// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: TiaraGeometry.hh,v 1.5 2006/06/29 15:43:46 gunter Exp $ // GEANT4 tag $Name: $ // // ---------------------------------------------------------------------- // // Class TiaraGeometry // #ifndef TiaraGeometry_hh #define TiaraGeometry_hh TiaraGeometry_hh #include #include "TiaraDimensions.hh" #include "G4VUserDetectorConstruction.hh" #include "TiaraVComponent.hh" typedef std::set TiaraComponents; class G4Material; class G4LogicalVolume; class TiaraMaterials; class TiaraGeometry : public G4VUserDetectorConstruction { public: TiaraGeometry(TiaraMaterials &matfac); ~TiaraGeometry(); void BuildGeometry(const TiaraDimensions &td); virtual G4VPhysicalVolume* Construct(); G4Material *GetWorldMaterial(); G4VPhysicalVolume *PlaceExpComponent(const G4ThreeVector &pos, G4LogicalVolume *logVol, const G4String &physName); G4LogicalVolume *BuildCollimator(G4double width, const G4String &outerMatName, const G4String &innerMatName); G4LogicalVolume *BuildShield(G4double width, const G4String &matName); G4VPhysicalVolume *AddPhysicalDetector(G4double xDist, const G4String &physName); G4VPhysicalVolume *AddPhysicalRingDetector(G4double xDist, const G4String &physName); G4VPhysicalVolume *AddDetectorSlab( const G4String &physName); G4VPhysicalVolume *AddSourceDetector(); void CreateComponents(); private: void ConstHall(); void PlaceComponents(); G4LogicalVolume *fLogicalWorld; G4VPhysicalVolume *fWorldVolume; TiaraMaterials &fMaterials; TiaraComponents fTiaraComponents; G4double fShieldWidth; G4double fColimatorWidth; G4LogicalVolume *fColliPipeLogVol; TiaraDimensions fTiaraDimensions; }; #endif