| 153 |
|
|---|
| 154 | <P>
|
|---|
| 155 | <h4>8.5.4 Enhanced trajectory drawing</h4>
|
|---|
| 156 | It is possible to use the enhanced trajectory drawing functionality in compiled code as well as from commands.
|
|---|
| 157 | Multiple trajectory models can be instantiated, configured and registered with G4VisManager.
|
|---|
| 158 | For details, see the section on <A HREF="enhanceddrawing.html#compiledcontrol">Enhanced Trajectory Drawing</a>.
|
|---|
| 159 |
|
|---|
| 160 | <h4>8.5.5 HepRep Attributes for Trajectories</h4>
|
|---|
| 161 | The HepRep file formats, HepRepFile and HepRepXML, attach various attributes to trajectories
|
|---|
| 162 | such that you can view these attributes, label trajectories by these attributes
|
|---|
| 163 | or make visibility cuts based on these attributes.
|
|---|
| 164 | If you use the default Geant4 trajectory class, from /tracking/src/G4Trajectory.cc,
|
|---|
| 165 | available attributes will be:
|
|---|
| 166 | <UL>
|
|---|
| 167 | <LI>Track ID</li>
|
|---|
| 168 | <LI>Parent ID</li>
|
|---|
| 169 | <LI>Particle Name</li>
|
|---|
| 170 | <LI>Charge</li>
|
|---|
| 171 | <LI>PDG Encoding</li>
|
|---|
| 172 | <LI>Momentum 3-Vector</li>
|
|---|
| 173 | <LI>Momentum magnitude</li>
|
|---|
| 174 | <LI>Number of points</li>
|
|---|
| 175 | </UL>
|
|---|
| 176 | You can add additional attributes of your choosing by modifying the relevant part of G4Trajectory
|
|---|
| 177 | (look for the methods GetAttDefs and CreateAttValues).
|
|---|
| 178 | If you are using your own trajectory class,
|
|---|
| 179 | you may want to consider copying these methods from G4Trajectory.
|
|---|
| 180 |
|
|---|
| 181 | <h4>8.5.6 Visualization of hits</h4>
|
|---|
| 182 |
|
|---|
| 183 | Hits are visualized with classes <i>G4Square</i> or <i>G4Circle</i>, or other
|
|---|
| 184 | user-defined classes inheriting the abstract base class <i>G4VMarker</i>.
|
|---|
| 185 | Drawing methods for hits are not supported by default.
|
|---|
| 186 | Instead, ways of their implementation are guided by virtual methods,
|
|---|
| 187 | <tt>G4VHit::Draw()</tt> and <tt>G4VHitsCollection::DrawAllHits()</tt>, of the
|
|---|
| 188 | abstract base classes <i>G4VHit</i> and <i>G4VHitsCollection</i>.
|
|---|
| 189 | These methods are defined as empty functions in the <tt>digits+hits</tt> category.
|
|---|
| 190 | You can overload these methods, using the following drawing methods of class
|
|---|
| 191 | <i>G4VVisManager</i>, in order to visualize hits:
|
|---|
| 192 | <PRE>
|
|---|
| 193 | //----- Drawing methods of G4Square and G4Circle
|
|---|
| 194 | virtual void G4VVisManager::Draw (const G4Circle&, ...) ;
|
|---|
| 195 | virtual void G4VVisManager::Draw (const G4Square&, ...) ;
|
|---|
| 196 | </PRE>
|
|---|
| 197 | The real implementations of these <tt>Draw()</tt> methods are described in class
|
|---|
| 198 | <i>G4VisManager</i>.
