// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: TiaraMaterials.hh,v 1.5 2006/06/29 15:43:56 gunter Exp $ // GEANT4 tag $Name: $ // // ---------------------------------------------------------------------- // // Class TiaraMaterials // #ifndef TiaraMaterials_hh #define TiaraMaterials_hh TiaraMaterials_hh #include "globals.hh" #include class G4Material; class G4Element; typedef std::map< G4String , G4Element* > TiaraMapSymbolElement; typedef std::map< G4String, G4Material* > TiaraMapNameMaterial; class TiaraMaterials{ public: TiaraMaterials(); ~TiaraMaterials(); G4Material *GetMaterial(const G4String &matName) const; G4Material *CreateAir(); G4Material *CreateConcrete(); G4Material *CreateMCNPConcrete(); G4Material *CreateIron(); G4Material *CreateVakuum(); private: TiaraMaterials(const TiaraMaterials &); void FillElementMap(const G4String &name, const G4String &symbol, G4int Z, G4double A); TiaraMaterials &operator=(const TiaraMaterials &); TiaraMapSymbolElement fMapSymbolElement; TiaraMapNameMaterial fMapNameMaterial; }; #endif