1 | // |
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2 | // ******************************************************************** |
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3 | // * License and Disclaimer * |
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4 | // * * |
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5 | // * The Geant4 software is copyright of the Copyright Holders of * |
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6 | // * the Geant4 Collaboration. It is provided under the terms and * |
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7 | // * conditions of the Geant4 Software License, included in the file * |
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8 | // * LICENSE and available at http://cern.ch/geant4/license . These * |
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9 | // * include a list of copyright holders. * |
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10 | // * * |
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11 | // * Neither the authors of this software system, nor their employing * |
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12 | // * institutes,nor the agencies providing financial support for this * |
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13 | // * work make any representation or warranty, express or implied, * |
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14 | // * regarding this software system or assume any liability for its * |
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15 | // * use. Please see the license in the file LICENSE and URL above * |
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16 | // * for the full disclaimer and the limitation of liability. * |
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17 | // * * |
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18 | // * This code implementation is the result of the scientific and * |
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19 | // * technical work of the GEANT4 collaboration. * |
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20 | // * By using, copying, modifying or distributing the software (or * |
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21 | // * any work based on the software) you agree to acknowledge its * |
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22 | // * use in resulting scientific publications, and indicate your * |
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23 | // * acceptance of all terms of the Geant4 Software license. * |
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24 | // ******************************************************************** |
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25 | // |
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26 | // Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy |
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27 | // |
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28 | // Based on code developed by the undergraduate student G. Guerrieri |
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29 | // Note: this is a preliminary beta-version of the code; an improved |
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30 | // version will be distributed in the next Geant4 public release, compliant |
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31 | // with the design in a forthcoming publication, and subject to a |
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32 | // design and code review. |
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33 | // |
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34 | |
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35 | #include "G4MIRDLeftArmBone.hh" |
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36 | #include "globals.hh" |
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37 | #include "G4SDManager.hh" |
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38 | #include "G4VisAttributes.hh" |
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39 | #include "G4HumanPhantomMaterial.hh" |
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40 | #include "G4EllipticalTube.hh" |
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41 | #include "G4RotationMatrix.hh" |
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42 | #include "G4ThreeVector.hh" |
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43 | #include "G4VPhysicalVolume.hh" |
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44 | #include "G4PVPlacement.hh" |
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45 | #include "G4UnionSolid.hh" |
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46 | #include "G4EllipticalCone.hh" |
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47 | #include "G4HumanPhantomColour.hh" |
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48 | |
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49 | G4MIRDLeftArmBone::G4MIRDLeftArmBone() |
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50 | { |
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51 | } |
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52 | |
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53 | G4MIRDLeftArmBone::~G4MIRDLeftArmBone() |
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54 | { |
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55 | } |
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56 | |
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57 | G4VPhysicalVolume* G4MIRDLeftArmBone::Construct(const G4String& volumeName,G4VPhysicalVolume* mother, |
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58 | const G4String& colourName, G4bool wireFrame, G4bool sensitivity) |
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59 | { |
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60 | // Remind! the elliptical cone gives problems! Intersections of volumes, |
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61 | // wrong calculation of the volume! |
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62 | |
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63 | G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial(); |
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64 | |
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65 | G4cout << "Construct " << volumeName <<G4endl; |
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66 | |
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67 | G4Material* skeleton = material -> GetMaterial("skeleton"); |
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68 | |
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69 | delete material; |
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70 | |
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71 | G4double dx = 1.4 * cm;//a |
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72 | G4double dy = 2.7 * cm;//b |
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73 | // G4double dz= 46. * cm;//z0 |
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74 | |
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75 | //G4EllipticalCone* arm = new G4EllipticalCone("OneLeftArmBone",dx/2.,dy/2.,dz, 34.5 *cm); |
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76 | G4EllipticalTube* leftArm = new G4EllipticalTube("OneLeftArmBone",dx,dy,34.5 *cm); |
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77 | |
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78 | G4LogicalVolume* logicLeftArmBone = new G4LogicalVolume(leftArm, |
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79 | skeleton, |
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80 | "logical" + volumeName, |
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81 | 0, 0,0); |
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82 | |
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83 | G4RotationMatrix* matrix = new G4RotationMatrix(); |
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84 | matrix -> rotateX(180. * degree); |
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85 | |
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86 | G4VPhysicalVolume* physLeftArmBone = new G4PVPlacement(matrix, |
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87 | G4ThreeVector(18.4 * cm, 0.0, -0.5*cm), |
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88 | //-x0 |
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89 | "physicalLeftArmBone", |
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90 | logicLeftArmBone, |
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91 | mother, |
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92 | false,0,true); |
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93 | |
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94 | |
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95 | // Sensitive Body Part |
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96 | if (sensitivity==true) |
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97 | { |
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98 | G4SDManager* SDman = G4SDManager::GetSDMpointer(); |
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99 | logicLeftArmBone->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") ); |
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100 | } |
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101 | |
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102 | |
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103 | // Visualization Attributes |
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104 | |
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105 | G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); |
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106 | G4Colour colour = colourPointer -> GetColour(colourName); |
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107 | G4VisAttributes* LeftArmBoneVisAtt = new G4VisAttributes(colour); |
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108 | LeftArmBoneVisAtt->SetForceSolid(wireFrame); |
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109 | logicLeftArmBone->SetVisAttributes(LeftArmBoneVisAtt); |
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110 | |
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111 | G4cout << "LeftArmBone created !!!!!!" << G4endl; |
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112 | |
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113 | // Testing LeftArmBone Volume |
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114 | G4double LeftArmBoneVol = logicLeftArmBone->GetSolid()->GetCubicVolume(); |
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115 | G4cout << "Volume of LeftArmBone = " << LeftArmBoneVol/cm3 << " cm^3" << G4endl; |
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116 | |
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117 | // Testing LeftArmBone Material |
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118 | G4String LeftArmBoneMat = logicLeftArmBone->GetMaterial()->GetName(); |
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119 | G4cout << "Material of LeftArmBone = " << LeftArmBoneMat << G4endl; |
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120 | |
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121 | // Testing Density |
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122 | G4double LeftArmBoneDensity = logicLeftArmBone->GetMaterial()->GetDensity(); |
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123 | G4cout << "Density of Material = " << LeftArmBoneDensity*cm3/g << " g/cm^3" << G4endl; |
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124 | |
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125 | // Testing Mass |
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126 | G4double LeftArmBoneMass = (LeftArmBoneVol)*LeftArmBoneDensity; |
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127 | G4cout << "Mass of LeftArmBone = " << LeftArmBoneMass/gram << " g" << G4endl; |
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128 | |
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129 | return physLeftArmBone; |
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130 | } |
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