|
|---|
| 199 | <P>
|
|---|
| 200 | The overloaded implementation of <tt>G4VHits::Draw()</tt> will be held by, for example,
|
|---|
| 201 | class <i>MyTrackerHits</i> inheriting <i>G4VHit</i> as follows:
|
|---|
| 202 | <PRE>
|
|---|
| 203 | //----- C++ source codes: An example of giving concrete implementation of
|
|---|
| 204 | // G4VHit::Draw(), using class MyTrackerHit : public G4VHit {...}
|
|---|
| 205 | //
|
|---|
| 206 | void MyTrackerHit::Draw()
|
|---|
| 207 | {
|
|---|
| 208 | G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
|
|---|
| 209 | if(pVVisManager)
|
|---|
| 210 | {
|
|---|
| 211 | // define a circle in a 3D space
|
|---|
| 212 | G4Circle circle(pos);
|
|---|
| 213 | circle.SetScreenSize(0.3);
|
|---|
| 214 | circle.SetFillStyle(G4Circle::filled);
|
|---|
| 215 |
|
|---|
| 216 | // make the circle red
|
|---|
| 217 | G4Colour colour(1.,0.,0.);
|
|---|
| 218 | G4VisAttributes attribs(colour);
|
|---|
| 219 | circle.SetVisAttributes(attribs);
|
|---|
| 220 |
|
|---|
| 221 | // make a 3D data for visualization
|
|---|
| 222 | pVVisManager->Draw(circle);
|
|---|
| 223 | }
|
|---|
| 224 | }
|
|---|
| 225 |
|
|---|
| 226 | //----- end of C++ source codes
|
|---|
| 227 | </PRE>
|
|---|
| 228 | <P>
|
|---|
| 229 | The overloaded implementation of <tt>G4VHitsCollection::DrawAllHits()</tt> will be held
|
|---|
| 230 | by, for example, class <i>MyTrackerHitsCollection</i> inheriting class
|
|---|
| 231 | <i>G4VHitsCollection</i> as follows:
|
|---|
| 232 | <PRE>
|
|---|
| 233 | //----- C++ source codes: An example of giving concrete implementation of
|
|---|
| 234 | // G4VHitsCollection::Draw(),
|
|---|
| 235 | // using class MyTrackerHit : public G4VHitsCollection{...}
|
|---|
| 236 | //
|
|---|
| 237 | void MyTrackerHitsCollection::DrawAllHits()
|
|---|
| 238 | {
|
|---|
| 239 | G4int n_hit = theCollection.entries();
|
|---|
| 240 | for(G4int i=0;i < n_hit;i++)
|
|---|
| 241 | {
|
|---|
| 242 | theCollection[i].Draw();
|
|---|
| 243 | }
|
|---|
| 244 | }
|
|---|
| 245 |
|
|---|
| 246 | //----- end of C++ source codes
|
|---|
| 247 | </PRE>
|
|---|
| 248 | <P>
|
|---|
| 249 | Thus, you can visualize hits as well as trajectories, for example,
|
|---|
| 250 | at the end of each event by implementing the method
|
|---|
| 251 | <tt>MyEventAction::EndOfEventAction()</tt> as follows:
|
|---|
| 252 | <PRE>
|
|---|
| 253 | void MyEventAction::EndOfEventAction()
|
|---|
| 254 | {
|
|---|
| 255 | const G4Event* evt = fpEventManager->get_const_currentEvent();
|
|---|
| 256 |
|
|---|
| 257 | G4SDManager * SDman = G4SDManager::get_SDMpointer();
|
|---|
| 258 | G4String colNam;
|
|---|
| 259 | G4int trackerCollID = SDman->get_collectionID(colNam="TrackerCollection");
|
|---|
| 260 | G4int calorimeterCollID = SDman->get_collectionID(colNam="CalCollection");
|
|---|
| 261 |
|
|---|
| 262 | G4TrajectoryContainer * trajectoryContainer = evt->get_trajectoryContainer();
|
|---|
| 263 | G4int n_trajectories = 0;
|
|---|
| 264 | if(trajectoryContainer)
|
|---|
| 265 | { n_trajectories = trajectoryContainer->entries(); }
|
|---|
| 266 |
|
|---|
| 267 | G4HCofThisEvent * HCE = evt->get_HCofThisEvent();
|
|---|
| 268 | G4int n_hitCollection = 0;
|
|---|
| 269 | if(HCE)
|
|---|
| 270 | { n_hitCollection = HCE->get_capacity(); }
