// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // -------------------------------------------------------------- // GEANT 4 - Brachytherapy example // -------------------------------------------------------------- // // Code developed by: // S.Guatelli // // ******************************************** // * * // * BrachyPrimaryGeneratorActionI.cc * // * * // ******************************************** // // $Id: BrachyPrimaryGeneratorActionI.cc,v 1.10 2006/06/29 15:48:48 gunter Exp $ // GEANT4 tag $Name: geant4-09-03-cand-01 $ // #include "BrachyPrimaryGeneratorActionI.hh" #ifdef G4ANALYSIS_USE #include "BrachyAnalysisManager.hh" #endif #include "globals.hh" #include "G4ParticleTable.hh" #include "Randomize.hh" #include "G4Event.hh" #include "G4ParticleGun.hh" //#include "G4IonTable.hh" #include "G4UImanager.hh" #include "G4RunManager.hh" BrachyPrimaryGeneratorActionI::BrachyPrimaryGeneratorActionI() { G4int numberParticles = 1; particleGun = new G4ParticleGun(numberParticles); // Gamma energy spectrum ... // Fill a vector with the energy probabilities energySpectrum.push_back(0.783913); energySpectrum.push_back(0.170416); energySpectrum.push_back(0.045671); } BrachyPrimaryGeneratorActionI::~BrachyPrimaryGeneratorActionI() { if(particleGun) delete particleGun; } void BrachyPrimaryGeneratorActionI::GeneratePrimaries(G4Event* anEvent) { #ifdef G4ANALYSIS_USE BrachyAnalysisManager* analysis = BrachyAnalysisManager::getInstance(); #endif // Define the primary particle type G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable(); G4String ParticleName = "gamma"; G4ParticleDefinition* particle = particleTable -> FindParticle(ParticleName); particleGun -> SetParticleDefinition(particle); // Random generation of gamma source point inside the Iodium core ... G4double x,y,z; G4double radiuMax = 0.30*mm; G4double radiusMin = 0.085*mm; do{ x = (G4UniformRand()-0.5)*(radiuMax)/0.5; y = (G4UniformRand()-0.5)*(radiuMax)/0.5; }while(((x*x+y*y )> (radiuMax*radiuMax))||((x*x+y*y)<(radiusMin*radiusMin))); z = (G4UniformRand()-0.5)*1.75*mm/0.5 ; G4ThreeVector position(x,y,z); particleGun -> SetParticlePosition(position); // Random generation of the impulse direction of primary particles ... G4double a,b,c; G4double n; do{ a = (G4UniformRand()-0.5)/0.5; b = (G4UniformRand()-0.5)/0.5; c = (G4UniformRand()-0.5)/0.5; n = a*a+b*b+c*c; }while(n > 1 || n == 0.0); n = std::sqrt(n); a /= n; b /= n; c /= n; G4ThreeVector direction(a,b,c); particleGun -> SetParticleMomentumDirection(direction); // Generate the primary particles with a defined energy spectrum G4double random = G4UniformRand(); G4double sum = 0; G4int i = 0; while(sum SetParticleEnergy(primaryParticleEnergy); // Fill 1D histogram with gamma energy spectrum ... #ifdef G4ANALYSIS_USE analysis -> PrimaryParticleEnergySpectrum(primaryParticleEnergy); #endif // generate primary particle particleGun->GeneratePrimaryVertex(anEvent); } G4double BrachyPrimaryGeneratorActionI::GetEnergy() { return primaryParticleEnergy; }