// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: BrachyPhantomROGeometry.hh,v 1.7 2006/06/29 15:47:45 gunter Exp $ // GEANT4 tag $Name: geant4-09-04-beta-01 $ // // ************************************ // * * // * BrachyPhantomROGeometry.hh * // * * // ************************************ // // The phantom is devided in voxels. // The energy deposit is integrated over the voxels // #ifndef BrachyPhantomROGeometry_h #define BrachyPhantomROGeometry_h #include "G4VReadOutGeometry.hh" class BrachyPhantomROGeometry : public G4VReadOutGeometry { public: BrachyPhantomROGeometry(G4String aString, G4double phantomDimX, G4double phantomDimY, G4double phantomDimZ, G4int numberOfVoxelsX, G4int numberOfVoxelsY, G4int numberOfVoxelsZ); ~BrachyPhantomROGeometry(); private: G4VPhysicalVolume* Build(); private: const G4double phantomSizeX; const G4double phantomSizeY; const G4double phantomSizeZ; const G4int numberOfVoxelsAlongX; const G4int numberOfVoxelsAlongY; const G4int numberOfVoxelsAlongZ; G4VPhysicalVolume *ROPhantomYDivisionPhys; }; #endif