// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // Code developed by: // S.Guatelli // // ******************************* // * * // * BrachyEventAction.cc * // * * // ******************************* // // $Id: BrachyEventAction.cc,v 1.21 2006/06/29 15:48:21 gunter Exp $ // GEANT4 tag $Name: geant4-09-03-cand-01 $ // #include "BrachyEventAction.hh" #include "G4Event.hh" #include "G4EventManager.hh" #include "G4HCofThisEvent.hh" #include "G4TrajectoryContainer.hh" #include "G4Trajectory.hh" #include "G4VVisManager.hh" BrachyEventAction::BrachyEventAction() : drawFlag("all" ) { } BrachyEventAction::~BrachyEventAction() { } void BrachyEventAction::BeginOfEventAction(const G4Event*) { } void BrachyEventAction::EndOfEventAction(const G4Event* evt) { // extract the trajectories and draw them ... if (G4VVisManager::GetConcreteInstance()) { G4TrajectoryContainer * trajectoryContainer = evt->GetTrajectoryContainer(); G4int n_trajectories = 0; if (trajectoryContainer) n_trajectories = trajectoryContainer->entries(); for (G4int i=0; iGetTrajectoryContainer()))[i]); if(drawFlag == "all") trj->DrawTrajectory(50); else if((drawFlag == "charged")&&(trj->GetCharge() != 0.)) trj->DrawTrajectory(50); else if ((drawFlag == "neutral")&&(trj->GetCharge() == 0.)) trj->DrawTrajectory(50); } } }