|
|---|
| 271 |
|
|---|
| 272 | G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
|
|---|
| 273 |
|
|---|
| 274 | if(pVVisManager)
|
|---|
| 275 | {
|
|---|
| 276 |
|
|---|
| 277 | // Declare begininng of visualization
|
|---|
| 278 | G4UImanager::GetUIpointer()->ApplyCommand("/vis/scene/notifyHandlers");
|
|---|
| 279 |
|
|---|
| 280 | // Draw trajectories
|
|---|
| 281 | for(G4int i=0; i < n_trajectories; i++)
|
|---|
| 282 | {
|
|---|
| 283 | (*(evt->get_trajectoryContainer()))[i]->DrawTrajectory();
|
|---|
| 284 | }
|
|---|
| 285 |
|
|---|
| 286 | // Construct 3D data for hits
|
|---|
| 287 | MyTrackerHitsCollection* THC
|
|---|
| 288 | = (MyTrackerHitsCollection*)(HCE->get_HC(trackerCollID));
|
|---|
| 289 | if(THC) THC->DrawAllHits();
|
|---|
| 290 | MyCalorimeterHitsCollection* CHC
|
|---|
| 291 | = (MyCalorimeterHitsCollection*)(HCE->get_HC(calorimeterCollID));
|
|---|
| 292 | if(CHC) CHC->DrawAllHits();
|
|---|
| 293 |
|
|---|
| 294 | // Declare end of visualization
|
|---|
| 295 | G4UImanager::GetUIpointer()->ApplyCommand("/vis/viewer/update");
|
|---|
| 296 |
|
|---|
| 297 | }
|
|---|
| 298 |
|
|---|
| 299 | }
|
|---|
| 300 |
|
|---|
| 301 | //----- end of C++ codes
|
|---|
| 302 | </PRE>
|
|---|
| 303 | <P>
|
|---|
| 304 | You can re-visualize a physical volume, where a hit is detected, with a highlight
|
|---|
| 305 | color, in addition to the whole set of detector components. It is done by calling a
|
|---|
| 306 | drawing method of a physical volume directly. The method is:
|
|---|
| 307 | <PRE>
|
|---|
| 308 | //----- Drawing methods of a physical volume
|
|---|
| 309 | virtual void Draw (const G4VPhysicalVolume&, ...) ;
|
|---|
| 310 | </PRE>
|
|---|
| 311 | <P>
|
|---|
| 312 | This method is, for example, called in a method <tt>MyXXXHit::Draw()</tt>, describing
|
|---|
| 313 | the visualization of hits with markers. The following is an example for this:
|
|---|
| 314 | <PRE>
|
|---|
| 315 | //----- C++ source codes: An example of visualizing hits with
|
|---|
| 316 | void MyCalorimeterHit::Draw()
|
|---|
| 317 | {
|
|---|
| 318 | G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
|
|---|
| 319 | if(pVVisManager)
|
|---|
| 320 | {
|
|---|
| 321 | G4Transform3D trans(rot,pos);
|
|---|
| 322 | G4VisAttributes attribs;
|
|---|
| 323 | G4LogicalVolume* logVol = pPhys->GetLogicalVolume();
|
|---|
| 324 | const G4VisAttributes* pVA = logVol->GetVisAttributes();
|
|---|
| 325 | if(pVA) attribs = *pVA;
|
|---|
| 326 | G4Colour colour(1.,0.,0.);
|
|---|
| 327 | attribs.SetColour(colour);
|
|---|
| 328 | attribs.SetForceSolid(true);
|
|---|
| 329 |
|
|---|
| 330 | //----- Re-visualization of a selected physical volume with red color
|
|---|
| 331 | pVVisManager->Draw(*pPhys,attribs,trans);
|
|---|
| 332 |
|
|---|
| 333 | }
|
|---|
| 334 | }
|
|---|
| 335 |
|
|---|
| 336 | //----- end of C++ codes
|
|---|
| 337 | </PRE>
|
|---|
| 338 | <P>
|
|---|
| 339 |
|
|---|
| 340 | <h4>8.5.7 HepRep Attributes for Hits</h4>
|
|---|
| 341 | The HepRep file formats, HepRepFile and HepRepXML, attach various attributes to hits
|
|---|
| 342 | such that you can view these attributes, label trajectories by these attributes
|
|---|
| 343 | or make visibility cuts based on these attributes.
