1 | #############################################################################*# |
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2 | # Initialisation macro for interactive mode # |
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3 | ############################################################################### |
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4 | # |
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5 | /control/verbose 1 |
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6 | #/control/saveHistory |
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7 | # |
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8 | # Create empty scene |
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9 | /vis/scene/create |
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10 | # |
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11 | |
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12 | # Create a scene handler for a specific graphics system |
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13 | # (Edit the next line(s) to choose another graphic system) |
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14 | # |
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15 | # Use this open statement to get an .eps and .prim files |
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16 | # suitable for viewing in DAWN. |
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17 | ###/vis/open DAWNFILE |
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18 | # |
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19 | # Use this open statement instead for OpenGL in immediate mode. |
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20 | #/vis/open OGLIQt 450x420 |
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21 | # |
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22 | # Use this open statement instead to get a HepRep version 1 file |
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23 | # suitable for viewing in WIRED. |
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24 | #/vis/open HepRepFile |
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25 | # |
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26 | # Use this open statement instead to get a HepRep version 2 file |
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27 | # suitable for viewing in WIRED. |
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28 | #/vis/open HepRepXML |
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29 | # |
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30 | # Output an empty detector |
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31 | #/gun/energy 10 GeV |
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32 | /vis/viewer/flush |
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33 | # |
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34 | # Draw trajectories at end of event, showing trajectory points as |
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35 | # markers of size 2 pixels |
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36 | /vis/scene/add/trajectories smooth |
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37 | /vis/modeling/trajectories/create/drawByCharge |
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38 | /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true |
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39 | /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 |
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40 | # (if too many tracks cause core dump => /tracking/storeTrajectory 0) |
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41 | # |
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42 | # To draw gammas only |
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43 | #/vis/filtering/trajectories/create/particleFilter |
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44 | #/vis/filtering/trajectories/particleFilter-0/add gamma |
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45 | # |
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46 | # To draw charged particles only |
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47 | #/vis/filtering/trajectories/particleFilter-0/invert true |
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48 | # |
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49 | # Many other options available with /vis/modeling and /vis/filtering. |
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50 | # For example, select colour by particle ID |
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51 | #/vis/modeling/trajectories/create/drawByParticleID |
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52 | #/vis/modeling/trajectories/drawByParticleID-0/set e- red |
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53 | # |
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54 | /vis/scene/endOfEventAction accumulate |
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55 | # |
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56 | # At end of each run, an automatic flush causes graphical output. |
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57 | #/run/beamOn 1 |
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58 | # When you exit Geant4, you will find a file called scene-0.heprep.zip. |
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59 | # Unzipping this will give you three separate HepRep files suitable for |
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60 | # viewing in WIRED. |
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61 | # The first file will contain just detector geometry. |
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62 | # The second file will contain the detector plus one event. |
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63 | # The third file will contain the detector plus ten events. |
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64 | # $Id: vis.mac,v 1.7 2009/11/15 14:48:40 maire Exp $ |
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65 | # |
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66 | # Macro file for the initialization phase of "exampleN03.cc" |
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67 | # when running in interactive mode |
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68 | # |
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69 | # Sets some default verbose |
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70 | # |
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71 | /control/verbose 2 |
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72 | /control/saveHistory |
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73 | /run/verbose 2 |
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74 | # |
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75 | # create empty scene |
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76 | # |
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77 | #/vis/scene/create |
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78 | # |
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79 | # Create a scene handler for a specific graphics system |
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80 | # (Edit the next line(s) to choose another graphic system) |
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81 | # |
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82 | # Use this open statement to get an .eps and .prim files |
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83 | # suitable for viewing in DAWN. |
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84 | ###/vis/open DAWNFILE |
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85 | # |
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86 | # Use this open statement instead for OpenGL in immediate mode. |
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87 | #/vis/open OGLIQt 450x420 |
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88 | # |
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89 | # Use this open statement instead to get a HepRep version 1 file |
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90 | # suitable for viewing in WIRED. |
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91 | #/vis/open HepRepFile |
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92 | # |
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93 | # Use this open statement instead to get a HepRep version 2 file |
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94 | # suitable for viewing in WIRED. |
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95 | #/vis/open HepRepXML |
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96 | # |
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97 | # Output an empty detector |
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98 | #/gun/energy 10 GeV |
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99 | /vis/viewer/flush |
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100 | # |
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101 | # Draw trajectories at end of event, showing trajectory points as |
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102 | # markers of size 2 pixels |
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103 | /vis/scene/add/trajectories smooth |
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104 | /vis/modeling/trajectories/create/drawByCharge |
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105 | /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true |
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106 | /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 |
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107 | # (if too many tracks cause core dump => /tracking/storeTrajectory 0) |
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108 | # |
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109 | # To draw gammas only |
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110 | #/vis/filtering/trajectories/create/particleFilter |
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111 | #/vis/filtering/trajectories/particleFilter-0/add gamma |
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112 | # |
