source: trunk/examples/advanced/human_phantom/src/G4MIRDLeftArmBone.cc @ 1282

Last change on this file since 1282 was 807, checked in by garnier, 16 years ago

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25//
26// Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy
27//
28// Based on code developed by the undergraduate student G. Guerrieri
29// Note: this is a preliminary beta-version of the code; an improved
30// version will be distributed in the next Geant4 public release, compliant
31// with the design in a forthcoming publication, and subject to a
32// design and code review.
33//
34
35#include "G4MIRDLeftArmBone.hh"
36#include "globals.hh"
37#include "G4SDManager.hh"
38#include "G4VisAttributes.hh"
39#include "G4HumanPhantomMaterial.hh"
40#include "G4EllipticalTube.hh"
41#include "G4RotationMatrix.hh"
42#include "G4ThreeVector.hh"
43#include "G4VPhysicalVolume.hh"
44#include "G4PVPlacement.hh"
45#include "G4UnionSolid.hh"
46#include "G4EllipticalCone.hh"
47#include "G4HumanPhantomColour.hh"
48
49G4MIRDLeftArmBone::G4MIRDLeftArmBone()
50{
51}
52
53G4MIRDLeftArmBone::~G4MIRDLeftArmBone()
54{
55}
56
57G4VPhysicalVolume* G4MIRDLeftArmBone::Construct(const G4String& volumeName,G4VPhysicalVolume* mother,   
58                                                     const G4String& colourName, G4bool wireFrame, G4bool sensitivity)
59{
60  // Remind! the elliptical cone gives problems! Intersections of volumes,
61  // wrong calculation of the volume!
62   
63  G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
64   
65  G4cout << "Construct " << volumeName <<G4endl;
66   
67  G4Material* skeleton = material -> GetMaterial("skeleton");
68 
69  delete material;
70
71  G4double dx = 1.4 * cm;//a
72  G4double dy = 2.7 * cm;//b
73  // G4double dz= 46. * cm;//z0
74
75  //G4EllipticalCone* arm = new G4EllipticalCone("OneLeftArmBone",dx/2.,dy/2.,dz, 34.5 *cm);
76  G4EllipticalTube* leftArm = new G4EllipticalTube("OneLeftArmBone",dx,dy,34.5 *cm);
77
78  G4LogicalVolume* logicLeftArmBone = new G4LogicalVolume(leftArm,
79                                                      skeleton,
80                                                      "logical" + volumeName,
81                                                      0, 0,0);
82
83    G4RotationMatrix* matrix = new G4RotationMatrix();
84  matrix -> rotateX(180. * degree);
85
86  G4VPhysicalVolume* physLeftArmBone = new G4PVPlacement(matrix,
87                               G4ThreeVector(18.4 * cm, 0.0, -0.5*cm),
88                                                     //-x0
89                               "physicalLeftArmBone",
90                               logicLeftArmBone,
91                               mother,
92                               false,0,true);
93                             
94
95  // Sensitive Body Part
96  if (sensitivity==true)
97  { 
98    G4SDManager* SDman = G4SDManager::GetSDMpointer();
99    logicLeftArmBone->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") );
100  }
101
102
103  // Visualization Attributes
104
105  G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
106  G4Colour colour = colourPointer -> GetColour(colourName);
107  G4VisAttributes* LeftArmBoneVisAtt = new G4VisAttributes(colour);
108  LeftArmBoneVisAtt->SetForceSolid(wireFrame);
109  logicLeftArmBone->SetVisAttributes(LeftArmBoneVisAtt);
110
111  G4cout << "LeftArmBone created !!!!!!" << G4endl;
112 
113  // Testing LeftArmBone Volume
114  G4double LeftArmBoneVol = logicLeftArmBone->GetSolid()->GetCubicVolume();
115  G4cout << "Volume of LeftArmBone = " << LeftArmBoneVol/cm3 << " cm^3" << G4endl;
116 
117  // Testing LeftArmBone Material
118  G4String LeftArmBoneMat = logicLeftArmBone->GetMaterial()->GetName();
119  G4cout << "Material of LeftArmBone = " << LeftArmBoneMat << G4endl;
120 
121  // Testing Density
122  G4double LeftArmBoneDensity = logicLeftArmBone->GetMaterial()->GetDensity();
123  G4cout << "Density of Material = " << LeftArmBoneDensity*cm3/g << " g/cm^3" << G4endl;
124
125  // Testing Mass
126  G4double LeftArmBoneMass = (LeftArmBoneVol)*LeftArmBoneDensity;
127  G4cout << "Mass of LeftArmBone = " << LeftArmBoneMass/gram << " g" << G4endl;
128 
129  return physLeftArmBone;
130}
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