|
|---|
| 344 | Examples of adding HepRep attributes to hit classes can be found in examples
|
|---|
| 345 | /extended/analysis/A01 and /extended/runAndEvent/RE01.
|
|---|
| 346 | <P>
|
|---|
| 347 | For example, in example RE01's class RE01CalorimeterHit.cc,
|
|---|
| 348 | available attributes will be:
|
|---|
| 349 | <UL>
|
|---|
| 350 | <LI>Hit Type</li>
|
|---|
| 351 | <LI>Track ID</li>
|
|---|
| 352 | <LI>Z Cell ID</li>
|
|---|
| 353 | <LI>Phi Cell ID</li>
|
|---|
| 354 | <LI>Energy Deposited</li>
|
|---|
| 355 | <LI>Energy Deposited by Track</li>
|
|---|
| 356 | <LI>Position</li>
|
|---|
| 357 | <LI>Logical Volume</li>
|
|---|
| 358 | </UL>
|
|---|
| 359 | You can add additional attributes of your choosing by modifying the relevant part of the hit class
|
|---|
| 360 | (look for the methods GetAttDefs and CreateAttValues).
|
|---|
| 361 |
|
|---|
| 362 | <h4>8.5.8 Visualization of text</h4>
|
|---|
| 363 |
|
|---|
| 364 | In Geant4 Visualization, a text, i.e., a character string, is described by class
|
|---|
| 365 | <i>G4Text</i> inheriting <i>G4VMarker</i> as well as <i>G4Square</i> and <i>G4Circle</i>.
|
|---|
| 366 | Therefore, the way to visualize text is the same as for hits.
|
|---|
| 367 | The corresponding drawing method of <i>G4VVisManager</i> is:
|
|---|
| 368 | <PRE>
|
|---|
| 369 | //----- Drawing methods of G4Text
|
|---|
| 370 | virtual void G4VVisManager::Draw (const G4Text&, ...);
|
|---|
| 371 | </PRE>
|
|---|
| 372 | The real implementation of this method is described in class <i>G4VisManager</i>.
|
|---|
| 373 | <P>
|
|---|
| 374 |
|
|---|
| 375 | <h4>8.5.9 Visualization of polylines and tracking steps</h4>
|
|---|
| 376 |
|
|---|
| 377 | Polylines, i.e., sets of successive line segments, are described by class
|
|---|
| 378 | <i>G4Polyline</i>. For <i>G4Polyline</i>, the following drawing method of
|
|---|
| 379 | class <i>G4VVisManager</i> is prepared:
|
|---|
| 380 | <PRE>
|
|---|
| 381 | //----- A drawing method of G4Polyline
|
|---|
| 382 | virtual void G4VVisManager::Draw (const G4Polyline&, ...) ;
|
|---|
| 383 | </PRE>
|
|---|
| 384 | The real implementation of this method is described in class <i>G4VisManager</i>.
|
|---|
| 385 | <P>
|
|---|
| 386 | Using this method, C++ source codes to visualize <i>G4Polyline</i> are described
|
|---|
| 387 | as follows:
|
|---|
| 388 | <PRE>
|
|---|
| 389 | //----- C++ source code: How to visualize a polyline
|
|---|
| 390 | G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
|
|---|
| 391 |
|
|---|
| 392 | if (pVVisManager) {
|
|---|
| 393 | G4Polyline polyline ;
|
|---|
| 394 |
|
|---|
| 395 | ..... (C++ source codes to set vertex positions, color, etc)
|
|---|
| 396 |
|
|---|
| 397 | pVVisManager -> Draw(polyline);
|
|---|
| 398 |
|
|---|
| 399 | }
|
|---|
| 400 |
|
|---|
| 401 | //----- end of C++ source codes
|
|---|
| 402 | </PRE>
|
|---|
| 403 | <P>
|
|---|
| 404 | Tracking steps are able to be visualized based on the above visualization of
|
|---|
| 405 | <i>G4Polyline</i>. You can visualize tracking steps at each step automatically
|
|---|
| 406 | by writing a proper implementation of class <i>MySteppingAction</i> inheriting
|
|---|
| 407 | <i>G4UserSteppingAction</i>, and also with the help of the Run Manager.