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113 | # To draw charged particles only |
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114 | #/vis/filtering/trajectories/particleFilter-0/invert true |
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115 | # |
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116 | # Many other options available with /vis/modeling and /vis/filtering. |
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117 | # For example, select colour by particle ID |
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118 | #/vis/modeling/trajectories/create/drawByParticleID |
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119 | #/vis/modeling/trajectories/drawByParticleID-0/set e- red |
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120 | # |
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121 | /vis/scene/endOfEventAction accumulate |
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122 | # |
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123 | # At end of each run, an automatic flush causes graphical output. |
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124 | #/run/beamOn 1 |
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125 | # When you exit Geant4, you will find a file called scene-0.heprep.zip. |
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126 | # Unzipping this will give you three separate HepRep files suitable for |
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127 | # viewing in WIRED. |
---|
128 | # The first file will contain just detector geometry. |
---|
129 | # The second file will contain the detector plus one event. |
---|
130 | # The third file will contain the detector plus ten events. |
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131 | # $Id: vis.mac,v 1.7 2009/11/15 14:48:40 maire Exp $ |
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132 | # |
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133 | # Macro file for the initialization phase of "exampleN03.cc" |
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134 | # when running in interactive mode |
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135 | # |
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136 | # Sets some default verbose |
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137 | # |
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138 | /control/verbose 2 |
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139 | /control/saveHistory |
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140 | /run/verbose 2 |
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141 | # |
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142 | # create empty scene |
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143 | # |
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144 | #/vis/scene/create |
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145 | # |
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146 | # Create a scene handler for a specific graphics system |
---|
147 | # (Edit the next line(s) to choose another graphic system) |
---|
148 | # |
---|
149 | # Use this open statement to get an .eps and .prim files |
---|
150 | # suitable for viewing in DAWN. |
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151 | ###/vis/open DAWNFILE |
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152 | # |
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153 | # Use this open statement instead for OpenGL in immediate mode. |
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154 | #/vis/open OGLIQt 450x420 |
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155 | # |
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156 | # Use this open statement instead to get a HepRep version 1 file |
---|
157 | # suitable for viewing in WIRED. |
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158 | #/vis/open HepRepFile |
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159 | # |
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160 | # Use this open statement instead to get a HepRep version 2 file |
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161 | # suitable for viewing in WIRED. |
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162 | #/vis/open HepRepXML |
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163 | # |
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164 | # Output an empty detector |
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165 | #/gun/energy 10 GeV |
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166 | /vis/viewer/flush |
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167 | # |
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168 | # Draw trajectories at end of event, showing trajectory points as |
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169 | # markers of size 2 pixels |
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170 | /vis/scene/add/trajectories smooth |
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171 | /vis/modeling/trajectories/create/drawByCharge |
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172 | /vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true |
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173 | /vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 2 |
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174 | # (if too many tracks cause core dump => /tracking/storeTrajectory 0) |
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175 | # |
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176 | # To draw gammas only |
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177 | #/vis/filtering/trajectories/create/particleFilter |
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178 | #/vis/filtering/trajectories/particleFilter-0/add gamma |
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179 | # |
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180 | # To draw charged particles only |
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181 | #/vis/filtering/trajectories/particleFilter-0/invert true |
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182 | # |
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183 | # Many other options available with /vis/modeling and /vis/filtering. |
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184 | # For example, select colour by particle ID |
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185 | #/vis/modeling/trajectories/create/drawByParticleID |
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186 | #/vis/modeling/trajectories/drawByParticleID-0/set e- red |
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187 | # |
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188 | /vis/scene/endOfEventAction accumulate |
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189 | # |
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190 | # At end of each run, an automatic flush causes graphical output. |
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191 | #/run/beamOn 1 |
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192 | # When you exit Geant4, you will find a file called scene-0.heprep.zip. |
---|
193 | # Unzipping this will give you three separate HepRep files suitable for |
---|
194 | # viewing in WIRED. |
---|
195 | # The first file will contain just detector geometry. |
---|
196 | # The second file will contain the detector plus one event. |
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197 | # The third file will contain the detector plus ten events. |
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198 | ################################################################# |
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199 | # Shoots 1 GeV protons randomly from generator surface |
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200 | ################################################################# |
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201 | # |
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202 | /vis/enable |
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203 | /tracking/storeTrajectory 1 |
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204 | /control/verbose 1 |
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205 | /run/verbose 1 |
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206 | /event/verbose 0 |
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207 | # |
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208 | /control/suppressAbortion 1 |
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209 | # |
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210 | # Random seeds |
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211 | #/run/autoSeed 1 |
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212 | /random/resetEngineFrom seeds.rndm |
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213 | # |
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214 | # particle surveys |
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215 | #/surveys/surveyParticles 1 |
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216 | #/surveys/surveyPrimaries 1 |
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217 | #/surveys/surveyTestMasses 1 |
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218 | # |
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219 | /gps/particle proton |
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220 | /gps/energy 1 GeV |
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221 | # |
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222 | # Isotropic distribution |
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223 | /gps/pos/type Surface |
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224 | /gps/pos/shape Sphere |
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225 | /gps/pos/radius 1499. mm |
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226 | /gps/pos/centre 0. 0. 0. mm |
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227 | /gps/ang/type cos |
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228 | # |
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229 | /run/beamOn 10 |
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