1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // $Id: pyEzgeom.cc,v 1.1 2008/12/01 07:07:34 kmura Exp $ |
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27 | // $Name: geant4-09-04-beta-01 $ |
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28 | // ==================================================================== |
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29 | // pyEZgeom.cc |
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30 | // |
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31 | // [ezgeom] |
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32 | // a site-module of Geant4Py |
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33 | // |
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34 | // An easy way to build geometry |
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35 | // |
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36 | // 2005 Q |
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37 | // ==================================================================== |
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38 | #include <boost/python.hpp> |
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39 | #include "EzDetectorConstruction.hh" |
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40 | #include "G4EzWorld.hh" |
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41 | #include "G4EzVolume.hh" |
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42 | #include "G4RunManager.hh" |
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43 | #include "G4VSensitiveDetector.hh" |
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44 | |
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45 | using namespace boost::python; |
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46 | |
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47 | // ==================================================================== |
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48 | // thin wrappers |
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49 | // ==================================================================== |
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50 | namespace pyEZgeom { |
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51 | |
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52 | // methods in global namespace |
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53 | void Construct() |
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54 | { |
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55 | G4RunManager* runMgr= G4RunManager::GetRunManager(); |
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56 | runMgr-> SetUserInitialization(new EzDetectorConstruction); |
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57 | } |
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58 | |
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59 | void ResetWorld(G4double dx, G4double dy, G4double dz) |
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60 | { |
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61 | G4EzWorld::Reset(dx, dy, dz); |
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62 | } |
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63 | |
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64 | void ResizeWorld(G4double dx, G4double dy, G4double dz) |
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65 | { |
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66 | G4EzWorld::Resize(dx, dy, dz); |
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67 | } |
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68 | |
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69 | |
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70 | void SetWorldMaterial(G4Material* amaterial) |
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71 | { |
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72 | G4EzWorld::SetMaterial(amaterial); |
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73 | } |
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74 | |
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75 | |
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76 | void SetWorldVisibility(G4bool qvis) |
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77 | { |
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78 | G4EzWorld::SetVisibility(qvis); |
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79 | } |
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80 | |
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81 | |
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82 | // CreateTubeVolume |
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83 | BOOST_PYTHON_MEMBER_FUNCTION_OVERLOADS(f_CreateTubeVolume, |
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84 | CreateTubeVolume, 4, 6); |
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85 | |
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86 | BOOST_PYTHON_MEMBER_FUNCTION_OVERLOADS(f_CreateConeVolume, |
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87 | CreateConeVolume, 6, 8); |
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88 | |
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89 | BOOST_PYTHON_MEMBER_FUNCTION_OVERLOADS(f_CreateSphereVolume, |
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90 | CreateSphereVolume, 3, 7); |
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91 | |
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92 | // PlaceIt |
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93 | G4VPhysicalVolume*(G4EzVolume::*f1_PlaceIt) |
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94 | (const G4ThreeVector&, G4int, G4EzVolume*) = &G4EzVolume::PlaceIt; |
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95 | |
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96 | G4VPhysicalVolume*(G4EzVolume::*f2_PlaceIt) |
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97 | (const G4Transform3D&, G4int, G4EzVolume*) = &G4EzVolume::PlaceIt; |
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98 | |
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99 | BOOST_PYTHON_MEMBER_FUNCTION_OVERLOADS(f_PlaceIt, PlaceIt, 1, 3); |
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100 | |
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101 | // ReplicateIt |
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102 | BOOST_PYTHON_MEMBER_FUNCTION_OVERLOADS(f_ReplicateIt, ReplicateIt, 4, 5); |
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103 | |
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104 | // SetColor |
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105 | void (G4EzVolume::*f1_SetColor)(const G4Color&) = &G4EzVolume::SetColor; |
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106 | void (G4EzVolume::*f2_SetColor)(G4double, G4double, G4double) |
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107 | = &G4EzVolume::SetColor; |
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108 | |
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109 | }; |
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110 | |
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111 | using namespace pyEZgeom; |
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112 | |
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113 | // ==================================================================== |
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114 | // Expose to Python |
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115 | // ==================================================================== |
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116 | |
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117 | BOOST_PYTHON_MODULE(ezgeom) { |
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118 | |
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119 | class_<G4EzVolume>("G4EzVolume", "an easy way of geometry configuration") |
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120 | .def(init<const G4String&>()) |
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121 | // --- |
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122 | .def("CreateBoxVolume", &G4EzVolume::CreateBoxVolume) |
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123 | .def("CreateTubeVolume", &G4EzVolume::CreateTubeVolume, |
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124 | f_CreateTubeVolume()) |
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125 | .def("CreateConeVolume", &G4EzVolume::CreateConeVolume, |
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126 | f_CreateConeVolume()) |
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127 | .def("CreateShpereVolume", &G4EzVolume::CreateSphereVolume, |
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128 | f_CreateSphereVolume()) |
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129 | .def("CreateOrbVolume", &G4EzVolume::CreateOrbVolume) |
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130 | // --- |
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131 | .def("SetSold", &G4EzVolume::SetSolid) |
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132 | .def("GetSold", &G4EzVolume::GetSolid, |
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133 | return_value_policy<reference_existing_object>()) |
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134 | .def("SetMaterial", &G4EzVolume::SetMaterial) |
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135 | .def("GetMaterial", &G4EzVolume::GetMaterial, |
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136 | return_value_policy<reference_existing_object>()) |
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137 | // --- |
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138 | .def("PlaceIt", f1_PlaceIt, |
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139 | f_PlaceIt()[return_value_policy<reference_existing_object>()]) |
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140 | .def("PlaceIt", f2_PlaceIt, |
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141 | f_PlaceIt()[return_value_policy<reference_existing_object>()]) |
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142 | .def("ReplicateIt", &G4EzVolume::ReplicateIt, |
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143 | f_ReplicateIt()[return_value_policy<reference_existing_object>()]) |
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144 | .def("VoxelizeIt", &G4EzVolume::VoxelizeIt) |
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145 | // --- |
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146 | .def("SetSensitiveDetector", &G4EzVolume::SetSensitiveDetector) |
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147 | // --- |
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148 | .def("SetColor", f1_SetColor) |
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149 | .def("SetColor", f2_SetColor) |
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150 | .def("SetVisibility", &G4EzVolume::SetVisibility) |
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151 | ; |
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152 | |
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153 | // ------------------------------------------------------------------- |
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154 | def("Construct", Construct); |
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155 | def("ResetWorld", ResetWorld); |
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156 | def("ResizeWorld", ResizeWorld); |
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157 | def("SetWorldMaterial", SetWorldMaterial); |
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158 | def("SetWorldVisibility", SetWorldVisibility); |
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159 | |
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160 | } |
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