|
|---|
| 408 | <P>
|
|---|
| 409 | First, you must implement a method, <tt>MySteppingAction::UserSteppingAction()</tt>.
|
|---|
| 410 | A typical implementation of this method is as follows:
|
|---|
| 411 | <PRE>
|
|---|
| 412 | //----- C++ source code: An example of visualizing tracking steps
|
|---|
| 413 | void MySteppingAction::UserSteppingAction()
|
|---|
| 414 | {
|
|---|
| 415 | G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
|
|---|
| 416 |
|
|---|
| 417 | if (pVVisManager) {
|
|---|
| 418 |
|
|---|
| 419 | //----- Get the Stepping Manager
|
|---|
| 420 | const G4SteppingManager* pSM = GetSteppingManager();
|
|---|
| 421 |
|
|---|
| 422 | //----- Define a line segment
|
|---|
| 423 | G4Polyline polyline;
|
|---|
| 424 | G4double charge = pSM->GetTrack()->GetDefinition()->GetPDGCharge();
|
|---|
| 425 | G4Colour colour;
|
|---|
| 426 | if (charge < 0.) colour = G4Colour(1., 0., 0.);
|
|---|
| 427 | else if (charge < 0.) colour = G4Colour(0., 0., 1.);
|
|---|
| 428 | else colour = G4Colour(0., 1., 0.);
|
|---|
| 429 | G4VisAttributes attribs(colour);
|
|---|
| 430 | polyline.SetVisAttributes(attribs);
|
|---|
| 431 | polyline.push_back(pSM->GetStep()->GetPreStepPoint()->GetPosition());
|
|---|
| 432 | polyline.push_back(pSM->GetStep()->GetPostStepPoint()->GetPosition());
|
|---|
| 433 |
|
|---|
| 434 | //----- Call a drawing method for G4Polyline
|
|---|
| 435 | pVVisManager -> Draw(polyline);
|
|---|
| 436 |
|
|---|
| 437 | }
|
|---|
| 438 | }
|
|---|
| 439 |
|
|---|
| 440 | //----- end of C++ source code
|
|---|
| 441 | </PRE>
|
|---|
| 442 | <P>
|
|---|
| 443 | Next, in order that the above C++ source code works, you have to pass
|
|---|
| 444 | the information of the <i>MySteppingAction</i> to the Run Manager in the <tt>main()</tt> function:
|
|---|
| 445 | <PRE>
|
|---|
| 446 | //----- C++ source code: Passing what to do at each step to the Run Manager
|
|---|
| 447 |
|
|---|
| 448 | int main()
|
|---|
| 449 | {
|
|---|
| 450 | ...
|
|---|
| 451 |
|
|---|
| 452 | // Run Manager
|
|---|
| 453 | G4RunManager * runManager = new G4RunManager;
|
|---|
| 454 |
|
|---|
| 455 | // User initialization classes
|
|---|
| 456 | ...
|
|---|
| 457 | runManager->SetUserAction(new MySteppingAction);
|
|---|
| 458 | ...
|
|---|
| 459 | }
|
|---|
| 460 |
|
|---|
| 461 | //----- end of C++ source code
|
|---|
| 462 | </PRE>
|
|---|
| 463 | <P>
|
|---|
| 464 | Thus you can visualize tracking steps with various visualization attributes,
|
|---|
| 465 | e.g., color, at each step, automatically.
