| 1 | <HTML>
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| 2 | <TITLE>
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| 3 | </TITLE>
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| 4 | <!-- Changed by: Katsuya Amako, 2-Dec-1998 -->
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| 5 |
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| 6 | <BODY>
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| 7 | <TABLE WIDTH="100%"><TR>
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| 8 | <TD>
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| 9 | </TD>
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| 10 |
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| 11 | <TD ALIGN="Right">
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| 12 | </TD>
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| 13 | </TR></TABLE>
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| 14 | <P>
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| 15 |
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| 16 | <BR><BR>
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| 17 | <P ALIGN="Center">
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| 18 | <FONT SIZE="+4" COLOR="#238E23">
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| 19 | <B>2. Code Convention</B>
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| 20 | </FONT>
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| 21 | <BR><BR>
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| 22 |
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| 23 | <HR ALIGN="Center" SIZE="7%">
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| 24 | <BR><BR>
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| 25 |
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| 26 |
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| 27 | <!-- ============================================== Section -->
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| 28 | "A major benefit of object-oriented programming languages like
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| 29 | C++ is the degree of reuse that can be achieved in
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| 30 | well-engineered systems. A high degree of reuse means that
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| 31 | far less code must be written for each new application;
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| 32 | consequently, that is far less code to maintain." (G.Booch).
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| 33 | <P>
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| 34 | The set of rules listed here are the only 'imposed' rules which have
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| 35 | been adopted for the development of Geant4. We think they might become
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| 36 | useful also for those users who will develope C++ code for applications
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| 37 | related to Geant4 and, why not?, in general !
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| 38 | <P>
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| 39 |
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| 40 | <H2>2.1 Introduction</H2>
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| 41 |
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| 42 | Geant4 as object-oriented toolkit is thought to be an integration of
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| 43 | components (sets of classes) which are specific to the HEP applications
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| 44 | or part of general foundation class libraries, math libraries
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| 45 | (commercial or free) already implemented and distributed world-wide,
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| 46 | useful as building blocks for a wide variety of applications. Even
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| 47 | within HEP, the reusability of object-oriented software across
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| 48 | different laboratories and between different experiments will be
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| 49 | essential.
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| 50 | <P>
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| 51 | As an object-oriented toolkit, Geant4 can be certainly extended and
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| 52 | refined by physicists and experts all over the world, who may have used
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| 53 | or will use their own coding conventions and rules, different from each
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| 54 | others.
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| 55 | It is and has been then important not to impose too fixed rules or
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| 56 | style-conventions for a world-wide collaboration like GEANT4, but just
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| 57 | flexible and adequate guidelines for programming and coding styles.
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| 58 | <P>
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| 59 | "C++ was designed to support data abstraction and object-oriented
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| 60 | programming in addition to traditional C programming techniques.
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| 61 | It was not meant to force any particular programming style upon
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| 62 | all users" (B.Stroustrup).
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| 63 | <P>
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| 64 |
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| 65 | <HR>
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| 66 | <H2>2.2 Programming guidelines</H2>
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| 67 |
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| 68 | The programming guidelines are the ones which refer to the way of using
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| 69 | the features of the programming languages. They have to do with things
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| 70 | like the adhesion to the object oriented paradigm (data-hiding,
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| 71 | encapsulation, etc ...), the performance and portability.
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| 72 | <P>
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| 73 |
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| 74 | <UL>
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| 75 | <LI>Every class should have at least one constructor and a
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| 76 | destructor even if it does nothing or is defined to do nothing.
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| 77 | <P>
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| 78 | If a class does not have a constructor there is no guarantee of
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| 79 | how objects of that class will be initialized, whilst data
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| 80 | members should be explicitly initialized therein. When the
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| 81 | constructor dynamically allocates memory, a destructor must be
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| 82 | added to return the memory to the free pool when an object gets
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| 83 | cleaned up.
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| 84 | <P>
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| 85 | <LI>Each class should have an assignment operator:<BR>
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| 86 | <KBD>ClassName& operator=(const ClassName&)</KBD><BR>
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| 87 | and a copy constructor:<BR>
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| 88 | <KBD>ClassName(const ClassName&)</KBD><BR>
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| 89 | when allocating subsidiary data structures on the heap or
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| 90 | consume any other kind of shared resources.
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| 91 | <P>
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| 92 | The assignment operator is called when one instance of a class
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| 93 | is assigned to another.
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| 94 | The copy constructor defines the behaviour of the class when it
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| 95 | is passed by value as an argument, returned by value from a
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| 96 | function, or used to initialize one instance with the value of
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| 97 | another class instance. Defining this constructor, all the class
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| 98 | objects are copied properly. When it doesn't make sense to copy
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| 99 | or assign instances of a given class, the copy constructor or
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| 100 | the = operator should be made private.
