// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: MyDetectorConstruction.cc,v 1.3 2006/06/29 15:28:11 gunter Exp $ // $Name: geant4-09-04-beta-01 $ // ==================================================================== // MyDetectorConstruction.cc // // 2005 Q // ==================================================================== #include "MyDetectorConstruction.hh" #include "G4Material.hh" #include "G4Box.hh" #include "G4LogicalVolume.hh" #include "G4PVPlacement.hh" #include "G4VisAttributes.hh" // ==================================================================== // // class description // // ==================================================================== //////////////////////////////////////////////// MyDetectorConstruction::MyDetectorConstruction() : scoreVoxel(0) //////////////////////////////////////////////// { } ///////////////////////////////////////////////// MyDetectorConstruction::~MyDetectorConstruction() ///////////////////////////////////////////////// { } ////////////////////////////////////////////////////// G4VPhysicalVolume* MyDetectorConstruction::Construct() ////////////////////////////////////////////////////// { G4Material* mate; G4VisAttributes* va; // ============================================================== // world volume // ============================================================== G4Box* areaSolid= new G4Box("area", 25.*cm, 25.*cm, 1.1*m); G4Material* vacuum= G4Material::GetMaterial("Vacuum"); G4LogicalVolume* areaLV= new G4LogicalVolume(areaSolid, vacuum, "area"); G4PVPlacement* area= new G4PVPlacement(0, G4ThreeVector(), "area", areaLV, 0, false, 0); // vis. attributes va= new G4VisAttributes(G4Color(1.,1.,1.)); va-> SetVisibility(false); areaLV-> SetVisAttributes(va); // ============================================================== // phantom // ============================================================== // water phantom const double dxyphantom= 40.*cm; const double dzphantom= 50.*cm; G4Box* sphantom= new G4Box("phantom", dxyphantom/2., dxyphantom/2., dzphantom/2.); G4Material* water= G4Material::GetMaterial("Water"); G4LogicalVolume* lphantom= new G4LogicalVolume(sphantom, water, "phantom"); G4PVPlacement* phantom= new G4PVPlacement(0, G4ThreeVector(0.,0., dzphantom/2.), lphantom, "phantom", areaLV, false, 0); va= new G4VisAttributes(G4Color(0.,0.1,0.8)); lphantom-> SetVisAttributes(va); // score voxels const G4double dvoxel= 2.*mm; const G4double dvoxel_y= 20.*mm; G4Box* svoxel= new G4Box("voxel", dvoxel/2., dvoxel_y/2., dvoxel/2.); scoreVoxel= new G4LogicalVolume(svoxel, water, "voxel"); va= new G4VisAttributes(G4Color(0.,0.8,0.8)); va-> SetVisibility(false); scoreVoxel-> SetVisAttributes(va); G4int ix, iz; G4int index=0; for (iz=0; iz<200; iz++) { for (ix=-40; ix<=40; ix++) { G4double x0= ix*dvoxel; G4double z0= -dzphantom/2.+(iz+0.5)*dvoxel; G4PVPlacement* pvoxel= new G4PVPlacement(0, G4ThreeVector(x0, 0., z0), scoreVoxel, "voxel", lphantom, false, index); index++; } } return area; } ///////////////////////////////////////////////////////////////////////// void MyDetectorConstruction::SetSDtoScoreVoxel(G4VSensitiveDetector* asd) ///////////////////////////////////////////////////////////////////////// { if(scoreVoxel) { scoreVoxel-> SetSensitiveDetector(asd); } }