source: trunk/environments/g4py/examples/demos/water_phantom/g4lib/MyDetectorConstruction.cc@ 1352

Last change on this file since 1352 was 1337, checked in by garnier, 15 years ago

tag geant4.9.4 beta 1 + modifs locales

File size: 5.0 KB
Line 
1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26// $Id: MyDetectorConstruction.cc,v 1.3 2006/06/29 15:28:11 gunter Exp $
27// $Name: geant4-09-04-beta-01 $
28// ====================================================================
29// MyDetectorConstruction.cc
30//
31// 2005 Q
32// ====================================================================
33#include "MyDetectorConstruction.hh"
34
35#include "G4Material.hh"
36#include "G4Box.hh"
37#include "G4LogicalVolume.hh"
38#include "G4PVPlacement.hh"
39#include "G4VisAttributes.hh"
40
41// ====================================================================
42//
43// class description
44//
45// ====================================================================
46
47
48////////////////////////////////////////////////
49MyDetectorConstruction::MyDetectorConstruction()
50 : scoreVoxel(0)
51////////////////////////////////////////////////
52{
53}
54
55/////////////////////////////////////////////////
56MyDetectorConstruction::~MyDetectorConstruction()
57/////////////////////////////////////////////////
58{
59}
60
61//////////////////////////////////////////////////////
62G4VPhysicalVolume* MyDetectorConstruction::Construct()
63//////////////////////////////////////////////////////
64{
65 G4Material* mate;
66 G4VisAttributes* va;
67
68 // ==============================================================
69 // world volume
70 // ==============================================================
71 G4Box* areaSolid= new G4Box("area", 25.*cm, 25.*cm, 1.1*m);
72 G4Material* vacuum= G4Material::GetMaterial("Vacuum");
73 G4LogicalVolume* areaLV= new G4LogicalVolume(areaSolid, vacuum, "area");
74 G4PVPlacement* area= new G4PVPlacement(0, G4ThreeVector(), "area",
75 areaLV, 0, false, 0);
76 // vis. attributes
77 va= new G4VisAttributes(G4Color(1.,1.,1.));
78 va-> SetVisibility(false);
79 areaLV-> SetVisAttributes(va);
80
81 // ==============================================================
82 // phantom
83 // ==============================================================
84 // water phantom
85 const double dxyphantom= 40.*cm;
86 const double dzphantom= 50.*cm;
87
88 G4Box* sphantom= new G4Box("phantom",
89 dxyphantom/2., dxyphantom/2., dzphantom/2.);
90 G4Material* water= G4Material::GetMaterial("Water");
91 G4LogicalVolume* lphantom= new G4LogicalVolume(sphantom,
92 water, "phantom");
93 G4PVPlacement* phantom= new G4PVPlacement(0,
94 G4ThreeVector(0.,0., dzphantom/2.),
95 lphantom, "phantom",
96 areaLV, false, 0);
97
98 va= new G4VisAttributes(G4Color(0.,0.1,0.8));
99 lphantom-> SetVisAttributes(va);
100
101 // score voxels
102 const G4double dvoxel= 2.*mm;
103 const G4double dvoxel_y= 20.*mm;
104
105 G4Box* svoxel= new G4Box("voxel", dvoxel/2., dvoxel_y/2., dvoxel/2.);
106 scoreVoxel= new G4LogicalVolume(svoxel, water, "voxel");
107 va= new G4VisAttributes(G4Color(0.,0.8,0.8));
108 va-> SetVisibility(false);
109 scoreVoxel-> SetVisAttributes(va);
110
111 G4int ix, iz;
112 G4int index=0;
113 for (iz=0; iz<200; iz++) {
114 for (ix=-40; ix<=40; ix++) {
115 G4double x0= ix*dvoxel;
116 G4double z0= -dzphantom/2.+(iz+0.5)*dvoxel;
117 G4PVPlacement* pvoxel= new
118 G4PVPlacement(0, G4ThreeVector(x0, 0., z0),
119 scoreVoxel, "voxel", lphantom,
120 false, index);
121 index++;
122 }
123 }
124
125 return area;
126}
127
128
129/////////////////////////////////////////////////////////////////////////
130void MyDetectorConstruction::SetSDtoScoreVoxel(G4VSensitiveDetector* asd)
131/////////////////////////////////////////////////////////////////////////
132{
133 if(scoreVoxel) {
134 scoreVoxel-> SetSensitiveDetector(asd);
135 }
136}
137
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