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| 101 | <P>
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| 102 | <LI>Data members should be made private/protected and accessed by
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| 103 | inline functions in order to best implement information-hiding.
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| 104 | <P>
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| 105 | Inline expansion avoids the overhead of a function call and can
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| 106 | result in large savings of CPU time expecially if applied to
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| 107 | member functions supporting public access to private data
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| 108 | (allowing the maximum data-hiding for a required performance).
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| 109 | <P>
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| 110 | <LI>The use of global variables or functions should be avoided where
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| 111 | possible, in order to respect encapsulation.
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| 112 | <P>
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| 113 | <LI>The use of friend classes should be avoided where possible.
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| 114 | <P>
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| 115 | To garantee the encapsulation of a base class is always
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| 116 | preferable to use protected data over friends or public data
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| 117 | and then use inheritance.
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| 118 | <P>
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| 119 | <LI>The use of type casting should be avoided.
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| 120 | <P>
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| 121 | Especially from <KBD>const*</KBD> or <KBD>const</KBD>, type
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| 122 | casting may be dangerous
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| 123 | for data-hiding. In addition pointers should not be cast to int
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| 124 | for portability reasons.
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| 125 | <P>
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| 126 | <LI>Hard-coded numbers within the code must be avoided.
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| 127 | <P>
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| 128 | For portability and maintainability reasons. The use of costants
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| 129 | (<KBD>const</KBD>) is a valid solution.
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| 130 | <P>
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| 131 | <LI>Instead of the raw C types, the G4 types should be used.
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| 132 | <P>
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| 133 | For the basic numeric types (int, float, double, etc ...),
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| 134 | different compilers and different platforms provide different
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| 135 | value ranges. In order to assure portability, the use of G4int,
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| 136 | G4float, G4double, which are base classes globally defined is
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| 137 | preferable. G4 types implement the right generic type for a
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| 138 | given architecture.
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| 139 | </UL>
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| 140 | <P>
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| 141 |
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| 142 | <HR>
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| 143 | <H2>2.3 Coding-style conventions</H2>
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| 144 |
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| 145 | The coding-style guidelines are the ones which refer to the editing
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| 146 | styles of the source code. They have to do with things like the code
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| 147 | maintainability and readability.
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| 148 | <P>
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| 149 |
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| 150 | <UL>
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| 151 | <LI>The public, protected and private keywords must be used
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| 152 | explicitly in the class declaration in order to make easier
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| 153 | code readability.
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| 154 | <P>
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| 155 | <LI>English and self-explaining names for constants, variables and
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| 156 | functions should be used for code readability.
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| 157 | <P>
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| 158 | Possibly avoid the use of underscore "_" characters within
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| 159 | variables or function names (ex. <KBD>theTotalEnergy,
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| 160 | SetEnergyTable(), GetTrackPosition()</KBD>, ...).
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| 161 | <P>
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| 162 | <LI>The code must be properly indented (ex. 2 characters indentation
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| 163 | when inside a control structure) for readability reasons.
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| 164 | <P>
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| 165 | <LI>Each GEANT4 class name should begin with G4
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| 166 | <P>
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| 167 | (ex. <KBD>G4Material, G4GeometryManager, G4ProcessVector</KBD>, ...)
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| 168 | to keep an homogeneous naming style for GEANT4 specific classes.
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| 169 | <P>
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| 170 | <LI>Each header file should contain only one or related class
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| 171 | declarations.
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| 172 | <P>
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| 173 | For maintainability reasons and to make easier retrieval of
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| 174 | classes' definitions across each category.
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| 175 | <P>
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| 176 | <LI>Each class implementation source code should go into a single
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| 177 | source file.
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| 178 | <P>
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| 179 | For maintainability reasons and to make easier retrieval of
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| 180 | classes' implementations across each category.
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| 181 | <P>
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| 182 | <LI>Each header file must be protected from multiple inclusions.
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| 183 | <P>
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| 184 | In order to avoid multiple declarations and circular dependences
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| 185 | in the code. Ex.:
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| 186 | <PRE>
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| 187 | #ifndef NAME_HH
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| 188 | #define NAME_HH
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| 189 | ...
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| 190 | #endif
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| 191 | </PRE>
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| 192 |
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| 193 | <LI>Each file should contain a short header about the author,
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| 194 | updates (CVS) and date.
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| 195 | <P>
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| 196 | All files should begin with:<BR>
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| 197 | <KBD> // $Id: codeConvention.html,v 1.2 1998/12/02 03:50:59 amako Exp $</KBD>
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| 198 | and a half line comment with the name of the original author,
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| 199 | update notes and dates. The <KBD>$Id: codeConvention.html,v 1.2 1998/12/02 03:50:59 amako Exp $</KBD> will expand to filename
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| 200 | and last updater in CVS.
