// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy // // Based on code developed by the undergraduate student G. Guerrieri // Note: this is a preliminary beta-version of the code; an improved // version will be distributed in the next Geant4 public release, compliant // with the design in a forthcoming publication, and subject to a // design and code review. // #ifndef G4MIRDHead_h #define G4MIRDHead_h 1 #include "G4VPhysicalVolume.hh" #include "G4VOrgan.hh" class G4VPhysicalVolume; class G4LogicalVolume; class G4HumanPhantomMaterial; class G4MIRDHead: public G4VOrgan { public: G4MIRDHead(); ~G4MIRDHead(); G4VPhysicalVolume* Construct(const G4String&, G4VPhysicalVolume*, const G4String&, G4bool, G4bool); private: G4HumanPhantomMaterial* material; }; #endif