|
|---|
| 466 | <P>
|
|---|
| 467 | As well as tracking steps, you can visualize any kind 3D object made of
|
|---|
| 468 | line segments, using class <i>G4Polyline</i> and its drawing method, defined in class
|
|---|
| 469 | <i>G4VVisManager</i>.
|
|---|
| 470 | See, for example, the implementation of the <tt>/vis/scene/add/axes</tt> command.
|
|---|
| 471 | <P>
|
|---|
| 472 |
|
|---|
| 473 | <h4>8.5.10 Visualization User Action</h4>
|
|---|
| 474 |
|
|---|
| 475 | You can implement the <tt>Draw</tt> method of <tt>G4VUserVisAction</tt>, e.g., the class definition could be:
|
|---|
| 476 | <PRE>
|
|---|
| 477 | class StandaloneVisAction: public G4VUserVisAction {
|
|---|
| 478 | void Draw();
|
|---|
| 479 | };
|
|---|
| 480 | </PRE>
|
|---|
| 481 | and the implementation:
|
|---|
| 482 | <PRE>
|
|---|
| 483 | void StandaloneVisAction::Draw() {
|
|---|
| 484 | G4VVisManager* pVisManager = G4VVisManager::GetConcreteInstance();
|
|---|
| 485 | if (pVisManager) {
|
|---|
| 486 |
|
|---|
| 487 | // Simple box...
|
|---|
| 488 | pVisManager->Draw(G4Box("box",2*m,2*m,2*m),
|
|---|
| 489 | G4VisAttributes(G4Colour(1,1,0)));
|
|---|
| 490 |
|
|---|
| 491 | // Boolean solid...
|
|---|
| 492 | G4Box boxA("boxA",3*m,3*m,3*m);
|
|---|
| 493 | G4Box boxB("boxB",1*m,1*m,1*m);
|
|---|
| 494 | G4SubtractionSolid subtracted("subtracted_boxes",&boxA,&boxB,
|
|---|
| 495 | G4Translate3D(3*m,3*m,3*m));
|
|---|
| 496 | pVisManager->Draw(subtracted,
|
|---|
| 497 | G4VisAttributes(G4Colour(0,1,1)),
|
|---|
| 498 | G4Translate3D(6*m,6*m,6*m));
|
|---|
| 499 | }
|
|---|
| 500 | }
|
|---|
| 501 | </PRE>
|
|---|
| 502 | Explicit use of polyhedron objects is equivalent, e.g.:
|
|---|
| 503 | <PRE>
|
|---|
| 504 | // Same, but explicit polyhedron...
|
|---|
| 505 | G4Polyhedron* pA = G4Box("boxA",3*m,3*m,3*m).CreatePolyhedron();
|
|---|
| 506 | G4Polyhedron* pB = G4Box("boxB",1*m,1*m,1*m).CreatePolyhedron();
|
|---|
| 507 | pB->Transform(G4Translate3D(3*m,3*m,3*m));
|
|---|
| 508 | G4Polyhedron* pSubtracted = new G4Polyhedron(pA->subtract(*pB));
|
|---|
| 509 | G4VisAttributes subVisAtts(G4Colour(0,1,1));
|
|---|
| 510 | pSubtracted->SetVisAttributes(&subVisAtts);
|
|---|
| 511 | pVisManager->Draw(*pSubtracted,G4Translate3D(6*m,6*m,6*m));
|
|---|
| 512 | delete pA;
|
|---|
| 513 | delete pB;
|
|---|
| 514 | delete pSubtracted;
|
|---|
| 515 | </PRE>
|
|---|
| 516 | If efficiency is an issue, create the objects in the constructor,
|
|---|
| 517 | delete them in the destructor and draw them in your <tt>Draw</tt>
|
|---|
| 518 | method. Anyway, an instance of your class needs to be registered with
|
|---|
| 519 | the vis manager, e.g.:
|
|---|
| 520 | <PRE>
|
|---|
| 521 | ...
