source: trunk/examples/advanced/human_phantom/src/G4MIRDLeftArmBone.cc@ 1230

Last change on this file since 1230 was 807, checked in by garnier, 17 years ago

update

File size: 5.0 KB
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1//
2// ********************************************************************
3// * License and Disclaimer *
4// * *
5// * The Geant4 software is copyright of the Copyright Holders of *
6// * the Geant4 Collaboration. It is provided under the terms and *
7// * conditions of the Geant4 Software License, included in the file *
8// * LICENSE and available at http://cern.ch/geant4/license . These *
9// * include a list of copyright holders. *
10// * *
11// * Neither the authors of this software system, nor their employing *
12// * institutes,nor the agencies providing financial support for this *
13// * work make any representation or warranty, express or implied, *
14// * regarding this software system or assume any liability for its *
15// * use. Please see the license in the file LICENSE and URL above *
16// * for the full disclaimer and the limitation of liability. *
17// * *
18// * This code implementation is the result of the scientific and *
19// * technical work of the GEANT4 collaboration. *
20// * By using, copying, modifying or distributing the software (or *
21// * any work based on the software) you agree to acknowledge its *
22// * use in resulting scientific publications, and indicate your *
23// * acceptance of all terms of the Geant4 Software license. *
24// ********************************************************************
25//
26// Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy
27//
28// Based on code developed by the undergraduate student G. Guerrieri
29// Note: this is a preliminary beta-version of the code; an improved
30// version will be distributed in the next Geant4 public release, compliant
31// with the design in a forthcoming publication, and subject to a
32// design and code review.
33//
34
35#include "G4MIRDLeftArmBone.hh"
36#include "globals.hh"
37#include "G4SDManager.hh"
38#include "G4VisAttributes.hh"
39#include "G4HumanPhantomMaterial.hh"
40#include "G4EllipticalTube.hh"
41#include "G4RotationMatrix.hh"
42#include "G4ThreeVector.hh"
43#include "G4VPhysicalVolume.hh"
44#include "G4PVPlacement.hh"
45#include "G4UnionSolid.hh"
46#include "G4EllipticalCone.hh"
47#include "G4HumanPhantomColour.hh"
48
49G4MIRDLeftArmBone::G4MIRDLeftArmBone()
50{
51}
52
53G4MIRDLeftArmBone::~G4MIRDLeftArmBone()
54{
55}
56
57G4VPhysicalVolume* G4MIRDLeftArmBone::Construct(const G4String& volumeName,G4VPhysicalVolume* mother,
58 const G4String& colourName, G4bool wireFrame, G4bool sensitivity)
59{
60 // Remind! the elliptical cone gives problems! Intersections of volumes,
61 // wrong calculation of the volume!
62
63 G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
64
65 G4cout << "Construct " << volumeName <<G4endl;
66
67 G4Material* skeleton = material -> GetMaterial("skeleton");
68
69 delete material;
70
71 G4double dx = 1.4 * cm;//a
72 G4double dy = 2.7 * cm;//b
73 // G4double dz= 46. * cm;//z0
74
75 //G4EllipticalCone* arm = new G4EllipticalCone("OneLeftArmBone",dx/2.,dy/2.,dz, 34.5 *cm);
76 G4EllipticalTube* leftArm = new G4EllipticalTube("OneLeftArmBone",dx,dy,34.5 *cm);
77
78 G4LogicalVolume* logicLeftArmBone = new G4LogicalVolume(leftArm,
79 skeleton,
80 "logical" + volumeName,
81 0, 0,0);
82
83 G4RotationMatrix* matrix = new G4RotationMatrix();
84 matrix -> rotateX(180. * degree);
85
86 G4VPhysicalVolume* physLeftArmBone = new G4PVPlacement(matrix,
87 G4ThreeVector(18.4 * cm, 0.0, -0.5*cm),
88 //-x0
89 "physicalLeftArmBone",
90 logicLeftArmBone,
91 mother,
92 false,0,true);
93
94
95 // Sensitive Body Part
96 if (sensitivity==true)
97 {
98 G4SDManager* SDman = G4SDManager::GetSDMpointer();
99 logicLeftArmBone->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") );
100 }
101
102
103 // Visualization Attributes
104
105 G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
106 G4Colour colour = colourPointer -> GetColour(colourName);
107 G4VisAttributes* LeftArmBoneVisAtt = new G4VisAttributes(colour);
108 LeftArmBoneVisAtt->SetForceSolid(wireFrame);
109 logicLeftArmBone->SetVisAttributes(LeftArmBoneVisAtt);
110
111 G4cout << "LeftArmBone created !!!!!!" << G4endl;
112
113 // Testing LeftArmBone Volume
114 G4double LeftArmBoneVol = logicLeftArmBone->GetSolid()->GetCubicVolume();
115 G4cout << "Volume of LeftArmBone = " << LeftArmBoneVol/cm3 << " cm^3" << G4endl;
116
117 // Testing LeftArmBone Material
118 G4String LeftArmBoneMat = logicLeftArmBone->GetMaterial()->GetName();
119 G4cout << "Material of LeftArmBone = " << LeftArmBoneMat << G4endl;
120
121 // Testing Density
122 G4double LeftArmBoneDensity = logicLeftArmBone->GetMaterial()->GetDensity();
123 G4cout << "Density of Material = " << LeftArmBoneDensity*cm3/g << " g/cm^3" << G4endl;
124
125 // Testing Mass
126 G4double LeftArmBoneMass = (LeftArmBoneVol)*LeftArmBoneDensity;
127 G4cout << "Mass of LeftArmBone = " << LeftArmBoneMass/gram << " g" << G4endl;
128
129 return physLeftArmBone;
130}
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