[807] | 1 | // |
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| 2 | // ******************************************************************** |
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| 3 | // * License and Disclaimer * |
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| 4 | // * * |
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| 5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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| 6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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| 7 | // * conditions of the Geant4 Software License, included in the file * |
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| 8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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| 9 | // * include a list of copyright holders. * |
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| 10 | // * * |
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| 11 | // * Neither the authors of this software system, nor their employing * |
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| 12 | // * institutes,nor the agencies providing financial support for this * |
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| 13 | // * work make any representation or warranty, express or implied, * |
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| 14 | // * regarding this software system or assume any liability for its * |
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| 15 | // * use. Please see the license in the file LICENSE and URL above * |
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| 16 | // * for the full disclaimer and the limitation of liability. * |
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| 17 | // * * |
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| 18 | // * This code implementation is the result of the scientific and * |
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| 19 | // * technical work of the GEANT4 collaboration. * |
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| 20 | // * By using, copying, modifying or distributing the software (or * |
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| 21 | // * any work based on the software) you agree to acknowledge its * |
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| 22 | // * use in resulting scientific publications, and indicate your * |
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| 23 | // * acceptance of all terms of the Geant4 Software license. * |
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| 24 | // ******************************************************************** |
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| 25 | // |
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| 26 | // Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy |
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| 27 | // |
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| 28 | // Based on code developed by the undergraduate student G. Guerrieri |
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| 29 | // Note: this is a preliminary beta-version of the code; an improved |
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| 30 | // version will be distributed in the next Geant4 public release, compliant |
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| 31 | // with the design in a forthcoming publication, and subject to a |
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| 32 | // design and code review. |
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| 33 | // |
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| 34 | |
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| 35 | #include "G4VisAttributes.hh" |
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| 36 | #include "G4HumanPhantomColour.hh" |
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| 37 | #include "G4Colour.hh" |
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| 38 | G4HumanPhantomColour::G4HumanPhantomColour() |
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| 39 | { |
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| 40 | white = G4Colour(1.0, 1.0, 1.0); |
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| 41 | pink = G4Colour(0.94, 0.5, 0.5); |
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| 42 | grey = G4Colour(0.46, 0.53, 0.6); |
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| 43 | yellow = G4Colour(1.0, 1.0, 0.); |
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| 44 | blue = G4Colour(0.25,0.41, 0.88 ); |
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| 45 | lightBlue = G4Colour(0.28, 0.82, 0.8); |
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| 46 | green = G4Colour(0., 1., 0.); |
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| 47 | brown = G4Colour(0.5, 0.5, 0.); |
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| 48 | purple = G4Colour(0.85,0.44,0.84); |
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| 49 | red = G4Colour(1.0, 0.0, 0.0); |
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| 50 | orange = G4Colour(1.,0.5,0.); |
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| 51 | black = G4Colour(0.,0.,0.); |
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| 52 | } |
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| 53 | |
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| 54 | G4HumanPhantomColour::~G4HumanPhantomColour() |
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| 55 | { |
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| 56 | |
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| 57 | } |
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| 58 | |
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| 59 | G4Colour G4HumanPhantomColour::GetColour(const G4String& colourName) |
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| 60 | { |
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| 61 | |
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| 62 | // Returns the colour |
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| 63 | if (colourName == "pink") return pink; |
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| 64 | else if(colourName == "white") return white; |
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| 65 | else if (colourName == "grey") return grey; |
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| 66 | else if (colourName == "yellow") return yellow; |
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| 67 | else if (colourName == "blue") return blue; |
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| 68 | else if (colourName == "lightBlue") return lightBlue; |
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| 69 | else if (colourName == "green") return green; |
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| 70 | else if (colourName == "brown") return brown; |
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| 71 | else if (colourName == "purple") return purple; |
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| 72 | else if (colourName == "red") return red; |
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| 73 | else if (colourName == "orange") return orange; |
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| 74 | else if (colourName == "black") return black; |
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| 75 | else {G4cout<< colourName << "does not exist !!!"<< G4endl; return white;} |
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| 76 | } |
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