1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // $Id: MyDetectorConstruction.cc,v 1.3 2006/06/29 15:28:11 gunter Exp $ |
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27 | // $Name: geant4-09-04-beta-01 $ |
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28 | // ==================================================================== |
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29 | // MyDetectorConstruction.cc |
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30 | // |
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31 | // 2005 Q |
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32 | // ==================================================================== |
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33 | #include "MyDetectorConstruction.hh" |
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34 | |
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35 | #include "G4Material.hh" |
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36 | #include "G4Box.hh" |
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37 | #include "G4LogicalVolume.hh" |
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38 | #include "G4PVPlacement.hh" |
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39 | #include "G4VisAttributes.hh" |
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40 | |
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41 | // ==================================================================== |
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42 | // |
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43 | // class description |
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44 | // |
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45 | // ==================================================================== |
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46 | |
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47 | |
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48 | //////////////////////////////////////////////// |
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49 | MyDetectorConstruction::MyDetectorConstruction() |
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50 | : scoreVoxel(0) |
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51 | //////////////////////////////////////////////// |
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52 | { |
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53 | } |
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54 | |
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55 | ///////////////////////////////////////////////// |
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56 | MyDetectorConstruction::~MyDetectorConstruction() |
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57 | ///////////////////////////////////////////////// |
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58 | { |
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59 | } |
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60 | |
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61 | ////////////////////////////////////////////////////// |
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62 | G4VPhysicalVolume* MyDetectorConstruction::Construct() |
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63 | ////////////////////////////////////////////////////// |
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64 | { |
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65 | G4Material* mate; |
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66 | G4VisAttributes* va; |
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67 | |
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68 | // ============================================================== |
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69 | // world volume |
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70 | // ============================================================== |
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71 | G4Box* areaSolid= new G4Box("area", 25.*cm, 25.*cm, 1.1*m); |
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72 | G4Material* vacuum= G4Material::GetMaterial("Vacuum"); |
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73 | G4LogicalVolume* areaLV= new G4LogicalVolume(areaSolid, vacuum, "area"); |
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74 | G4PVPlacement* area= new G4PVPlacement(0, G4ThreeVector(), "area", |
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75 | areaLV, 0, false, 0); |
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76 | // vis. attributes |
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77 | va= new G4VisAttributes(G4Color(1.,1.,1.)); |
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78 | va-> SetVisibility(false); |
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79 | areaLV-> SetVisAttributes(va); |
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80 | |
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81 | // ============================================================== |
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82 | // phantom |
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83 | // ============================================================== |
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84 | // water phantom |
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85 | const double dxyphantom= 40.*cm; |
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86 | const double dzphantom= 50.*cm; |
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87 | |
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88 | G4Box* sphantom= new G4Box("phantom", |
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89 | dxyphantom/2., dxyphantom/2., dzphantom/2.); |
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90 | G4Material* water= G4Material::GetMaterial("Water"); |
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91 | G4LogicalVolume* lphantom= new G4LogicalVolume(sphantom, |
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92 | water, "phantom"); |
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93 | G4PVPlacement* phantom= new G4PVPlacement(0, |
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94 | G4ThreeVector(0.,0., dzphantom/2.), |
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95 | lphantom, "phantom", |
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96 | areaLV, false, 0); |
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97 | |
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98 | va= new G4VisAttributes(G4Color(0.,0.1,0.8)); |
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99 | lphantom-> SetVisAttributes(va); |
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100 | |
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101 | // score voxels |
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102 | const G4double dvoxel= 2.*mm; |
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103 | const G4double dvoxel_y= 20.*mm; |
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104 | |
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105 | G4Box* svoxel= new G4Box("voxel", dvoxel/2., dvoxel_y/2., dvoxel/2.); |
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106 | scoreVoxel= new G4LogicalVolume(svoxel, water, "voxel"); |
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107 | va= new G4VisAttributes(G4Color(0.,0.8,0.8)); |
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108 | va-> SetVisibility(false); |
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109 | scoreVoxel-> SetVisAttributes(va); |
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110 | |
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111 | G4int ix, iz; |
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112 | G4int index=0; |
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113 | for (iz=0; iz<200; iz++) { |
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114 | for (ix=-40; ix<=40; ix++) { |
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115 | G4double x0= ix*dvoxel; |
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116 | G4double z0= -dzphantom/2.+(iz+0.5)*dvoxel; |
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117 | G4PVPlacement* pvoxel= new |
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118 | G4PVPlacement(0, G4ThreeVector(x0, 0., z0), |
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119 | scoreVoxel, "voxel", lphantom, |
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120 | false, index); |
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121 | index++; |
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122 | } |
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123 | } |
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124 | |
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125 | return area; |
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126 | } |
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127 | |
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128 | |
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129 | ///////////////////////////////////////////////////////////////////////// |
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130 | void MyDetectorConstruction::SetSDtoScoreVoxel(G4VSensitiveDetector* asd) |
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131 | ///////////////////////////////////////////////////////////////////////// |
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132 | { |
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133 | if(scoreVoxel) { |
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134 | scoreVoxel-> SetSensitiveDetector(asd); |
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135 | } |
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136 | } |
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137 | |
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