source: trunk/examples/advanced/human_phantom/src/G4HumanPhantomPrimaryGeneratorAction.cc @ 1319

Last change on this file since 1319 was 807, checked in by garnier, 16 years ago

update

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25//
26// Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy
27//
28// Based on code developed by the undergraduate student G. Guerrieri
29// Note: this is a preliminary beta-version of the code; an improved
30// version will be distributed in the next Geant4 public release, compliant
31// with the design in a forthcoming publication, and subject to a
32// design and code review.
33//
34#include "G4HumanPhantomPrimaryGeneratorAction.hh"
35#include "G4HumanPhantomConstruction.hh"
36#include "G4HumanPhantomPrimaryGeneratorMessenger.hh"
37
38#include "G4Event.hh"
39#include "G4ParticleGun.hh"
40#include "G4ParticleTable.hh"
41#include "G4ParticleDefinition.hh"
42#include "globals.hh"
43
44#include "G4RunManager.hh"
45//#ifdef G$ANALYSIS_USE
46//#include "G4HumanPhantomAnalysisManager.hh"
47//#endif
48
49#include "G4ios.hh"
50
51G4HumanPhantomPrimaryGeneratorAction::G4HumanPhantomPrimaryGeneratorAction()
52  :beamKind("beamAlongZ"),worldLength(200.)
53{
54  G4int n_particle = 1;
55
56  messenger= new G4HumanPhantomPrimaryGeneratorMessenger(this);
57
58  particleGun = new G4ParticleGun(n_particle);
59
60  probability.push_back(0.1667);
61  probability.push_back(0.1667);
62  probability.push_back(0.1667);
63  probability.push_back(0.1667);
64  probability.push_back(0.1666);
65  probability.push_back(0.1666);
66
67  // Default Particle
68  G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
69 
70particleGun->SetParticleDefinition(particleTable->FindParticle("geantino"));
71  particleGun->SetParticleEnergy(100.*MeV);
72}
73
74G4HumanPhantomPrimaryGeneratorAction::~G4HumanPhantomPrimaryGeneratorAction()
75{
76  delete particleGun;
77  delete messenger;
78}
79
80void G4HumanPhantomPrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
81{
82  if (beamKind == "beamAlongZ") GenerateBeamAlongZ();
83  if (beamKind == "beamAlongY") GenerateBeamAlongY();
84  if (beamKind == "beamAlongX") GenerateBeamAlongX();
85  if (beamKind == "isotropicFlux") GenerateIsotropicFlux();
86
87  particleGun->SetParticlePosition(G4ThreeVector(x0, y0,z0));
88  particleGun->GeneratePrimaryVertex(anEvent);
89}
90
91void G4HumanPhantomPrimaryGeneratorAction::GenerateBeamAlongZ()
92{
93  z0 = 0.5*(worldLength)*cm;
94  y0 = (worldLength)*(G4UniformRand()-0.5)*cm;
95  x0 = (worldLength)*(G4UniformRand()-0.5)*cm;
96 
97  //z0 = 0.5*(worldLength)*cm;
98  //y0 = 50. * cm + 5.*(G4UniformRand()-0.5)*cm;
99  //x0 = 10.*(G4UniformRand()-0.5)*cm;
100
101   G4ThreeVector direction(0.,0.,-1.);
102
103
104  particleGun->SetParticleMomentumDirection(direction);
105}
106
107void G4HumanPhantomPrimaryGeneratorAction::GenerateBeamAlongX()
108{
109  x0 = -0.5*(worldLength)*cm;
110  y0 = (worldLength)*(G4UniformRand()-0.5)*cm;
111  z0 = (worldLength)*(G4UniformRand()-0.5)*cm;
112 
113  G4ThreeVector direction(1.,0.,0.);
114  particleGun->SetParticleMomentumDirection(direction);
115}
116void G4HumanPhantomPrimaryGeneratorAction::GenerateBeamAlongY()
117{
118  y0 = 0.5*(worldLength)*cm;
119  x0 = (worldLength)*(G4UniformRand()-0.5)*cm;
120  z0 = (worldLength)*(G4UniformRand()-0.5)*cm;
121 
122  G4ThreeVector direction(0.,-1.,0.);
123  particleGun->SetParticleMomentumDirection(direction);
124}
125
126void G4HumanPhantomPrimaryGeneratorAction::GenerateIsotropicFlux()
127{
128  G4double random = G4UniformRand();
129  G4double sum = 0.;
130  G4int i = 0;
131
132  while(sum<random){sum += probability[i]; i++;}
133 
134  if(i==1) 
135    {
136      z0 = -0.5*(worldLength-2.)*cm;
137      y0 = (worldLength)*(G4UniformRand()-0.5)*cm;
138      x0 = (worldLength)*(G4UniformRand()-0.5)*cm;
139    }
140
141  if(i==2) 
142    {
143      y0 = -0.5*(worldLength-2.)*cm;
144      z0 = (worldLength)*(G4UniformRand()-0.5)*cm;
145      x0 = (worldLength)*(G4UniformRand()-0.5)*cm;
146    }
147
148  if(i==3) 
149    {
150      x0 = -0.5*(worldLength-2.)*cm;
151      z0 = (worldLength)*(G4UniformRand()-0.5)*cm;
152      y0 = (worldLength)*(G4UniformRand()-0.5)*cm;
153    }
154
155  if (i==4)
156    {
157      z0 = 0.5*(worldLength-2.)*cm;
158      y0 = (worldLength)*(G4UniformRand()-0.5)*cm;
159      x0 = (worldLength)*(G4UniformRand()-0.5)*cm;
160    }
161
162 if(i==5) 
163    {
164      y0 = 0.5*(worldLength-2.)*cm;
165      z0 = (worldLength)*(G4UniformRand()-0.5)*cm;
166      x0 = (worldLength)*(G4UniformRand()-0.5)*cm;
167    }
168
169  if(i==6) 
170    {
171      x0 = 0.5*(worldLength-2.)*cm;
172      z0 = (worldLength)*(G4UniformRand()-0.5)*cm;
173      y0 = (worldLength)*(G4UniformRand()-0.5)*cm;
174    } 
175
176  G4double a,b,c;
177  G4double n;
178  do{
179    a = (G4UniformRand()-0.5)/0.5;
180    b = (G4UniformRand()-0.5)/0.5; 
181    c = (G4UniformRand()-0.5)/0.5;
182    n = a*a+b*b+c*c;
183  }while(n > 1 || n == 0.0);
184  n = std::sqrt(n);
185  a /= n;
186  b /= n;
187  c /= n;
188
189  G4ThreeVector direction(a,b,c);
190  particleGun->SetParticleMomentumDirection(direction); 
191}
192
193void G4HumanPhantomPrimaryGeneratorAction::SetBeam(G4String beam)
194{
195  if((beam == "beamAlongZ")||(beam == "beamAlongX")||
196  (beam == "beamAlongY")||(beam == "isotropicFlux")) beamKind = beam;
197 
198  else G4cout<<"This option is not valid "<<
199               "---> beamAlongZ/beamAlongY/beamAlongX/isotropicFlux"
200             <<G4endl;
201}
202
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