// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: G4EzWorld.hh,v 1.1 2008/12/01 07:07:34 kmura Exp $ // $Name: geant4-09-04-beta-01 $ // ==================================================================== // G4EzWorld.hh // // Utility class for supporting creating user geometry // // management of a world volume // // 2005 Q // ==================================================================== #ifndef G4_EZ_WORLD_H #define G4_EZ_WORLD_H #include "globals.hh" // ==================================================================== // // class definition // // ==================================================================== class G4Material; class G4VPhysicalVolume; class G4EzWorld { protected: // world volume is automatically presented. static G4VPhysicalVolume* world; static G4VPhysicalVolume* CreateWorld(G4double dx=1.*m, G4double dy=1.*m, G4double dz=1.*m); public: G4EzWorld(); ~G4EzWorld(); static G4VPhysicalVolume* GetWorldVolume(); static void Reset(G4double dx, G4double dy, G4double dz); static void Resize(G4double dx, G4double dy, G4double dz); static void SetMaterial(G4Material* amaterial); static void SetVisibility(G4bool qvis); }; // ==================================================================== // inline functions // ==================================================================== inline G4VPhysicalVolume* G4EzWorld::GetWorldVolume() { return world; } #endif