|
|---|
| 522 | G4VisManager* visManager = new G4VisExecutive;
|
|---|
| 523 | visManager->Initialize ();
|
|---|
| 524 |
|
|---|
| 525 | visManager->SetUserAction
|
|---|
| 526 | (new StandaloneVisAction,
|
|---|
| 527 | G4VisExtent(-5*m,5*m,-5*m,5*m,-5*m,5*m)); // 2nd argument optional.
|
|---|
| 528 | ...
|
|---|
| 529 | </PRE>
|
|---|
| 530 | then activate by adding to a scene, e.g:
|
|---|
| 531 | <PRE>
|
|---|
| 532 | /control/verbose 2
|
|---|
| 533 | /vis/verbose c
|
|---|
| 534 | /vis/open OGLSXm
|
|---|
| 535 | /vis/scene/create
|
|---|
| 536 | #/vis/scene/add/userAction
|
|---|
| 537 | /vis/scene/add/userAction -10 10 -10 10 -10 10 m
|
|---|
| 538 | #/vis/scene/add/axes 0 0 0 10 m
|
|---|
| 539 | #/vis/scene/add/scale 10 m
|
|---|
| 540 | /vis/sceneHandler/attach
|
|---|
| 541 | /vis/viewer/refresh
|
|---|
| 542 | </PRE>
|
|---|
| 543 | The extent can be added on registration or on the command line or
|
|---|
| 544 | neither (if the extent of the scene is set by other components). Your
|
|---|
| 545 | <tt>Draw</tt> method will be called whenever needed to refresh the
|
|---|
| 546 | screen or rebuild a graphics database, for any chosen viewer. The
|
|---|
| 547 | scene can be attached to any scene handler and your drawing will be
|
|---|
| 548 | shown.
|
|---|
| 549 |
|
|---|
| 550 | <h4>8.5.11 Standalone Visualization</h4>
|
|---|
| 551 |
|
|---|
| 552 | The above raises the possibility of using Geant4 as a "standalone"
|
|---|
| 553 | graphics package without invoking the run manager. The following main
|
|---|
| 554 | program, together with a user visualization action and a macro file,
|
|---|
| 555 | will allow you to view your drawing interactively on any of the
|
|---|
| 556 | supported graphics systems.
|
|---|
| 557 | <PRE>
|
|---|
| 558 | #include "globals.hh"
|
|---|
| 559 | #include "G4VisExecutive.hh"
|
|---|
| 560 | #include "G4VisExtent.hh"
|
|---|
| 561 | #include "G4UImanager.hh"
|
|---|
| 562 | #include "G4UIterminal.hh"
|
|---|
| 563 | #include "G4UItcsh.hh"
|
|---|
| 564 |
|
|---|
| 565 | #include "StandaloneVisAction.hh"
|
|---|
| 566 |
|
|---|
| 567 | int main() {
|
|---|
| 568 |
|
|---|
| 569 | G4VisManager* visManager = new G4VisExecutive;
|
|---|
| 570 | visManager->Initialize ();
|
|---|
| 571 |
|
|---|
| 572 | visManager->SetUserAction
|
|---|
| 573 | (new StandaloneVisAction,
|
|---|
| 574 | G4VisExtent(-5*m,5*m,-5*m,5*m,-5*m,5*m)); // 2nd argument optional.
|
|---|
| 575 |
|
|---|
| 576 | G4UImanager* UI = G4UImanager::GetUIpointer ();
|
|---|
| 577 | UI->ApplyCommand ("/control/execute standalone.g4m");
|
|---|
| 578 |
|
|---|
| 579 | G4UIsession* session = new G4UIterminal(new G4UItcsh);
|
|---|
| 580 | session->SessionStart();
|
|---|
| 581 |
|
|---|
| 582 | delete session;
|
|---|
| 583 | delete visManager;
|
|---|
| 584 | }
|
|---|
| 585 | </PRE>
|
|---|
| 586 |
|
|---|
| 587 | <HR>
|
|---|
| 588 | <A HREF="attributes.html">Next section</A><BR>
|
|---|
| 589 | <A HREF="index.html">Back to contents</A>
|
|---|
| 590 | </BODY>
|
|---|
| 591 | </HTML>
|
|---|