// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: G4EzVolume.hh,v 1.1 2008/12/01 07:07:34 kmura Exp $ // $Name: geant4-09-04-beta-01 $ // ==================================================================== // G4EzVolume.hh // // Utility class for supporting creating user geometry // // * wrapper of logical volume // // 2005 Q // ==================================================================== #ifndef G4_EZ_VOLUME_H #define G4_EZ_VOLUME_H #include "G4LogicalVolume.hh" #include "G4VisAttributes.hh" #include "G4Transform3D.hh" // ==================================================================== // // class definition // // ==================================================================== class G4Material; class G4VSolid; class G4VPhysicalVolume; class G4EzVolume { protected: // volume information G4String name; G4VSolid* solid; G4LogicalVolume* lv; G4LogicalVolume* lvsub; // logical volume for voxels G4VisAttributes* va; G4int nplacement; // # of placements public: G4EzVolume(); G4EzVolume(const G4String& aname); ~G4EzVolume(); // createing volume void CreateBoxVolume(G4Material* amaterial, G4double dx, G4double dy, G4double dz); void CreateTubeVolume(G4Material* amaterial, G4double rmin, G4double rmax, G4double dz, G4double phi0=0., G4double dphi=360*deg); void CreateConeVolume(G4Material* amaterial, G4double rmin1, G4double rmax1, G4double rmin2, G4double rmax2, G4double dz, G4double phi0=0., G4double dphi=360.*deg); void CreateSphereVolume(G4Material* amaterial, G4double rmin, G4double rmax, G4double phi0=0., G4double dphi=360.*deg, G4double theta0=0., G4double dtheta=180.*deg); void CreateOrbVolume(G4Material* amaterial, G4double rmax); // placement G4VPhysicalVolume* PlaceIt(const G4ThreeVector& pos, G4int ncopy=0, G4EzVolume* parent=0); G4VPhysicalVolume* PlaceIt(const G4Transform3D& transform, G4int ncopy=0, G4EzVolume* parent=0); // replica // parent volume should be exactly filled with replicated volumes. G4VPhysicalVolume* ReplicateIt(G4EzVolume* parent, EAxis pAxis, G4int nReplicas, G4double width, G4double offset=0); // voxelize // volume should be "BOX". otherwise, error. // returning voxel size in each dimension G4ThreeVector VoxelizeIt(G4int nx, G4int ny, G4int nz); // sensitivity // in the case of voxelized, SD will be set to a voxel. void SetSensitiveDetector(G4VSensitiveDetector* asd); // direct access to properties const G4String& GetName() const; void SetSolid(G4VSolid* asolid); const G4VSolid* GetSolid() const; void SetMaterial(G4Material* amaterial); G4Material* GetMaterial() const; G4int GetNofPlacements() const; void SetVisibility(G4bool qvisible); void SetColor(const G4Color& color); void SetColor(G4double red, G4double green, G4double blue); }; // ==================================================================== // inline functions // ==================================================================== inline const G4String& G4EzVolume::GetName() const { return name; } inline void G4EzVolume::SetSolid(G4VSolid* asolid) { solid= asolid; } inline const G4VSolid* G4EzVolume::GetSolid() const { return solid; } inline void G4EzVolume::SetMaterial(G4Material* amaterial) { if(lv!= 0) lv-> SetMaterial(amaterial); if(lvsub!= 0) lvsub-> SetMaterial(amaterial); } inline G4Material* G4EzVolume::GetMaterial() const { if(lv!=0) return lv-> GetMaterial(); else return 0; } inline G4int G4EzVolume::GetNofPlacements() const { return nplacement; } inline void G4EzVolume::SetVisibility(G4bool qvisible) { if(va!=0) va-> SetVisibility(qvisible); } inline void G4EzVolume::SetColor(const G4Color& color) { if(va!=0) va-> SetColor(color); } inline void G4EzVolume::SetColor(G4double red, G4double green, G4double blue) { if(va!=0) va-> SetColor(red, green, blue); } #endif