| [1337] | 1 | //
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| 2 | // ********************************************************************
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| 3 | // * License and Disclaimer *
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| 4 | // * *
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of *
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and *
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| 7 | // * conditions of the Geant4 Software License, included in the file *
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These *
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| 9 | // * include a list of copyright holders. *
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| 10 | // * *
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| 11 | // * Neither the authors of this software system, nor their employing *
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| 12 | // * institutes,nor the agencies providing financial support for this *
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| 13 | // * work make any representation or warranty, express or implied, *
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| 14 | // * regarding this software system or assume any liability for its *
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| 15 | // * use. Please see the license in the file LICENSE and URL above *
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| 16 | // * for the full disclaimer and the limitation of liability. *
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| 17 | // * *
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| 18 | // * This code implementation is the result of the scientific and *
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| 19 | // * technical work of the GEANT4 collaboration. *
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| 20 | // * By using, copying, modifying or distributing the software (or *
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| 21 | // * any work based on the software) you agree to acknowledge its *
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| 22 | // * use in resulting scientific publications, and indicate your *
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| 23 | // * acceptance of all terms of the Geant4 Software license. *
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| 24 | // ********************************************************************
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| 25 | //
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| 26 | // $Id: pyG4ParticleGun.cc,v 1.7 2007/11/08 06:42:03 kmura Exp $
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| 27 | // $Name: geant4-09-04-beta-01 $
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| 28 | // ====================================================================
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| 29 | // pyG4ParticleGun.cc
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| 30 | //
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| 31 | // 2005 Q
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| 32 | // ====================================================================
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| 33 | #include <boost/python.hpp>
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| 34 | #include "G4Version.hh"
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| 35 | #include "G4ParticleGun.hh"
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| 36 | #include "G4ParticleTable.hh"
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| 37 | #include "G4Event.hh"
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| 38 |
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| 39 | using namespace boost::python;
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| 40 |
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| 41 | #if G4VERSION_NUMBER < 910
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| 42 | // ====================================================================
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| 43 | // miscs
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| 44 | // ====================================================================
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| 45 | // What a hell!
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| 46 |
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| 47 | ////////////////////////////////////////////////////////
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| 48 | G4ParticleGun::G4ParticleGun(const G4ParticleGun &right)
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| 49 | ////////////////////////////////////////////////////////
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| 50 | {
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| 51 | *this= right;
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| 52 | }
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| 53 |
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| 54 | /////////////////////////////////////////////////////////////////////////
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| 55 | const G4ParticleGun& G4ParticleGun::operator=(const G4ParticleGun &right)
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| 56 | /////////////////////////////////////////////////////////////////////////
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| 57 | {
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| 58 | NumberOfParticlesToBeGenerated= right.NumberOfParticlesToBeGenerated;
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| 59 | particle_definition= right.particle_definition;
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| 60 | particle_momentum_direction= right.particle_momentum_direction;
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| 61 | particle_energy= right.particle_energy;
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| 62 | particle_charge= right.particle_charge;
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| 63 | particle_polarization= right.particle_polarization;
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| 64 |
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| 65 | return *this;
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| 66 | }
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| 67 |
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| 68 | /////////////////////////////////////////////////////////////////
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| 69 | G4int G4ParticleGun::operator==(const G4ParticleGun &right) const
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| 70 | /////////////////////////////////////////////////////////////////
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| 71 | {
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| 72 | return 0;
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| 73 | }
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| 74 |
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| 75 | /////////////////////////////////////////////////////////////////
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| 76 | G4int G4ParticleGun::operator!=(const G4ParticleGun &right) const
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| 77 | /////////////////////////////////////////////////////////////////
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| 78 | {
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| 79 | return 0;
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| 80 | }
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| 81 |
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| 82 | #endif
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| 83 |
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| 84 |
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| 85 | // ====================================================================
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| 86 | // thin wrappers
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| 87 | // ====================================================================
