1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy |
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27 | // |
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28 | // Based on code developed by the undergraduate student G. Guerrieri |
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29 | // Note: this is a preliminary beta-version of the code; an improved |
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30 | // version will be distributed in the next Geant4 public release, compliant |
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31 | // with the design in a forthcoming publication, and subject to a |
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32 | // design and code review. |
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33 | // |
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34 | |
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35 | #include "G4VisAttributes.hh" |
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36 | #include "G4HumanPhantomColour.hh" |
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37 | #include "G4Colour.hh" |
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38 | G4HumanPhantomColour::G4HumanPhantomColour() |
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39 | { |
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40 | white = G4Colour(1.0, 1.0, 1.0); |
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41 | pink = G4Colour(0.94, 0.5, 0.5); |
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42 | grey = G4Colour(0.46, 0.53, 0.6); |
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43 | yellow = G4Colour(1.0, 1.0, 0.); |
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44 | blue = G4Colour(0.25,0.41, 0.88 ); |
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45 | lightBlue = G4Colour(0.28, 0.82, 0.8); |
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46 | green = G4Colour(0., 1., 0.); |
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47 | brown = G4Colour(0.5, 0.5, 0.); |
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48 | purple = G4Colour(0.85,0.44,0.84); |
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49 | red = G4Colour(1.0, 0.0, 0.0); |
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50 | orange = G4Colour(1.,0.5,0.); |
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51 | black = G4Colour(0.,0.,0.); |
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52 | } |
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53 | |
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54 | G4HumanPhantomColour::~G4HumanPhantomColour() |
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55 | { |
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56 | |
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57 | } |
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58 | |
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59 | G4Colour G4HumanPhantomColour::GetColour(const G4String& colourName) |
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60 | { |
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61 | |
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62 | // Returns the colour |
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63 | if (colourName == "pink") return pink; |
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64 | else if(colourName == "white") return white; |
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65 | else if (colourName == "grey") return grey; |
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66 | else if (colourName == "yellow") return yellow; |
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67 | else if (colourName == "blue") return blue; |
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68 | else if (colourName == "lightBlue") return lightBlue; |
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69 | else if (colourName == "green") return green; |
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70 | else if (colourName == "brown") return brown; |
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71 | else if (colourName == "purple") return purple; |
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72 | else if (colourName == "red") return red; |
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73 | else if (colourName == "orange") return orange; |
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74 | else if (colourName == "black") return black; |
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75 | else {G4cout<< colourName << "does not exist !!!"<< G4endl; return white;} |
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76 | } |
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