source: trunk/examples/advanced/gammaray_telescope/src/GammaRayTelPrimaryGeneratorAction.cc @ 1272

Last change on this file since 1272 was 1230, checked in by garnier, 14 years ago

update to geant4.9.3

File size: 7.4 KB
Line 
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27// $Id: GammaRayTelPrimaryGeneratorAction.cc,v 1.11 2007/11/09 16:33:34 flongo Exp $
28// GEANT4 tag $Name: geant4-09-03-cand-01 $
29// ------------------------------------------------------------
30//      GEANT 4 class implementation file
31//      CERN Geneva Switzerland
32//
33//
34//      ------------ GammaRayTelPrimaryGeneratorAction  ------
35//           by  G.Santin, F.Longo & R.Giannitrapani (13 nov 2000)
36//
37// ************************************************************
38
39//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
40//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
41
42#include "G4RunManager.hh"
43#include "GammaRayTelPrimaryGeneratorAction.hh"
44
45#include "GammaRayTelDetectorConstruction.hh"
46#include "GammaRayTelPrimaryGeneratorMessenger.hh"
47
48#include "G4Event.hh"
49#include "G4ParticleGun.hh"
50#include "G4GeneralParticleSource.hh"
51#include "G4ParticleTable.hh"
52#include "G4ParticleDefinition.hh"
53#include "Randomize.hh"
54
55//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
56
57GammaRayTelPrimaryGeneratorAction::GammaRayTelPrimaryGeneratorAction()
58  :rndmFlag("off"),nSourceType(0),nSpectrumType(0)
59{
60  G4RunManager* runManager = G4RunManager::GetRunManager();
61  GammaRayTelDetector =
62    (GammaRayTelDetectorConstruction*)(runManager->GetUserDetectorConstruction());
63
64
65  //create a messenger for this class
66 
67  gunMessenger = new GammaRayTelPrimaryGeneratorMessenger(this);
68
69  G4int n_particle = 1;
70
71  particleGun  = new G4ParticleGun(n_particle);     
72      // default particle kinematic
73 
74  G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
75  G4String particleName;
76  G4ParticleDefinition* particle
77    = particleTable->FindParticle(particleName="e-");
78  particleGun->SetParticleDefinition(particle);
79  particleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,-1.));
80  particleGun->SetParticleEnergy(30.*MeV);
81  G4double position = 0.5*(GammaRayTelDetector->GetWorldSizeZ());
82  particleGun->SetParticlePosition(G4ThreeVector(0.*cm,0.*cm,position));
83  particleSource = new G4GeneralParticleSource();
84   
85}
86
87//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
88
89GammaRayTelPrimaryGeneratorAction::~GammaRayTelPrimaryGeneratorAction()
90{
91  if (sourceGun)
92    delete particleGun;
93  else
94    delete particleSource;
95
96  delete gunMessenger;
97}
98
99//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
100
101void GammaRayTelPrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
102{
103   if (sourceGun)
104    {
105
106      //this function is called at the begining of event
107      //
108      G4double z0 = 0.5*(GammaRayTelDetector->GetWorldSizeZ());
109      G4double x0 = 0.*cm, y0 = 0.*cm;
110 
111      G4ThreeVector pos0;
112      G4ThreeVector dir0;
113      G4ThreeVector vertex0 = G4ThreeVector(x0,y0,z0);
114     
115      dir0 = G4ThreeVector(0.,0.,-1.);
116     
117      G4double theta, phi, y, f;
118      G4double theta0=0.;
119      G4double phi0=0.;
120     
121      switch(nSourceType) {
122      case 0:
123        particleGun->SetParticlePosition(vertex0);
124        particleGun->SetParticleMomentumDirection(dir0);
125        break;
126      case 1:
127        // GS: Generate random position on the 4PIsphere to create a unif. distrib.
128        // GS: on the sphere
129        phi = G4UniformRand() * twopi;
130        do {
131          y = G4UniformRand()*1.0;
132          theta = G4UniformRand() * pi;
133          f = std::sin(theta);
134        } while (y > f);
135        vertex0 = G4ThreeVector(1.,0.,0.);
136        vertex0.setMag(dVertexRadius);
137        vertex0.setTheta(theta);
138        vertex0.setPhi(phi);
139        particleGun->SetParticlePosition(vertex0);
140       
141        dir0 = G4ThreeVector(1.,0.,0.);
142        do {
143          phi = G4UniformRand() * twopi;
144          do {
145            y = G4UniformRand()*1.0;
146            theta = G4UniformRand() * pi;
147            f = std::sin(theta);
148          } while (y > f);
149          dir0.setPhi(phi);
150          dir0.setTheta(theta);
151        } while (vertex0.dot(dir0) >= -0.7 * vertex0.mag());
152        particleGun->SetParticleMomentumDirection((G4ParticleMomentum)dir0);
153       
154        break;
155      case 2:
156        // GS: Generate random position on the upper semi-sphere z>0 to create a unif. distrib.
157        // GS: on a plane
158        phi = G4UniformRand() * twopi;
159        do {
160          y = G4UniformRand()*1.0;
161          theta = G4UniformRand() * halfpi;
162          f = std::sin(theta) * std::cos(theta);
163        } while (y > f);
164        vertex0 = G4ThreeVector(1.,0.,0.);
165       
166        G4double xy = GammaRayTelDetector->GetWorldSizeXY();
167        G4double z = GammaRayTelDetector->GetWorldSizeZ();
168       
169        if (dVertexRadius > xy*0.5)
170          { 
171            G4cout << "vertexRadius too big " << G4endl;
172            G4cout << "vertexRadius setted to " << xy*0.45 << G4endl;
173            dVertexRadius = xy*0.45;
174          }
175       
176        if (dVertexRadius > z*0.5)
177          { 
178            G4cout << "vertexRadius too high " << G4endl;
179            G4cout << "vertexRadius setted to " << z*0.45 << G4endl;
180            dVertexRadius = z*0.45;
181          }
182       
183       
184        vertex0.setMag(dVertexRadius);
185        vertex0.setTheta(theta);
186        vertex0.setPhi(phi);
187       
188        // GS: Get the user defined direction for the primaries and
189        // GS: Rotate the random position according to the user defined direction for the particle
190       
191        dir0 = particleGun->GetParticleMomentumDirection();
192        if (dir0.mag() > 0.001) 
193          {
194            theta0 = dir0.theta();
195            phi0   = dir0.phi();   
196          }
197       
198        if (theta0!=0.) 
199          {
200            G4ThreeVector rotationAxis(1.,0.,0.);
201            rotationAxis.setPhi(phi0+halfpi);
202            vertex0.rotate(theta0+pi,rotationAxis);
203          }
204        particleGun->SetParticlePosition(vertex0);
205        break;
206      }
207     
208     
209      G4double pEnergy;
210     
211      switch(nSpectrumType) {
212      case 0:
213        break;
214      case 1:
215        break;
216      case 2:
217        do {
218          y = G4UniformRand()*100000.0;
219          pEnergy = G4UniformRand() * 10. * GeV;
220          f = std::pow(pEnergy * (1/GeV), -4.);
221        } while (y > f);
222       
223        particleGun->SetParticleEnergy(pEnergy);
224       
225        break;
226      case 3:
227        break;
228      }
229     
230      particleGun->GeneratePrimaryVertex(anEvent);
231    }
232   else
233     {
234       particleSource->GeneratePrimaryVertex(anEvent);
235     }
236   
237}
238
239//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
240
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