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| 88 | namespace pyG4ParticleGun {
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| 89 |
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| 90 | #if G4VERSION_NUMBER >= 910
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| 91 | // SetParticleMomentum
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| 92 | void (G4ParticleGun::*f1_SetParticleMomentum)(G4double)
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| 93 | = &G4ParticleGun::SetParticleMomentum;
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| 94 | void (G4ParticleGun::*f2_SetParticleMomentum)(G4ParticleMomentum)
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| 95 | = &G4ParticleGun::SetParticleMomentum;
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| 96 | #endif
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| 97 |
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| 98 |
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| 99 | ////////////////////////////////////////////////////////////////////
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| 100 | void SetParticleByName(G4ParticleGun* gun, const std::string& pname)
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| 101 | ////////////////////////////////////////////////////////////////////
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| 102 | {
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| 103 | G4ParticleTable* particleTable= G4ParticleTable::GetParticleTable();
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| 104 | G4ParticleDefinition* pd= particleTable-> FindParticle(pname);
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| 105 | if (pd != 0) {
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| 106 | gun-> SetParticleDefinition(pd);
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| 107 | } else {
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| 108 | G4cout << "*** \"" << pname << "\" is not registered "
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| 109 | << "in available particle list" << G4endl;
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| 110 | }
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| 111 | }
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| 112 |
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| 113 | /////////////////////////////////////////////////
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| 114 | std::string GetParticleByName(G4ParticleGun* gun)
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| 115 | /////////////////////////////////////////////////
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| 116 | {
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| 117 | const G4ParticleDefinition* pd= gun-> GetParticleDefinition();
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| 118 | return (pd-> GetParticleName()).c_str();
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| 119 | }
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| 120 |
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| 121 | };
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| 122 |
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| 123 | using namespace pyG4ParticleGun;
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| 124 |
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| 125 | // ====================================================================
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| 126 | // module definition
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| 127 | // ====================================================================
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| 128 | void export_G4ParticleGun()
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| 129 | {
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| 130 | #if G4VERSION_NUMBER < 910
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| 131 | class_<G4ParticleGun>
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| 132 | #else
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| 133 | class_<G4ParticleGun, boost::noncopyable>
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| 134 | #endif
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| 135 | ("G4ParticleGun", "particle gun")
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| 136 | // constructor
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| 137 | .def(init<G4int>())
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| 138 | .def(init<G4ParticleDefinition*>())
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| 139 | .def(init<G4ParticleDefinition*, G4int>())
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| 140 | // ---
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| 141 | .def("GeneratePrimaryVertex", &G4ParticleGun::GeneratePrimaryVertex)
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| 142 | .def("SetParticleDefinition", &G4ParticleGun::SetParticleDefinition)
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| 143 | .def("GetParticleDefinition", &G4ParticleGun::GetParticleDefinition,
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| 144 | return_value_policy<reference_existing_object>())
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| 145 | #if G4VERSION_NUMBER >= 910
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| 146 | .def("SetParticleMomentum", f1_SetParticleMomentum)
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| 147 | .def("SetParticleMomentum", f2_SetParticleMomentum)
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| 148 | #else
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| 149 | .def("SetParticleMomentum", &G4ParticleGun::SetParticleMomentum)
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| 150 | #endif
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| 151 | .def("SetParticleMomentumDirection",
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| 152 | &G4ParticleGun::SetParticleMomentumDirection)
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| 153 | .def("GetParticleMomentumDirection",
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| 154 | &G4ParticleGun::GetParticleMomentumDirection)
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| 155 | .def("SetParticleEnergy", &G4ParticleGun::SetParticleEnergy)
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| 156 | .def("GetParticleEnergy", &G4ParticleGun::GetParticleEnergy)
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| 157 | .def("SetParticleCharge", &G4ParticleGun::SetParticleCharge)
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| 158 | .def("GetParticleCharge", &G4ParticleGun::GetParticleCharge)
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| 159 | .def("SetParticlePolarization", &G4ParticleGun::SetParticlePolarization)
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| 160 | .def("GetParticlePolarization", &G4ParticleGun::GetParticlePolarization)
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| 161 | .def("SetNumberOfParticles", &G4ParticleGun::SetNumberOfParticles)
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| 162 | .def("GetNumberOfParticles", &G4ParticleGun::GetNumberOfParticles)
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| 163 | .def("SetParticlePosition", &G4ParticleGun::SetParticlePosition)
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| 164 | .def("GetParticlePosition", &G4ParticleGun::GetParticlePosition)
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| 165 | .def("SetParticleTime", &G4ParticleGun::SetParticleTime)
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| 166 | .def("GetParticleTime", &G4ParticleGun::GetParticleTime)
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| 167 | .def("SetParticleByName", SetParticleByName)
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| 168 | .def("GetParticleByName", GetParticleByName)
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| 169 | ;
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| 170 | }
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