// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // /////////////////////////////////////////////////////////////////////////////// // File: CCalMagneticField.hh // Description: A class for control of the Magnetic Field of the detector. // The field is assumed to be uniform. /////////////////////////////////////////////////////////////////////////////// #ifndef CCalMagneticField_H #define CCalMagneticField_H #include "G4UniformMagField.hh" #include "G4ThreeVector.hh" class G4FieldManager; class CCalMagneticField: public G4MagneticField { public: CCalMagneticField(const G4String &name); ~CCalMagneticField(); // Access functions void MagneticField(const double Point[3], double Bfield[3]) const; CLHEP::Hep3Vector MagneticField(const CLHEP::Hep3Vector Point) const; virtual void GetFieldValue(const double Point[3], double* Bfield) const; G4double GetConstantFieldvalue() const {return fval;} protected: // Find the global Field Manager G4FieldManager* GetGlobalFieldManager(); private: G4double fval; // Field value G4int npts; // Number of poinst G4double xoff; // Offset G4double* pos; // Position G4double* slope; // Slope G4double* intercept; // Intercept }; #endif