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| 201 | </UL>
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| 202 | <P>
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| 203 |
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| 204 | <HR>
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| 205 | <H2>2.4 Coding-style for writing a Geant4 application </H2>
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| 206 | <UL>
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| 207 | <I> Style to adopt to write a Geant4 main application.</I>
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| 208 | </UL>
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| 209 |
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| 210 | <HR>
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| 211 | <H2>2.5 Programming Suggestions learned from experience</H2>
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| 212 |
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| 213 | Here is a list of rules/hints which we could collect after all
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| 214 | periodical sessions of QA/QC on the developed code. These "hints" have
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| 215 | been made public to Geant4 developers in order to avoid the most common
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| 216 | mistakes and improve the quality of the code.
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| 217 | <P>
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| 218 |
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| 219 | <UL>
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| 220 | <LI>Initialize all data members of a class in each constructor
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| 221 | (pointers, <KBD>G4ints</KBD>, etc.)
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| 222 | <P>
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| 223 | Bugs related to this problem are extremely difficult to track
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| 224 | down !
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| 225 | <P>
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| 226 | <LI>Do not insert items allocated on the heap into value-based
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| 227 | collections (Or, at least, preserve the pointer for deletion)
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| 228 | <P>
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| 229 | <LI>Properly destruct objects
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| 230 | <P>
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| 231 | In particular, remember to delete items of a pointer based
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| 232 | collection which were allocated on the heap.
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| 233 | <P>
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| 234 | <LI>Inline short and frequently used member functions
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| 235 | <P>
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| 236 | Define inlined functions in the .icc file and check that the
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| 237 | compiler is effectively inlining them (using the proper
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| 238 | compiler options).
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| 239 | <P>
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| 240 | <LI>A member function doing allocations on the heap may leak memory
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| 241 | if the user invokes the function several times
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| 242 | <P>
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| 243 | Check if allocation was done already.
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| 244 | <P>
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| 245 | <LI>Access of elements of the RWTPtrOrderedVector collections
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| 246 | <P>
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| 247 | As of Tools.h++ V7.0.1: <BR>
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| 248 | <KBD>operator()</KBD> fetches an element and does no bounds
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| 249 | checking of the index.<BR>
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| 250 | <KBD>operator[]</KBD> fetches an element and does bounds check.
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| 251 | The library is only aware of insertions by <KBD>insert()</KBD>
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| 252 | (and related functions).
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| 253 | Therefore:
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| 254 | <UL>
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| 255 | <LI>filling the array by insert() and reading it with [] works;
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| 256 | <LI>filling the array by () and reading it by () works;
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| 257 | <LI>filling by [] does NOT work any more.
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| 258 | </UL>
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| 259 | <P>
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| 260 | <LI>The return type of function main()
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| 261 | <P>
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| 262 | use the declaration int <KBD>main()</KBD> instead of
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| 263 | <KBD>void main()</KBD> or <KBD>main()</KBD>
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| 264 | (this "implicite int" will be excluded from the C++ standard
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| 265 | soon).
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| 266 | <P>
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| 267 | <LI>Programs should return: <BR>
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| 268 | <UL>
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| 269 | <LI>0 or <KBD>EXIT_SUCCESS</KBD> on success;
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| 270 | <LI>nonzero or <KBD>EXIT_FAILURE</KBD> on error.
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| 271 | </UL>
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| 272 | <P>
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| 273 | <LI>Deletion of elements in pointer based collections
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| 274 | <P>
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| 275 | Items stored in pointer collections e.g. <KBD>RWTPtrOrderedVector</KBD>
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| 276 | can be deleted by the method <KBD>clearAndDestroy()</KBD>.
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| 277 | <P>
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| 278 | <LI>Problems with classes that cannot be copied/assigned
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| 279 | to/constructed etc.
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| 280 | <P>
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| 281 | It is best to make the corresponding member functions private.
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| 282 | <P>
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| 283 | <LI>Use const declarations whenever possible instead of numbers
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| 284 | in the code
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| 285 | <P>
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| 286 | <LI>Avoid multiple return points in a method where possible
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| 287 | <P>
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| 288 | Methods with multiple return points cannot be inlined and
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| 289 | some compilers (e.g. HP-CC) complain about this.
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| 290 | <P>
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| 291 | <LI>Use G4Exception to print an error message and exit the program
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| 292 | <P>
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| 293 | <LI>Use costants and units defined in <KBD>PhysicalConstants.h</KBD> and
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| 294 | <KBD>SystemOfUnits.h</KBD>
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| 295 | <P>
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| 296 | Look inside those files in CLHEP/Units before defining local
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| 297 | constants or putting hard-coded numbers in the code.
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| 298 | <P>
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| 299 | <LI>Do not code bit-wise operations within a word. Consider
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| 300 | a word as atomic!
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| 301 | </UL>
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| 302 |
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| 303 |
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| 304 | <BR><BR>
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| 305 |
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| 306 | </BODY>
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| 307 | </HTML>
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| 308 |
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